InASnowBoundLand
Smash Lord
- Joined
- May 2, 2014
- Messages
- 1,453
Does Angry Aztec count? I do think they can do more with it. There's a lot of desert specific-plants and animals and phenomena that could be fun in a platforming game.
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Oh, I forgot about Angry Aztec. I never played DK64 so it didn't come to mind.Does Angry Aztec count? I do think they can do more with it. There's a lot of desert specific-plants and animals and phenomena that could be fun in a platforming game.
Thanks! You can post it! I see what you mean about Kutlass. I can try something different with him. And yeah I wanted to do something different for the snowmads. And then I thought of the dragon and googled it and I knew I could do something with it.Besides condemning us to a life of Mangroves, that's a beautiful post, Seashore War. The updated emblem for the Snowmads is perfect. Why didn't they think of that?! I think Kutlass' face looks a little Koopaish in terms of the snout for my liking, but they all look good, especially Pipsy and Xananab. The dabbing definitely works.
Do you wanna post it on your account and we RT you or you want us to post it?
And look at all those slots. There's enough for every DK character ever, except Troff and Scoff who need to die. Yes offense, Troff and Scoff.
Taking cues from the King of Dab.Why is Xananab dabbing
I really like the idea of an Urban DK; the thought of Kongs in a concrete jungle with none of the jungle would be a great change of pace, and I like seeing how platformers tackle the architecture of whatever city they base the environment on.What kind of environments do you guys want to see in the next DK game? I was recently looking at some stock photos and it made me want to see what DKC3 was going for, but more fully realized in modern day.
https://images.unsplash.com/photo-1...aWQiOjEyMDd9&auto=format&fit=crop&w=1650&q=80
Maybe for a new DK game, they could have a second go at this type of setting with an emphasis on the mountainous parts. Elevation, vertical stages.
But I admit my biggest request is a lot of industrial and urban environments. We haven't had a lot of that in the DK games.
https://images.unsplash.com/photo-1...aWQiOjEyMDd9&auto=format&fit=crop&w=1671&q=80
https://unsplash.com/photos/ANJHXftvvJ8
https://unsplash.com/photos/MYB2driCp2k
Maybe adjacent to NDC is a city called Kremopolis, where the Kremlings who used to live on Crocodile Isle migrated and started a big bustling city whose look and feel is more like a Kremling-flavored Tokyo or Hong Kong than NYC. But it doesn't have to be like that at all. There is a lot out there for potential inspiration that I'd want to see pulled into DK.
https://unsplash.com/photos/va55rDQgRBk
https://unsplash.com/photos/oR9ZisoF_NE
I think an "Urban DK" sounds very fun and could provide an environment where the Kongs' abilities really stand out.
Yup, this artist is one of the few that actually regularly acknowledges Dixie in fan art, something I wish would occur more often.saw some really good fanart just got posted on Twitter of the three main Kongs (hopefully the images show up when i embed):
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Omigosh they're all so adoooorable, especially Dixie!saw some really good fanart just got posted on Twitter of the three main Kongs (hopefully the images show up when i embed):
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Oh, reviews are coming out? I should check some out.If there were any doubts about Playtonic making DKC6, maybe the great reviews for Impossible Lair should put that to rest. I'm so happy for this team.
I'm really happy for Playtonic.
I think they really were way over their heads when making the first Yooka-Laylee and ultimately bit off more than they could chew. Trying to make a 3D platformer on par with the Banjo games of old isn't exactly an easy feat, especially when you're working with a much smaller indie budget (whereas Kazooie/Tooie were AAA games back in their day). Playtonic was also already at a disadvantage when you consider that they didn't have Gregg Mayles on their team (due to still working at Rare), which is unfortunate because he was actually the guy who designed BK/BT, whereas the rest of the Rare veterans on board were really just programmers and artists back in the day.
Impossible Lair definitely feels more in line with the kind of studio Playtonic is.
Honestly, the fact that the first Yooka-Laylee game is developed by Rare alumni was already enough for me to wonder why Nintendo hasn't hired these guys to make a new DK game already. Compared to Retro, maybe the folks at Playtonic will ACTUALLY USE THE OTHER MEMBERS OF THE KONG FAMILY ALREADY.Came in here to say what a few people have already said in here and that's, Nintendo get your thumbs out of your ***** and hire Playtonic to make the next DKC game especially since Retro is too busy working on Metroid Prime 4 and was too busy making the BBQ catering for Nintendo of America from late 2013-mid 2018 (with a new Funky port somewhere in the middle).
Impossible Lair has been getting fantastic reviews from across the board. Im excited to play it even if I find the characters and world of Yooka-Laylee to be kinda dull and boring. But if the music and gameplay are solid enough (which seems to be the case based on reviews) then thats enough for me to power through it.
It's kinda hard to say whether if Nintendo would let them use other Kong family members beyond the usual few.Honestly, the fact that the first Yooka-Laylee game is developed by Rare alumni was already enough for me to wonder why Nintendo hasn't hired these guys to make a new DK game already. Compared to Retro, maybe the folks at Playtonic will ACTUALLY USE THE OTHER MEMBERS OF THE KONG FAMILY ALREADY.
Dixie, Impa, Toadette and...probably Lara Croft for her legacy. Peach, Jill Valentine and Pokemon's Sabrina come close too.I think we all know who's getting one of these spots, but I'm curious as to the other three.
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We can also unite against those annoying "Spirits Deconfirm" sycophants. T'is one of the few 3rd Party characters we can unite with on this issue.Rayman and Dixie are my most wanted characters right now.
CHOPPER HAIRS UNITE!
I think they deconfirm for the Fighter's Pass too, but that's more due to the Fighter's Pass focusing on 3rd Parties that are new series, not connected to actual Spirits.I mean, I do think spirits basically deconfirm characters.
Well, at least for the Fighters Pass. They obviously were planning it alongside the development of the base game, and the fact that the FP consists of characters/series with absolutely no presence whatsoever in the base game is a testiment to that. We have not one, not two, not three, but FOUR FP characters that are entirely new to Smash, so I'd presume the last character will follow.
Jury's out on how it will effect the DLC after, however.