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We don't have a character in Smash who relies on debuffing foes. And I don't just mean something like Joker's Eiha giving damage over time, I mean actually screwing over with the stats and frame data.Okay so we don’t have a clue who the next character will be so instead of speculating who it might be, let’s think of characters who have gimmicks or movesets that aren’t represented in smash yet and list them so we could potentially get some idea of who the last character could be.
Basically every character in the pass so far has brought in a gimmick that is completely unique to smash. From this we know the last character will bring something that’s not already done in smash yet so the rules are
If the character performs a gimmick that’s pretty much represented in smash bro’s then they don’t count.
If they perform a few moves that are similar to character move sets from dlc then they don’t count. Now that the rules are down. Let’s think off unique gimmicks or moves this potential last character could be bringing.
You know, I’m just sayin but…We don't have a character in Smash who relies on debuffing foes. And I don't just mean something like Joker's Eiha giving damage over time, I mean actually screwing over with the stats and frame data.
Not sure who could be having a mechanic like that, but the idea that a character can act as a living nerf hammer could be interesting.
I would unironically be down for Monika as a Smash character.You know, I’m just sayin but…
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If DDLC does get in the game in some form (I wouldn’t be surprised by Miis or Spirits) then it’ll actually be so cool that a Project M developer has his game in Smash.You know, I’m just sayin but…
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Mythra's Foresight?We don’t have a character yet who’s gimmick is time (has a move like bayonetta)
The absolute irony of Nintendo shutting down tournaments because of a Smash mod, only to then allow content made by a Smash modder in a Smash game would be downright hilarious.If DDLC does get in the in some form (I wouldn’t be surprised by Miis or Spirits) then it’ll actually be so cool that a Project M developer has his game in Smash.
A weapon switcher. Pyra/Mythra switch forms but I wanna see someone who’s still the same character but just switches their weaponsSo a few mechanics and moves that aren’t represented in smash yet that I could think off are (I’ll try my best to explain them lol)
A lawyer moveset like the ace attorney games where you could use lawyer evidence to attack opponents (like the big bubble signs Phoenix Wright does)
We don’t have a character yet who’s gimmick is time (has a move like bayonetta)
We don’t have a puzzle genre rep yet. Best example would be Layton using the exclamation marks and question marks for attacks and using puzzle block elements etc as attacks
We don’t have have a character with a 3rd change gimmick yet where they get a third form
As someone above has pointed out, we don’t have a character yet who can debuff characters.
Feel free to add along gimmicks or moves that aren’t represented in smash yet.
Min Min's down B isn't that?A weapon switcher. Pyra/Mythra switch forms but I wanna see someone who’s still the same character but just switches their weapons
It only affects her neutral B move. I mean like changing the whole move set when you change weaponsMin Min's down B isn't that?
I myself am expecting the final fighter to be some Phoenix Wright-tier 3rd party or 1st party.Know what? I’m starting to think Sora and Crash might’ve missed the train after all. We still have one Challenger Pack left, so my hope isn’t completely gone, but…for as much as I wish Sora got in instead of Byleth (even as one of the two people who likes Byleth) and Crash got into base game, I’m still grateful for the characters we did get as DLC.
Or any of those could just appear in a regular Smash presentation. I don't think anything is stopping that from happening.i guess we COULD see a bigger third party like Crash, Chief or even LoL IF AND ONLY IF they save the final reveal for TGA
but it would kinda suck having to wait that long
If it is, the wait will at least be worth it.i guess we COULD see a bigger third party like Crash, Chief or even LoL IF AND ONLY IF they save the final reveal for TGA
but it would kinda suck having to wait that long
in my experience most people who have given Byleth’s moveset an open-minded shot actually dig their design quite a bit. Maybe the right phrasing is two people on SmashBoards, lolKnow what? I’m starting to think Sora and Crash might’ve missed the train after all. We still have one Challenger Pack left, so my hope isn’t completely gone, but…for as much as I wish Sora got in instead of Byleth (even as one of the two people who likes Byleth) and Crash got into base game, I’m still grateful for the characters we did get as DLC.
I don't feel Plant, Banjo & Kazooie, or Byleth have gimmicks.Okay so we don’t have a clue who the next character will be so instead of speculating who it might be, let’s think of characters who have gimmicks or movesets that aren’t represented in smash yet and list them so we could potentially get some idea of who the last character could be.
Basically every character in the pass so far has brought in a gimmick that is completely unique to smash. From this we know the last character will bring something that’s not already done in smash yet so the rules are
If the character performs a gimmick that’s pretty much represented in smash bro’s then they don’t count.
