SharkLord
Smash Hero
I find text more convenient, if only because I can't be %$#ed to turn off the music I'm listening to.Would people be more intrested in my movesets if they were in video form?
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I find text more convenient, if only because I can't be %$#ed to turn off the music I'm listening to.Would people be more intrested in my movesets if they were in video form?
Wayback Machine did not have that page archived sadly, so it's going to be nigh-impossible to trace it back unless it was copied somewhere else.I think I may have found it
Official - Newcomer/DLC Speculation Discussion | Page 427 | Smashboards
Though Honestly I could have sworn it was a different logo, but yeah it was apparently filed on August 2nd of 2019, and there was some telephone stuff in there as you can see from few of the comments below
90. Crash BandicootNew game - if Ultimate were to have 100 fighters, who’d you add? Mind we’re at 89 if you count Echoes, Pythra and PT.
you can go for 100 numbered fighters (no echoes) or 100 total fighters (4 echoes maximum, but you can always use less)
my plan is 100 total, 96 numbered fighters + 4 echoes. Will formulate shortly.
Sorry for the late reply, but I've been working on stuff and felt your post should get some feedback. Just as a preface, this isn't going to be feedback on your movesets specifically, since I'm having trouble finding them to give you a more specific answer.Would people be more intrested in my movesets if they were in video form?
Food for thought: who would be responsible, if we got some kind of mobile Smash? What studios would have the know-how to make those? I kinda doubt it would be developed 100% in-house.Wayback Machine did not have that page archived sadly, so it's going to be nigh-impossible to trace it back unless it was copied somewhere else.
If it's real, it could be anything from a port of an older game to a modified Ultimate to even a new game. While mobiles can be a very wonky fit for fighting games as Core-A Gaming argued*:
That was always my fear with Isaac. He's a cool character with a lot of potential abilities, but I could see Nintendo corporate or Sakurai seeing him as an irrelevant character or just "the guy with the hand magic." If the people making the game decisions can't see the potential, there isn't a whole lot you can do.I will forever maintain that the assist trophy characters are barred off from DLC not because they're ATs, but because they're characters that Nintendo weren't going to choose anyways.
Look what happened to Isaac back in Smash 4, his AT didn't come back and yet he wasn't made DLC later...he just wasn't in the game at all.
Feels fake since Sakurai said there were only two more characters, so it'd feel weird that he'd say that while apparently having already worked on more for an expanded version of the game, especially since you can supposedly download them into the standard version of Ultimate if you buy the new one.As Mentioned, this DLC would have gone through 2 E3 Periods
Now I don't think the reveals would be as Big as Steve from Minecraft, and maybe not even Sephiroth
But they still could be exciting additions though. Bayonetta was considered an Exciting addition, it's just that she doesn't compare to Cloud, Ryu, or Mewtwo from before
These characters have to sell, both in the Pass format and separately. So I think Nintendo wants all the characters to be exciting.
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Also did you guys see this "Rumor" from Gamefaqs
Probably take this leak with a spoon full of sugar rather than a pinch of salt - Super Smash Bros. Ultimate (gamespot.com)
Personally I can't believe the fact that they were developing 4 Characters at times when they were only supposed developing 1. Maybe if that was the planning of characters for the Next game, I could see it, not active development though
I do believe that there is some type of expansion, or something after Ultimate already planned after FP2. I think FP2 is the end of Base Ultimate, but I think Nintendo and Sakurai might already be planning for what comes next, especially if all the rumors about Certain characters have some merit to it. I just don't think Development is currently happening for that, but focus is on FP2
I agree with mostly everything, though I feel ATs are certainly possible; it seems they were never implied to be good enough for the characters specifically, but Sakurai did hope they'd make people happy, and of course there's his joke with Waluigi; "just because you try hard doesn't mean you'll make it into the battle" but idk. Of course, as we've seen with Little Mac, they can eventually become fighters if ever reconsidered, and I think that could happen through DLC, since they don't seem to care about look-alikes as much as some thought (Bomberman mii costume looks like his AT, and there's the Pyra/Mythra color-swap alts.) and ATs can be disabled depending on the stage (so likely could depend on chosen fighters) as well.I know this conversation happened waaaay earlier, but now that I'm home from work, I'd like to throw my opinion into the ring:
Do Mii Costumes, Assist Trophies, and Spirits deconfirm? In my humble opinion: Yes, Yes, and and depends on the timing.
