i know where youre coming from, because years ago i also fought so hard against No Lynch 99% of all cases. you can actually see the essays and long posts i wrote in games like Battlestar Galactica Mafia and stuff.
but you will get to a point where you see that it is much more valuable to hold onto people that you believe are town than to lynch them just because you need a lynch each day.
you can optimize all you want, but if you believe someone is a townie and they are being focused on, the scum will keep them alive, which means that you still have someone you think is a townie closer and closer to the end of the game.
if youre asking me how i balance games, i take into account 'best pro-town scenario," "best pro-scum scenario," "best-indy scenario," "most likely scenario (based on percentages)," and i run through a lot of sample games on paper. i also like to couple PRs and give them point values (for example, a cop with guaranteed sanity is equal to a pair of two non-recruiting masons).
but you will get to a point where you see that it is much more valuable to hold onto people that you believe are town than to lynch them just because you need a lynch each day.
you can optimize all you want, but if you believe someone is a townie and they are being focused on, the scum will keep them alive, which means that you still have someone you think is a townie closer and closer to the end of the game.
if youre asking me how i balance games, i take into account 'best pro-town scenario," "best pro-scum scenario," "best-indy scenario," "most likely scenario (based on percentages)," and i run through a lot of sample games on paper. i also like to couple PRs and give them point values (for example, a cop with guaranteed sanity is equal to a pair of two non-recruiting masons).