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Discussion: Randomness & Brawl+

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Rhubarbo

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I say everything remains the same. Believe it or not, Brawl is just a video game, and I think removing some of these random factors would genuinely detract from the fun. I know Brawl+ is designed around competitive play, but removing these random elements would be cutting out a part of the game's soul. Adapting to each of these arbitrary situations does not only add another dynamic to the game, it also makes it more exciting.

However, if push comes to shove, then the only change I'd be willing to live with is removing the bomb-omb from Peach (not the sword).
 
D

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I say everything remains the same. Believe it or not, Brawl is just a video game, and I think removing some of these random factors would genuinely detract from the fun. I know Brawl+ is designed around competitive play, but removing these random elements would be cutting out a part of the game's soul. Adapting to each of these arbitrary situations does not only add another dynamic to the game, it also makes it more exciting.

However, if push comes to shove, then the only change I'd be willing to live with is removing the bomb-omb from Peach (not the sword).
Aside from the arbitrary decision to take the sword and not the bomb-omb, this. So so so much this.
 

Mattnumbers

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Just because the Stitchface is a turnip doesn't mean that it fits in better than a Bomb-omb. It functions as a different item than the rest of the turnips and is used in a completely different way. This adds unnecessary randomness and should be removed if Bomb-ombs and Beam Swords are as well. Just because it LOOKS like a turnip doesn't mean it's any less different game-wise than the other random items.
I think G&W, despite not needing any buffs, should have all his moves be usable. Make it so Judgment comes out faster and always has the same number. We could nerf some other part of his game to make it so that although he didn't get buffed, his metagame was expanded.


EDIT: Personally I think it would be much more fun to have a move that actually works well instead of one that can randomly kill someone.
 

goodoldganon

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Oh I see. I just replied from Swordplay's post. Thanks for clearing that up

And what ftilts were you thinking of keeping? I can't think of one worth keeping. I think it should be limited to the common, obvious jabs (pika's only comes to mind) and few dtilts like mk/dk/ness/zelda...
Doesn't DK's F-tilt trip?

EDIT: Peach pulling items just has to go guys, I'm sorry. Having a bomb out of the field, as almost all of us agree, is too devestating. Especially because I believe her bom-omb is more powerful then other bombs.

About the beam sword, let's just look at this from this standpoint. The beam sword was nerfed in KB power in Brawl from Melee, but given a significant range upgrade. I'm pretty sure Wolf's F-smash is the only that outranges a beam sword, which also has near infinite priority. What could be a reasonably close match and now Peach has a massive advantage at times or gets royally screwed.

Peach can now stand toe to toe with Marth's sword and range, helping what I believe is one of her worst matchups. But think about perfectly fair matchups, or even matchups Peach has the advantage in. What are Ganondorf and Bowser going to do when Peach gets a sword? I'll give you a hint: Never successfully approach.

But if Peach drops it (throwing it or having it knocked out) it can be a total matchup changer right there. Characters with good beam sword swings and skills can now either gain the advantage on Peach or further their domination of her.

I still stand by my list from before on what should go, but long story short, beam sword and bom-omb HAVE to go. When a beam sword is picked the match changes from a match against each other, to who can control the beam sword and that is not what we should be going for.
 
D

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I think some tripping moves, that are commonly used for tripping, should always trip, under the damage percentage they trip (they are percentage based, right?), while other tripping moves, which aren't used specifically with an aim to trip should have tripping removed.
Off topic: Could tripping be made techable?
 

goodoldganon

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Don't really care one way or the other if it does, just want to save the d-tilt trips for sure. I just swore it did. Frankly I wouldn't be surprised if EVERY move has a random chance to trip. Tripped after a PAWNCH ftw my friends.

To stay on topic, I'm not hearing anything from Luigi mains. I want to keep misfire because it plays to his eccentric nature, but I see at nothing more then a hindrance or random opportunity to save Luigi or severely punish an otherwise good gimp. The relatively casual player inside me wants to keep it, but I've lost a match or two because I got rocketed off the side, or rocketed into...
 

