DragonRobotKing26
Smash Champion
1. Tinker Bell
2. Mulan
3. Ariel
2. Mulan
3. Ariel
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Sorry if this seems like I'm missing the forest for the trees, but depending on who you ask, all of Mickey's coats are tailcoats.Job #41: Mickey's costumes
I wanted to reference Donald and Goofy in Mickey's costumes (and I think that the trio RGB always works), and the monochromatic costume was just too good to pass. As for his alternate costumes, I went with an iconic one (House of Mouse) and a more obscure, though recognizable one (Parade Maestro).
- Default: Mickey dons red shorts, I think you might have seen him wearing them somewhere.
- Green shorts. This color scheme references Goofy, who is usually associated with the color green.
- Blue shorts. This color scheme references Donald who is associated with the color blue.
- Grey shorts and white face. This color scheme references Mickey's monochromatic appearances in his first cartoons.
- Parade Maestro: Mickey wears green shorts, a tall, fluffy yellow hat, and a red tailcoat made for a parade. It references the cartoon Parade of the Award Nominees, which is notable because it is Mickey's first appearance in colors.
- House of Mouse: Mickey wears his black jacket, black trousers, and white shirt from the cartoon series. He even ditches his classic yellow shoes in favor of purple ones!
Parade Maestro holds the distinction of being similar to the parade attire Mickey wore on the cover of very first number of the "Topolino" comic book in Italy (Topolino being Mickey's Italian name and literally meaning "Tiny Mouse"), so there is also that I suppose. For those of you who aren't Italian and in case you didn't know, the "Topolino" comic book is a sort of institution and mostly everyone here learned to read or at least has read a handful of them in his life, and as such I felt that paying a homage to this admittedly more niche but still important aspect of Mickey Mouse would be a cute reference.
You might be wondering why I kept Sorcerer's Apprentice Mickey out. That's because I believe he might end up getting his own semi-clone character, sooner or later...
I explicitly said from which short I took the attire, but I also added an image of it in the original post.Sorry if this seems like I'm missing the forest for the trees, but depending on who you ask, all of Mickey's coats are tailcoats.
Yes, I know the historical significance of that short, and it's a nice look for Mickey. I was just making a pun based around his species.I explicitly said from which short I took the attire, but I also added an image of it in the original post.
Mickey Mouse alts:
- Default
- Rubberhose Black & White (only changes colour and eyes, nothing else)
- Light grey fur, green clothes (based on Lester from A Goofy Movie)
- Blue fur, orange clothes (based on The Simpsons' Itchy - if this isn't eligible, swap it out for blue clothes with reddish fur, based on Minnie)
- Fantasia Wizard
- Evil Mickey (from Runaway Brain)
Honourable mention to Mickey's Disneyland tuxedo, which I really like but think would be hard to distinguish from default.
Job #41: Mickey's Laundromat
If stuff like Lester's Possum Park and The Itchy & Scratchy Show could be pitched, then I say let Mickey dress like other WDAS mice. As for the Plane Crazy look, I based that off the title card:
- Default clothes (Red shorts, yellow shoes, black fur)
- Plane Crazy (Monochrome look, separated eyes, striped shorts)
- Rescue Aid Mickey (White fur, purple shorts, maroon shoes)
- Greater Mouse Detective (Brown fur, plaid shorts and shoes)
- Sorcerer Mickey (We all know what that looks like by now.)
- Oswald the Lucky Rabbit (different ears, blue shorts, conjoined eyes, bare feet)
View attachment 373380
And while Donald and Goofy would be deserving of their own movesets, I fear Oswald would have missed the boat otherwise.
Here are the costumes, submitted by Wario Wario Wario , M Master Hero Sock-on-Rye , and me. Vote for your top two favorite submissions. Your own submission can't be your first vote. Here are my votes:Job #41: Mickey's costumes
If you are wondering how exactly does Mickey look while wearing the Parade Maestro costume:
- Default: Mickey dons red shorts, I think you might have seen him wearing them somewhere.
- Green shorts. This color scheme references Goofy, who is usually associated with the color green.
- Blue shorts. This color scheme references Donald who is associated with the color blue.
- Grey shorts and white face. This color scheme references Mickey's monochromatic appearances in his first cartoons.
- Parade Maestro: Mickey wears green shorts, a tall, fluffy yellow hat, and a red tailcoat made for a parade. It references the cartoon Parade of the Award Nominees, which is notable because it is Mickey's first appearance in colors.
- House of Mouse: Mickey wears his black jacket, black trousers, and white shirt from the cartoon series. He even ditches his classic yellow shoes in favor of purple ones!
