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Official DLC Speculation Discussion Volume II

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ahemtoday

Smash Ace
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Problem is that cutting popular characters and giving them less popular replacements is on the level of MVCI's bull**** and it's honestly justified
I mean, it's a bit of a problem either way. 'Cause, I mean, if you just leave all the popular characters in, you just end up with the same roster again but slightly different. And that was... also one of the problems with MvCI.

Personally, I think this sort of rotating characters is a good way to fit new faces into limited development time, but I understand why it'd be weird.
 

7NATOR

Smash Master
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The easiest characters for me to play are :ultsephiroth::ultpyra:.

Speaking of, how easy do you think these characters would be to play based on the movesets I made for them?
The Aegis is pretty loose on the braincells, and I wouldn’t say Sepiroth is extremely complicated either compared to Steve and Min Min. I can see the last two characters going either way, but a new series rep will probably be more complicated to jam in all the mechanics of their base game in the set.
I actually find Sephiroth both Easy and hard at the same time. He's not Complicated in what he does, but he seems to require precision from him since he has good amount Startup and Endlag on his moves

Also Perkilator Perkilator that's alot of movesets to dump on one person, it may be too overwhelming. what I will say is that I imagine Crash, Bandana Dee, and Shadow (since you made him a Sonic echo) really easy to play. Maybe Sakura also. though I have to read your movesets more in depth later to get a grasp

I'm sorry did you just imply Min Min's complicated?
I actually find Min Min kind of complicated to play, in terms of just Controlling her. I don't think her Gameplan is complicated at all, you just need to know how to maneuver the noodle, which I don't
 

Garteam

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I'm sorry did you just imply Min Min's complicated?
While she can be pretty braindead once you know how to use her, Min Min can be pretty daunting to new players. The fact she controls distinctly from every other character on the roster and has to manage her ARMS properly creates a steep learning curve for those who haven't committed Smash's controls to memory yet.
 
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Cutie Gwen

Lovely warrior
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While she can be pretty braindead once you know how to use her, Min Min can be pretty daunting to new players. The fact she controls distinctly from every other character on the roster and has to manage her ARMS properly creates a steep learning curve for those who haven't committed Smash's controls to memory yet.
So she's complicated but braindead? Cannot believe Sakurai gave us a character that actively makes us lose braincells when using, next time everyone who owns the character should have a free tube of paste to eat
 

chocolatejr9

Smash Hero
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One of the best feelings I've had as a Wi-Fi warrior is getting the comeback on a teabagger.

Especially when the last blow is a successful off-stage Climbhazzard spike kill. Any other suicide KOs work just as well.

("Getting the last laugh" is one heck of a drug.)



2 frame scenarios (when the opponent is in the midst of a ledge grab animation).

That's when. For the extra salt. :4pacman:

Also in miscellaneous general industry news:

There was a problem fetching the tweet
Wait, is CD Projeckt looking to buy other studios, or are they looking to be bought themselves?
 

Garteam

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So she's complicated but braindead? Cannot believe Sakurai gave us a character that actively makes us lose braincells when using, next time everyone who owns the character should have a free tube of paste to eat
A character can be too complicated to be effective to one set of players yet braindead for another though. Different characters excel and fail at different levels of play.

It's why Ganondorf and Little Mac may be seen as the best characters in the game at the lowest level of play, but some of the worst at the top. Min Min may have the tools to easily curbstomp those characters in the hands of someone who knows what they're doing, but the person who hits the hardest is going to win when both players' strategies are "I'm going to throw out my most powerful attack whenever I get the chance and hope for the best".
 
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Brother AJ

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Natan: Nintendo Direct seems hype, I give it a solid 9/10 but cannot give any detail.

This is the summary.

What do you even want us to do with this information?

Why is there an article like this?
Er... uh... okay you're kind of putting me on the spot here... I suppose I just thought it was interesting to see what Nate Drake was saying?

Hey, I'm just amazed I posted a piece of news and y'all didn't respond with "yea, we talked about this about 100 pages back bud."
 

Yoshi-Thomas

Smash Champion
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Er... uh... okay you're kind of putting me on the spot here... I suppose I just thought it was interesting to see what Nate Drake was saying?