Mattnumbers

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Luigi is my secondary, and I feel that Misfire should be removed in favor of a faster charging(or buffed in another way) SideB. The Misfire doesn't even really look much different than fully charged sideB in Brawl anyways (in Melee is looked a lot different).

Because of the lack of a big animation difference I think I would have more fun using the move if it were more effective in general instead of really effective sometimes (I think It's like a 12% chance IIRC)
 

kupo15

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Idk how the luigi mains feel but if the misfire is kept, I think the wall sticking shouldn't be there. It leaves you way open I'm pretty sure
 

Dan_X

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What should stay:
What should be Removed:

  • Peach's Bombs/Beam Swords
  • Gordos (or at least nerf them)
  • Luigi's Misfire (it hurts Luigi's recovery from time to time. He already covers good distance when recovering so no one ever relies on it. The only reason it would stay is to keep playing to his zany character)
  • G and W Sausage (Find a good angle and make them all shoot that way.)

I can't think of anything else.


I agree. I especially think Peach should NOT pull bombs, swords, or saturns (whatever those things are called). She's plenty good enough as is and doesn't need the help of these random things. Can the super turnip be removed too? The super turnip is also quite ******** because turnips are already good, they apply pressure, and make recovery hell for some characters... Again, there's simply no reason to have a turnip do 40% damage, especially because Turnips are sooo spammable.

I swear to god if yall remove peach's bombs/sword i will forever quit this game. That is all.
So what? Why should Peach pull out ITEMS when NO OTHER CHARACTER CAN? Seriously, we ban items from tournaments for a reason, why should Peach be the exception? You know darn-well that Peach is AMAZING in Brawl+, probably top 10, and absolutely DOESN'T NEED RANDOM CRAP TO HELP HER GAME.

Seriously. Peach's random crap is so stupid.

EDIT: To you Peach mains that will argue that the SUPER turnip is fine I have this to say:

For one, seeing as how the super turnip is COMPLETELY RANDOM, you don't plan when to use it at all, as such, it is in no way part of your game or strategy. If chance allowed it, and you never pulled it out, it would make no difference to your game. So why have something show itself at random that is completely unnecessary? Generally, it seems when the super turnip finds its way to the stage it is at the least opportune time of your opponent. Peach's turnips already gimp recoveries as is, without the super one, so why is have the super one at all?

It's one thing if this turnip is part of your strategy, but it's not, because you have no control over it. The only time that you may employ a strategy with it is when you pull it from the ground, and realize you have it. Peach is already an EXCELLENT character, and doesn't need this.
 

SuSa

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According to the person above me we should:

  • Remove Diddy Kong's Bananas because it is an item
  • Remove both Link's and Toon Link's bombs because they are items.
  • Remove Snake's grenade because its an item.
  • Make it so the 7 hammer doesn't drop the food item (or is it 6? w/e still drops food) < if this hasn't been done?

That is all I can think of but there are probably more.

Say what you mean and mean what you say.
 

Dan_X

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According to the person above me we should:

  • Remove Diddy Kong's Bananas because it is an item
  • Remove both Link's and Toon Link's bombs because they are items.
  • Remove Snake's grenade because its an item.
  • Make it so the 7 hammer doesn't drop the food item (or is it 6? w/e still drops food) < if this hasn't been done?

That is all I can think of but there are probably more.

Say what you mean and mean what you say.
"The person above you" would be me; "Orca"

Come on man, don't play dumb. By "ITEMS" I'm referring to legitimate items that WE the competitive community turn off, such as the Hearts, Beamswords, Bob-oms, Homerun bat, etc. The character specific items such as Link's bombs, Diddy's bananas are entirely fine, as they are part of the character.

Turnips are unique to Peach, why have her pull things that she doesn't need, REGULAR items that we turn off?

Think before you say...
 

cAm8ooo

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So what? Why should Peach pull out ITEMS when NO OTHER CHARACTER CAN?
Did you forget about Diddy Kong?


