Rie Sonomura
fly octo fly
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- Jul 14, 2014
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- RieSonomura
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Congratulations, you jinxed itLOL Then let's hope this doesn't become official:
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Congratulations, you jinxed itLOL Then let's hope this doesn't become official:
Looks so shiny and pretty though. Oh who am I kidding! We don't need this!LOL Then let's hope this doesn't become official:
Nathaniel Bandy would be so proud of me.Congratulations, you jinxed it
If they go for the latter route, I would straight up give up on Mario Kart 9 :').Mario Kart Tour, for all its faults, did set a high standard in terms of roster additions. Obviously I don't expect every single character from there to make it in, (especially not the million recolors and holiday alts), but the basics like Pauline, King Bob-omb, Nabbit, Dixie Kong, Hammer Bro, Monty Mole, etc., should all be there along with the returning veterans that were cut in 8, like Diddy, Funky, Birdo, etc. If you can at least include those and add a few exciting newcomers, I'm sold.
A lot of my excitement hinges on how much Mario Kart 9 attempts to actually improve the roster and build on from Tour rather than shrugging its shoulders and giving up like 8's roster did.
Blue Bronze Rosalina isn't real, she can't hurt you.LOL Then let's hope this doesn't become official:
Yeah, that's because it's actually Blue PLATINUM Rosalina.If they go for the latter route, I would straight up give up on Mario Kart 9 :').
Blue Bronze Rosalina isn't real, she can't hurt you.
At any rate, do ping me if any of these happen. ESPECIALLY ANYTHING PXZ RELATED.Nintendo E3 Hopes
- teaser of the next Smash which will be an Ultimate sequel?
- Smash Ultimate Final Video Presentation with a Final Battle themed trailer (Ahri & Octoling)
- XENOBLADE CHRONICLES X DEFINITIVE EDITION
- Codename STEAM Port? With support for Roy, Chrom, Corrin and Byleth added… maybe Alm & Celica too cuz it’s Amiibo based
- Monolith’s new IP
- The glorious return of F-Zero. Hey, I can dream
- Super Switch. Yes I know they said only software but didn’t PlayStation and/or Xbox pull something similar?
Square Enix:
- not asking for much. Just ANYTHING Star Ocean related
- also pls port Chrono Cross
hot take I like it more than Trigger
Capcom:
- next Phoenix Wright game, or a PLvsPW port
- Haunting Ground port. One of my favorite survival horror games ever
Bandai Namco:
- Xenosaga HD Trilogy?
- PROJECT. X. ZONE. 3. And/or ports of 1 & 2. Maybe start with the latter to gauge interest
- a new My Hero Academia fighter made by ArcSys
Sega:
- Persona 3 Definitive Edition (combines the female route and QoL changes of Portable with The Answer from FES)
- Trauma Center/Team ports to Switch and PC
I'd be kind of disappointed because then the little bits of my hopes and dreams for a new F-Zero game would scatter.This is kind of irrelevant, but how would you all react to Mario Kart 9 being revealed?
Kamikaze might provide a decent frame for that. Same with (Th)WhackActually, silly question but - how powerful would a gimmick need to be if it introduced a whole new way for your character to be KOed?
Specifically if you can't deactivate your power-up in time.
Add a good number of Funky, Diddy, Dixie, Pauline, Kamek, Birdo, and Petey Piranha and I’m hyped out of my mind. Otherwise the roster would probably be disappointing with something like the Koopalings & Broodals eating up half the screen. New tracks are a given but they’d get stale after a while anyway, so I’m more invested in the characters since they’re not guarantees.This is kind of irrelevant, but how would you all react to Mario Kart 9 being revealed?
They'll probably add pink gold baby Peach or Blue Silver Rosalina before they even do that. Sad reality.I wonder if Mario Kart 9 leans on the crossover aspect more, if we'll see characters outside of Nintendo EPD (Kirby, Fire Emblem, Xenoblade, Pokemon, etc).
LOL THAT'S EVEN FUNNIER!!pink gold baby Peach
As long as it has good controls and not.... whatever Star Fox Zero has.I just wish whatever that 'Star Fox Grand Prix' thing was going around became a reality and not just a fake. A flight based racer with dog fighting elements would be a heck of a lot of fun IMo.
Zero's controls felt fine to me. For the basic flight anyway. Results varied by the person for the gyroscope aiming (I personally had no issues).As long as it has good controls and not.... whatever Star Fox Zero has.
Wasn’t that a cover up for Starlink? Which, coincidentally, had SF characters in the Switch versionI just wish whatever that 'Star Fox Grand Prix' thing was going around became a reality and not just a fake. A flight based racer with dog fighting elements would be a heck of a lot of fun IMo.
Honestly, I kind of agree.I'll be honest most of the new tracks in Mario Kart 8 sucked. The F-Zero ones were dope and Electrodrome and Sunshine Airport was neat, but those were really the only standouts. It's very clear they were more focused on making these tracks look pretty rather than fun to race on.
Whenever I play Mario Kart 8 Deluxe online I almost exclusively pick retros if they're available.
