D
Deleted member
Guest
![](http://vignette2.wikia.nocookie.net/pokemon/images/d/d2/727Incineroar_Dream.png/revision/latest?cb=20161118173232)
There's always that Black Sheep in the family; the outcast that is often regarded as a disgrace. Of the Starter Pokémon from the Alola region, that Black Sheep is none other than Incineroar, the Heel Pokémon.
When the trio of fully evolved Starters were first leaked months before Pokémon Sun & Moon were released, they all received mixed reception, with poor Incineroar getting the worst of it due to his design. Common complaints were due to being a biped, having the build of a Fighting type (which many feared Incineroar would end up being yet another one of), and the admittedly ridiculous sized hands. While the official reveal of Incineroar being in Sun/Moon helped alleviate some of the fears with the reveal of being a Dark type instead of Fighting due to being based off a wrestling HEEL, it took some time for people to warm up to the tiger while his owl and sea lion companions had easier success at getting better reception.
.....not that Incineroar cares what people have to say about him; the "heat" that comes his way from negativity actually fuels his power and makes him stronger! If there were any Pokémon that would be known to drink the salty tears of his enemies as a refreshing beverage, it'd be this guy!
So why should he be in Smash? Because he was practically designed for it. He'd be Smash's first grappling-based fighter with several different wrestling techniques to be able to combo into such as the Tiger Swing and the Tiger Breaker (tentative name for that backbreaker in his concept art until I can properly translate what it's called), as well as dirty fighting techniques like spitting Embers into opponents' eyes to temporarily blind them, one of its signature moves Throat Chop (though I don't know how it would actually work in Smash context....), using unconventional weaponry like folding chairs and tables (another named technique in his concept art that I have yet to properly translate), and snaring opponents in Fire Spin traps fired from the flaming belt.
And of course, his main signature move, the Darkest Lariat.
![](http://vignette1.wikia.nocookie.net/es.pokemon/images/d/d8/Lariat_oscuro_SL.gif/revision/latest/scale-to-width-down/220?cb=20161028012943)
Which leads to the special Z-Move (which functions like a Final Smash), Malicious Moonsault.
....just so goddamn awesome.
Anyways, if you think Incineroar shouldn't be in Smash for one reason or another.....
![](http://68.media.tumblr.com/6a5f41ff4d0d17534a08a15b4e4a37d2/tumblr_inline_ofqfvuzzfV1t5zv36_540.png)
If you think he should, then I'll add your name to this support list:
@GoldenYuiitusin
A Distant Demon
Yomi's Biggest Fan
FalKoopa
Cutie Gwen
Ridley_Prime
Jason the Yoshi
AreJay25
AwesomeAussie27
Champ Gold
Autumn ♫
Mythra
InsaneAlchemist
Flavius
Sir Gengar de Èctoplasma
Opossum
Kirbeh
LIQUID12A
@TheSqushiestManatee
@NuzTheMonkey
@Blackwolf666
@Holder of the Heel
@Desdar300
@AustarusIV
@NonSpecificGuy
@CrusherMania1592
@Z1GMA
@Kotor
@MacDaddyNook
@UserKev
@Miifighters4Smash5
The Stoopid Unikorn
S SEGAGameBoy
Walfan
The Legendary Beast
Cetus
Zoljinx_
Takasmash
A AquaSol
Klimax
Noipoi
Flik
toonito
Chrono.