There ya go, there's the post.
...Okay, in all sincerity, I believe things like Mii Costumes and Spirits depend on the timing: Rex was most likely only in consideration for Sakurai and Nintendo because the Rex costume's inclusion was more than likely decided pretty early on in development as an incentive to purchase FP1. When negotiations for FP2 started, it gave them the opportunity to look back at Rex and XB2 and go "Huh, y'know, that game was popular and there was a pretty vocal outcry against the Mii Costume. Maybe Rex would be a good fit, now that the timing is right". However, in the end, Pyra and Mythra were chosen because of the technical complications trying to work Pyra in with Rex would bring.
Now, does this mean every Mii Costume ever is back on the table? Not really, no. Rex was under a very specific and fortunate circumstance that, ironically enough, didn't even benefit him in the end. Mii Costumes added in a currently ongoing pass most likely will not feature as playable characters in said same pass in my opinion, as I do not see the business sense in that: If you already had content coming in the form of a playable fighter, why would you include said fighter as a costume for another fighter if said character was coming in the imminent future? The logic that it would "fake fans out" isn't very convincing to me, because I honest to goodness doubt Nintendo marketing executives care about messing around with communities like us that, when compared to the actual install base of Smash, is microscopic and not at all on their larger radar. The speculation scene is but a blip in the bigger blue water market ocean: Our opinions and speculation really don't impact or matter as much as a few of us would like to believe, so no, I don't buy it would be done as a specific way to reveal a character via fake-outs and mysteries. Nintendo doesn't operate like that: They are super clear and to the point when they are selling you something. Nintendo wouldn't sell you a chocolate cake and then go "Surprise, it's vanilla!", they'd sell you the chocolate cake and then give you vanilla frosting as a compliment. Would certain characters become viable again if a Pass 3 was announced? I wouldn't see a reason to say no, as there wouldn't be any good reason why a costume considered and planned for a previous project plan would impact a completely brand new one, but that isn't the situation we're dealing with here with the characters we're discussing and the most likely scenario Smash Ultimate is sunsetting with FP11.
Spirits have been talked to death and I don't think there's much more I can add about them myself. I think what I wrote about Mii Costumes can be applied here as well: It depends on the timing. Base game Spirits? Sure, they're in the running: Min Min and Pyra prove that! Post-game events? That's where I become doubtful.
Assist Trophies are a pie-in-the-sky want from this fandom. Look, believe me, I get it: I'm a huge Waluigi supporter, I'm bummed he got snubbed again too, but the reason so many people treat it like a deconfirm and caution hyping and tin-foil hatting is because we have multiple pieces of information from Sakurai himself and from the way ATs work period that imply that Nintendo considers that representation enough. Could that be broken? Anything is possible, but all I'll say is that there isn't much evidence to show that it will, meaning I personally wouldn't expect it and I would advise responsible hyping.
Also, since this topic also came up: Don't be so concerned about being "right" or "wrong" about Smash speculation: Just have fun with it! Most people here are here because of the community aspect and comradery that comes with have mutual interests and passions. If you're getting hung up on speculating for brownie points and "LOOK AT ME, I'M SO SMART" attitudes, then I don't think you really understand the point of why most are here, and I'd really advise against it. It kinda kills the fun.
I am pretty certain that Monolith Soft designed the alt colours. I feel like if Sakurai suggested colours he would have just pulled from the Xenoblade 2 Alrest artbook for their colours. Also Monolith Soft made the trailer and referenced the multiverse thing going on with Pyra meeting Rex so we could assume they designed the alts as well. The references are clear as day to me and it's better than referencing the party members in Xenoblade 2 like he did with Shulk. Xenoblade 2 takes a lot from Xenogears and potentially even Xenosaga at times so I think the two Xenogears alts and maybe one Xenosaga alt make sense. There is a reference to every Xeno game but X, IMO. And since Takahashi had a hand in the trailer and we already know he loves referencing past Xeno games I think the references are intentional even if we dont know they are.Any acknowledgement from Sakurai would be a huge tipping point. We know that Sakurai is a huge fan of Persona because he's mentioned starting with Persona 1 and gushed about the whole series after hugging Morgana. In comparison I can't find a single quote of him acknowledging Xenosaga or Xenogears. When he spoke about viable Bandai Namco reps in Smash 4, he mentioned Heihachi and literally no-one else, not even Kos-mos. He's made more Shin Megami Tensei references than Xenosaga or Gears references (he paraphrased the Cathedral of Shadows welcome when showcasing Spirit fusion at a Nintendo Live in 2018 and outright mentions it by name in that Persona video).