Also. I agree with most of GoG's list but i have to say I for one dont have a problem with either Gordos or Peach's items. While yes, Peach is good even without these things, it's still an unneeded nerf. The beam sword is decent but you might as well just throw it and bombs (while powerful) are a one time thing that can be pretty easily avoided if your watching for it. The chances of these things are not that high and while strong are not OP and wont be changing metagames.

Yes, its luck. But it's "controlled luck". While you cant control what you get, you can control whether or not you have a chance of getting them and therefore makes it completely different from items just spawning. I know items are mostly bad but i dont think all luck should be completely taken out of the game.

Especially for DDD. DDD is not even a top ten contender. His side b has decently slow start up lag and it's not like he's pitching it 90 miles an hour. Often my Gordo's just get powershielded.

I sort of feel like this is going to be a turn off to a lot of brawl+ newcomers (especially those maining said characters).

Everything else i like tho. Really liking that idea of a set trajectory for G&W's bacon, makes it much more useful.


Edit: Orca- You could easily argue that Peach pulling bombs and beam swords is unique to her character. Diddy kongs bananas are just like their item counterpart no? And those are turned off. So no, not EVERY item we turn off has to go. Like you said, Peach doesnt NEED them, but do we really need them gone to beat her?
 

Blank Mauser

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I honestly don't think any sort of random happenings need to be touched. Does port priority count as a random advantage? :laugh:

But seriously, pulling out items is just as much part of Peach's character as pulling out turnips. The items may be off in competitive play, but having random item spawn on doesn't require you to play a certain character. These happenings are fundamentally tied to her.

As for changing random effects in general, I think most are best left as is. I've been outed from a tournament match by a Luigi misfire before, but it was nothing I couldn't have looked out for. Misfire combos are more or less still a gamble, but I'd rather have them be a gamble then them not exist at all.

This is a pretty iffy subject to be honest. In the end, each player is still only playing with the cards hes dealt with. No one is really given an unfair advantage mid-match. If you see X Character then be mindful of X move, its not anymore or less competitive its just different.
 

cAm8ooo

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Also... doesnt Ice Climber's ice blocks randomly put you in a ice block occasionally? If so i guess those need to be added to the list.
 

Dan_X

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I do not know the specifics of the stichface (%chance, kb, damage, etc), so would you enlighten me? However, it seems that you are trying to draw a completely arbitrary distinction between the stichface and bomb. You say that the rarity is the difference between them and the balancing factor for the stitchface, however the smash community has countlessly decided that rarity is not a sufficient reason to keep something, especially when the outcome is significantly different than others. For example, items were banned partly because there was a chance that an item would spawn mid-attack and kill the attacker. The random outcome was siginificant enough in that case to drastically alter the situation for no reason. All three items you mentioned were significant enough to drastically alter the situation upon appearance, yet you decide one should be banned and two should stay?

Not only is whether or not it "suits the turnip role" pretty irrelevant when creating a competitive game, but also I would also argue that it doesn't fit the turnip's role in her game. Turnips in peach's game function as approach, camping, and pressure items, whereas the stitchface is (iirc) a kill item. This serves a completely different role from all the other turnips, which might be fine if it had a completely distinct look (ie- you won't mistake a beam sword for a turnip and try to use them in the same way, but you might not see that a turnip is actually a stitchface). However, as they can easily be mistaken by both players until someone is hit by one, the difference is unacceptable to competitive play where you choose a move to fill a specific role. If it unexpectedly does not fill that role, then it can be essentially considered a random outcome.
THIS.

EDIT: Peach pulling items just has to go guys, I'm sorry. Having a bomb out of the field, as almost all of us agree, is too devestating. Especially because I believe her bom-omb is more powerful then other bombs.
QFT.

Did you forget about Diddy Kong?
I thought someone might say that, but no. There is no random factor there, and the item makes sense for Diddy. Why should Peach pull swords, bombs, and stichfaces? She should only be pulling turnips.

While yes, Peach is good even without these things, it's still an unneeded nerf.
It's not a "nerf" as said random items never had anything at all to do with her strategy... If she could choose when to pull them out, and how to implement them then yes, removing them would be a nerf. Seeing as how she has no control on them, she's in no way dependent of them....