View attachment 373471
The hat will of course be shrunk down a bit, but that's basically it
You might be wondering why I kept Sorcerer's Apprentice Mickey out. That's because I believe he might end up getting his own semi-clone character, sooner or later...
Congratulations to M Master Hero Sock-on-Rye , because his costumes really are fun and interesting. They also reference Basil of Baker Street and Miss Bianca (whom I admittedly failed to recognize at first, otherwise I would have cited her as well), two mice that have very low chances of getting in, but nonetheless two charming characters that definitely represent part of The Walt Disney Company's history. Bravo!Job #41: Mickey's Laundromat
If stuff like Lester's Possum Park and The Itchy & Scratchy Show could be pitched, then I say let Mickey dress like other WDAS mice. As for the Plane Crazy look, I based that off the title card:
- Default clothes (Red shorts, yellow shoes, black fur)
- Plane Crazy (Monochrome look, separated eyes, striped shorts)
- Rescue Aid Mickey (White fur, purple shorts, maroon shoes)
- Greater Mouse Detective (Brown fur, plaid shorts and shoes)
- Sorcerer Mickey (We all know what that looks like by now.)
- Oswald the Lucky Rabbit (different ears, blue shorts, conjoined eyes, bare feet)
View attachment 373380
And while Donald and Goofy would be deserving of their own movesets, I fear Oswald would have missed the boat otherwise.
Job #43: Disney Parks Stage
There's a lot of attractions I could pick, enough that we need to allow two stages to win this round just to get started. However, I should start the bid at this one...
The Haunted Mansion
View attachment 373602
Not only is this Disney Parks attraction up there in the annals of Disney history, not only is it one of the few attractions to have a feature film that's both successful and memorable, but it can also be seen as cross-promotion for the upcoming Haunted Mansion movie coming next month.
Disney Parks Stage
Carousel of Progress
View attachment 373612
We should definitely have a stage based on a part attraction with a long history in the Disney parks. Believe it or not, the Carousel of Progress is the longest-running stage show in the history of American theatre as well as one of the oldest attractions in the Walt Disney World resort and the oldest attraction to have been touched by Disney himself. Basically, it's a stage with walk-offs and it rotates. The walk-offs will also have walls similar to KOF Stadium in SSBU. It goes in the same cycle as the attraction goes in. You can interact with the various technological progressions in each section that can either give damage or give you an item.
M Master Hero Sock-on-Rye has a really good idea for a Mulan stage so I will gladly go with that.
Job #43: It's a Small World
View attachment 373626
One of Disneyland's most famous attractions, it has been recreated in one way or another in most Disney Theme Parks worldwide. I guess the stage could be a very simple one, where the player fights on a Battlefield/Smashville styled platform with a moving background featuring the famous puppets that represent various cultures and appear in the attraction. At random, some puppets might represent, instead of children, Disney characters, since they sometimes appear (I left a few examples in spoilers). Heck, if the attraction were considered racist, it could only feature Disney characters in the iconic puppet form, representing different countries and cultures through them instead of the generic children.
View attachment 373627
Alice and the White Rabbit, two characters I can hardly see become playable
View attachment 373628
Dory, Nemo, and Marlin, again, three characters that might enjoy a cameo in this stage
View attachment 373629
Baloo and Mowlgi. They could represent India
View attachment 373630
Donald Duck, José Carioca, and Panchito Pistoles, ¡the Three Caballeros! They may represent the US, Mexico, and Brasil and might only appear if Donald hasn't been chosen (I predict that Donald will become a playable fighter).
Admittedly, Donald and Baloo might end up being playable. I just love these two characters and I find their appearance in It's a Small World to be charming.
The submissions are:Disney Parks Stage: Disneyland Railroad
Layout similar to Spirit Tracks from Smash, having the fighters on the top of the train taking them around Disneyland with the castle in the middle.
Job #44: Mulan's Stage
Shang's Training Camp
View attachment 373605
Based on one of the most memorable scenes in the movie, this stage is seemingly okay to set up professionally. The climbing pole can be a ledge to cheese your opponents, the tents can be destroyed to get some food health, and so on.
But what really makes it hazardous are the fellow trainees. Especially Yao, Ling, and Chien-Po, who would regularly start fights that inevitably cause damage to the opponents, if they're not careful.
The submitted stages are:Job #44: The Forbidden City
View attachment 373631
Despite its menacing name, the "Forbidden City" was the area around the palace of the Emperor of China.
This stage is rather large and takes place on the rooftop of the Palace, with the two towers acting as breakable platforms.
