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Official DLC Speculation Discussion Volume II

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Yiptap

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Mario Kart Tour, for all its faults, did set a high standard in terms of roster additions. Obviously I don't expect every single character from there to make it in, (especially not the million recolors and holiday alts), but the basics like Pauline, King Bob-omb, Nabbit, Dixie Kong, Hammer Bro, Monty Mole, etc., should all be there along with the returning veterans that were cut in 8, like Diddy, Funky, Birdo, etc. If you can at least include those and add a few exciting newcomers, I'm sold.

A lot of my excitement hinges on how much Mario Kart 9 attempts to actually improve the roster and build on from Tour rather than shrugging its shoulders and giving up like 8's roster did.
If they go for the latter route, I would straight up give up on Mario Kart 9 :').

LOL Then let's hope this doesn't become official:

Blue Bronze Rosalina isn't real, she can't hurt you.
Blue Bronze Rosalina:
 

Rie Sonomura

fly octo fly
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Nintendo E3 Hopes
  • Smash Ultimate Final Video Presentation with a Final Battle themed trailer (Ahri & Octoling)
  • XENOBLADE CHRONICLES X DEFINITIVE EDITION
  • Codename STEAM Port? With support for Roy, Chrom, Corrin and Byleth added… maybe Alm & Celica too cuz it’s Amiibo based
  • Monolith’s new IP
  • The glorious return of F-Zero. Hey, I can dream
  • Super Switch. Yes I know they said only software but didn’t PlayStation and/or Xbox pull something similar?
- teaser of the next Smash which will be an Ultimate sequel?

Square Enix:

  • not asking for much. Just ANYTHING Star Ocean related
  • also pls port Chrono Cross hot take I like it more than Trigger

Capcom:
  • next Phoenix Wright game, or a PLvsPW port
  • Haunting Ground port. One of my favorite survival horror games ever

Bandai Namco:
  • PROJECT. X. ZONE. 3. And/or ports of 1 & 2. Maybe start with the latter to gauge interest
  • a new My Hero Academia fighter made by ArcSys
- Xenosaga HD Trilogy?

Sega:
  • Persona 3 Definitive Edition (combines the female route and QoL changes of Portable with The Answer from FES)
  • Trauma Center/Team ports to Switch and PC
At any rate, do ping me if any of these happen. ESPECIALLY ANYTHING PXZ RELATED.

as for Smash, you can interchange Ahri and Octoling with Reimu, Neku, KOS-MOS… or on the very off chance it happens, Elma or Fiora.
 

cashregister9

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Is this where I plug my creation thread?

 

Verde Coeden Scalesworth

Flap and Swish~
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I do like PGP's design alone, but yeah, Metal Mario is enough and at least feels distinct now(and he was since Smash 64, so there's a decent reason for him to stay in). Besides, if you want a Mario clone... why is there no Dr. Mario in Mario Kart? D:

Anyway, I got a lot of work to do during E3. I need to find a schedule. I won't be sleeping much, since I'll be on Youtube the whole time. Today is the last day I won't be doing work, cause I need a bit of time to relax from a rough work week. Ironically the last two days(today included) were the easiest despite me working the longest.

Worth noting the reason I mind the Metals less is that the Metal Box is a legit item, and there's actual proper alternate Metal colors in the various games. Whereas the random babies aren't based upon any game in particular, and just a quick easy thing to do by modifying Baby Peach's model. The only Babies I like are Mario, Luigi, and Peach because they actually already existed in various games. The fact they still didn't bring back Donkey Kong Jr. is a travesty, since he's the first "Baby" character design among the Mario/DK Universe.
 
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Dan Quixote

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Honestly I wouldn't be surprised if they eventually port over a ton of Mario Kart Tour ideas over to a mainline Mario Kart game, since Nintendo seems to be waning off of mobile titles that aren't FEH. That said, the true chad move would be to put MARIO KART ARCADE GP ON CONSOLE YEAH BABY I am only half joking, the arcade game is hella unique in its own way and it has our favorite emoji :4pacman:
 

Evil Trapezium

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This is kind of irrelevant, but how would you all react to Mario Kart 9 being revealed?
I'd be kind of disappointed because then the little bits of my hopes and dreams for a new F-Zero game would scatter.
 

Twilord

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Actually, silly question but - how powerful would a gimmick need to be if it introduced a whole new way for your character to be KOed?