The beam sword is decent but you might as well just throw it and bombs (while powerful) are a one time thing that can be pretty easily avoided if your watching for it. The chances of these things are not that high and while strong are not OP and wont be changing metagames.
If removing them won't "change metagames" then why does it matter if they are removed? You've just made my point clear. There are not part of Peach's strategy, as such, removing them would in no way nerf Peach.

Yes, its luck. But it's "controlled luck". While you cant control what you get, you can control whether or not you have a chance of getting them and therefore makes it completely different from items just spawning. I know items are mostly bad but i dont think all luck should be completely taken out of the game.
Why not? Removing more luck based factors creates a more solid game... Not only is it VERY difficult to tell if a Turnip is a stitchface, given the pace of the game and the fact that the turnips are constantly spammed, it's simply not fair. I don't care for excuses such as "it can be dodged" or "don't get hit, that's your fault" we all know that given the spammability of the turnips you will get hit from time to time... Many characters with weaker recoveries are plagued by turnips, and gimped by them. In all of Peach's spamming she doesn't deserve a turnip that will kill most people at 60-80%... it's simply lame, stupid, and utterly unneeded.

I sort of feel like this is going to be a turn off to a lot of brawl+ newcomers (especially those maining said characters).
I really doubt people will sotp playing on the basis that they can't pull Swords from the ground, and superfied versions of the bob-om, etc. These items are not even part of Peach's strategy, or metagame, as she relies on her turnips to be regular for everything she does. If they are anything other than regular, well... thank luck, which is stupid.

EDIT:

I'm pretty sure most people wouldn't even notice Peach not having bomb-ombs/swords/stichface unless someone told them
EXACTLY--- because they don't intend said items for their strategy-- which is why they are unneeded and should go.

Facing a Peach main constantly I can tell you that these items are pulled enough to be ********... and I can almost never identify a stitchface before it's too late... and this usually happens when I'm trying to recover. I don't care of something is "inherently part of a character" Peach is perfectly amazing, top 10 material, with simply pulling out turnips...
 
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Really, the only thing that should be touched at all is trip moves, and even they aren't that big of a deal.

The only time I've ever gotten kills from a Gordo are when they're in hitstun and throwing it when I'm right in their face. Any other time they just dodge or shield since the thing moves at such a slow pace.


Peach's bob-omb and beam sword really aren't a big deal either. They aren't even disguised like the Stitchface is, so you have no excuse for not realizing what she's doing and acting appropriately.


Luck has always been a part of smash. Removing it just gives the project the look of "removing because we can" since this was never even considered a problem until now.
 

Blank Mauser

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What options does Peach have after pulling a bomb? Not much else besides to throw it, which is pretty predictable and easily avoided. Pulling out a bomb does not equal a free stock in any way, and it can backfire if you just z-catch it.

Sure you can try and mindgame it by z-dropping into aerials, but at most you're just stalling with pressure. Any decent player is probably going to play a lot more weary when they see Peach with a bob-omb.
 

Dan_X

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Peach's bob-omb and beam sword really aren't a big deal either. They aren't even disguised like the Stitchface is, so you have no excuse for not realizing what she's doing and acting appropriately.


Luck has always been a part of smash. Removing it just gives the project the look of "removing because we can" since this was never even considered a problem until now.
Peach's bomb throws at a ridiculously fast speed, and when recovering, it's VERY difficult to avoid this.. It's unnecessary.

These "chance factors" simply are not needed in the game. They will not make the game any less interesting... It will still be just as fun.

We've never brought this up before because we've never had the ability to do something about it. I for one have complained about Peach's random BS before, but now we can fix it. There's nothing wrong with fixing something that's entirely stupid.

It has nothing to do with realizing anything, Peach simply doesn't need a beam sword or bob-om when her turnips are perfectly fine as is; just turnips.

EDIT:

What options does Peach have after pulling a bomb? Not much else besides to throw it, which is pretty predictable and easily avoided. Pulling out a bomb does not equal a free stock in any way, and it can backfire if you just z-catch it.

