My impression with the bitterness around "deserving" is simply that Smash Ultimate is, currently, a miraculous fighting game roster. It's filled way past the brim with Nintendo and third-party all-stars alike, plus lots of beloved side-characters and one-offs beloved snd demanded by fans, and best of all, there were no cuts and previously cut fighters came back. But in the wake of this roster are many people who feel that their favorite characters who did not make it in were more "deserving" than some other characters that are currently playable. While some of them have a point, others who actively resent those "undeserving" characters take it further and lash out against their inclusion. This being the game where "Everyone Is Here", people do not take kindly to this sentiment at all and see it as going against the spirit of this miracle of a video game.
Fair enough. Sakurai said the same that he was disappointed that some people were still disappointed with Ultimate's roster even with no cuts happening, and said that he pretty much learned you cannot please everyone. As I said before, this roster is a miracle plain and simple. It gave me 95% of everything I ever wanted in Smash Bros.
I never ever thought we would ever get a Smash Bros. roster with this kind of roster. Ridley and every veteran returning alone are things I thought were unlikely to ever happen after Smash 4's release. Heck, Dark Samus making it defied all the traditional expectations on what characters are capable of making it in (and she was not a shock character like Piranha Plant was).
This is not to say I do not sympathize with fans of characters who could not make it into Smash Ultimate, but rather that the bad apples have soured the term by trying to use it as a bludgeon against the fact that this Smash game had the fewest base game newcomers in order to realistically bring every veteran back. However, this particular theory of mine about the bitterness behind "deserving" admittedly does not have much to do with Dixie Kong, I just felt like adding to this part of your post.
I can sympathize with them. However, they also need to realize that not every character can make the roster, or even has the qualifications (in most normal circumstances) to make it.
There are some Nintendo characters that I really like that I know will never make it on the roster. Pico is one of them. He is my favorite F-Zero character, which is one of my favorite Nintendo franchises in general. F-Zero has been a dead franchise for nearly 15 years (it now has been dead longer than it for how long it received games 1990 to 2004, as opposed to 2004 to 2019).
However, Pico simply receiving a role in the World of Light where you got to control his machine (Wild Goose) made me really happy. It was not even a Mii costume or Assist Trophy role. Just seeing a character you really appreciate get some sort of notice feels really special, even if they are not part of the roster, and I think many lose sight of that.
Personally, I liked the spirit system for this reason as it gave nearly every minor Nintendo character some sort of shout out.
That's generally what I mean when I say "Dixie Kong deserves to be in Super Smash Bros. Ultimate," as well. However, "deserving" has grown to have other meanings within the context of Smash speculation / fan-rallying. Sometimes it means "this old game's character should be remembered and not forgotten because I like them that much" or sometimes it means "this very new Nintendo game made a big impression on me and I their character should make it in before Nintendo possibly leaves it in the dust in the future" or it could mean other things, depending on the person.
I am unfamiliar with how the term "deserving" has been twisted to meet the definitions of the character being championed by the user saying the term. However, even during pre-Smash 4, people would say a character had special qualifications over other characters simply due to them being female or a villain. I always thought those arguments were silly. Ridley for example, was a villain, but he was different from say Ghirahim, in the sense that he was one of the main figures to his respective franchise, while the latter was likely a one-off, to use an example. Simply ticking a box is not enough. Sure Dixie is female, but she is not valuable because she is simply female, the same way Ridley is a villain, but he was not an important addition simply due to being one of Metroid's villains, but rather they are integral and iconic parts to their respective franchises.
To add onto my previous point, however, is that one of the reasons "deserving" has gotten such a bitter reaction as of late is because there are a fair number of people who extend your definition of "deserving". It goes from "A character that is a major important character in a one of Nintendo's major franchises, that is also popular part of the overall brand to the franchise" to "A character that is a major important character in a one of Nintendo's major franchises, that is also popular part of the overall brand to the franchise, and as such should make it in over other, less important characters." You see this sentiment all the time, especially among Nintendo fans who dislike Fire Emblem and dislike that it has "more characters than more (ahem) deserving series". Or they may not use the word "deserving" but instead use descriptors like "too many" which heavily imply that a series like Fire Emblem "does not deserve" that many characters. For fans of such series, it is doubtlessly exhausting and aggravating to hear this sort of thing slung toward yourneay, especially of your are rallying behind more characters for that series.
I am not sure this has been stated, but I think with Fire Emblem, the reason it got so many characters is due to special circumstances. Four of the seven characters are based off of a single character (Marth). Roy was a last minute character addition. Lucina was a last minute character addition. Chrom was likely a last minute character addition. Ike and Robin were the only two newcomers after Marth who were intended from the beginning (Sakurai intended on a Fire Emblem newcomer at the beginning of the project for for both Brawl and Smash 4, though not specifically Ike and Robin).
