Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
What gives anybody the right to complain about any character in a game where anybody can choose any character?Right, so what gives him the right to complain about any character being cheap?
No
Coming back thanks to aura feel so good =D
iPK got second at a Smash 4 tournament, more Lucario crying is happening.![]()
And yeah, why should I? Some people get mad way too easily after they think they've clearly been outplaying Lucario until he hits 100% and start losing after that. I can't assume everyone knows how aura works but I'm already dead tired of the whining. Oh well, I guess it's an occupational hazard I'll just have to endure.
Moreso that they usually only get the damage on Lucario due to frame and damage advantage.It's more amusing to see them not able to address the ugly side of low Aura.
I get that most characters don't have frame data yet, but have you actually bothered to look at Lucario's? Unless the patch changed something, even Ganon is faster than Lucario move wise.No, because it's pretty hard to land a shinespike inn high level of play and against good players, and its one move, as opposed to Lucario where almost every move of his gets radically stronger. Fox also has to be able to follow up with his onstage shine, where he's prone to mess up and thus punished.
I'm not arguing that at low percents Lucario is good. I agree that low percent lucario is pretty bad and hard to rack up damage with, but getting that much kill power at high percents, that you can easily be in this game, is not justified. No character should have aerials and smashes that can kill you at sub 40, especially when there really is no huge risk when using them
Knee and PKT2 are not good exaples, the former being very risky because of a lot of end lag, and the latter being easily escapable for the opponent/hard to hit with (plus ness is vulnerable as he initiates pkt2). Puff Rest and Luigi Up b also fall under the a lot of risk, but high reward, if we want to use those as examples, as well. And again these are just one move that those characters have to commit to. Not to mention that they can't rely on those moves either to win.
It's called critiquing a character design; it's not crying, but merely questioning the design of said character. Sorry that some people don't blindly accept everything given to them.
I'm reading this as "Lucario sucks at low Aura but he shouldn't be good at high Aura. Lucario should just suck no matter what."I'm not arguing that at low percents Lucario is good. I agree that low percent lucario is pretty bad and hard to rack up damage with, but getting that much kill power at high percents, that you can easily be in this game, is not justified. No character should have aerials and smashes that can kill you at sub 40, especially when there really is no huge risk when using them
Please..PLEASE try to rationalize that. I dare you.In the second match of this video I hit Ganondorf sixteen times and he didn't even break 100%.
If a bair killed you from that range you were either jigglypuff and should be ashamed of ever being hit by bair, or were off the stage so far that any decent bair like Falco or Ganon would have killed you anyways.I used to have a replay before the 1.04 update where a lucario's bair killed me at 34% with vectoring when he was at 130-ish.
Force Palm FlameThe projectile portion of the move, launched if the grab isn't landedFP does have end lag, i agree but the reward for getting it outways the risk hugely in this case because 1) the rest of the attack has a ton of range at high percents, which allows lucario to keep his opponent away and 2) the end lag isn't all that much to warrant the power of the move.
I'm not saying he doesn't have weaknesses. He does; but his strengths outweigh them.
I know you haven't even tried Lucario because if you knew how frustrating he was at low percents, you wouldn't think this. He is so unbelievably stunted at low percents. He has no strengths. He is not a character. Rather than question "why can he only kill when he himself is in danger of dying," you should question "why is he not a character until he himself is halfway to death?" Rather than assume that his high power at high percent is his only flaw, you should note that his no power at no percent is equally as devastating.I know it goes both ways. I understand that at low percents its bad, but the strenghts of aura greatly outway the weaknesses here. That's what I'm trying to get at.
Yes. Unlike what you seem to think, Lucario is balanced in his own, extreme way. And I bet that if you were to quote this post, that last statement will be all you focus on.So no one is allowed to question a character's moveset and design? We should all just accept a character despite flaws?
I just went into a game on FD, with a lucario handicapped to 150% and a level 1 AI Jigglypuff at 30%. I Bair'd the AI by the ledge twice, killing myself in between Bairs. Bair barely killed the Jigglypuff first time, and didn't the other time. Now that isn't to say that Lucario can't kill super, but still.I used to have a replay before the 1.04 update where a lucario's bair killed me at 34% with vectoring when he was at 130-ish. He is able to kill at sub 40. And you're also forgetting that his smashes have range to them. FP does have end lag, i agree but the reward for getting it outways the risk hugely in this case because 1) the rest of the attack has a ton of range at high percents, which allows lucario to keep his opponent away and 2) the end lag isn't all that much to warrant the power of the move.
I'm not saying he doesn't have weaknesses. He does; but his strengths outweigh them.
Understand that if lucario's damage was balanced out so he's mid tierish, and there was no aura scaling, you would have been at ~60%+ and due to rage (which every character has) you probably would have died anyways. A balanced lucario with no aura in this game would still hit rather hard, as power is all he has going for him in this game.It's not 192..it's around 110-120 where his moves can kill the opponents at laughably low percents, 125-130 where it really gets stupid. I had a lucario kill me with bair when he was at 120 and when I was at 40%. It's a huge design flaw in the character and I don't understand why none of these patches fix it. I would rather give lucario an actual neutral game rather than him being a ridiculous powerhouse.
"all of the above"
Look man, if you got hit by bair, like at ****ing all, you deserved to be ****ing killed.I understand his gimmick, I think everyone understands his gimmick. I'm saying that a character should not be rewarded that much for taking damage. It IS a design flaw when a character can kill you at under 50 for being only at around 115+%; no character should be able to kill that early, especially when kill moves in this game are for the most part are toned down. Fsmash can kill under 100%, it's obviously not as strong as high percents (where it can kill opponents who are at 40%), but it can do the job.
Again, I would rather him have an actual netural game rather than just "lol hit me as much you want so I can kill you." He rewards bad plays, and nothing more.
Sure I can counterpick a character; that doesn't take away the fact that his design is flawed.
This is pretty much Lucairo in a nutshell. You trade getting smacked around, bullied, etc all the time at early % to wreck at the end. My roommate mains Shiek, and Early %'s im getting juggled and cant do squat. Sometimes he gets an early kill with some good reads but most of the time I wait it out and play patiently till he makes a mistake. Thats when I shift the momentum and kill. Basically, dont lose your momentum, be patient, and abuse Lucario's bad neutral and you'll do fine against him.stuff.
it's easily avoidable by almost any opponent. In tourney my opponents regularly live to 200%+ despite aura because it's easy to just opt out of his kill moves.I do play him from time to time; landing a bair isn't easy, but it's not as difficult as you make it out to be. Just need to be able time it correctly and be a little precise with it, not to mention how rewarding that move is if you get a kill at high percents.