Sure you can try and mindgame it by z-dropping into aerials, but at most you're just stalling with pressure. Any decent player is probably going to play a lot more weary when they see Peach with a bob-omb.
Yes, however this can be pulled at random, at any point, and can be pulled at times that make it nearly unavoidable... It's diffuclt to avoid it whilst recovering.. Like I said, it also throws VERY QUICKLY!
 

goodoldganon

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What options does Peach have after pulling a bomb? Not much else besides to throw it, which is pretty predictable and easily avoided. Pulling out a bomb does not equal a free stock in any way, and it can backfire if you just z-catch it.
It puts Peach in an advantageous position. A big one at that. You don't want to make an approach on Peach with a bomb cause if you screw up...BOOM. Hell, even if you make a successful approach, what if she drops it? I got blown up for making a successful approach? All it does is create a stale mate and a waiting game. It's not tough to avoid people with Peach and she can wait for a pretty long time for you to make the mistake.

Basically the bomb is a huge momentum shift. Will it change the outcome of a match each time it's pulled? Hardly. Are there still possible harmful side effects from pulling a bomb? Yes Can it be countered? Of course! But why does she need the ability to pull bombs? They offer no depth to her metagame and no decent Peach player will tell you they have EVER planned for a bomb or sword.

I already discussed Beam Swords. Beam swords are ******** long in Brawl (I think many of you guys are forgetting just how long) and it becomes a battle over the beam sword rather then the actual matchup.
 
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Just AD through it. If you don't catch it, oh well. You still didn't get hit.

In Brawl, where your lagless AD and every single aerial you have will catch an item, there's really no excuse for getting hit by a bob-omb. It's not broken, it's fun, and Peach players like it.

No one complains until now. Until a thread specifically for it is made. Yet we get 500 complaints about Ivy's razor leaf being a tiny bit too fast. This is not a problem, it's part of playing/fighting Peach.
 

GHNeko

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Peach pulling Bomb-ombs IS infact part of her character and completely mario canon. :V

Only the beam swords count as non-peachy.



Yes. I just did that.

The only reason why people would ban the bombs and not the stitch is because of the risk/reward fraction. Simple. That cut of line is between them to some people.

I personally am against removing the random occurrences because the fact that they always happen != good will happen.

IIRC, random occurrences have been in since Smash 64 (Nado on Temple)

Also, GaW judgment. The move is supposed to be 100% based on random occurrences. Meaning its a staple of the move. In Melee, it was thought to be random as we thought it like that for the longest time (lol time based)

Now it is almost completely random. All players know the risk of GaW's Judgement. It's the inherit purpose of the move.


EDIT: Orca. Stichfaces ARE turnips. wtf.
 

Me_Aludes

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Randomness has never been a problem in Brawl. None of the random events it's overpowered by any means. Not even G&W 9 or Peach's bombs. For me, it would be a stupid move to remove their randomness in B+.

I already discussed Beam Swords. Beam swords are ******** long in Brawl (I think many of you guys are forgetting just how long) and it becomes a battle over the beam sword rather then the actual matchup.
Beam Swords are bad in Brawl. The best you can do with them is throwing them away.
 

exfatal

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wow i didnt think i'd be typinghere since im not that active.. but wow.. what uguys are trying to do to brawl is a sin.. i play brawl+ and i love it.. but if u guys take out the stichface, G&W sideB, and Misfire lugi... then wth i cant find myself actaully liking brawl+. I was trying to geet a bunch of people from a different site to play brawl+ i got a few but if they see this they'll defintly quite.. Fun Speed activate... u guys are taking out the fun.. and trying to make charaters too perfect.. no.. i want my luck.. i wanna say to my opppent when he pulls out a stichface or get a misfire on me that he got lucky.. wth is wrong with that? u guys act like this **** happens ever match and ever match if ****s u over or kills u or buffs u compelety No it doesnt! if ur stupid enough to get hit by peachs turnip every time she pulls it out then u hoenstly shouldnt be blaming it on random factor.. dodge it.. peach throwing arm from turnips suck anyways. she pulls out a sword.. *** her A moves get slower her smash att is a now predictable slash.. liek if u seriously lose a match cause of it tough.. he got LUCKY.. you'll get him next time... Dont remove it.. there fine the randomness of brawl a game meant for fun.. is fine..
 

goodoldganon

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Just AD through it. If you don't catch it, oh well. You still didn't get hit.