With Corrin, again it was special circumstances. Sakurai was given the directive by Nintendo to select a character to help promote one of their upcoming titles (think Nintendo titles released in 2015). This is pretty similar what happens with Pokemon (where the Pokemon Company tells Sakurai to include a Pokemon newcomer, but allows the selection up to Sakurai).
The three biggest 2015 titles at the time for Nintendo were Splatoon, Xenoblade X, and Fire Emblem Fates. Splatoon was an unproven franchise, so Sakurai was probably naturally skeptical of including a full newcomer from it even though it was being developed by Nintendo themselves. Xenoblade X is a bit strange, but even then, Sakurai said of Shulk that he was a character that he normally would not have included as a newcomer in Smash Bros. (I feel Xenoblade did not decisively become one of Nintendo's most notable franchises until Xenoblade 2's release, of which even Sakurai felt he wanted to include Rex, but due to timing was unable to include him).
This naturally left Fates, which was not just one game, but three. It also was a game from an established franchise, and coming off Awakening, which had been the the most popular game in the franchise since the Super Famicom days. Sakurai also probably looked at the precedent of Roy, and how well received he was. So Sakurai went with Corrin as the character to promote a 2015 Nintendo release.
Fire Emblem only has four fully unique fighters, with the remainder being a semi-clone, and two echoes (the cloniest type of clone in most circumstances). Its the same kind of thinking where people think Dr. Mario being on the roster, took a spot from a fully unique character being on the roster.
The same kind of thing happened with Star Fox. Both Falco and Wolf were last minute additions, and there was griping about Star Fox having too many characters during the pre-Smash 4 days as well.
I think people need to have a little more critical thinking.
However, I can sympathize with people who think Fire Emblem has received enough focus in Smash Bros., and that other franchises need to be looked at more, whether already on the roster or not there yet. I think for many Fire Emblem characters in general though, the popularity for many characters comes and goes (see the example I mentioned of Caeda for how much of her Smash Bubble popularity dissipated, the same also happened with Micaiah).
Also, your definition of "deserving" is limited to series with recurring central characters like Mario and Kirby, but, as my Fire Emblem example up above has showcased, people around this site clearly do not limit their use of the term "deserving" to only the contexts of those Nintendo series. Which, again, further explains the bitterness behind the term as well as clarifies that, on this site at least, people generally mean different things when they say "deserving" instead of only one commonly agreed-upon definition.
Yes, I can see with that. I meant more along the lines of the traditional definition, particularly, "Nintendo All-Star". However, I feel that many now don't see it through through that lens. Ultimate now actually has nearly as many third-party newcomers as Nintendo ones (7 third-party newcomers as opposed to 9 Nintendo newcomers). The focus has changed.
Even with Smash 4, the focus was given on promoting a mix of fresh faces (Rosalina, Robin, Corrin, Greninja, Lucina, Dark Pit, arguably Palutena) and adding new franchises to the roster (Little Mac, Villager, Wii Fit Trainer, Mii's). I think the focus towards third-parties in general began with Smash 4's DLC (where 3 of the 4 newcomers were third-party).
There is also the fact that in general, the characters that would be seen as "Nintendo All-Stars" have mostly been added in at this point. Ridley and K. Rool I feel scratched an itch for most "old guard" Smash Bros. fans, and do not feel like championing the few things left that would seem like conspicuous absences to Smash fans circa the first three games of the series. Many of these people held on for Banjo-Kazooie (especially K. Rool fans) as their last hurrah, and with upcoming DLC seeming to be exclusively third-party (at least in the case of newcomers), just want to move on with their lives at this point, and don't want to argue with people for that remaining 5%, which is very understandable (I feel the same).
I agree with all the sentiments regarding how worthy and iconic Dixie Kong is here, I just don't feel like trying to position her as more "deserving" than other characters being speculated / wished for will accomplish anything. This is due to the fact that Dixie fans, as well as fans of other Nintendo characters, are currently stuck in a limbo:
Sakurai's statement from last year after the November Smash Direct told everyone that the fighters for the pass are decided, so please stop with the requests. We don't know if "please stop with the requests" applies to the characters being made after the Fighter's Pass or not. If it doesn't, we'll jump on that opportunity and promote the hell out of Dixie, I believe this thread can pull it off, even if we'll need a lot of help, but as of right now it's up in the air; we've taken Sakurai's statement to heart and have avoided making a super huge fuss out of respect in the meantime.
Its a bit of a Catch-22. Dixie needs promotion to get in, but at the same time she can't build a fanbase without seeming like realistic circumstances for her to get in. Even still, you have the example of Bandana Dee still doing well in polls as this time. I think Dixie fans should try at every opportunity to think of ways to speak up or promote her. However, again, there is only so much we can do, especially since most of us do not have the time or passion to build a massive online support base.