Hey, I'm just amazed I posted a piece of news and y'all didn't respond with "yea, we talked about this about 100 pages back bud."
That was not directed towards you, my friend. But towards the article itself that simply wrote "Hey this guy said the hyper is worthy a 9/10".
It doesn't say much. Maybe he did learn something interesting but without saying what it is, it doesn't mean much.
 

chocolatejr9

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According to what they have said, they're interested in acquiring studios. Cyberpunk 2077's release might have been negative for them in some aspects but it's not like they're close to bankruptcy.
In that case, I wonder if they have anyone in mind...
 

Brother AJ

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That was not directed towards you, my friend. But towards the article itself that simply wrote "Hey this guy said the hyper is worthy a 9/10".
It doesn't say much. Maybe he did learn something interesting but without saying what it is, it doesn't mean much.
Got ya. If it helps it was probably based off this:

 

Yoshi-Thomas

Smash Champion
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A character can be too complicated to be effective to one set of players yet braindead for another though. Different characters excel and fail at different levels of play.
Sounds a lot like Starcraft's Zerg. They are extremely difficult to master compared to Protoss and Terran, but once you actually know how to use them and learn the most effective BO, Zerg has the edge.

Meanwhile when I played Zerg it was only for the Zerg rush. If I didn't manage to brek through at the 8 minute mark I simply gave up.
 

volbound1700

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Out of the new characters, Steve seems the most complex. I have to really think about his moves. In FP, Hero's spells were complex but you don't always use them.

I play Min Min a fair amount. She definitely is unique but I don't see her as being too challenging to pick up. Seph and Steve seem harder IMO.
 

Dixie Kong

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Alright, so now that I know that Rayman sells poorly in Japan, it would be hypocritical of me to continue to vouch for his conclusion when I have also said in the past that a Halo, Mortal Kombat, or Doom character won't come to Smash due to poor sales there. I will now keep to just pushing for Dixie.
 

GilTheGreat19

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Alright, so now that I know that Rayman sells poorly in Japan, it would be hypocritical of me to continue to vouch for his conclusion when I have also said in the past that a Halo, Mortal Kombat, or Doom character won't come to Smash due to poor sales there. I will now keep to just pushing for Dixie.
I don't think we can 100% say that a character needs an adequate presence in Japan in order to be properly considered for Smash? TO AN EXTENT, maybe, but not 100%. That's me at least.
 

volbound1700

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Sounds a lot like Starcraft's Zerg. They are extremely difficult to master compared to Protoss and Terran, but once you actually know how to use them and learn the most effective BO, Zerg has the edge.

Meanwhile when I played Zerg it was only for the Zerg rush. If I didn't manage to brek through at the 8 minute mark I simply gave up.
Starcraft reference on Smash :). Protoss in late game ftw. Carrier has arrived!
 

SharkLord

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Nintendo Direct: In Metroid El Dreadrado, Samus will be exploring the ancient treasure-rich planet of El Dreadrado.
Nathan Drake: 10/10 would buy ten times.
I'd unironically play that honestly. Assuming we can give those ancient treasures a gameplay purpose, they'd fit the metroidvania exploration formula pretty darn well.
 

SKX31

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I got a question about Fighter Pass 2

Would you consider any of the characters in Fighter Pass 2 to be easy to play? and do you think one or both of the Last 2 Fighters will be easy to play?
In terms of easiest to hardest, I'd rank them something like this so far:

1. Pyra - plays very much like a souped up Byleth but without sweetspotting to worry about. Blazing End is a really good and simple spacing tool (with only a few characters can take advantage of a missed one) and actually has decent air speed to compensate for her sluggishness on the ground. Her other attacks also are straightforward and cover a lot - thus she can be a terror in advantage. Heavily rewards reads too with her kill power. Her disadvantage can be meh, she doesn't have many options out of shield and her recovery isn't superb, but overall pretty easy to pick up and does scale rather well with skill level.

2. Min Min - pretty damn straightforward gameplan and has CQC to help cover closer ranges. She also doesn't need to get so many hits in before suddenly the opponent is at the edge. Does struggle some when she's hit / discombobulated - especially if her primary get off me options miss - and can be rather difficult to get used to at first since her ARMS swings are relatively commital if thrown out recklessly. Still kinda easy once one gets the hang of her (but has a difficulty curve initially) since one doesn't need a lot to suddenly smack someone across the stage and get resets for days on end.