In Brawl, where your lagless AD and every single aerial you have will catch an item, there's really no excuse for getting hit by a bob-omb. It's not broken, it's fun, and Peach players like it.

No one complains until now. Until a thread specifically for it is made. Yet we get 500 complaints about Ivy's razor leaf being a tiny bit too fast. This is not a problem, it's part of playing/fighting Peach.
Except the shield system is still super good in Brawl+. Peach can just camp and wait it out. That bomb is a stock if it hits, unless its like Bowser at 0%. All the aerials you use have to be lagless each time you try it. Anything with a remote amount of lag could equal a stock. Either way, as I said, there is absolutely 0 reason anyone would try and approach Peach when she has that bomb. One mistake = a stock. I like to think I'm good, but I'm not arrogant enough to say I don't make mistakes while playing.

Pulling a bomb creates nothing more then a waiting game. I agree with people for the bomb staying that 9 times out of 10 it won't make a **** difference, but pulling a bomb is a major inconvenience to the match that does nothing for the game as a whole.

Also, no one brought this up cause we were all convinced it wouldn't be possible. And it was possible, it was low on our to do list. Shanus stumbled upon it by pure accident.
 

Dan_X

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It puts Peach in an advantageous position. A big one at that. You don't want to make an approach on Peach with a bomb cause if you screw up...BOOM. Hell, even if you make a successful approach, what if she drops it? I got blown up for making a successful approach? All it does is create a stale mate and a waiting game. It's not tough to avoid people with Peach and she can wait for a pretty long time for you to make the mistake.

Basically the bomb is a huge momentum shift. Will it change the outcome of a match each time it's pulled? Hardly. Are there still possible harmful side effects from pulling a bomb? Yes Can it be countered? Of course! But why does she need the ability to pull bombs? They offer no depth to her metagame and no decent Peach player will tell you they have EVER planned for a bomb or sword.

I already discussed Beam Swords. Beam swords are ******** long in Brawl (I think many of you guys are forgetting just how long) and it becomes a battle over the beam sword rather then the actual matchup.
This times a million.

You've backed my points precisely. Seeing as how Peach doesn't plan on these items, they aren't part of her stratetgy / metagame.

I have a question to those of you wanting to keep this random stuff in for Peach. Why should she pull out a bob-omb? Why should she pull out a beamsword? Why should she pull out a stitchface turnip, a "super" turnip that is almost indistinguishable from her regular turnips at a glance? Does she NEED these random items to be a good character? I should hope you answered no to that...
 

cAm8ooo

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Taking away Peach's strongest kill move is a nerf. I dont care how you say it or what wording you put it in, the fact is, your taking away something from a character that could have been used to that players advantage and while she's top ten (maybe) she still shouldn't be singled out and get a nerf that is completely unneeded.

I argued that it isnt gamebreaking so why remove it? You argued that it wasn't a good Peach strategy and concurred that it's removal would not change her metagame. So if it's not changing anything why take it away? I would never argue to add a 5% health food piece be randomly pulled out of her dress because it's just not needed and that would be an addition to the game. The burden of proof is on those who want to change the part of the game, not on those who say to keep it the same.

As Black Mauser said. When Peach pulls out a bomb she basically has one option. Throw it. For something that is so easily for seen i dont see why it's such a problem.
 

Dark Sonic

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btw for those of you who say peach's options when she has a bombomb is only to throw it...do you guys know Peach AT ALL?!?!

You do know that Peach is still capable of preforming aerials while holding an item by just floating right? As in, she can still dair/nair/fair pressure you WHILE HOLDING THE BOMB.

