CelestialMarauder~
Smash Ace
Okay guys listen up, this thread has been up since 09 and we aren't even half done yet, that's just ridiculous. So I've decided to take over this project for yall :D Expect this updated soon.
DJ Frame Data
"Frame 1: Armor is activated
Frame 70: Armor has ended (this is as soon as he finishes pulling his head backwards).
THERE ARE NO INTERRUPTIONS WHERE THE ARMOR GOES AWAY!"
Easiest way to Test
You can adjust Yoshis % easier on training mode.
Now if you want to be a perfectionist and test it on regular multiplayer mode test it on training anyway to get your basic starting% down. For quicker speeds, if you go over 300%, you are to put in, "> 300%.
Jab 1 -Never
Jab 2 - Never
Jab 3 - Never
Ftilt - 108
Dtilt - 194
Utilt - 80
Fsmash - (1st hit) >300 (2nd hit) 57
Usmash - (first few hits) >300 (last hit) 93
Dsmash - 61
Nair - 109
Fair - 74
Dair - 65
Bair - 88
Uair - 83
Neutral B - >300
Forward B - (forgot to do the kick)
Down B - Never
Up B - 77
(Handled by Airborne)
Fair N/A
Bair 80
Nair 144
Dair 74
Uair 73
Dsmash 89
Upsmash 60
Fsmash 45
Utilt1 300+
Utilt2 81
Dtilt 77
Ftilt 123
Jab1 300+
Jab2 300+
Flurry 300+
Dash Attack 87
DownB LOL does this need to be tested? I did anyways though; it doesn't.
NeutralB NEVA!!!
Upb N/A
SideB 247 .___.
Jabs (1st/2nd/3rd) - >300
Ftilt - 107%
Dtilt - 297%
Utilt - 57%
Dash Attack - 79%
Fsmash - 57%
Usmash - 60%
Dsmash - 107%
Nair - 105%
Nair (soft) - 251%
Fair - 57%
Fair (soft) - 246%
Dair - Sporadic. It's >300 for single hits, but if all hits connect, it can break through as soon as 110%. I'll test more in the future.
Bair - 99%
Uair - 82%
Neutral B - 36% (Assuming a fully-charged Rollout)
Forward B - 72% (No difference between aerial and grounded)
Down B - 0%
Up B - N/A
(Handled by Frown)
Jabs (1st/2nd/3rd) -
Ftilt - 114%
Dtilt - 209%
Utilt - 64%
Fsmash -
Usmash -
Dsmash -
Nair - 62%
Fair - 107%
Dair - 83%
Bair - 84%
Uair - 92%
Neutral B - Over 300%
Forward B - (fully charged) 31% / (uncharged)
Down B - Over 300% / (last hit) 75%
Up B - (sweetspotted) 3% !!!
Jabs (1st/2nd/3rd) - Over 300%
Ftilt - 131%
Dtilt - 222%
Utilt - 80%
Fsmash - 52%
Usmash - 60%
Dsmash - 65%
Nair - 93%
Fair - 101%
Dair - 46%
Bair - 92%
Uair - 95%
Neutral B - Over 300%
Forward B - N/A
Down B - N/A
Up B - Over 300%
(tipper in parentheses)
All moves fresh and done in training mode. All smashes uncharged. Thanks to Scott! for helping me get this data.
Jab (1st hit): >250% (199%)
Ftilt: 146% (75%)
Utilt: 57% (59%) *
Dtilt: 245% (184%)
Fsmash: 49% (9%)
Usmash (foot): 0%
Usmash (sword): (58%) **
Dsmash (1st hit): 51% (38%)
Dsmash (2nd hit): 40% (42%) *
Nair (1st hit): >250% (>250%)
Nair (2nd hit): 86% (43%)
Nair (both hits): 82% (37%)
Fair: 109% (68%)
Uair: 107% (68%) ***
Bair: 89% (62%)
Dair: 101% (62%)
B (fully charged): 21% (6%)
B (uncharged): 99% (69%)
Side-B (1st hit): >250% (>250%)
Up-B: 42% ****
Dash Attack: 80% (46%)
Jab----300%<
Ftilt--249%/300%</88%
Dtilt--175%~246% (Feet/Cape~Swordtip)
Utilt--60%~80% (Swordtip~Feet)
FSmash-56%-*32%
DSmash-54%-*34%/46%-*26%
USmash-300%<-*300%</300%<-*300%/51%-*38%
Nair: Strong Hitbox-65%, Week Hitbox-130%
Fair: Hit 1-300+, Hit 2-300+, Hit 3-73%
Dair: 103%
Bair: Hit 1-300+, Hit 2-300+, Hit 3-73%
Uair: 80%
B------>300% other hits 91%(Last Hit)
SideB - >300% other hits 77%(last hit)
DownB -79%
UpB -35
Glide - 60%
Dash attack - 120%
Jab1: never
Jab2: 179
Dash attack: 93
Ftilt: 111
Utilt (all hits connect): 89
Dtilt: 106
Fsmash:
red: 70
blue: 70
yellow: 83
purple: 47
white: 152
Fsmash (falling):
red: 117
blue: 167
yellow: 167
purple: 74
white: 332
Usmash:
red: 37
blue: 37
yellow: 42
purple: 27
white: 72
Dsmash (front and back have same knockback):
red: 61
blue: 65
yellow: 71
purple: 48
white: 128
Nair (all hits connect): 94
Fair:
red: 64
blue: 74
yellow: 81
purple: 67
white: 180
Bair:
red: 78
blue: 78
yellow: 86
purple: 78
white: 190
Uair (all hits connect):
red: 46
blue: 46
yellow: 52
purple: 46
white: 126
Dair:
red: 44
blue: 53
yellow: 65
purple: 53
white: 99
Side-B:
purple: 183
Up-B:
red: 73
blue: 84
yellow: 84
purple: 67
white: 84
Jab: Will never break DJ.