MetroLSD
Bluekirby2
Drakonix
THE 6r
Pizza Robo
lightdrago
scoobymcsnack
Domino11332
@Kremling Man
Dε√ilj∦o
Majora's Visage
RandysRage
Gemini-Gene
Confirmation
@Groomer
Cool Guy 36
@psb123
TeamFlareZakk
VexTheHex
Dejime
dezeray112
StormC
FooltheFlames
KingTorra
Gameguy1996
Fane
Exalt4747
Midnight Torch
@JDogindy
Handy Man
PassePopinjay
spoilerowl
Basty
M Multi-bottle Thief
Ramen Tengoku
VioletSmashfan
Mr Gentleman
TheCJBrine
TokuDoku
BigMac1304
False Sense
kirbsmash
CrocoLoco
Perkilator
Pakky
mjmannella
Flyboy
Makotoa
ufufu
CrocoLoco
ButterGeek
![A Distant Demon](/data/avatars/s/255/255576.jpg?1555267077)
![Yomi's Biggest Fan](/data/avatars/s/204/204532.jpg?1536617406)
![FalKoopa](/data/avatars/s/216/216601.jpg?1554901353)
![Cutie Gwen](/data/avatars/s/254/254250.jpg?1735510189)
![Ridley_Prime](/data/avatars/s/73/73223.jpg?1609466727)
![Jason the Yoshi](/data/avatars/s/238/238504.jpg?1505698456)
![AreJay25](/data/avatars/s/298/298489.jpg?1715173035)
![AwesomeAussie27](/data/avatars/s/335/335940.jpg?1548207009)
![Champ Gold](/data/avatars/s/260/260115.jpg?1535384868)
![Autumn ♫](/data/avatars/s/219/219692.jpg?1592888970)
![Mythra](/data/avatars/s/261/261998.jpg?1559967502)
![InsaneAlchemist](/data/avatars/s/380/380471.jpg?1491308028)
![Flavius](/data/avatars/s/326/326779.jpg?1569471218)
![Sir Gengar de Èctoplasma](/data/avatars/s/306/306836.jpg?1502532373)
![Opossum](/data/avatars/s/197/197163.jpg?1555113131)
![Kirbeh](/data/avatars/s/367/367602.jpg?1738133057)
![LIQUID12A](/data/avatars/s/253/253698.jpg?1543070517)
@TheSqushiestManatee
@NuzTheMonkey
@Blackwolf666
@Holder of the Heel
@Desdar300
@AustarusIV
@NonSpecificGuy
@CrusherMania1592
@Z1GMA
@Kotor
@MacDaddyNook
@UserKev
@Miifighters4Smash5
![The Stoopid Unikorn](/data/avatars/s/265/265035.jpg?1699156410)
S SEGAGameBoy
![Walfan](/data/avatars/s/266/266564.jpg?1542565450)
![The Legendary Beast](/data/avatars/s/258/258903.jpg?1528298927)
![Cetus](/data/avatars/s/401/401360.jpg?1543475280)
![Zoljinx_](/data/avatars/s/400/400243.jpg?1531225242)
![Takasmash](/data/avatars/s/399/399352.jpg?1533313766)
A AquaSol
![Klimax](/data/avatars/s/400/400671.jpg?1562625092)
![Noipoi](/data/avatars/s/400/400278.jpg?1738895580)
![Flik](/data/avatars/s/256/256274.jpg?1405526675)
![toonito](/data/avatars/s/385/385839.jpg?1726461648)
![Chrono.](/data/avatars/s/265/265810.jpg?1562102443)
![MetroLSD](/data/avatars/s/395/395880.jpg?1528610059)
![Bluekirby2](/data/avatars/s/336/336669.jpg?1495994949)
![Drakonix](/data/avatars/s/404/404139.jpg?1534992505)
![THE 6r](/data/avatars/s/292/292949.jpg?1592580486)
![Pizza Robo](/data/avatars/s/70/70996.jpg?1525917857)
![lightdrago](/data/avatars/s/403/403369.jpg?1546905461)
![scoobymcsnack](/data/avatars/s/319/319817.jpg?1608222354)
![Domino11332](/data/avatars/s/400/400844.jpg?1530080233)
@Kremling Man
![Dε√ilj∦o](/data/avatars/s/337/337037.jpg?1543805470)
![Majora's Visage](/data/avatars/s/403/403864.jpg?1534592161)
![RandysRage](/data/avatars/s/307/307001.jpg?1579140940)
![Gemini-Gene](/data/avatars/s/399/399742.jpg?1550420366)
![Confirmation](/data/avatars/s/404/404677.jpg?1536645484)
@Groomer
![Cool Guy 36](/data/avatars/s/331/331959.jpg?1613608242)
@psb123
![TeamFlareZakk](/data/avatars/s/222/222216.jpg?1541085299)
![VexTheHex](/data/avatars/s/396/396894.jpg?1543786464)
![Dejime](/data/avatars/s/274/274341.jpg?1443207884)
![dezeray112](/data/avatars/s/209/209529.jpg?1691701126)
![StormC](/data/avatars/s/274/274453.jpg?1738390011)
![FooltheFlames](/data/avatars/s/133/133435.jpg?1447792648)
![KingTorra](/data/avatars/s/405/405505.jpg?1536652067)
![Gameguy1996](/data/avatars/s/402/402979.jpg?1533696619)
![Fane](/data/avatars/s/396/396506.jpg?1542063168)
![Exalt4747](/data/avatars/s/405/405679.jpg?1537741105)