Its simple layout is offset by fireworks, which appear during the match. They deal damage when exploding. The breakable platforms reappear around 30 seconds after they are destroyed.
Job #45: Mulan's Moveset
Neutral Special: Target Practice
Mulan shoots an arrow through an apple, and the apple is the one that deals damage.
Up Special: The Mighty Phoenix
Mulan is carried back to the stage by a dull-colored phoenix.
Down Special: Reflex Testing
Mulan grabs the opponent like she's catching fish from a river, and promptly throws the opponent down.
Neutral Aerial: Snowball
Mulan tosses a snowball at her opponent. It might not sound epic, but it's actually a homage to the avalanche sequence.
Side Aerial: Lunge Attack
Mulan lunges at the opponent, then she grabs said opponent by the shoulders and knocks him or her senseless.
Up Aerial: Dragon Flame
Mushu comes in and breathes fire in the direct vicinity of the enemies.
Neutral Ground: Cri-Kee
Mulan's lucky cricket comes in to spook the opponents.
Side Ground: Pillow Fight
Mulan slams down a pillow. Just a pillow. This is a reference to Mulan II, which may have gotten more love as a result of the remake.
Down Ground: Sword Slash
Mulan uses her father's sword to slash headfirst into the enemy. Think of it like Link's Downward Thrust move from Smash.
Grand Finale: Your Worst Nightmare
Mulan charges into an opponent, while Mushu lights a room full of fireworks for the rest of the moves.
Truthfully, it was either the fireworks or the avalanche for the Grand Finale. And I didn't want to use the remake for inspiration, but how else was I supposed to give Mulan an up special?
These were the two movesets, submitted by M Master Hero Sock-on-Rye and me. Vote for your favorite. You CAN vote for your own moveset.Job #45
With Mulan, I wanted to lean to a swift, "assassin"-like play style. She has few powerful moves as she sacrifices power for utility. She also uses a couple different weapons (fireworks, sword, staff): I chose to do so in order to give Mulan a unique personality.Ground attacks
Aerial attacks
- Neutral - Swift Slashes: Mulan slashes three times with the sword. All three swings can be charged independently, but only the third one has enough power to reliably launch foes, while the first and second one are mainly there to deal additional damage.
- Up - Rising Dragon: Mulan swings a staff upwards, hitting opponents above her. The attack can't be charged and mainly acts as a combo tool. It mostly hits opponents that are in front of and above her.
- Down - Breakthrough: Mulan spins, swinging a staff while doing so. This attack can be charged and, uniquely, Mulan can step sideways while performing the attack, increasing its range. This attack is Mulan's best KO tool.
Special attacks
- Neutral - The Force of a Great Typhoon: Mulan performs an aerial kick, similar to the one she does at the end of I'll Make a Man out of You. It can't be charged, but it has decent power and it's very fast.
- Up - Double Slash: Mulan slashes upwards twice with the sword. This attack can be charged. Without charge, it is a good combo tool, but at full charge it becomes a good KO tool on opponent that have high damage.
- Down - Staff Arc: Mulan swings the staff in an arc below her. Hitting the opponent with the sweet spot (which is roughly the same as Marth's down aerial) results in a spike, otherwise it is "only" a decently fast move that covers a wide area below Mulan.
Grand Finale - Avalanche: Mulan fires a giant firework that flies straight. Everyone that gets hit by it is sent to a snowy mountain, where a huge avalanche tramples them, dealing damage and knock back. A pretty simple cinematic Grand Finale, but for Mulan it works, I guess.
- Neutral - Blazing Fireworks: Mulan lights a firework stretching Mushu. The firework waits for a couple of seconds before getting off and flying. The player can change the trajectory (with three options being roughly equal to 35°, 45°, and 55° with respect to the ground), though it travels in a parabolic trajectory. The firework explodes on contact with an opponent or if it lands on the ground, creating a rather large explosion that deals respectable damage.
- Up - Staff Jump: Mulan uses the staff to power up a jump, then leaps upwards. This recovery tool deals no damage, but it's very fast and covers a decent distance. If you look closely, during I'll Make a Man out of You, Mulan might do this move (in the ending section).
- Down - Fan Counter: Mulan takes a defensive stance, holding a fan. If she gets hit by an attack, she retaliates by jumping behind the opponent and kicking them while airborne. Mulan takes no damage from the incoming attack and the power of the counter scales with the power of the incoming attack (1.1x). As an added bonus, if the opponent was holding a battering item and hit Mulan with it, she will steal the item. It's a reference to the fight between Mulan and Shan Yu on the rooftop of the Forbidden City.