So I'm agnostic to the possibility of them being references. I just don't see the point of assuming them to be.
I'm so glad you mention the Saki Point. There's no reason why characters like Tingle, Magnus, and Saki, who couldn't even have their Assists come back, should be more likely than characters like Waluigi, Isaac, Shadow, Shovel Knight, Skull Kid, etc, just because the latter are Assists and the Former are only SpiritsI will forever maintain that the assist trophy characters are barred off from DLC not because they're ATs, but because they're characters that Nintendo weren't going to choose anyways.
Look what happened to Isaac back in Smash 4, his AT didn't come back and yet he wasn't made DLC later...he just wasn't in the game at all. Likewise Saki's AT being absent in Ultimate doesn't make him anymore likely, he's just now represented as a spirit and Mii outfit.
i get no music from X cuz supposedly Sawano is high profile, but not even a SINGLE X reference? it's... to say the least, suspiciousI am pretty certain that Monolith Soft designed the alt colours. I feel like if Sakurai suggested colours he would have just pulled from the Xenoblade 2 Alrest artbook for their colours. Also Monolith Soft made the trailer and referenced the multiverse thing going on with Pyra meeting Rex so we could assume they designed the alts as well. The references are clear as day to me and it's better than referencing the party members in Xenoblade 2 like he did with Shulk. Xenoblade 2 takes a lot from Xenogears and potentially even Xenosaga at times so I think the two Xenogears alts and maybe one Xenosaga alt make sense. There is a reference to every Xeno game but X, IMO. And since Takahashi had a hand in the trailer and we already know he loves referencing past Xeno games I think the references are intentional even if we dont know they are.
Uuuuuh...Food for thought: who would be responsible, if we got some kind of mobile Smash? What studios would have the know-how to make those? I kinda doubt it would be developed 100% in-house.
81 - Crash BandicootNew game - if Ultimate were to have 100 fighters, who’d you add? Mind we’re at 89 if you count Echoes, Pythra and PT.
you can go for 100 numbered fighters (no echoes) or 100 total fighters (4 echoes maximum, but you can always use less)
my plan is 100 total, 96 numbered fighters + 4 echoes. Will formulate shortly.
Cygames? They're developing Dragalia LostUuuuuh...
Good question! It's something I can't say for certain myself since we're looking at a mobile platform fighter. And most mobile dev teams are practically invisible. But:
* Bandai-Namco would probably be the frontrunner here too, considering they have developed a mobile Tekken. Which shut down after a year, granted, but it's still a decent proof of concept. Other Japanese corps that could perhaps do it would be SNK, Capcom and Mixi (Monster Strike) since they have a lot of experience with mobile games period.
* Tencent could be an option because they're bearhugging Nintendo and have a massive mobile game dev operation period. But if they helped to dev a Smash mobile game accusations of pandering would instantly fly from outside China, and accusations of it being possibly a shoddy made mess before being "reworked" would instantly fly within China. There are also other Chinese devs that wouldn't attract as much scrutiny like Yunchang (who is currently devving DMC Pinnacle of Combat with Capcom's help, and they look like a competent dev team).
* It's difficult to find notable western mobile devs outside of like King, Supercell etc. Warner Bros. is a possible hypotheoretical option since they've dipped their toes with Mortal Kombat and Injustice. Marvel could have some potential here, but Contest of Champions was a bit controversial over its re-use of MvC supers.
They're mostly not clear-cut "These are super-great!" options, but options if Nintendo were to try and commit to a mobile Smash.
I’d definitely keep Side B. It’s one of his more useful moves and unique moves and it honestly fits him really well.Going off of the Ganon discussion, if other clone characters were reworked to be more distinct and include more moves from their own games what sort of mechanics or moves would you guys like to see? What would you absolutely want to stay the way it is?