![Midnight Torch](/data/avatars/s/405/405271.jpg?1536293461)
@JDogindy
![Handy Man](/data/avatars/s/217/217034.jpg?1564031153)
![PassePopinjay](/data/avatars/s/405/405851.jpg?1537152182)
![spoilerowl](/data/avatars/s/400/400425.jpg?1560289176)
![Basty](/data/avatars/s/234/234349.jpg?1436328582)
M Multi-bottle Thief
![Ramen Tengoku](/data/avatars/s/405/405303.jpg?1674824174)
![VioletSmashfan](/data/avatars/s/237/237410.jpg?1449713957)
![Mr Gentleman](/data/avatars/s/236/236883.jpg?1531185412)
![TheCJBrine](/data/avatars/s/222/222452.jpg?1735266195)
![TokuDoku](/data/avatars/s/406/406571.jpg?1542346030)
![BigMac1304](/data/avatars/s/401/401280.jpg?1543595261)
![False Sense](/data/avatars/s/234/234517.jpg?1527369499)
![kirbsmash](/data/avatars/s/407/407984.jpg?1602509723)
![CrocoLoco](/data/avatars/s/408/408500.jpg?1541123952)
![Perkilator](/data/avatars/s/397/397212.jpg?1737035261)
![Pakky](/data/avatars/s/256/256720.jpg?1537045870)
![Flyboy](/data/avatars/s/176/176947.jpg?1579715600)
![Makotoa](/data/avatars/s/409/409219.jpg?1540875465)
![ufufu](/data/avatars/s/406/406474.jpg?1538607103)
![CrocoLoco](/data/avatars/s/408/408500.jpg?1541123952)
![ButterGeek](/data/avatars/s/396/396491.jpg?1613401384)
Palette swap concepts by me:
Palette swap concepts by AlphaSSB:
8-Player Smash Ultimate aesthetic by AustarusIV:
![](https://smashboards.com/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FOmw2LAb.png&hash=10ff65bcd34c15fd905a09d8d281b84d)
Moveset by The Stoopid Unikorn:
Jab
First hit - A vertical chopping motion with his back paw.
Second hit - A horizontal claw swipe with his front paw.
"Gentleman" - A powerful palm strike with his back paw. A great "get off of me" move. Has a darkness effect.
Infinite jab - A flaming twister coming out of his belt. Visual reference.
Infinite finisher - His belt creates a flame in the shape of an open pair of teeth, which then chomps down on the opponent. About as good as his Gentleman. Based on the Fire Fang move. Visual reference.
Tilts and Dash
Forward tilt - He leans forward with both arms together and swipes, separating his claws on impact. The claws are a sweetspot that deals more damage (but the same knockback) and the only part of the move with a darkness effect. Based on the Cross Chop move.
Up tilt - An overhead arcing swipe with his claws. The claws are a sweetspot that deals more damage (but the same knockback) and the only part of the move with a darkness effect.
Down tilt - He performs a slap while crouching.
Dash attack - He thrusts forward with an arm outstretched, then twists his claws. The claws are a sweetspot that deals more damage (but the same knockback) and the only part of the move with a darkness effect. Visual reference.
Smashes
Forward smash - He rears back and makes a lunging elbow attack. Strong horizontal kill option. Can be tilted. Has a fire effect.
Up smash - A powerful uppercut. Not as strong as his forward smash, but gets the job done. Has a fire effect. Visual reference.
Down smash - He swipes his claws on both sides of his body, one at a time. His fastest, but weakest smash attack. Has a fire effect.
Grabs and Throws
Grab - He holds onto the opponent's head with his claws.
Pummel - A punch to the opponent's gut.
Forward throw - He throws the opponent in the air, then performs a palm strike to send them flying forward. The final strike has his hand glowing purple, giving it a darkness effect. Based on the Throat Chop move. Visual reference.
Back throw - He grabs the opponent's legs, spins them around to lift them off of the ground, then releases them on the other side, tossing them backwards. His best throw for kills or simply sending opponents off the stage. Visual reference.