3. Sephiroth - his specials are straightforward, his sword swings are kinda not so. In particular, the OWA thrives off of spacing and keeping people afraid of him while he's free to just lay on the damage. The sword swings' relative lagginess does mean he doesn't have that many options up close (N-Air is the one I can think of) and he dies early. He's not really easy to pick up because his swings also rewards sweetspotting (for example, his Down Smash shield break, unlike Byleth's, requires sweetspotting) and his KO power can be kinda inconsistent. In addition, OWA is great for snowballing, but if OWA's stifled by an early death it's even more difficult to mount a comeback.

4. Mythra - Her speed alone makes her difficult to learn at first. Her combos are also kinda unorthodox at first - reminiscient of :ultsheik: - and the only moves she has that deal a lot of damage / kill with just a button press is her specials / F-Smash. She doesn't have the obvious spike that Pyra has, and her way to edgeguard aside from Lightning Buster can be unorthodox (Down Tilt -> Quickly F-Smash if the opponent is below the ledge). Her disadvantage / recovery is also kinda meh, since she doesn't have a superb get-off-me tool and Photon Edge is vurnerable on whiff / shield. Still playable casually, but takes time to get used to - even if she heavily rewards time invested.

5. Steve - Oh boy. We're getting into the big leagues. The intended mechanics would be enough to put him as the hardest so far regardless of skill level. Sure, he's playable casually and he has really strong Smashes to help facilitate that. But you gotta stop and mine on occassion, which creates an ebb and flow to him as well as resource management that can be punishing if one doesn't keep track. He's also a bit vurnerable if he's mining and doesn't have the resources he needs yet, since any hits then delays the mining. But then you have the Up tilt / Up Air strings that only get more effective with timed blocks. The other combos he has, which can be difficult to land since one needs to loop say the pickaxe. Creative use of the blocks like creating untechable situations adds to the difficulty. And I'm not even talking about the myriad advanced techs that Steve mains like Jake and yonni have discovered, even if he like Mythra rewards time invested it can still be really difficult to play him. And when faced with characters that give Steve lots of trouble like :ulthero: (Hero's buffs outscale even Diamond) the safest way to play can be outright draining:

There was a problem fetching the tweet

Edit: As for the second question: Impossible to say, but my wild guess would be split down the middle, with one relatively simple to pick up and one relatively difficult.
 
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Swamp Sensei

Today is always the most enjoyable day!
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Here's a quick idea for a forum game.

Let's take a franchise (not character) and rate how likely we feel new content from that franchise is.

Catch is you can only rate one at a time, then you need to pass it on to the next person.

For example, if I choose the Mario franchise, the next person would then rate how likely they think content is, and then pick another franchise for the next person.

If you want, you can give two ratings, one specifically for a character and one for content in general.

Let's go ahead and start.

The Legend of Zelda
 

Rie Sonomura

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Here's a quick idea for a forum game.

Let's take a franchise (not character) and rate how likely we feel new content from that franchise is.

Catch is you can only rate one at a time, then you need to pass it on to the next person.

For example, if I choose the Mario franchise, the next person would then rate how likely they think content is, and then pick another franchise for the next person.

If you want, you can give two ratings, one specifically for a character and one for content in general.

Let's go ahead and start.

The Legend of Zelda
Playable character: 1%
Misc. (Spirits, Miis, maybe more music): 25%

next: Splatoon
 

Technomage

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Here's a quick idea for a forum game.

Let's take a franchise (not character) and rate how likely we feel new content from that franchise is.

Catch is you can only rate one at a time, then you need to pass it on to the next person.

For example, if I choose the Mario franchise, the next person would then rate how likely they think content is, and then pick another franchise for the next person.

If you want, you can give two ratings, one specifically for a character and one for content in general.

Let's go ahead and start.

The Legend of Zelda
Question: Will we be allowed more than one turn?
 

MooMew64

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Not to interrupt the forum game, but the fact almost everyone rates every single suggestion so far only 1% or 5% speaks volumes to how much this thread doesn't venture outside of the status quo, lol.

Speaking of pessimistic odds:

Character: 10%
Misc: 10%

Silent Hill
Character: 0%
Misc: 5%

i am now part of the problem :p
 
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