theyre trying to get rid of that, but yes it is.
It doesn't surprise me. In DotA, there are strength, agility, and intelligence heroes. Str heroes are the "tanks" late game, because building strength increases your hp and hp regen. Agility heroes are the "carries" late game, because agi increases attack speed and armor. Intel heroes are good early game, because they generally have high damage burst spells. The problem with DotA is that there is no such thing as "ability power." Your spells do as much damage as they do, and that's it. Opponents can even get I think up to 30% magic resist, more in some cases. Int heroes can generally upgrade the power of their ult with a certain item, but that's it. They usually suck late game except for utility such as disabling, but you can also counter
that with the item Banshee's Veil was copied from, or a thing that gives you temporary magic immunity.
So yeah, AP was a whole new concept to me, and even with it it seems that most mage classes aren't that great late game?
Also does anybody do the Twisted Treeline 3v3 business? I'm tired of games taking 40+ minutes and it says those are shorter... >_>
And what about dominion? I honestly haven't even looked into that.