Up throw - He holds the opponent upside down by the waist, then leaps into the air in a sitting position with the opponent's head between his legs. Spinning rapidly, slams the opponent headfirst into the ground. The impact sends them flying upward. Visual reference.
Down throw - He lifts the opponent up over his shoulders, then slams them onto the ground. Can set up tech chases. Visual reference (first one only).
Aerials
Neutral air - He spreads his arms and legs out wide. Based on a wrestling move called the body press, but unlike a typical body press, it is not affected by gravity, mainly because it's not a down air here. Visual reference.
Forward air - He swipes downward with his claws. The claws are a sweetspot that deals more damage (but the same knockback) and the only part of the move with a darkness effect.
Back air - He turns around to perform a low-angled back slap, with his hand engulfed in darkness. Could work as a kill option. Visual reference.
Up air - He swings his claws in an arch almost exactly like his up tilt. The claws are a sweetspot that deals more damage (but the same knockback) and the only part of the move with a darkness effect.
Down air - An elbow drop. Works as a stall-then-fall meteor smash. Visual reference.
Neutral Special: Darkest Lariat
One of Incineroar's signature techniques. In Smash, it works as a chargeable move similar in fuction to Link's Spin Attack, becoming stronger the more you charge it. As the name implies, it allows him to perform a lariat with a darkness effect. Visual reference. Or alternatively...
Much like Spin Attack, you can't keep the charge and, due to it being a lariat, can't be reversed when unleashing it since it hits both sides anyway. Performing it in the air will put Incineroar into freefall. The attack has some startup and ending lag, but it's a strong KO option when fully charged, making it a move that's more suited for hard reads or shield breaks.
Side Special: Submission
A move that Incineroar doesn't really have in his move list, but given his wrestler motif and his moveset's design as a grappler, it remains a fitting move for him. It essentially works as a combination of command grabs that don't really follow the one-second limit for grabs in order for the move to properly work. Much like Marth's Dancing Blade, you can choose the follow-up you get using the B button and holding a directional input, giving you four different ways to extend the move. With that said, you need to have presice timing in order for the follow-up to work.
Initial grab - He throws his opponent upwards before he leaps towards them and, grabbing their legs, slams them to the ground. Visual reference.
Aerial version - He only does the slam. Can work as a Ganoncide, but can be mashed out of by the opponent.
For both the initial grab and the first follow-up, the proper timing for follow-ups is at the point where the opponent lands on the floor at the end of the command grab.
Up Special: Cross Chop
A simple recovery move in which Incineroar goes to a direction of the player's choosing. As he moves, he crosses its arms to form an "X". If he hits an opponent with his crossed arms, he will push them back with its hands, dealing a good amount of knockback. Visual reference.
The recovery range is similar to that of Wolf's Fire Wolf, but if an opponent gets in the way, the attack will happen early, stopping all momentum. Regardless of when the attack happens, it will put Incineroar into freefall.
Down Special: Bulk Up / Revenge
The down special divides itself in two moves; Bulk Up and Revenge.
The Bulk Up move is one that is defensive in nature. Incineroar flexes his body and a flame from his fire belt travels upwards over his torso, causing his muscles to thicken. In this state, he will receive super armor against the next attack that hits him, similarly to Ryu's Focus Attack. Visual reference.
In addition, by pressing B and holding directional input, Incineroar will be able to perform a command grab. This is the Revenge move, yet another move Incineroar doesn't normally have, but still kinda makes sense give how the move works. However, this only works as soon as Incineroar is hit during Bulk Up, essentially working like a manually-inputted command grab counter.
He can also perform the command grabs in the air, but his options are much more limited, making it similar to Bowser's Koopa Klaw in Melee.
Final Smash: Malicious Moonsault
Incineroar initiates the Final Smash by making a pose. Anyone within a certain range, indicated by a sudden burst of flames, will be trapped into a cinematic Final Smash in which they are in the middle of a wrestling ring. Incineroar, jumping on one of the ring's corners, then leaps high in the air and performs a body press, landing on the opponents and causing an explosion. In other words, his Z-Move. Visual reference.
First hit - A vertical chopping motion with his back paw.
Second hit - A horizontal claw swipe with his front paw.
"Gentleman" - A powerful palm strike with his back paw. A great "get off of me" move. Has a darkness effect.
Infinite jab - A flaming twister coming out of his belt. Visual reference.