(All smashes are uncharged)
F-smash sweet (Near pikas face): 24
F-smash sour (tip of the lightning) 47
U-smash first frame: 52
D-smash (Every hit but the last) >300
D-smash (Last hit) 21
B-down Thunder1 (The thunder above pikachu) 18
B -downThunder2 (The attack that hits if your right next to pikachu) 0. This move is unbelievably strong. ._.
B-T-jolt: Will never break DJ.
Up-b: Quick attack: Will never break DJ
Side-b uncharged: 125
Side-b fully charged: 20
F-tilt mid: 108
F-tilt high: 98
F-tilt low: 121
D-tilt: 141
U-tilt sweet (Infront and above pika): 70
U-tilt week: (Behind pika last frame) 85
N-air: (first frame) 73
U-air: 208
B-air (Every hit besides the last): >300
B-air (Last hit) 116
F-air (Every hit besides the last) >300
F-air (Last hit) 109
D-air: 102
Jab - Never
Jab 2 - Never
Jab 3 - 50%
Ftilt 1 - 69%
Ftilt 2 - 68%
Dtilt - 49%
Utilt(sweet spot) - 37%!
Utilt(sour spot) - 53%
All Smashes are uncharged.
Forward Smash - 0%!
Up Smash - 23%
Down Smash - 18%!
Dash attack - 68%
Grenades - 60%
C4 - 39%
Nikita - strong - 29%
Nikita - weak - 101%
Cypher - Never
Nair 1 - Never
Nair 2 - Never
Nair 3 - Never
Nair 4 - 48%
Dair 1 - Never
Dair 2 - Never
Dair 3 - Never
Dair 4- 47%
Fresh/Fatigued
Jab 1: never
Jab 2: never
Jab 3: 116/148
Dash 102/140
Ftilt: 168/220
Utilt: 128/168
Dtilt (all hits): 79/108
Fsmash: 64/96
Usmash: 26/44
Dsmash: 101/143
Nair: 102/140
Fair: 71/103
Bair: 95/133
Uair: 78/111
Dair (all hits): 53/73
B: never
Side-B: 186/208*
Up-B: 92/119
*Take with a grain of salt, as I was having trouble repeating this measurement. Sometimes, it would break the armor at 208, but it usually wouldn't. I didn't get it to break the armor at 207, but it's possible that this is because I just never got the right hitbox while testing at 207.
Jab 1 - Never
Jab 2 - Never
Jab 3 - 148
Ftilt - 108
Dtilt - 120
Utilt - 60
Dash attack - Didn't do
Fsmash - (1st hit) Never (2nd hit) 52
Usmash - 54
Dsmash - (Front)95 (back)65
Nair - 92
Fair - 56
Dair - 52(strong)
Bair - 76
Uair - 62(strong)
Zair - <300
Neutral B - 206 charged fully
Forward B - >173
Down B - About 170?
Up B - Last hit grounded 120 (other hits never)
Notes:
Characters that need to be done
People helping Out so Far
For now we wont be doing Decayed moves because we're not even done with Fresh ones yet. If we get some ambitious people to help out we might do them. Later I'll Update everything a little bit later.
Training Mode is acceptable for now because the %'s it gives you are actually less than the %'s the Double Jump Breaks so it gives us a bit of leeway.
DJ Frame Data
"Frame 1: Armor is activated
Frame 70: Armor has ended (this is as soon as he finishes pulling his head backwards).
THERE ARE NO INTERRUPTIONS WHERE THE ARMOR GOES AWAY!"