If they perform a few moves that are similar to character move sets from dlc then they don’t count. Now that the rules are down. Let’s think off unique gimmicks or moves this potential last character could be bringing.
I actually think Kamek would be a great character to buff/nerf themselves and other players.We don't have a character in Smash who relies on debuffing foes. And I don't just mean something like Joker's Eiha giving damage over time, I mean actually screwing over with the stats and frame data.
Not sure who could be having a mechanic like that, but the idea that a character can act as a living nerf hammer could be interesting.
Boy you missed like several pages of memes.I ask this cause I don't see many discussing it on here.
I'm not sure this qualifies as a moveset, as much as just one aesthetic covering of a variation of different gimmicks.So a few mechanics and moves that aren’t represented in smash yet that I could think off are (I’ll try my best to explain them lol)
A lawyer moveset like the ace attorney games where you could use lawyer evidence to attack opponents (like the big bubble signs Phoenix Wright does)
Prince of Persia.We don’t have a character yet who’s gimmick is time (has a move like bayonetta)
I wouldn't count Layton in this. Puzzle rep needed- LIP.We don’t have a puzzle genre rep yet. Best example would be Layton using the exclamation marks and question marks for attacks and using puzzle block elements etc as attacks
I don't know exactly what this means... but... Pokemon Trainer.We don’t have have a character with a 3rd change gimmick yet where they get a third form
It was so popular of a conversation, that it is now its own fully isolated thread.Hey guys and girls.
I have a question for all of you.
What is everyone's thoughts on the upcoming Nickelodeon game, Nickelodeon: All Star Brawl- https://www.youtube.com/watch?v=ESR3cvErqCg
I ask this cause I don't see many discussing it on here.
I don't know about you all. But I'm really looking forward to that game and hoping it includes some stuff that was missing from Ultimate like A Subspace Emissary style story mode and all the old single player modes (Break The Targets, Smash Run, Board The Platforms, ect).
Feel free to respond to this and let me know what you think about that game.
Especially since Smash Speculation is almost over and done with and that game might give us some time for more fun speculating.
In the meantime. God bless you all and have a good day.
If Min Min doesn't count, then what is the difference of changing moveset versus changing characters...other than aesthetic?It only affects her neutral B move. I mean like changing the whole move set when you change weapons
Presumably, I'd imagine they keep their other character properties, like speed, weight, jump height, size, etc.If Min Min doesn't count, then what is the difference of changing moveset versus changing characters...other than aesthetic?
Especially when the weapons themselves act differently.If Min Min doesn't count, then what is the difference of changing moveset versus changing characters...other than aesthetic?
I don' think an aesthetically different 'gimmick' qualifies as a new or missing gimmick.
So... a stance change?Presumably, I'd imagine they keep their other character properties, like speed, weight, jump height, size, etc.
Pythra and PT change those somewhat. Though Min Min does technically already qualify, it most likely doesn't reach the depth that one might expect when envisioning a mechanic like that.
Being fair, neutral B is basically half her moveset, so I'd say it changes a lot.It only affects her neutral B move. I mean like changing the whole move set when you change weapons
I was going to say Dante but he got Mii’d.A weapon switcher. Pyra/Mythra switch forms but I wanna see someone who’s still the same character but just switches their weapons
Yup, basically. Think Gen from SF4 or Lei from Tekken.So... a stance change?
I think Nightmare would do it.Yup, basically. Think Gen from SF4 or Lei from Tekken.
But with weapons.
Dante might've done that had he... y'know... not got mii'd. Bayo could've done that too, probably on a bigger scale, but they chose to focus on her gun-fu
Never mind the train, I’m convinced they never got any tickets in the first place. With everything that’s going on, plus the rumors about Disney being twenty times stingier than what Squeenix was initially thought to be, it’s possible that they were never brought up among the devs in the first place.Know what? I’m starting to think Sora and Crash might’ve missed the train after all. We still have one Challenger Pack left, so my hope isn’t completely gone, but…for as much as I wish Sora got in instead of Byleth (even as one of the two people who likes Byleth) and Crash got into base game, I’m still grateful for the characters we did get as DLC.
But Vergil only gets to be playable in special editions, so he's instantly ruled outI was going to say Dante but he got Mii’d.
So uh, Vergil? He can swap his weapons in DMC5 SE.