Infinite finisher - His belt creates a flame in the shape of an open pair of teeth, which then chomps down on the opponent. About as good as his Gentleman. Based on the Fire Fang move. Visual reference.
Tilts and Dash
Forward tilt - He leans forward with both arms together and swipes, separating his claws on impact. The claws are a sweetspot that deals more damage (but the same knockback) and the only part of the move with a darkness effect. Based on the Cross Chop move.
Up tilt - An overhead arcing swipe with his claws. The claws are a sweetspot that deals more damage (but the same knockback) and the only part of the move with a darkness effect.
Down tilt - He performs a slap while crouching.
Dash attack - He thrusts forward with an arm outstretched, then twists his claws. The claws are a sweetspot that deals more damage (but the same knockback) and the only part of the move with a darkness effect. Visual reference.
Smashes
Forward smash - He rears back and makes a lunging elbow attack. Strong horizontal kill option. Can be tilted. Has a fire effect.
Up smash - A powerful uppercut. Not as strong as his forward smash, but gets the job done. Has a fire effect. Visual reference.
Down smash - He swipes his claws on both sides of his body, one at a time. His fastest, but weakest smash attack. Has a fire effect.
Grabs and Throws
Grab - He holds onto the opponent's head with his claws.
Pummel - A punch to the opponent's gut.
Forward throw - He throws the opponent in the air, then performs a palm strike to send them flying forward. The final strike has his hand glowing purple, giving it a darkness effect. Based on the Throat Chop move. Visual reference.
Back throw - He grabs the opponent's legs, spins them around to lift them off of the ground, then releases them on the other side, tossing them backwards. His best throw for kills or simply sending opponents off the stage. Visual reference.
Up throw - He holds the opponent upside down by the waist, then leaps into the air in a sitting position with the opponent's head between his legs. Spinning rapidly, slams the opponent headfirst into the ground. The impact sends them flying upward. Visual reference.
Down throw - He lifts the opponent up over his shoulders, then slams them onto the ground. Can set up tech chases. Visual reference (first one only).
Aerials
Neutral air - He spreads his arms and legs out wide. Based on a wrestling move called the body press, but unlike a typical body press, it is not affected by gravity, mainly because it's not a down air here. Visual reference.
Forward air - He swipes downward with his claws. The claws are a sweetspot that deals more damage (but the same knockback) and the only part of the move with a darkness effect.
Back air - He turns around to perform a low-angled back slap, with his hand engulfed in darkness. Could work as a kill option. Visual reference.
Up air - He swings his claws in an arch almost exactly like his up tilt. The claws are a sweetspot that deals more damage (but the same knockback) and the only part of the move with a darkness effect.
Down air - An elbow drop. Works as a stall-then-fall meteor smash. Visual reference.
Neutral Special: Darkest Lariat
One of Incineroar's signature techniques. In Smash, it works as a chargeable move similar in fuction to Link's Spin Attack, becoming stronger the more you charge it. As the name implies, it allows him to perform a lariat with a darkness effect. Visual reference. Or alternatively...
Much like Spin Attack, you can't keep the charge and, due to it being a lariat, can't be reversed when unleashing it since it hits both sides anyway. Performing it in the air will put Incineroar into freefall. The attack has some startup and ending lag, but it's a strong KO option when fully charged, making it a move that's more suited for hard reads or shield breaks.
Side Special: Submission
A move that Incineroar doesn't really have in his move list, but given his wrestler motif and his moveset's design as a grappler, it remains a fitting move for him. It essentially works as a combination of command grabs that don't really follow the one-second limit for grabs in order for the move to properly work. Much like Marth's Dancing Blade, you can choose the follow-up you get using the B button and holding a directional input, giving you four different ways to extend the move. With that said, you need to have presice timing in order for the follow-up to work.
Initial grab - He throws his opponent upwards before he leaps towards them and, grabbing their legs, slams them to the ground. Visual reference.
Aerial version - He only does the slam. Can work as a Ganoncide, but can be mashed out of by the opponent.
Neutral/Forward+B - He lifts his opponent one-handed, them slams their face to the ground. Twice. Doesn't require any timing for a follow-up, but as a tradeoff, deals very little damage. Visual reference.