Easiest way to Test
- Go to training mode
- Pick character to test and put Yoshi as the training dummy
- Pick Battle field or a custom stage
- Stand the character thats being tested on a platform and attack Yoshi when he's passing through the platform
You can adjust Yoshis % easier on training mode.
Now if you want to be a perfectionist and test it on regular multiplayer mode test it on training anyway to get your basic starting% down. For quicker speeds, if you go over 300%, you are to put in, "> 300%.
Fresh Moves
Jab 1 -Never
Jab 2 - Never
Jab 3 - Never
Ftilt - 108
Dtilt - 194
Utilt - 80
Fsmash - (1st hit) >300 (2nd hit) 57
Usmash - (first few hits) >300 (last hit) 93
Dsmash - 61
Nair - 109
Fair - 74
Dair - 65
Bair - 88
Uair - 83
Neutral B - >300
Forward B - (forgot to do the kick)
Down B - Never
Up B - 77
(Handled by Airborne)
Fair N/A
Bair 80
Nair 144
Dair 74
Uair 73
Dsmash 89
Upsmash 60
Fsmash 45
Utilt1 300+
Utilt2 81
Dtilt 77
Ftilt 123
Jab1 300+
Jab2 300+
Flurry 300+
Dash Attack 87
DownB LOL does this need to be tested? I did anyways though; it doesn't.
NeutralB NEVA!!!
Upb N/A
SideB 247 .___.
Jabs (1st/2nd/3rd) - >300
Ftilt - 107%
Dtilt - 297%
Utilt - 57%
Dash Attack - 79%
Fsmash - 57%
Usmash - 60%
Dsmash - 107%
Nair - 105%
Nair (soft) - 251%
Fair - 57%
Fair (soft) - 246%
Dair - Sporadic. It's >300 for single hits, but if all hits connect, it can break through as soon as 110%. I'll test more in the future.
Bair - 99%
Uair - 82%
Neutral B - 36% (Assuming a fully-charged Rollout)
Forward B - 72% (No difference between aerial and grounded)
Down B - 0%
Up B - N/A
(Handled by Frown)
Jabs (1st/2nd/3rd) -
Ftilt - 114%
Dtilt - 209%
Utilt - 64%
Fsmash -
Usmash -
Dsmash -
Nair - 62%
Fair - 107%
Dair - 83%
Bair - 84%
Uair - 92%
Neutral B - Over 300%
Forward B - (fully charged) 31% / (uncharged)
Down B - Over 300% / (last hit) 75%
Up B - (sweetspotted) 3% !!!
Jabs (1st/2nd/3rd) - Over 300%
Ftilt - 131%
Dtilt - 222%
Utilt - 80%
Fsmash - 52%
Usmash - 60%
Dsmash - 65%
Nair - 93%
Fair - 101%
Dair - 46%
Bair - 92%
Uair - 95%
Neutral B - Over 300%
Forward B - N/A
Down B - N/A
Up B - Over 300%
(tipper in parentheses)
All moves fresh and done in training mode. All smashes uncharged. Thanks to Scott! for helping me get this data.
Jab (1st hit): >250% (199%)
Ftilt: 146% (75%)
Utilt: 57% (59%) *
Dtilt: 245% (184%)
Fsmash: 49% (9%)
Usmash (foot): 0%
Usmash (sword): (58%) **
Dsmash (1st hit): 51% (38%)
Dsmash (2nd hit): 40% (42%) *
Nair (1st hit): >250% (>250%)
Nair (2nd hit): 86% (43%)
Nair (both hits): 82% (37%)
Fair: 109% (68%)
Uair: 107% (68%) ***
Bair: 89% (62%)
Dair: 101% (62%)
B (fully charged): 21% (6%)
B (uncharged): 99% (69%)
Side-B (1st hit): >250% (>250%)
Up-B: 42% ****
Dash Attack: 80% (46%)
Jab----300%<
Ftilt--249%/300%</88%
Dtilt--175%~246% (Feet/Cape~Swordtip)
Utilt--60%~80% (Swordtip~Feet)
FSmash-56%-*32%
DSmash-54%-*34%/46%-*26%
USmash-300%<-*300%</300%<-*300%/51%-*38%
Nair: Strong Hitbox-65%, Week Hitbox-130%
Fair: Hit 1-300+, Hit 2-300+, Hit 3-73%
Dair: 103%
Bair: Hit 1-300+, Hit 2-300+, Hit 3-73%
Uair: 80%
B------>300% other hits 91%(Last Hit)
SideB - >300% other hits 77%(last hit)
DownB -79%
UpB -35
Glide - 60%
Dash attack - 120%
Jab1: never
Jab2: 179
Dash attack: 93
Ftilt: 111
Utilt (all hits connect): 89
Dtilt: 106
Fsmash:
red: 70
blue: 70
yellow: 83
purple: 47
white: 152
Fsmash (falling):
red: 117
blue: 167
yellow: 167
purple: 74
white: 332
Usmash:
red: 37
blue: 37
yellow: 42
purple: 27
white: 72
Dsmash (front and back have same knockback):
red: 61
blue: 65
yellow: 71
purple: 48
white: 128
Nair (all hits connect): 94
Fair:
red: 64
blue: 74
yellow: 81
purple: 67
white: 180
Bair:
red: 78
blue: 78
yellow: 86
purple: 78
white: 190
Uair (all hits connect):
red: 46
blue: 46
yellow: 52
purple: 46
white: 126
Dair:
red: 44
blue: 53
yellow: 65
purple: 53
white: 99
Side-B:
purple: 183
Up-B:
red: 73
blue: 84
yellow: 84
purple: 67
white: 84
Jab: Will never break DJ.
