I don't really have a problem with the actual moveset's design so much as the fact that the primary angle was keeping the "sword bad" crowd happy (which I'm pretty sure was a failure anyway).
Oh, it was.
Byleth is
the most hated addition by the vocal fanbase, so ironically, Byleth made the "sword bad" crowd
worse.
Probably I guess. You could say though that their comback mechanics are hugely different though whereas a time move doesn’t really have many ways to be utilised without being broken.
Kazuya as an example barely has a comback mechanic if I remember remember rightly. He has it for one move where he does extra damage for his grab or something along the lines of that and that’s it.
Terry gets extra moves and does more damage
And then joker gets an extra move
They’re all massively different.
Joker gets a complete redesign where one move completely changes (Up B) and all the others are enhanced. He's the only one with a unique special designed to charge it faster too.
Kazuya gets a damage boost on
all of his attacks on top of the exclusive Rage Drive. He's the only one who gets it once per stock too.
Terry doesn't get more damage, but the extra moves is true.
Sephiroth becomes a boss character by having armored smashes and a third jump.
Yes, they're all massively different, but they're still comeback mechanics, which was my point; two mechanics with a similar concept but different executions can be released not too far apart from each other without it feeling like it's just copy-pasting.
whereas a time move doesn’t really have many ways to be utilised without being broken.
When you think about it, how Divine Pulse could have been translated into Smash is essentially a warp where you choose your destination based on previous actions, so it could've been a two-step special where you first put a beacon and the second part is you warping to that beacon, eplicating the feeling of "going back to a previous turn" the mechanic has in Three Houses.
A character like Tracer could have a different take on it by always reversing by a select amount of time every time.
There are nuances to a time warp mechanic too.