I think it depends on how the end result is done.Given the dubious nature of Mario Kart Tour, I'm not in any hurry to see Nintendo try mobile Smash.
Getting all one's favorite characters isn't really worth it if the unlocking method involves either continually bilking you out of money or hoping there's a lucky spin of the proverbial roulette wheel.
Looks at the $50 I’ve spent so far on a few skins I really wantedI think it depends on how the end result is done.
I've played games like LoL for years now and never spent a single penny. You can literally get the essentials just by playing the game, not unlike the coins we always got since Melee.
Come to think of it, Melee had a gacha for Trophies way before mobile games were a thing.
Excluded them because they're kinda displeased with Nintendo:Cygames? They're developing Dragalia Lost
This is not an unreasonable fear. However, “whale” monetization is the core driver of mobile games today. Only 4% of Candy Crush players, for example, spend on the game. And 10% of this 4% (or 0.4% of users) generate 50% of revenue. As a result, even minor adjustments in whale optimization can devastate economics. According to WSJ, CyberAgent, the developer of the Nintendo-based mobile title Dragalia Lost, “slashed its fiscal-year earnings forecast for the first time in 17 years in January due in part to the game’s disappointing performance. While player numbers for the game have grown due to an aggressive advertising campaign, revenue from each player has fallen short of projections.” An anonymous official at CyberAgent told the Journal, “Nintendo is not interested in making a large amount of revenue from a single smartphone game… If we managed the game alone, we would have made a lot more.” Notably, Disney should share Nintendo’s brand concerns in mobile gaming. But this has not stopped the company from releasing basic games that generate billions from whale monetization. Its brand, albeit not one based in games, does not seem to have suffered. Nor has the Pokémon franchise in the years since the ultra-lucrative (and whale-supporting) Pokémon Go.
TBF, out of those I wouldn't mind seeing Warlock Punch gone. Yeah, it's absolutely amazing once one lands it, but it is somehow more impractical than Falcon Punch, which is saying something since Falcon Punch is already the "awesome but impractical" move incarnate. Also it conflicts with his Up Tilt, which is another move used almost always for the disrespect.I’d definitely keep Side B. It’s one of his more useful moves and unique moves and it honestly fits him really well.
The other specials can go away though. It’s pretty crazy that Ganon’s moveset still consists of what is essentially Dark Falcon Punch, Dark Falcon Kick and Dark Falcon Dive.
It did, but the rate one gained coins through playing was pretty high, so if something similar was implemented into a mobile Smash where the in-game currency is gained at a reasonable rate it would be okay.I think it depends on how the end result is done.
I've played games like LoL for years now and never spent a single penny. You can literally get the essentials just by playing the game, not unlike the coins we always got since Melee.
Come to think of it, Melee had a gacha for Trophies way before mobile games were a thing.
Looks at the $200+ total I've spent on skins and other stuff in Dota 2 through the yearly Battle Passes.Looks at the $50 I’ve spent so far on a few skins I really wanted
...some of them were on sale! I have an excuse!
...ouch.Excluded them because they're kinda displeased with Nintendo:
TBF, out of those I wouldn't mind seeing Warlock Punch gone. Yeah, it's absolutely amazing once one lands it, but it is somehow more impractical than Falcon Punch, which is saying something since Falcon Punch is already the "awesome but impractical" move incarnate. Also it conflicts with his Up Tilt, which is another move used almost always for the disrespect.
It did, but the rate one gained coins through playing was pretty high, so if something similar was implemented into a mobile Smash where the in-game currency is gained at a reasonable rate it would be okay.
That's asking for a reasonable rate though, which is too rare amongst mobile devs sadly.
Here's mine
Real talk: I'm patient enough that even the few Legendary Skins I own were obtained for free.Looks at the $50 I’ve spent so far on a few skins I really wanted
...some of them were on sale! I have an excuse!
Yeah, another good example I've seen recently is Genshin Impact. Game literally gives you enough stuff to unlock just by playing - a friend of mine has about half the characters after just a few months of play - keep in mind that Genshin has several MMO like aspects, so the timing isn't crazy at all.It did, but the rate one gained coins through playing was pretty high, so if something similar was implemented into a mobile Smash where the in-game currency is gained at a reasonable rate it would be okay.