Specifically if you can't deactivate your power-up in time.
 

MamaLuigi123456

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I'll be honest most of the new tracks in Mario Kart 8 sucked. The F-Zero ones were dope and Electrodrome and Sunshine Airport was neat, but those were really the only standouts. It's very clear they were more focused on making these tracks look pretty rather than fun to race on.

Whenever I play Mario Kart 8 Deluxe online I almost exclusively pick retros if they're available.
 

AnEasterEgg

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Uh pls YES Smash Kart. They'll pretty much be scraping bottom of the barrel to improve the roster from Tour with just Mario characters. There's no good reason to keep it Mario exclusive, especially when adding a racer takes far less effort than a Smash fighter.

The other thing I'd like to see is a higher skill ceiling like CTR. Like that's ever gonna happen.
 
D

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This is kind of irrelevant, but how would you all react to Mario Kart 9 being revealed?
Add a good number of Funky, Diddy, Dixie, Pauline, Kamek, Birdo, and Petey Piranha and I’m hyped out of my mind. Otherwise the roster would probably be disappointing with something like the Koopalings & Broodals eating up half the screen. New tracks are a given but they’d get stale after a while anyway, so I’m more invested in the characters since they’re not guarantees.
 

Michael the Spikester

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I wonder if Mario Kart 9 leans on the crossover aspect more, if we'll see characters outside of Nintendo EPD (Kirby, Fire Emblem, Xenoblade, Pokemon, etc).
They'll probably add pink gold baby Peach or Blue Silver Rosalina before they even do that. Sad reality.
 
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Wigglerman

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As long as it has good controls and not.... whatever Star Fox Zero has.
Zero's controls felt fine to me. For the basic flight anyway. Results varied by the person for the gyroscope aiming (I personally had no issues).

Just a good, classic control scheme with new mechanics/maneuvers to enhance the flight/combat/racing combo going on. And a big 'All Range Mode' for a 'free-for-all battle mode'. Would be insane and I'd love it.
 

Rie Sonomura

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I just wish whatever that 'Star Fox Grand Prix' thing was going around became a reality and not just a fake. A flight based racer with dog fighting elements would be a heck of a lot of fun IMo.
Wasn’t that a cover up for Starlink? Which, coincidentally, had SF characters in the Switch version
 

Speed Weed

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I'll be honest most of the new tracks in Mario Kart 8 sucked. The F-Zero ones were dope and Electrodrome and Sunshine Airport was neat, but those were really the only standouts. It's very clear they were more focused on making these tracks look pretty rather than fun to race on.

Whenever I play Mario Kart 8 Deluxe online I almost exclusively pick retros if they're available.
Honestly, I kind of agree.

I dunno what it is, but most of the new track layouts just aren't that fun. I think it might be the amount of gimmicks at this point - in the weirdest of ways, what was supposed to spice up the layouts has been exaggerated to the point of looping back around and actually making them more boring. Visually, they're great, but functionally? Yeah I don't vibe with it that much.

Toad Harbor's pretty fun tho
 

MamaLuigi123456

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Wasn’t that a cover up for Starlink? Which, coincidentally, had SF characters in the Switch version
Starlink still confuses me to this day. Like Mario + Rabbids Kingdom Battle worked because both Mario and Raving Rabbids are incredibly cartoony and mesh together really well. You could show the game to someone who knows nothing about video games and they might believe both come from the same series. But the characters and universes of Starlink and Star Fox have very little in common aside from the general theme of "space", and thus the Star Fox cast sticks out like a sore thumb. They just don't mesh well at all.

Not to mention that Starlink was a completely new series and had to use Star Fox to try and get it off the ground and... see how well that turned out.
 

Wigglerman

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Wasn’t that a cover up for Starlink? Which, coincidentally, had SF characters in the Switch version
No, I believe Star Link had been out for a while before this. From what I can find, Grand Prix was simply a ploy for Nintendo to identify leakers and never was an actual game in development at all (or one intended to see any form of fruition. Just a bait).
 

MamaLuigi123456

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Honestly, I kind of agree.

I dunno what it is, but most of the new track layouts just aren't that fun. I think it might be the amount of gimmicks at this point - in the weirdest of ways, what was supposed to spice up the layouts has been exaggerated to the point of looping back around and actually making them more boring. Visually, they're great, but functionally? Yeah I don't vibe with it that much.