Back+B - He performs a headlock and crushes his opponent repeatedly, salutes with one arm and neck rides the opponent to the ground. The most damaging option, but also the one with the least forgiving timing for follow-ups. Visual reference.
Up+B - He lifts the opponent with one hand and then slams them down to the ground. Twice. The second least damaging option, but has a forgiving timing for a follow-up to compensate. Visual reference.
Down+B - He grabs the foe back up with one hand and slams them behind him. Twice. The fastest option. Damage and timing is in between that of Back+B and Up+B. Visual reference.
Back+B - He performs a headlock and crushes his opponent repeatedly, salutes with one arm and neck rides the opponent to the ground. The most damaging option, but also the one with the least forgiving timing for follow-ups. Visual reference.
Up+B - He lifts the opponent with one hand and then slams them down to the ground. Twice. The second least damaging option, but has a forgiving timing for a follow-up to compensate. Visual reference.
Down+B - He grabs the foe back up with one hand and slams them behind him. Twice. The fastest option. Damage and timing is in between that of Back+B and Up+B. Visual reference.
Neutral/Forward+B - He picks up the foe, flips them upside down, walks a bit and piledrives. Has very little knockback, setting up for tech chases. Visual reference.
Back+B - He performs a waistlock before backward rolling into two German suplexes, followed by a Power Bomb. The most damaging option. Visual reference.
Up+B - He jumps in the air, holding the opponent, them performs a rack hold before doing an Argentine backbreaker drop, throwing them off afterwards. The least damaging option, but can be followed up with an aerial, dash attack, etc. Visual reference.
Down+B - He brutally slams the opponent to the ground. Twice. The second time strong enough to send them flying. The option with the most knockback. Visual reference.
Back+B - He performs a waistlock before backward rolling into two German suplexes, followed by a Power Bomb. The most damaging option. Visual reference.
Up+B - He jumps in the air, holding the opponent, them performs a rack hold before doing an Argentine backbreaker drop, throwing them off afterwards. The least damaging option, but can be followed up with an aerial, dash attack, etc. Visual reference.
Down+B - He brutally slams the opponent to the ground. Twice. The second time strong enough to send them flying. The option with the most knockback. Visual reference.
For both the initial grab and the first follow-up, the proper timing for follow-ups is at the point where the opponent lands on the floor at the end of the command grab.
Up Special: Cross Chop
A simple recovery move in which Incineroar goes to a direction of the player's choosing. As he moves, he crosses its arms to form an "X". If he hits an opponent with his crossed arms, he will push them back with its hands, dealing a good amount of knockback. Visual reference.
The recovery range is similar to that of Wolf's Fire Wolf, but if an opponent gets in the way, the attack will happen early, stopping all momentum. Regardless of when the attack happens, it will put Incineroar into freefall.
Down Special: Bulk Up / Revenge
The down special divides itself in two moves; Bulk Up and Revenge.
The Bulk Up move is one that is defensive in nature. Incineroar flexes his body and a flame from his fire belt travels upwards over his torso, causing his muscles to thicken. In this state, he will receive super armor against the next attack that hits him, similarly to Ryu's Focus Attack. Visual reference.
In addition, by pressing B and holding directional input, Incineroar will be able to perform a command grab. This is the Revenge move, yet another move Incineroar doesn't normally have, but still kinda makes sense give how the move works. However, this only works as soon as Incineroar is hit during Bulk Up, essentially working like a manually-inputted command grab counter.
Neutral/Forward+B - He spins around his opponent, then performs a back drop. Both Incineroar and his opponent end up on the ground and are both in a tech chase situation. Visual reference.
Back+B - He rolls backwards then throws his opponent off. By far the option with the most knockback. Visual reference.
Up+B - He holds his opponent through the collar, spins them around above his head like a lasso and then slams them into the ground. Can set up combos. Visual reference (except he slams them in the same direction he grabbed them).
Down+B - He grabs the opponent's arm and snaps it at the elbow, then turns them around and snaps the neck, then trips them up to the ground. Visual reference. Can set up tech chases. Visual reference (until 0:07).
Back+B - He rolls backwards then throws his opponent off. By far the option with the most knockback. Visual reference.
Up+B - He holds his opponent through the collar, spins them around above his head like a lasso and then slams them into the ground. Can set up combos. Visual reference (except he slams them in the same direction he grabbed them).