That's asking for a reasonable rate though, which is too rare amongst mobile devs sadly.
Yeah, the Falcon Punch is already the definition of style over substance, and there is no reason for Ganondorf to take that gimmick away from Falcon. I find Wizard's Foot to be the most egregious though. It is a bit more useful, but doesn't fit Ganondorf at all in my opinion.TBF, out of those I wouldn't mind seeing Warlock Punch gone. Yeah, it's absolutely amazing once one lands it, but it is somehow more impractical than Falcon Punch, which is saying something since Falcon Punch is already the "awesome but impractical" move incarnate. Also it conflicts with his Up Tilt, which is another move used almost always for the disrespect.
For what it's worth, CyGames is still willing to work with Nintendo despite their disagreements. Heck, they even did a few remixes in Ultimate, most notably the Three Houses remixes.Excluded them because they're kinda displeased with Nintendo:
TBF, out of those I wouldn't mind seeing Warlock Punch gone. Yeah, it's absolutely amazing once one lands it, but it is somehow more impractical than Falcon Punch, which is saying something since Falcon Punch is already the "awesome but impractical" move incarnate. Also it conflicts with his Up Tilt, which is another move used almost always for the disrespect.
It did, but the rate one gained coins through playing was pretty high, so if something similar was implemented into a mobile Smash where the in-game currency is gained at a reasonable rate it would be okay.
That's asking for a reasonable rate though, which is too rare amongst mobile devs sadly.
Looks at the $200+ total I've spent on skins and other stuff in Dota 2 through the yearly Battle Passes.
I regret nothing!
Bit of a correction: luckily enough we have one guy who managed to collect 2 million online matches and characters used in them (with the latest update to the data happening just as released). First, top 5 in usage amongst those 2 million matches (both these spoilered):Yeah, the Falcon Punch is already the definition of style over substance, and there is no reason for Ganondorf to take that gimmick away from Falcon. I find Wizard's Foot to be the most egregious though. It is a bit more useful, but doesn't fit Ganondorf at all in my opinion.
Honestly, I flip flop a lot on my views towards Ganon in Smash. I used to be on the side of people who believed that his moveset should be given to Black Shadow, while Ganondorf's playstyle gets a total revamp. But there is also a part of me that dislikes his playstyle so much that I wouldn't mind seeing it removed altogether. Like is it really worth bringing in Black Shadow of all characters just to preserve an already unpopular moveset? At the same time, I feel like we're at a point where Ganondorf's playstyle is such a staple that it would be kind of weird to remove it entirely, even if it is doing a tremendous injustice to the character. I don't know, maybe adding Pig Ganon in addition to Ganondorf really is the answer...
I read the entire article, the first few point's were good but then the writer went off the deep end.
Quite a few actuallyGoing off of the Ganon discussion, if other clone characters were reworked to be more distinct and include more moves from their own games what sort of mechanics or moves would you guys like to see? What would you absolutely want to stay the way it is?
That article's far from perfect because of the highlighted part, yes. He's a guy whose metric of success starts at "really succesful mobile game" because F2P mobile games reach more people / kids than say a Nintendo console. It's also partly because that's what success is defined as within significant parts of the industry (this is also a criticism I have towards some of Zhuge's tweets). Which is a kinda unfair definition because success is always relative - Persona 5 and Three Houses were successful because they went way above expectations, and yet those two games would not even qualify as blips on the radar according to the author. Another criticism one can levy against the article is that he really misread Nintendo's willingness to expand beyond videogames at the current moment.it's a pretty good article until it read's like a pissed off shareholder that nintendo isn't trying to milk money out of divorced mom's and horny teenager's and 20 year old's on weird puzzle games and anime gatcha games..
Huh, that I didn't even consider. Goes to show that Euden does have a small but still noticeable chance.For what it's worth, CyGames is still willing to work with Nintendo despite their disagreements. Heck, they even did a few remixes in Ultimate, most notably the Three Houses remixes.
