subterrestrial
Smash Ace
- Joined
- May 15, 2021
- Messages
- 668
okay but where's the bowser's castle stage with the dry bowser boss hazard ???
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I think Super Smash Flash 2 does a good job of redesigning the stage to change things up significantly without changing it so much that it's unrecognizable to the modern design trends in the official games:I actually kind of agree with that. Heck, they could have the next Battlefield be located near a dark & gloomy castle, outer space, or even inside a futuristic boxing arena. I don't care, just make it different somehow!
I'll do you one better; where's Bowser's Castle period?okay but where's the bowser's castle stage with the dry bowser boss hazard ???
In Paper Mario. Also it's one of the worst designed stage transitions in the game.I'll do you one better; where's Bowser's Castle period?Preferably with Boom Boom as a hazard
Well, at least one of the transformations is based off of the S. S. Flavion, which is from Paper Mario: The Thousand Year Door.If we’re talking about stages then I’ve got one thing to say. PM’s stage is horrific. We need a better PM stage. Of all games they chose to represent, they chose Sticker star. Should’ve gotten a stage based on colour splash with it being port prisma. Port prisma would’ve made such a cool stage.
It's really fascinating to see Sakurai being much more....casual you could say? In those interviews. It really show us a side of him that we see a bit, but not too much while he present characters in Smash & whatnot.Third episode of Harada's Bar with Sakurai guest starring premiered today.
Wow, that PSA is hilarious.5. Luigi: Yeah the Poltergust's implementation has been problematic. Not just since a number of more casual Luigi players have picked up on that and likewise started to look for those combos - meaning it's arguably so central that anyone has to look out for it - but also since it's gotten to the point where he's become the subject of a joke PSA:
TBF, kinda thinking that making his grab a little more committal would help allieviate that. The rest is more or less okay though
I think making his arms bigger during those specific animations could help to an degree.3. Olimar: And TBF, it's really difficult to solve the issue he talks about here. He's small, the Pikmin are smaller and the need for actions to be snappy does mean Olimar's commander position is more difficult to convey here than in the Pikmin games. Still, Olimar really could use a HUD showing the Pikmin order, and a slight redesign to his animations could help.
Indeed. I actually had an idea for changing Little Mac whilst still keeping the core concept of him being good on the ground but poor in the air.2. Little Mac: And not a surprising addition. While the design is on paper a good call, there's a good reason to say it hasn't worked. There's no shame in a volatile character, but the intended design runs across a fundamental aspect of platform fighters and was severely in danger of being undermined by subsuquent changes. Which Ultimate proved to be. Now yes he does have some ways to mitigate those weaknesses, but a redesign could be worth at least considering.
I like the idea of redesigning him to be more rushdown focused, replacing one of his spin dashes with the boost. Replacing his up smash with the Sonic Up Draft that was used for his up tilt in Project M, his side aerial with the Sonic Eagle and his down smash with Sonic Flare (again, like that mod did). Bringing back his Brawl era expressiveness is something he really should have and introducing various cool poses after successfully hitting someone with a Homing Attack is also nice.1. Sonic: I don't think he's the worst designed character since the time out strategy does not work as well in offline environments, that said there's a case to be made that he's still a bit too focused around the Spin Dash. It's not as bad now as it was in 4 where he could shield cancel or hold Spin Dash indefinetely, but I do believe that he could also use some fine tuning to emphasise the more offensive / stylish aspects of him. Which he's also well known for
"Let's get out of here"5. Luigi: Yeah the Poltergust's implementation has been problematic. Not just since a number of more casual Luigi players have picked up on that and likewise started to look for those combos - meaning it's arguably so central that anyone has to look out for it - but also since it's gotten to the point where he's become the subject of a joke PSA:
You know what's even funnier?Still find it funny that Ms. PAC-MAN appears on Pac-Land but isn’t a echo or alt or even Spirit
RIP...There was a problem fetching the tweet
Wait a minute...Is it just me or did they actually create an entirely new Toon Link model for it? This one looks taller.They went out of their way to model an HD conductor outfit for Toon Link and yet you can't use it as an alt despite it being replaced by Alfonzo whenever he's on stage anyway.
From what I can tell, its the same Toon Link model from Smash Wii U for whatever reason. Maybe they made playable Ultimate Toon Link a bit more higher poly? Not sure...Wait a minute...Is it just me or did they actually create an entirely new Toon Link model for it? This one looks taller.
Anyway the reason for the model but not the alternate costume is likely due to the model not being of the same quality as the fighters. Still a bit of a missed opportunity though.
It will be this year.Could be next week
Could be the week after
But soon
Soon
I feel it in my bones.
I'd rather have a playable Dry Bowser (as an echo), but yeah we need that stage asapokay but where's the bowser's castle stage with the dry bowser boss hazard ???
We talking worst stages? I can't say I'm a fan of the bigger stages like New Pork City, Palutenas Temple or Gaur Plains. I find them very tiresome to fight on and it usually takes way longer to ko someone.
Pac-Land is okay for me. I was at a friends house a while ago and we played this one with 6 other people, Ice Climbers only...that was pretty fun.
However I admit, that I would've preferred Pac-Maze.