Toad Harbor's pretty fun tho
I think the real problem is anti-gravity has tons of untapped potential that just hasn't been realized. Almost everything Mario Kart 8 does with the feature boils down to "driving on walls! driving on ceilings!" when functionally it's not changing the track that much as opposed to everything being on the ground. I mean you could take out that anti-gravity section near the end of Toad Harbor and just have a ramp that has you bounce over roofs for a slower route, but has items and boost panels, to get the same effect.
 

LiveStudioAudience

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Starlink still confuses me to this day. Like Mario + Rabbids Kingdom Battle worked because both Mario and Raving Rabbids are incredibly cartoony and mesh together really well. You could show the game to someone who knows nothing about video games and they might believe both come from the same series. But the characters and universes of Starlink and Star Fox have very little in common aside from the general theme of "space", and thus the Star Fox cast sticks out like a sore thumb. They just don't mesh well at all.

Not to mention that Starlink was a completely new series and had to use Star Fox to try and get it off the ground and... see how well that turned out.
I'll always lament Starlink chaining itself to the Toys to Life gimmick and hurting its potential. While the SF cast was far away the most interesting element in the whole thing, it was the first Nintendo related space shooter in ages that actually tried having depth with its concept, and gave us an open world space game that could have really refined its elements if it had a sequel.

If we got another Star Fox game, quite frankly it would be better served taking the best elements from that than most of its own games in the last 15 years.
 
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MamaLuigi123456

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I'll always lament Starlink chaining itself to the Toys to Life gimmick and hurting its potential. While the SF cast was far away the most interesting element in the whole thing, it was the first Nintendo related space shooter in ages that actually tried having depth with its concept, and gave us an open world space game that could have really refined its elements if it had a sequel.

If we got another Star Fox game, quite frankly it would be better served taking the best elements from it than most of its own games in the last 15 years.
The problem with Star Fox is they rely too much on nostalgia which doesn't work when the people who played Star Fox 64 have moved on, and half of the rest of your audience has never played Star Fox and the other half are kids who only recognize the three characters that are in Smash.
 

LiveStudioAudience

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The problem with Star Fox is they rely too much on nostalgia which doesn't work when the people who played Star Fox 64 have moved on, and half of the rest of your audience has never played Star Fox and the other half are kids who only recognize the three characters that are in Smash.
It doesn't help that Star Fox suffers from the 3D Sonic problem of constant gimmicks thrown in rather than just improving the elements that are there, and generally creating layers to the gameplay overall.

"Hey we're gonna have on foot shooting in Assault, no wait its RTS elements in Command, hey scratch that is two screen gyro aiming in Zero". Nothing gets the chance to evolve in Star Fox, especially the actual ship flight. If they don't want to have a budget arcade title that's fine, but certainly there has to be something between doing 64 again and a full on simulation ala Elite Dangerous. I mean Rogue Squadron 2 on Gamecube 20 years ago felt like it was pushing the base concepts more forward and that wasn't even an SF game.

With the possibilities of multiple ships, earned (or bought) upgrades, unique character based abilities/strengths, and a company like Nintendo that's generally gotten good at an open world setting as of late, there is a fantastic Star Fox game waiting to be made there if the focus is on making the inherent aspects of the genre better rather than doing "SF with a wacky new hat" like they have been.
 
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Perkilator

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It doesn't help that Star Fox suffers from the 3D Sonic problem of constant gimmicks thrown in rather than just improving the elements that are there, and generally creating layers to the gameplay overall.

"Hey we're gonna have on foot shooting in Assault, no wait its RTS elements in Command, hey scratch that is two screen gyro aiming in Zero". Nothing gets the chance to evolve in Star Fox, especially the actual ship flight. If they don't want to have a budget arcade title that's fine, but certainly there has to be something between doing 64 again and a full on simulation ala Elite Dangerous. I mean Rogue Squadron 2 on Gamecube 20 years ago felt like it was pushing the base concepts more forward and that wasn't even an SF game.

With the possibilities of multiple ships, earned (or bought) upgrades, unique character based abilities/strengths, and a company like Nintendo that's generally gotten good at an open world setting as of late, there is a fantastic Star Fox game waiting to be made there if the focus is on making the inherent aspects of the genre better rather than doing "SF with a wacky new hat" like they have been.
Maybe an Ace-Combat style game that still keeps true to its Star Fox origins?
 
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