That said, however, during all this uncertainty, when none of us know what is going to happen next, I simply do not see any productive reason for fans of Nintendo characters to get into competitions with each other over who is the most "deserving". Dixie Kong in particular, whose credentials are self-evident, does not need any fans on her behalf trying to size her up as "more deserving" than other characters.
This is a point where I am going to strongly disagree. We should talk up her credentials as much as possible. I don't think people really realize just how much of a trailblazer she was. Even compared to characters like Lara Croft, Dixie was revolutionary and perhaps even more so. Dixie managed to become extremely popular even in the 1990's, when the gaming industry cared little to appeal to demographics outside of boys and young men. Dixie got top billing in a stand alone title that she had to share with a big baby sidekick released AFTER the 64's release and 3D gaming really took off, and it still managed to be among the Top 10 best selling games for the SNES. That is really impressive, especially for 1996/1997 and for a 2D game and the kind of protagonists DKC3 had.
Aside from "Nintendo All-Star", a meme that really needs to be hammered about Dixie Kong is that she has "Mario appeal". She is loved by a cross section of many demographics despite her unorthodox design due to her fun gameplay mechanics and personality charm, and her appreciation as a female hero, is not because she is female, but because she is simply a great character in general (just like Mario is not loved due to his character design, but due to factors related to his personality charm, games, and gameplay). I feel with time, if people really look at her, they are going to realize that Dixie not just stacks up well compared to possible Nintendo newcomers, but also with the characters from her own franchise and gaming a whole. She really could have been the Wario to the DK brand had Rare chosen to go that route (her prehensile hair has a lot of applications to it that would be very well suited for a spinoff). One could imagine a Metroidvania-style game with Dixie as the protagonist going through Rare's atmospheric environments and a moody soundtrack composed by David Wise and Evalyn Fischer.
Dixie Kong embraces femininity, but, is also appealing to everyone. I don't think people understand how profound that is. When games make female characters they are usually either characters designed to appeal to the sex drive of of the largest consumer demographic (average young adult males) or written or designed as basically neutral or non-gender beings (think Link and Samus). Dixie is a character who has feminine characteristics outside of sex appeal or being a romantic partner totem (waifuism), but also subverts some expectations placed upon femininity especially within the medium of storytelling (she is very assertive and has never been kidnapped, which is a fate that has happens many times in the DK stars, and even to co-stars DK and Diddy, twice).
I said this before, but I feel she might very well be the pinnacle of Rare's character designs.
The first part of my post I linked earlier was in response to these two posts, which I won't link directly but are in the Newcomer Speculation Thread. My problem with these posts isn't that I disagreed with them, it was that it showed someone trying to use Dixie's status to label others as "not as worthy". I just don't think that's very productive and I'd rather stress Dixie Kong's importance in other ways.
In fact, I have done that, very recently:
I appreciate you linking my post. I hope it convinced a few naysayers about Dixie's worth and merit. Thank you.
This was in a thread in General Discussion regarding the frustration some fans felt regarding the current lack of female characters in the Fighter's Pass besides Kazooie. I saw people weren't talking up Dixie, so I posted that, and within that post, I linked not only to this thread but your own essay. It got a favorable response within that thread, and people talked about Dixie when previously they weren't.
Again, thank you.
I just think that this is more conducive to positivity regarding Dixie rather than saying she's more deserving in comparison to other characters. Within our current predicament (the aforementioned "limbo" causes in part by Sakurai's statement last year), it's all we can really do. Without any clarity on whether Dixie could be Fighter Pack #5 (I doubt it) or part of the additional DLC that is being developed should Nintendo decide they want Nintendo characters as DLC again, we are stuck, plain and simple. So I feel that, as a bunch of Nintendo fans currently stuck between a rock and a hard place, that we should make that little uncomfortable space between those two things as comfortable as possible.
I do agree there is not much that can be done right now unfortunately. I think its a matter of delivery. We should be polite about Dixie's credentials. I don't think we should outright name particular characters, but we should be able to say things like "Dixie is one of the few characters left that would fit right in with Brawl's newcomer pool." Basically, build Dixie up, as opposed to tearing other characters down.
Lastly, there is your raising up of Dixie as this very important figure within Nintendo, which I 100% agree with. So, if we can't (or rather, I don't want us to) position her as "the most deserving", what's the best way to raise her status?
Well, it's already staring us in the face: Dixie Kong, as the thread title states, is "The Last Nintendo All-Star".
I feel while there are several other iconic Nintendo characters not already in Smash Bros. (most of them on the Mario side of things) that can also be called Nintendo All-Stars, Dixie is really the only character left that really screams Nintendo All-Star. Bandana Dee and Waluigi are among the most recognizable parts of their franchises, but they are not an incredible part to their respective series identity as Dixie is.
