shanus
Smash Hero
- Joined
- Nov 17, 2005
- Messages
- 6,055
I have recently stumbled upon a method which can be used to remove the randomness of certain actions in the game.
Actions such as misfire, peach's beam sword or bomb, snakes mortar angle, etc, could potentially be fixed and/or removed.
However, the main question is what do we wish to do with this. We have had a lot of discussion about it in the WBR, but we would like to hear the communities opinion on this.
What random factors should stay? What should go or be changed? How would you change it?
Serious discussion only here guys, or the mighty Almas will rain on you with infractions gallore.
Edit: Important point:
Actions such as misfire, peach's beam sword or bomb, snakes mortar angle, etc, could potentially be fixed and/or removed.
However, the main question is what do we wish to do with this. We have had a lot of discussion about it in the WBR, but we would like to hear the communities opinion on this.
What random factors should stay? What should go or be changed? How would you change it?
Serious discussion only here guys, or the mighty Almas will rain on you with infractions gallore.
Edit: Important point:
I would like to stop in and say this before I sit back and watch what you guys have to say. *ahem*
We CANNOT adjust the frequency that things are pulled. For example, a suggestion that is infeasible would be something like
"We should adjust D3s minion throw so he has a higher chance of pulling a Waddle Dee and a Gordo, but nerf the Gordo's damage and knockback as well"
This is an all or nothing trade. If we decide to remove Snake's mortar angles they would ALL be one way. Make sense?