90) Crash BandicootNew game - if Ultimate were to have 100 fighters, who’d you add? Mind we’re at 89 if you count Echoes, Pythra and PT.
you can go for 100 numbered fighters (no echoes) or 100 total fighters (4 echoes maximum, but you can always use less)
my plan is 100 total, 96 numbered fighters + 4 echoes. Will formulate shortly.
90. Amy Rose (purely for the irritation it will cause people, especially if the reveal is set to "My Sweet Passion")New game - if Ultimate were to have 100 fighters, who’d you add? Mind we’re at 89 if you count Echoes, Pythra and PT.
you can go for 100 numbered fighters (no echoes) or 100 total fighters (4 echoes maximum, but you can always use less)
my plan is 100 total, 96 numbered fighters + 4 echoes. Will formulate shortly.
Don't forget about never going political.They've avoided the pitfalls of things like loot boxes and microtransactions for the most part
Again; every instance of Takahashi mentioning Smash emphasizes that he is fine with letting Sakurai handle it. From whether there's a Xeno rep at all, to their costumes, to their moveset gimmick - we already know this. The way Sakurai talks about how he came up with Pyra and Mythra's moveset also supports this - no mention of conversing with Monolith Soft at all. Companies trust Sakurai to do this kind of thing, otherwise they wouldn't let him touch their characters.I am pretty certain that Monolith Soft designed the alt colours. I feel like if Sakurai suggested colours he would have just pulled from the Xenoblade 2 Alrest artbook for their colours. Also Monolith Soft made the trailer and referenced the multiverse thing going on with Pyra meeting Rex so we could assume they designed the alts as well. The references are clear as day to me and it's better than referencing the party members in Xenoblade 2 like he did with Shulk. Xenoblade 2 takes a lot from Xenogears and potentially even Xenosaga at times so I think the two Xenogears alts and maybe one Xenosaga alt make sense. There is a reference to every Xeno game but X, IMO. And since Takahashi had a hand in the trailer and we already know he loves referencing past Xeno games I think the references are intentional even if we dont know they are.
* Looks at Mother 3. Notices the Magysies.*Don't forget about never going political.
Did I mention this part by the same author?Eurogamer's Simon Parkin detailed the 12-year development, the series' legacy as both "one of Japan's most beloved" and the video game cognoscenti's "sacred cow", and the endurance of its fan community. He was impressed by the quality of the fan translation, and described Itoi as a "storyteller" who chose the Japanese role-playing game medium to tell his story. Parkin noted how the "excellent" script unfurled from a "straightforward tale" into "breadth and depth of quality that few titles many times its budget achieve" with "affecting scenes" and "unexpected impact". He compared the chapter approach with the method of Dragon Quest IV.
Nintendo let Itoi get away with some ****, man.The game begins, in contrast to the previous Mother titles, in pastoral forest village, soon threatened by a forest fire that acts as the first dramatic trigger. Overlaid onto this is a larger, darker menace: the pig mask army. Throughout the game they invade your town, transforming it from rustic haven to technologically advanced police state. It's an unsubtle transformation, but one that allows the writers to explore the relationship between nature and technology, feudalism and capitalism, individuals and community, albeit a little heavy-handedly.
Hey, I didn't earn my status as "the Dragalia Lost guy" for nothing.That article's far from perfect because of the highlighted part, yes. He's a guy whose metric of success starts at "really succesful mobile game" because F2P mobile games reach more people / kids than say a Nintendo console. It's also partly because that's what success is defined as within significant parts of the industry (this is also a criticism I have towards some of Zhuge's tweets). Which is a kinda unfair definition because success is always relative. Another criticism one can levy against the article is that he really misread Nintendo's willingness to expand beyond videogames at the current moment.
I've used it still mainly to highlight Nintendo's institutional stubborness and sometimes inability to shift - take for example, Nintendo's woeful online which has been bad for 15+ years what with the friend code silliness. He's accurate there. He's also pretty good at identifying Nintendo's cultural ideology, even if he misread their willingness to commit to the parks.
Huh, that I didn't even consider. Goes to show that Euden does have a small but still noticeable chance.
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Okay, make that "mostly never", now. Though truthfully, I was implying more about the propaganda side of going political.* Looks at Mother 3. Notices the Magysies.*
Uhhhhhmmmmm.....
Did I mention this part by the same author?
Nintendo let Itoi get away with some ****, man.