If he succeeds at what he's supposed to do, that makes me wonder if his primary issue is the lack of powerful hits combined with an extremely high skill floor. His Special Moveset and overall design might give players the impression that he's way easier than he is as well.
EDIT: Not issue. What I meant to say is that this may be why he feels bad to most people.
I honestly wouldn't be surprised if that's the case. He doesn't have a lot of attacks that are intuitive, and not many outside of his specials give instant reward (maybe F-Smash could be one since it's surprisingly strong, but only active for 1 frame). In addition to those his learning curve is pretty damn steep (like
and others who don't have a lot of strong individual hits, but excel when those are chained).
I had a rather nasty thought.
Bayonetta as a character was hype but thanks to poor balancing, she ended up killing Smash 4's comp scene or at least left it radioactive. What if the final DLC character, with the team wanting things to be done with after three years of post release production, snaps the game in two.
You'd need a character that's
wildly overtuned. The closest any FP2 character has gotten is
/
- whom quite a lot of people in the scene are calling Top 3 or even #1 (this is not an unanimous opinion, but still). And even then there are some weaknesses that prevent them from being considered as blatantly overpowered as Smash 4's top tiers* (yeah, I'd argue that they're not as overtuned as
, who initially had loads of KO confirms and the ability to camp with needles).
One thing to note is that Ultimate doesn't have Smash 4's problem re: specific attacks / moves being very good no matter the situation.
Shroob
mentioned
's Counter which is one of the best examples of this since it scaled absurdly well with enemy attacks initially (before that got nerfed. Twice.) Not only did
and
have a few such moves, but quite a few characters (
,
) were arguably
carried by singular moves / tactics. The Rage mechanic being so strong did not help since it turned many of those into KO moves suddenly.
But in Ultimate some of those moves were intentionally made slower, reduced the window to cancel the moves or had their utility otherwise reduced. Rage was also weakened (thank god), which helps.
*(The Aegis have a shared problem with recovery, Pyra has trouble dealing with shield pressure and Mythra doesn't have many "get off me!" options in the air outside of Foresight. For the latter two problems switching deals with that, but still.)
Would Dante be broken if he was a fighter?
The whole weapon swapping, the Devil Trigger thing and being overpowered in MVC3.
Not neccessarily:
has a similar mechanic but isn't considered overwhelming really - even if he's considered a really potent character. Yes, Dante would have access to different weapons + DT which is a bit different than Shulk. However, he'd not only have a steep learning curve like Shulk, but also would probably have a couple weaknesses to counteract his versatility (presumably a relative lack of KO moves for example, linear recovery being another potential pitfall).
And if he winds up top tier... well,
and
proves, it's possible to be a top tier / really bloody good character without being blatantly overtuned. I'd argue
even counts, but that's a different topic pretty much.