I think the only other one that could argue that for is Toad (the Mushroom people in general are an incredibly important part to the Mario brand). Though for Toad, I think might be hurt by being seen as much of a "NPC" as he/they (since I am lumping Toadette as part of the "Toad" brand) are seen as one of the main protagonists.
In this post-all-star era, where most Nintendo all-stars are in Smash Ultimate, and, as a result, where most Nintendo requests today come from more recent games or from side characters in existing ones (when they're not dominated by third-party character requests, I mean), it all looks like fair game. This is DLC, not base game, so the rules are different, they're looser, and so lots of characters that don't fit the traditional definition you gave for "deserving" are all likely and possible.
Sakurai simply cannot be predicted. I never would have guessed Dark Samus, Richter, and Piranha Plant would ever be playable in a Smash Bros. game (for Dark Samus I felt her boat sailed after Brawl's release). Special circumstances can arise to make many characters we deem "impossible" or "unlikely" be made to be as part of the roster. We can make some informed speculation, but ultimately, we will be blindsided a lot of the time.
But none of this necessarily makes Dixie Kong less important. Dixie Kong has a strength behind her, which, ironically, is that she is the most commonly described as "missing". The other characters who get described this way as much as Dixie Kong are Waluigi and Badanna Waddle Dee. Waluigi has popularity behind him, but is not a core part of the cast of the main series Mario games, instead he is a core part of Mario spin-off games (which I don't want to downplay too much, Mario spin-offs are clearly very popular); Bandanna Waddle Dee, on the other hand, is a core part of the Kirby series, but his problem is the opposite of Dixie Kong's—he was not heavily featured in older games of his series, but is heavily featured in newer games. Meanwhile, Dixie Kong was a core member of the DKC series, starting with the second game in the series, DKC2 (one of the most beloved and bestselling games in the series), continuing with the overlooked DKC3, and then most recently in DKC: Tropical Freeze.
People may call Dixie Kong "missing" the most out of anyone else because she was a core part of the DKC series pretty much from the start, compared to Waluigi and Bandanna Waddle Dee whose importance came later. As such, her absence is felt among the strongest.
I agree with this. I do think Waluigi and Bandana Dee could very well be the next generation's Ridley and K. Rool (the most wanted Nintendo characters by a very large margin, especially if they are not DLC for Ultimate). Dixie by contrast is simply the last piece of the puzzle for old guard Nintendo and Smash Bros. fans. There are younger fans that know of Dixie's importance, but they did not grow up with her like much of us did (unless they had the GBA DKC ports, or had the titles bought off the Virtual Console). The only major focus Dixie had during this decade was Tropical Freeze, in comparison to Bandana Dee being prominent in nearly every Kirby title released during the 2010's, and Waluigi having near perfect attendance in Mario spinoffs.
This is not to downplay the feelings of Waluigi and Bandanna Waddle Dee fans. I do not feel that they are "less deserving" than Dixie Kong. Of they make it in before her, we should not grumble nor grouse. All I'm saying is that Dixie Kong's importance within the Donkey Kong franchise has been around longer, and thus people have had more time to accept that she is integral to the series' identity. So, Dixie Kong is "The Last Nintendo All-Star" that is a core part of their series. And that signifier means something to a lot more people than we generally think.
That is a good way of putting it. Dixie Kong has cemented herself as part of the core identity to her franchise. I think in time Bandana Dee will get there for Kirby (he really needs his own name in my opinion, they should have called him Bandy starting with Return to Dream Land like they originally intended). Waluigi I think might possibly make the jump outside of spinoffs like Toadette did, probably to a Luigi's Mansion title or Wario Land/Ware title, or even his own spinoff.
I do think both are much more likely than Dixie to make it in Smash's roster though. Both have far louder requests for them than Dixie, as well as a much more secure future in their own respective franchises than her (another DK title being made is likely years away, and even if another one is made, there is no guarantee she will be in it as DK64 and Returns have shown).
So, moving forward, let's make that the thing we keep referring back to. It's the strongest tool we have to get people to see Dixie Kong in a more grand light. And let's not, intentionally or accidentally, trample over other Nintendo character requests in the meantime.
I appreciate you taking the time to further explain yourself, and thus being able to gain a better look into what you were trying say/convey. I do agree we should not put down other characters. I do think Dixie has one of the strongest resumes as far as Nintendo not yet part on the roster though, however, we should explain just why this is the case, and just how groundbreaking Dixie was and how she in general is such an integral part of the DK brand.
Again, I will re-iterate, when the topic of female characters or Dixie's worth in general comes up, we really need to ham up the idea of "Mario appeal", and how not just she is one of the few female characters to have it, but also gaming characters in general.