(All smashes are uncharged)
F-smash sweet (Near pikas face): 24
F-smash sour (tip of the lightning) 47
U-smash first frame: 52
D-smash (Every hit but the last) >300
D-smash (Last hit) 21
B-down Thunder1 (The thunder above pikachu) 18
B -downThunder2 (The attack that hits if your right next to pikachu) 0. This move is unbelievably strong. ._.
B-T-jolt: Will never break DJ.
Up-b: Quick attack: Will never break DJ
Side-b uncharged: 125
Side-b fully charged: 20
F-tilt mid: 108
F-tilt high: 98
F-tilt low: 121
D-tilt: 141
U-tilt sweet (Infront and above pika): 70
U-tilt week: (Behind pika last frame) 85
N-air: (first frame) 73
U-air: 208
B-air (Every hit besides the last): >300
B-air (Last hit) 116
F-air (Every hit besides the last) >300
F-air (Last hit) 109
D-air: 102
Jab - Never
Jab 2 - Never
Jab 3 - 50%
Ftilt 1 - 69%
Ftilt 2 - 68%
Dtilt - 49%
Utilt(sweet spot) - 37%!
Utilt(sour spot) - 53%
All Smashes are uncharged.
Forward Smash - 0%!
Up Smash - 23%
Down Smash - 18%!
Dash attack - 68%
Grenades - 60%
C4 - 39%
Nikita - strong - 29%
Nikita - weak - 101%
Cypher - Never
Nair 1 - Never
Nair 2 - Never
Nair 3 - Never
Nair 4 - 48%
Dair 1 - Never
Dair 2 - Never
Dair 3 - Never
Dair 4- 47%
Fresh/Fatigued
Jab 1: never
Jab 2: never
Jab 3: 116/148
Dash 102/140
Ftilt: 168/220
Utilt: 128/168
Dtilt (all hits): 79/108
Fsmash: 64/96
Usmash: 26/44
Dsmash: 101/143
Nair: 102/140
Fair: 71/103
Bair: 95/133
Uair: 78/111
Dair (all hits): 53/73
B: never
Side-B: 186/208*
Up-B: 92/119
*Take with a grain of salt, as I was having trouble repeating this measurement. Sometimes, it would break the armor at 208, but it usually wouldn't. I didn't get it to break the armor at 207, but it's possible that this is because I just never got the right hitbox while testing at 207.
Jab 1 - Never
Jab 2 - Never
Jab 3 - 148
Ftilt - 108
Dtilt - 120
Utilt - 60
Dash attack - Didn't do
Fsmash - (1st hit) Never (2nd hit) 52
Usmash - 54
Dsmash - (Front)95 (back)65
Nair - 92
Fair - 56
Dair - 52(strong)
Bair - 76
Uair - 62(strong)
Zair - <300
Neutral B - 206 charged fully
Forward B - >173
Down B - About 170?
Up B - Last hit grounded 120 (other hits never)
Notes:
Characters that need to be done
- Bowser
- Captain Falcon
- Charizard
- Donkey Kong
- Fox
- Game & Watch
- Ganondorf
- Ice Climbers
- Ike
- Ivysaur
- King DeDeDe
- Kirby
- Link
- Lucario
- Lucas
- Ness
- Peach
- Pit
- R.O.B.
- Samus
- Sheik
- Sonic
- Wario
- Wolf
- Yoshi
- Zelda
- Zero Suit Samus
People helping Out so Far
- Air
- Shiek
- Lucas
- David
- Wolf
- Fox
- Ike
- Gashi
- Ness
- Rob
- Big
- Lucario
- Silent Beast
- Charizard
- Ivysaur
For now we wont be doing Decayed moves because we're not even done with Fresh ones yet. If we get some ambitious people to help out we might do them. Later I'll Update everything a little bit later.
Training Mode is acceptable for now because the %'s it gives you are actually less than the %'s the Double Jump Breaks so it gives us a bit of leeway.