And it's honestly a bit surprising that they never went with Donkey Kong 25m as a stage as...you know, it's the one that started it all?
You don't even have to recreate the entire thing. Just use the upper half, let Classic DK throw his barrels and call it a day.
Like this:
View attachment 328172
That would have been more than enough.
Even if it does open, there's probably no way they allow a viewing party like that due to social distancing.Does anyone know if the Nintendo NYC store will be open for the last reveal, which will probably happen in September or October? I miss the NYC store reactions and hope we can at least get one of them for FP2.
Maybe if they limited the amount of people that could be in the store at once. It would still be cool to see 15 or 20 people getting excited for the last fighter.Even if it does open, there's probably no way they allow a viewing party like that due to social distancing.
Thing is, the concept of a stage based on the DK Arcade game is far from being bad. I just feel that, it's one of those cases where "staying 100% true to the original" wasn't a good idea. Just make something original instead, that pays homage to the arcade game.Yeah I'll never understand how Sakurai saw this and thought "yeah that would make a great stage in Smash"
View attachment 328173
It's weird to me how they didn't just go with the obvious and most fun answer for a PM stage:If we’re talking about stages then I’ve got one thing to say. PM’s stage is horrific. We need a better PM stage. Of all games they chose to represent, they chose Sticker star. Should’ve gotten a stage based on colour splash with it being port prisma. Port prisma would’ve made such a cool stage.
Nah, its nothing that malicious.It's weird to me how they didn't just go with the obvious and most fun answer for a PM stage:
View attachment 328178
It's iconic. Like, this stage is Paper Mario to so many people. It could've incorporated elements from both 64 and TYD, and if they wanted to add a bunch of insane hazards...I mean, there would've been no shortage whatsoever.
The Dojo from PM64 would've been my preferred stage, but this would've been just perfect.
Then they could've done Bowser's Castle actual justice...
I assume they reason they choose the stage we got stuck with has to do with Nintendo's bizarre obsession with distancing Paper Mario from its early RPG roots, for whatever dumb reason?
Because petitions do jack ****.Honestly, all this talk about Paper Mario is making me genuinely wonder why people haven’t started a petition or something to get Nintendo to terminate those Mario mandates yet.
Yes because Nintendo has had such a good track record with fan feedback for Paper Mario criticismsHonestly, all this talk about Paper Mario is making me genuinely wonder why people haven’t started a petition or something to get Nintendo to terminate those Mario mandates yet. I’m not saying I’d do it myself, with me not being too invested in those games, I’m just surprised it hasn’t happened yet with all that’s been going on, and with how vocal fans have been online, it seems kind of like a no-brainer and would drum up a lot of support.
But this isn’t right thread to discuss this, is it?
to be fair, paper Mario with a moveset made up form sticker star, colour splash and origami king woudnt be a bad idea.At this point, I don't trust Paper Mario joining Smash without his gimmick being sticker items and swapping between Kersti, Huey and Olivia or something.
I'll take the 1000-fold arms as a grab, that'd be pretty clever tbh. In fact, I think the amount of original 3 game content in Smash via spirits as it is shows that at least the Smash team isn't completely biased. The Sticker Star stage was most definitely just promotion, not mean spirited. Poorly timed promotion but a promotion nonetheless.to be fair, paper Mario with a moveset made up form sticker star, colour splash and origami king woudnt be a bad idea.
Though,if I could design the moveset I’d just base the move set off super paper Mario, colour splash, TTYD and origami king since that’s probably where you’d get the most potential.
A man of culture, I see.We talking worst stages? I can't say I'm a fan of the bigger stages like New Pork City, Palutenas Temple or Gaur Plains. I find them very tiresome to fight on and it usually takes way longer to ko someone.
Pac-Land is okay for me. I was at a friends house a while ago and we played this one with 6 other people, Ice Climbers only...that was pretty fun.
However I admit, that I would've preferred Pac-Maze.
Yeah, I agree with this.And it's honestly a bit surprising that they never went with Donkey Kong 25m as a stage as...you know, it's the one that started it all?
You don't even have to recreate the entire thing. Just use the upper half, let Classic DK throw his barrels and call it a day.
Like this:
View attachment 328172
That would have been more than enough.
That, or, go with 100m; the one that already sort of looks like a Smash stageAnd it's honestly a bit surprising that they never went with Donkey Kong 25m as a stage as...you know, it's the one that started it all?
You don't even have to recreate the entire thing. Just use the upper half, let Classic DK throw his barrels and call it a day.
Like this:
View attachment 328172
That would have been more than enough.
i could see something along the lines OffI'll take the 1000-fold arms as a grab, that'd be pretty clever tbh. In fact, I think the amount of original 3 game content in Smash via spirits as it is shows that at least the Smash team isn't completely biased. The Sticker Star stage was most definitely just promotion, not mean spirited. Poorly timed promotion but a promotion nonetheless.
Probably because it's the worst option.That, or, go with 100m; the one that already sort of looks like a Smash stage
They literally chose the worst option from the game to make into a stage, and I have no idea why.
Deliberately picking source material that will translate poorly to a Smash stage...Probably because it's the worst option.
Sakurai wanted something that makes you go "This isn't a Smash Bros stage..." and that is precisely what he got.