Just sayin'

As for the whole death turnip thing...those I'd leave in. Peach players CAN reasonably expect to pull a death turnip every match, and it is much easier to distinguish than you think (melee peach mains recognize it just by the opening frames from pulling it out. X_X eyes are really easy to notice). 1/60 is not unreasonable to expect to happen....when on average you pull 35-50 turnips in a 4 stock match.

Death turnips ARE a part of Peach's metagame. During transformations on PS1, while the opponent is recoverying or dying off the top, or when they're just too far away to punish it, Peach is pulling out turnips and throwing them away. Peach players litterally fish for death turnips because they can reasonably expect to get one (yet not one peach player expects to pull bombombs or beamswords).
 

Blank Mauser

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btw for those of you who say peach's options when she has a bombomb is only to throw it...do you guys know Peach AT ALL?!?!

You do know that Peach is still capable of preforming aerials while holding an item by just floating right? As in, she can still dair/nair/fair pressure you WHILE HOLDING THE BOMB.

Just sayin'
I actually did say that, but its really just a stall at most.

As for Peach being able to camp out with a bomb, won't it like....explode after a certain amount of time?
 

goodoldganon

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As Black Mauser said. When Peach pulls out a bomb she basically has one option. Throw it. For something that is so easily for seen i dont see why it's such a problem.
Except I have said the problem, 3 times now! Huge momentum shift. It doesn't matter if I'm barreling down on her *** with a Ganon F-air, or SHDL with Falco. AS SOON as that bomb is pulled the entire momentum of the match is now in Peach's favor. If we truly keep the bomb then the duration you can hold onto them till the explode needs to be dropped significantly.

EDIT: I can go test the time till explode now, if people would like. BRB
 

Dan_X

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Taking away Peach's strongest kill move is a nerf. I dont care how you say it or what wording you put it in, the fact is, your taking away something from a character that could have been used to that players advantage and while she's top ten (maybe) she still shouldn't be singled out and get a nerf that is completely unneeded.
No. It's not a kill move that she actually intends on being a kill move, so it's moot. She uses her turnips for pressure and gimping, if they siddenly become superfied in the form of a stitchface or bob-omb then yipee. Peach doesn't actuallt rely on a bob-omb or stitchface as a kill move, come on man...

I argued that it isnt gamebreaking so why remove it? You argued that it wasn't a good Peach strategy and concurred that it's removal would not change her metagame. So if it's not changing anything why take it away? I would never argue to add a 5% health food piece be randomly pulled out of her dress because it's just not needed and that would be an addition to the game. The burden of proof is on those who want to change the part of the game, not on those who say to keep it the same.
My point is that if having the items as random does not actually affect her metagame, but the outcome of the match, then why should they be part of the game? At no point in time does a Peach main plan on a random item, her game is calculated on what is NOT random, as such, the random items have no measure in her game. As such, because of this, they are unneeded.

As Black Mauser said. When Peach pulls out a bomb she basically has one option. Throw it. For something that is so easily for seen i dont see why it's such a problem.
I'll respond with:

btw for those of you who say peach's options when she has a bombomb is only to throw it...do you guys know Peach AT ALL?!?!

You do know that Peach is still capable of preforming aerials while holding an item by just floating right? As in, she can still dair/nair/fair pressure you WHILE HOLDING THE BOMB.

Just sayin'
 

cAm8ooo

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btw for those of you who say peach's options when she has a bombomb is only to throw it...do you guys know Peach AT ALL?!?!
If you get hit with a bomb in your hand doesnt it blow up? I think that would be much too risky for a Peach player. You have the option of using your ariels but it's high risk/high reward

edit: You still have that option of pulling one out. It's a nerf. You dont have to lose something reliable before you call it a nerf. Though while a slight one, it is still one. Just like Ganon's uptilt. No one expects to connect with that thing, but if we reduced its KB to 10 it' still a nerf to the character
 

GHNeko

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I have a question to those of you wanting to keep this random stuff in for Peach. Why should she pull out a bob-omb? Why should she pull out a beamsword? Why should she pull out a stitchface turnip, a "super" turnip that is almost indistinguishable from her regular turnips at a glance? Does she NEED these random items to be a good character? I should hope you answered no to that...
Bombs and turnips are part of peach. They are something she does pull up in the ground. She pulls a wide varity of turnips all with different KB values and %s. Stitch is one of those turnips. If you're playing against a good peach, you keep a 3rd eye on the turnips she pulls as anyone can distiguish them them if you pay enough attention. There is only 1 turnip that looks like a stichface, so what do you if you see it? You play cautious. They dont kill until decent percents at the edge of the stage with good DI.

