There is recently a sort of mania on this website that Smash Bros. needs more female characters,
Despite this mania, Dixie Kong continues to get much less attention despite being one of the few Nintendo characters left that is popular, important to their own franchise, and has a long running legacy, especially outside of the Mario franchise.
I think we need ambassadors to constantly remind people just how important Dixie is, and implore them to explore her source material. I am at a loss about anything that can be done, but when much of the discussion is whining about a lack of female newcomers, and Dixie Kong still comes up rarely, things are very, very dire.
Honestly, I think Dixie Kong might never make it in, because I don't see how interest for her takes off. People simply won't be interested in her unless somehow a bandwagon around her develops (see how several other characters exploded during this cycle).
I have no more ideas left for what can be done, I still think this argument below is a novel idea for Dixie Kong's worth, but I am the only one that ever brings it up:
During the 1990's, there were very few female gaming protagonists, especially outside of RPGs. For Nintendo, the two big ones were Samus (who many did not even know was a woman) and of course Dixie Kong.
Dixie Kong was a very interesting case. For many female characters, they are usually loved because of "sex appeal" or "waifu bait". However, Dixie Kong was a very "girly girl" kind of character (she would even cry if she got hit), yet she was very popular among boys during the 1990's. Why was this? Well, even though she was still very feminine and girly, she was at the same time very cool. She could fly through stages that were very challenging for our much younger selves, and flying is very cool. Her animations did much to endear people to her too, whether it was rocking out on a guitar, chewing gum, having a drink through a straw, or licking honey while climbing a wall. She had spunk and personality. DKC3 might very well been the first Nintendo game I remember ever being hyped for solely due to Dixie Kong headlining it (it was either that or Yoshi's Island).
Dixie Kong in a lot of ways is a female Mario. You would not think a girly monkey with an oversized ponytail would be very endearing (much the same way you would not think a mustachioed middle aged man wearing a red cap and shirt and blue overalls would be appealing), yet she is appealing and endearing to all kinds of demographics. She in many ways is the ideal heroine. Many heroines are made and written to be men in a female body, but Dixie Kong is still very feminine and a "girly girl", yet at the same time very much a heroine. For a series that regularly features kidnapping as a plotpoint, she still remains the only major playable Kong to have never been kidnapped by K. Rool (DK and Diddy have both been kidnapped twice). She has fight in her too (remember how she sassed K. Rool in DKC3).
Young boys would love and appreciate Dixie Kong just as much as young girls would, and that speaks a lot to her design and appeal as a character.
I simply do not have the fight in me that I did years ago. I can only supply some ammo/artillery (ideas and arguments), but otherwise its going to be up to other fans to champion her. I kind of wish now that I had championed Dixie Kong heavily during the ballot period, but I was just so worn out from the efforts put towards Ridley and Roy, that I did not want to be involved anymore once Roy was confirmed (and it also seemed like Ridley had very little chance going forward). Maybe had she done better on the ballot, she would have been another semi-clone on the roster like Isabelle was.
Regardless of what-ifs, I don't know what to say. Everything has happened that should have boosted Dixie's popularity (like both K. Rool and Banjo-Kazooie being confirmed, people now obsessing over getting more female characters in), and it simply has not materialized.
I think for Dixie she needs a miracle, or perhaps several miracles at this point. However, I am pessimistic on that considering she is a character that has had long running bad luck for a very long time going back to missing Diddy Kong Racing back in 1997. I apologize for my dour tone, but this is wake up call to how dire the situation is for Dixie going forward. If Dixie cannot muster this much support when up against against a bunch of side and retro characters, you can only imagine how much worse her situation is going to be when a new crop of Nintendo characters are made during the 2020's that will actually have some great credentials (as well as her last game appearance sliding further to obscurity).
The situation is bad right now, and right now is tracking to be worse.
There are lots of intelligent and passionate posters in this topic, so I am curious to hear your insight as to why Dixie Kong has not taken off in requests despite the conventional wisdom that she probably should have, and secondly, about what could possibly be done to make her a major highly requested character.
Personally, I am out of ideas on the latter. I am not sure what could even happen that makes her very popularly requested. The Smash Bubble simply has changed, and Dixie simply does not have a novelty that entices them.
I again apologize. However, this looks more dire than even I had predicted. She simply does not exist in the mindset of many of the Smash Bubble. I never thought that would happen, but here we are.
This is likely going to be my last post in this topic for months to come, so its a shame it had to be this down, but I felt it had to be said.
I hope you guys can continue fighting. I wish you the best of luck, and I will continue hoping for the best. Our history and ties to Dixie run deep, so while we might never have the numbers on our side, we certainly have the heart.