SharkLord
Smash Hero
That's true, though as N3ON pointed out, the characters chosen in advance had about a year between the decision and their home game's release. It kinda evens out there; They had to have been relatively new to be in the timeframe, but COVID fricked up the schedule. Based on that, I'd say it's still around the early 2021 range at the latest.That's true, but if Covid change some plans and the character are chosen in advance I guess there's a possibility that the character could release more near to the release of his game. Like for example, if one game was planned this summer, but moved for the holiday because of Covid, then the character could have been chosen for Smash and still be our last fighter.
Well, about that...Gonna crosspost something I posted in the Bandana Dee and Quote threads. Take it with a grain of salt but this was a very interesting thought I had.
Yo so no clue how much people are still paying attention to the supposed voice theory and/or placeholder slots, but they don't seem to mean much of anything. I started poking around in the WoL param files to see if it was possible to add fights for the DLC characters, and in the process, I've discovered a few things about placeholder data.
- Voice Theory has absolutely no legs to stand on outside of a perfect square which is ultimately meaningless. The parameter file for the sound test (ui_voice_db.prc) has no placeholder entries in it. The entries for DLC characters are simply added to the end of the album list. The final two entries in the list are Sephiroth and Advent Cloud.
- Within the World of Light movement params (used for map movement), there exist 10 unoccupied entries. These entries start from dummy_07 and go to dummy_16. There are a few irregularities with the dummy slots. The first dummy string is dummy_02, and counting backwards from dummy_07 puts dummy_02 at Terry, leaving four slots (Plant, Joker, Hero, and Banjo) unaccounted for. The Cutting Room Floor has a bit more information that helps explain this discrepancy. I unfortunately only have the current patch to work from:
A whopping 30 placeholder character slots existed in the files of the character selection screen at launch before being removed in the v2.0.0 update. There are also a slightly smaller 16 placeholder character slots in the files for the World of Light and in the attack_log_parameter.prc file, Piranha Plant and Joker from Persona 5 replaced the two placeholder slots from the World of Light and the attack_log_parameter.prc file, the Hero from Dragon Quest XI and Banjo and Kazooie did not replace of any of the placeholder slots in the World of Light, two more placeholder slots were removed in v6.0.0, Byleth from Fire Emblem: Three Houses did not take any of the placeholder slots in v7.0.0, and one slot was replaced by Min Min in v8.0.0 and Steve replaced another slot in v9.0.0, it is unknown if this applies to the rest of the DLC fighters or not.
The important bits here are Plant, Joker, Min Min, and Steve replaced slots, while Hero, Banjo, and Byleth did not. If this article is accurate, then there is one dummy string (dummy_01) unaccounted for, and slots can be arbitrarily removed or added at any time.
tl;dr version, any theory that involves unused entries in game data is faulty, especially if the data never existed in the first place (voice theory)
also real leak
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