Starlink still confuses me to this day. Like Mario + Rabbids Kingdom Battle worked because both Mario and Raving Rabbids are incredibly cartoony and mesh together really well. You could show the game to someone who knows nothing about video games and they might believe both come from the same series. But the characters and universes of Starlink and Star Fox have very little in common aside from the general theme of "space", and thus the Star Fox cast sticks out like a sore thumb. They just don't mesh well at all.Wasn’t that a cover up for Starlink? Which, coincidentally, had SF characters in the Switch version
No, I believe Star Link had been out for a while before this. From what I can find, Grand Prix was simply a ploy for Nintendo to identify leakers and never was an actual game in development at all (or one intended to see any form of fruition. Just a bait).Wasn’t that a cover up for Starlink? Which, coincidentally, had SF characters in the Switch version
I think the real problem is anti-gravity has tons of untapped potential that just hasn't been realized. Almost everything Mario Kart 8 does with the feature boils down to "driving on walls! driving on ceilings!" when functionally it's not changing the track that much as opposed to everything being on the ground. I mean you could take out that anti-gravity section near the end of Toad Harbor and just have a ramp that has you bounce over roofs for a slower route, but has items and boost panels, to get the same effect.Honestly, I kind of agree.
I dunno what it is, but most of the new track layouts just aren't that fun. I think it might be the amount of gimmicks at this point - in the weirdest of ways, what was supposed to spice up the layouts has been exaggerated to the point of looping back around and actually making them more boring. Visually, they're great, but functionally? Yeah I don't vibe with it that much.
Toad Harbor's pretty fun tho
I'll always lament Starlink chaining itself to the Toys to Life gimmick and hurting its potential. While the SF cast was far away the most interesting element in the whole thing, it was the first Nintendo related space shooter in ages that actually tried having depth with its concept, and gave us an open world space game that could have really refined its elements if it had a sequel.Starlink still confuses me to this day. Like Mario + Rabbids Kingdom Battle worked because both Mario and Raving Rabbids are incredibly cartoony and mesh together really well. You could show the game to someone who knows nothing about video games and they might believe both come from the same series. But the characters and universes of Starlink and Star Fox have very little in common aside from the general theme of "space", and thus the Star Fox cast sticks out like a sore thumb. They just don't mesh well at all.
Not to mention that Starlink was a completely new series and had to use Star Fox to try and get it off the ground and... see how well that turned out.
I wonder if Mario Kart 9 leans on the crossover aspect more, if we'll see characters outside of Nintendo EPD (Kirby, Fire Emblem, Xenoblade, Pokemon, etc).
Oh **** ****ing Marth's on the TURBO HORSEFire Emblem
The problem with Star Fox is they rely too much on nostalgia which doesn't work when the people who played Star Fox 64 have moved on, and half of the rest of your audience has never played Star Fox and the other half are kids who only recognize the three characters that are in Smash.I'll always lament Starlink chaining itself to the Toys to Life gimmick and hurting its potential. While the SF cast was far away the most interesting element in the whole thing, it was the first Nintendo related space shooter in ages that actually tried having depth with its concept, and gave us an open world space game that could have really refined its elements if it had a sequel.
If we got another Star Fox game, quite frankly it would be better served taking the best elements from it than most of its own games in the last 15 years.
It doesn't help that Star Fox suffers from the 3D Sonic problem of constant gimmicks thrown in rather than just improving the elements that are there, and generally creating layers to the gameplay overall.The problem with Star Fox is they rely too much on nostalgia which doesn't work when the people who played Star Fox 64 have moved on, and half of the rest of your audience has never played Star Fox and the other half are kids who only recognize the three characters that are in Smash.
Could also just steal Caeda's Pegasus.Hear me out:
Ballista car
Please, dont ever do this. People seem to get a hard on for this idea but it is an awfull ideapls no smashkart
Not really cause pegasus' don't like the males, unless they are from Fates.Could also just steal Caeda's Pegasus.
You mean Forrest isn't the only guy who can ride pegasi?Not really cause pegasus' don't like the males, unless they are from Fates.
I fail to see any good reason why.Please, dont ever do this. People seem to get a hard on for this idea but it is an awfull idea
Maybe an Ace-Combat style game that still keeps true to its Star Fox origins?It doesn't help that Star Fox suffers from the 3D Sonic problem of constant gimmicks thrown in rather than just improving the elements that are there, and generally creating layers to the gameplay overall.
"Hey we're gonna have on foot shooting in Assault, no wait its RTS elements in Command, hey scratch that is two screen gyro aiming in Zero". Nothing gets the chance to evolve in Star Fox, especially the actual ship flight. If they don't want to have a budget arcade title that's fine, but certainly there has to be something between doing 64 again and a full on simulation ala Elite Dangerous. I mean Rogue Squadron 2 on Gamecube 20 years ago felt like it was pushing the base concepts more forward and that wasn't even an SF game.
With the possibilities of multiple ships, earned (or bought) upgrades, unique character based abilities/strengths, and a company like Nintendo that's generally gotten good at an open world setting as of late, there is a fantastic Star Fox game waiting to be made there if the focus is on making the inherent aspects of the genre better rather than doing "SF with a wacky new hat" like they have been.