The Unlawful Salmon
Smash Cadet
- Joined
- Apr 22, 2008
- Messages
- 32
Well really that's not a big issue since if they grab you they don't need to do that, they can just infinite you in place. Really any stage that keeps the fighting in the air, and at a mostly horizontal range helps out since DKs horizontal aerial game is better than DDDs.If any chain grabbing character works on their timing (they can learn the proper timing during a 3 stock match), they can chain grab you off of the main platform and into the clap trap, making chain grabs a possible death. Because of this, Jungle Japes only works as a counter pick if the D3 is unfamiliar with the stage.
If your DDD opponent can't infinite chain grab you, you should have a shot at beating them. The normal chain grab still hurts a lot, so do everything you can to avoid it and get past their camping game at the same time.
We should all probably move on since we all know that any MK worth their salt has an advantage over DK. It's somewhere around 40-60 in MKs favor.
I think ZSS would make a good next character to talk about.