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- Mar 5, 2019
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I think you are on the right track. Pyra and Mythra would have been able to give Rex different attacks and could have been swapped out with the down special (Or performing the shield down special as you mentioned if they wanted to make Rex and Pyra swappable). Personally I always imagined it as Rex mostly being the one attacking with Pyra/Mythra joining in for a couple special attacks, just like in the original game. I'm not sure whether they would want to make the two of them fight separately though, and whether or not Pyra/Mythra would have a hurtbox would have depended on how they balanced Rex.You know, one of the things that struck me as odd on the story of how Pyra/Mythra came to be is that vanilla Xenoblade Chronicles 2's mechanics seemed to be the second option considered. The general consensus on this fact seemed to be that they'd be like the Ice Climbers (EDIT: Even Sakurai compared the two) which never made sense to me (they could have done it that way if they gave Rex the Junk Sword but it would still be a rather strange way of going about it). What if instead Rex & Pyra were going to be a different take on the swap character that Zelda/Sheik and the Pokémon Trainer were before them, and Pyra/Mythra ended up being?
It would still have some relevance to the source material since Driver/Blade Swapping is a thing in Xenoblade Chronicles 2: Torna ~ The Golden Country, and would likely have also been inspired by the first fight with Malos where Rex and Pyra fought in tandem with each other (Malos and...Skarr? did so as well, and I think it's the only fight where Drivers and Blades truly fought together rather than having the Blades stand back until it was time to do their abilities were they not passive).
So how would that have worked? My guess is something like Afi & Galu from Icons: Combat Arena in the sense that both characters would be on screen at all times, but you could swap the one you controlled mid combat. In this case, they would pass the Aegis Sword back and forth in order to cover more options or press their advantage. They likely would have also had the mechanic that would have caused them to share the damage and knockback that they take (perhaps taking less damage than normal since they'd take double damage if they got hit at the same time), which would also make them more like a pseudo puppet fighter since you have more than one entity to protect at all times. They might could have also given the inactive character a way to directly aid the active one, but I dunno how that would fit onto the control scheme.
So how does Mythra fit into this mechanic? I kinda don't think she could without overcomplicating things, but a similarly playing Rex & Mythra would make for a neat clone character. If they were going to try and fit Mythra into this, they might've been able to have Pyra and Mythra swap via a Shield Special, and then the two would compliment Rex's moveset in different ways, likely in a similar fashion to how they compliment each other now.
Admittedly, the mechanic could still be compared to the Ice Climbers (sort of like Ice Climbers meets Pokémon Trainer meets Rosalina & Luma), but it does have enough nuances to be considered its own thing. What do you guys think about this idea?
I do think it's a shame that we didn't get to see the driver/blade system in this game. It would have been super cool and while they could revisit the idea in future games, the fact is they would have to get rid of Pythra's moveset altogether and create pretty much a new fighter, and at that point they probably would prefer to focus on new fighters, especially since XC3 will surely be a thing before the next Smash. However I'm fine with their current moveset. After just getting Kazuya I appreciate the simpler fighting style and I'm super happy Xenoblade 2 got more content (As it deserved to get).