Sup old timers.
I know a lot of you are Mega Man fans -- I've been running some speed running events on my discord (link here:
https://discord.gg/62qsW9r ) and am now hosting a Mega Man Maker level design contest + race.
If you're interested, here's the rules for the contest:
https://docs.google.com/document/d/1Zbkz3zZ_BxoD0X-uh_7EibmGZNgRrN1kgqSvErBn6kI/edit?usp=sharing
Life updates:
I've basically continued speedrunning in my free time on twitch.tv/Overswarm. I just recently got sub 30 in Zelda and am getting random WRs for fun in tiny games and categories at the moment. I play a few modern games when I can, but generally don't stream them. (Just started Sekiro and it is great). I had a goal of getting a check from Twitch in 2019 and received it a while ago and am somehow up to 25 subs, which is fantastic and more than I thought I'd ever get given my streaming schedule and game choices.
I've been hosting "Learn Fast" races for a several months now on Sundays at 9 p.m. EST where I reveal a hidden game, people practice for an hour, then race that game. It's been fun. Challenging due to the massive skill disparity and game preference between entrants, but fun. Has been getting a few people more into speed running.
My twins are a bit over 2.5 and they're a nightmare and also great depending on the day. Wife and I will be married 5 years this Friday, have our finances all on track for being debt free in a year or two if we want.
Still do gamedev on the side in my spare time when I *can*, but it's very difficult to find time. My quickly made and mediocre VR game made about $3k in profit, but games in general are hard to profit off of unless they're good or polished so it's difficult to find motivation. Working in teams has resulted in a team member disappearing the moment the work gets difficult or requires responsibility 100% of the time, so it is a solo fly now. I've thought about trying for crowd funding to get more reliable team members, but that's a job in of itself and I'm not super interested in it.
I set up a business plan for a mafia-like detective game that would involve being sent a box of fake police reports, real satellite imagery / coordinates, video recordings of "suspects" and incidents, etc., with the intent of solving a murder / theft mystery. I'd like to work on it more but I have a habit of not wanting to spend significant money (see: paying someone to record themselves reading a script and creating physical materials to ship) when I'm not 100% confident on something and I don't have the time to devote to it that I'd like. I also
hate marketing and that would be 90% of the success of a product like this. It's a tough nut for me to crack as marketing involves spending money and, in general, being openly deceptive in order to take people's money. I can be deceptive in mafia, but for taking money generally a no-no for me.
I played Ultimate a little bit but
Ultimately didn't buy it for the Switch. Smash isn't that fun for me casually unless I'm playing IRL with friends and they all own it anyway. Plus I'm too old to be beating up on 15 and 16 year olds in tournaments nowadays. :D
Hope everyone else is doing well. I was the "old guy" when we started this in my mid-20s and now
we're all old so that's funny to me.