I got a question about Fighter Pass 2
Would you consider any of the characters in Fighter Pass 2 to be easy to play? and do you think one or both of the Last 2 Fighters will be easy to play?
In terms of easiest to hardest, I'd rank them something like this so far:
1. Pyra - plays very much like a souped up Byleth but without sweetspotting to worry about. Blazing End is a really good and simple spacing tool (with only a few characters can take advantage of a missed one) and actually has decent air speed to compensate for her sluggishness on the ground. Her other attacks also are straightforward and cover a lot - thus she can be a terror in advantage. Heavily rewards reads too with her kill power. Her disadvantage can be meh, she doesn't have many options out of shield and her recovery isn't superb, but overall pretty easy to pick up and does scale rather well with skill level.
2. Min Min - pretty damn straightforward gameplan and has CQC to help cover closer ranges. She also doesn't need to get so many hits in before suddenly the opponent is at the edge. Does struggle some when she's hit / discombobulated - especially if her primary get off me options miss - and can be rather difficult to get used to at first since her ARMS swings are relatively commital if thrown out recklessly. Still kinda easy once one gets the hang of her (but has a difficulty curve initially) since one doesn't need a lot to suddenly smack someone across the stage and get resets for days on end.
3. Sephiroth - his specials are straightforward, his sword swings are kinda not so. In particular, the OWA thrives off of spacing and keeping people afraid of him while he's free to just lay on the damage. The sword swings' relative lagginess does mean he doesn't have that many options up close (N-Air is the one I can think of) and he dies early. He's not really easy to pick up because his swings also rewards sweetspotting (for example, his Down Smash shield break, unlike Byleth's, requires sweetspotting) and his KO power can be kinda inconsistent. In addition, OWA is great for snowballing, but if OWA's stifled by an early death it's even more difficult to mount a comeback.
4. Mythra - Her speed alone makes her difficult to learn at first. Her combos are also kinda unorthodox at first - reminiscient of
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- and the only moves she has that deal a lot of damage / kill with just a button press is her specials / F-Smash. She doesn't have the obvious spike that Pyra has, and her way to edgeguard aside from Lightning Buster can be unorthodox (Down Tilt -> Quickly F-Smash if the opponent is below the ledge). Her disadvantage / recovery is also kinda meh, since she doesn't have a superb get-off-me tool and Photon Edge is vurnerable on whiff / shield. Still playable casually, but takes time to get used to - even if she heavily rewards time invested.
5. Steve - Oh boy. We're getting into the big leagues. The intended mechanics would be enough to put him as the hardest so far regardless of skill level. Sure, he's playable casually and he has really strong Smashes to help facilitate that. But you gotta stop and mine on occassion, which creates an ebb and flow to him as well as resource management that can be punishing if one doesn't keep track. He's also a bit vurnerable if he's mining and doesn't have the resources he needs yet, since any hits then delays the mining. But then you have the Up tilt / Up Air strings that only get more effective with timed blocks. The other combos he has, which can be difficult to land since one needs to loop say the pickaxe. Creative use of the blocks like creating untechable situations adds to the difficulty. And I'm not even talking about the myriad advanced techs that Steve mains like Jake and yonni have discovered, even if he like Mythra rewards time invested it can still be really difficult to play him. And when faced with characters that give Steve lots of trouble like
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(Hero's buffs outscale even Diamond)
the safest way to play can be outright draining:
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Edit: As for the second question: Impossible to say, but my wild guess would be split down the middle, with one relatively simple to pick up and one relatively difficult.