Well, Byleth can rewind time, but they ignored that in favor of giving him everyone else's weapon.We don’t have a character yet who’s gimmick is time (has a move like bayonetta)
And...yeah, Byleth uses this as his "gimmick".A weapon switcher. Pyra/Mythra switch forms but I wanna see someone who’s still the same character but just switches their weapons
Well for one thing, he doesn't swap weapons. For another thing, his stance isn't the type they're referring to. His stances are literally just temporary states that lead to other moves, like Joker's gun. What they're more looking for is a shift in moveset that's more constant.I think Nightmare would do it.
Byleth's moveset consists of multiple weapons, what they want is swapping between wholly different movesets while retaining the same character.And...yeah, Byleth uses this as his "gimmick".
Well, Byleth can rewind time, but they ignored that in favor of giving him everyone else's weapon.
Hmmmmmm interesting. Does he constantly use it to the point where it’s an obvious part of his moveset or is it one of his moves that’s not used as much as his weapons that he got in his Moveset???
You didn't really understand his point. It's more so someone who chooses which weapon for all attacks rather than wielding all of them.And...yeah, Byleth uses this as his "gimmick".
Byleth's time-control, referred to as "Divine Pulse" allows him to rewind time to a previous state with knowledge of the future. He uses it in story a few times, and chances are you'll be abusing that mechanic all the time as it's essentially a free way to undo a mistake without restarting the entire level over.Hmmmmmm interesting. Does he constantly use it to the point where it’s an obvious part of his moveset or is it one of his moves that’s not used as much as his weapons that he got in his Moveset???
Hmmmm interesting. I wonder if they possibly avoided using the time move then because potentially a character in this pass had a time move of some sort. Might be something to keep an eye on maybe the last character does have a time move of some sort.Byleth's time-control, referred to as "Divine Pulse" allows him to rewind time to a previous state with knowledge of the future. He uses it in story a few times, and chances are you'll be abusing that mechanic all the time as it's essentially a free way to undo a mistake without restarting the entire level over.
Meanwhile, it is not only uncommon to use all these weapons, but actually literally impossible.
The weapons are the personal weapons of the 3 main lords of the 3 routes. They only appear in their own routes and it is almost never encouraged to do so as you'd be depriving the specialist of their weapon of choice while giving it to Byleth who has is own specialties that don't include the other weapons.
That didn't stop the devs from giving Joker, Terry, Sephiroth and Kazuya a different take on comeback mechanics, two of them even unapologetically having a damage barrier of exactly 100%.Would make sense. Each dlc character has been pretty much different from each characters in the passes. If they gave byleth a time move and then another character a time move then it might feel weird to a lot of people.
Eeeeeh. Depends on the player. It's mostly there for new players, or those who mess up, so you could use it a lot, or never. It is also a story relevant ability on more than one occasion.Hmmmmmm interesting. Does he constantly use it to the point where it’s an obvious part of his moveset or is it one of his moves that’s not used as much as his weapons that he got in his Moveset???
To add onto this, Byleth's specialties are Swordsmanship, Brawling, and Faith (Light) Magic. Along with Fire Emblem: Three Houses specific mechanics like Battalions, the Mentor system, and the aforementioned Divine Pulse, and Byleth could have had some pretty unique stuff.Meanwhile, it is not only uncommon to use all these weapons, but actually literally impossible.
The weapons are the personal weapons of the 3 main lords of the 3 routes. They only appear in their own routes and it is almost never encouraged to do so as you'd be depriving the specialist of their weapon of choice while giving it to Byleth who has is own specialties that don't include the other weapons.
I don't really have a problem with the actual moveset's design so much as the fact that the primary angle was keeping the "sword bad" crowd happy (which I'm pretty sure was a failure anyway).You didn't really understand his point. It's more so someone who chooses which weapon for all attacks rather than wielding all of them.
On a separate note, even if it's not as gimmicky as other DLCs, I'm gonna defend Byleth because the idea of wielding multiple weapons gives a clear idea of what each move does; whip moves linger and have multi-hits, spear moves have a tipper, axe has a ****ton of strength and bow is... well... a bow.
The idea of dedicating an entire direction for each weapon makes the concept all the more intuitive, so I'd argue that Byleth's design is probably one of the most visually clear and understandable concepts we've ever had for the entire DLC run so far. It's hated on because it's simple, but it's just as deep as other DLCs.
That didn't stop the devs from giving Joker, Terry, Sephiroth and Kazuya a different take on comeback mechanics, two of them even unapologetically having a damage barrier of exactly 100%.
Or how both Steve and Hero can be considered resource management characters.
I think the time-based move was just really too much to program, so they dialed back to multi-weapon master to make Byleth stand out.