Bombs I can see being pulled because the risk/reward ratio is deff out of wack. BUt not stitch faces. The life expectancy is low, they can clank. They do not explode. They are slow, and alot easier to catch. They travel less distance overall, and they can be dropped and pikced up as a normal item.

ALso, are you guys going to pull mr.saturn too? It doesnt kill. It has ****ty damage. It's only good for breaking shields. <_<

Also, people normally dont want to remove these random occurances because they're okay with it.

She doesnt need these random items to be good, but you dont really need to remove them. This whole thing is nothing more than a want. Same thing with B+ in general. :/
 

Dark Sonic

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I actually did say that, but its really just a stall at most.

As for Peach being able to camp out with a bomb, won't it like....explode after a certain amount of time?
How is that just a stall??? Floatcanceling aerials for shieldpressure is 90% of Peach's game. She's playing pretty much the same as before, but with a bombomb in her hand.

And no, as long as she's carrying the bombomb it won't explode. Afaik, the bombomb timer only applies to walking bombombs.
 
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Except the shield system is still super good in Brawl+. Peach can just camp and wait it out. That bomb is a stock if it hits, unless its like Bowser at 0%. All the aerials you use have to be lagless each time you try it. Either way, as I said, there is absolutely 0 reason anyone would try and approach Peach when she has that bomb. One mistake = a stock. Pulling a bomb creates nothing more then a waiting game. I agree with people for the bomb staying that 9 times out of 10 it won't make a **** difference, but pulling a bomb is nothing more then a major inconvenience to the match that does nothing for the game as a whole.
Characters can spam her until she decides to throw/get rid of it, others can dance around her SHADing all day waiting for it, and still others can just reflect the bomb.

It's not as big of a stalemate as you make it out to be. The only characters that will simply be unable to approach are the slow ones with no projectiles. A disadvantageous situation is no reason to remove a character trait that's been in the game as long as Peach has. It's part of her character. Just because it's sort of annoying doesn't warrant removal.



In response to your other post, I like the faster explosion timer. That'd be okay for me at least.
 

goodoldganon

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Two things:

I eat my words about camping per say, the length is significantly shorter then I remember.

Also

SAAAAAAKKKKKKKURRRRRAAAAIIIIII

The time it takes to have a bomb explode is random. Anywhere between 8 and 13 seconds.
 

exfatal

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Bombs and turnips are part of peach. They are something she does pull up in the ground. She pulls a wide varity of turnips all with different KB values and %s. Stitch is one of those turnips. If you're playing against a good peach, you keep a 3rd eye on the turnips she pulls as anyone can distiguish them them if you pay enough attention. There is only 1 turnip that looks like a stichface, so what do you if you see it? You play cautious. They dont kill until decent percents at the edge of the stage with good DI.

Bombs I can see being pulled because the risk/reward ratio is deff out of wack. BUt not stich faces. The life expectancy is low, they can clank. They do not explode. They are slow, and alow easier to catch. They travel less distance overall, and they can be dropped and pikced up as a normal item.

ALso, are you guys going to pull mr.saturn too? It doesnt kill. It has ****ty damage. It's only good for breaking shields. <_<

Also, people normally dont want to remove these random occurances because they're okay with it.

She doesnt need these random items to be good, but you dont really need to remove them. This whole thing is nothing more than a want. Same thing with B+ in general. :/
He speaks nothin but the truth.. ur trying to strip brawl from whats making it fun and turning into street fighter or soemthing... somethingi noticed with brawl+ is that my charaters get boring so i need to switch around alot.. if u take out the randomness of these charaters ur maing the game boring. and this is coming from a person who loves brawl competitively and
casual..
 
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