Down+B - He grabs the opponent's arm and snaps it at the elbow, then turns them around and snaps the neck, then trips them up to the ground. Visual reference. Can set up tech chases. Visual reference (until 0:07).
He can also perform the command grabs in the air, but his options are much more limited, making it similar to Bowser's Koopa Klaw in Melee.
Neutral/Forward/Up+B - He performs a palm strike right at the opponent's gut, sending them forward. The Up+B version instead strikes the opponent's head, causing the angle to be more diagonally upward.
Back/Down+B - He spins around before sending his opponent backward at a downwards angle. Despite said angle, it is not a meteor. Visual reference.
Back/Down+B - He spins around before sending his opponent backward at a downwards angle. Despite said angle, it is not a meteor. Visual reference.
Final Smash: Malicious Moonsault
Incineroar initiates the Final Smash by making a pose. Anyone within a certain range, indicated by a sudden burst of flames, will be trapped into a cinematic Final Smash in which they are in the middle of a wrestling ring. Incineroar, jumping on one of the ring's corners, then leaps high in the air and performs a body press, landing on the opponents and causing an explosion. In other words, his Z-Move. Visual reference.
Moveset by kendikong:
View attachment 164895
Final Smash: Malicious Moonsault
View attachment 164885
Up B: Throat Chop
A recovery move that acts as a command grab similar to Cap. Falcon's up B. The difference is that Incineroar throws the opponent downward and he does not kick back when he does.
View attachment 164887
Down B: Darkest Lariat
Acts similar to a grounded link's up b. Has some invincibility frames and is a good get off me tool. Can be charged to increase power and rpm.
View attachment 164889
Neutral B: Flamethrower
Unlike charizard or bowser's flamethower, this projectile will be a fast, powerful stream of fire. This move must be charged for 2-3 seconds before unleashing. It will deal multihit properties and has final strong hitbox. It travels the same distance of a pk fire and the hitboxes are active for 1-2 seconds.
Side B: Seismic Toss
Command grab and is basically a piledriver move like Bowser Bomb
View attachment 164894
Taunt: Bulk Up
This move gives Incineroar a temporary buff (think of deep breathing). The startup for this move is 3 seconds and cannot be canceled. The buff lasts for 7 seconds and gives incineroar the following: 20% knockback/damage reduction, 20% damage increase. Chargeable specials can be charged 20% faster too.
View attachment 164897
Fair: Cross Chop
Double slash attack with similar frame data to charizard's fair
Nair: Twirl
Quickly twirls in the air in a fetal position
Dair: Body Slam
Does a quick twirl in the air and quickly slams down with his stomach
Uair: Slash
Slashes in a wide circular arc above similar to Ike's new uair. Not as disjointed, but faster startup.
View attachment 164901
Fsmash: Throat Chop (punch variant)
Similar power and frame data to Ryu's Fsmash
Dsmash:
Similar to Bowser's new dsmash, slightly weaker and faster.
USmash:
Slashes high in the air with a small leap like megaman's utilt. Does the twirl as well.
Ftilt:
Quickly kicks forward like captain falcon's ftilt
Utilt:
Quickly punches both arms above his head as if doing a victory pose
Dtilt:
Sweeping leg kick like Ryu's dmash. Weaker and much less end endlag.
Jab: Fury Swipes
Simple 1-2-3 jab similar to Charizard's
Dthrow:
Suplex opponent to the ground but does not cause knockback (like Snake's dthrow)
Uthrow:
Like K Rool's Uthrow
Fthrow:
Similar to Kirby's fthrow
Bthrow:
Similar to Mario's back throw
Final Smash: Malicious Moonsault
View attachment 164885
Up B: Throat Chop
A recovery move that acts as a command grab similar to Cap. Falcon's up B. The difference is that Incineroar throws the opponent downward and he does not kick back when he does.
View attachment 164887
Down B: Darkest Lariat
Acts similar to a grounded link's up b. Has some invincibility frames and is a good get off me tool. Can be charged to increase power and rpm.
View attachment 164889
Neutral B: Flamethrower
Unlike charizard or bowser's flamethower, this projectile will be a fast, powerful stream of fire. This move must be charged for 2-3 seconds before unleashing. It will deal multihit properties and has final strong hitbox. It travels the same distance of a pk fire and the hitboxes are active for 1-2 seconds.
Side B: Seismic Toss
Command grab and is basically a piledriver move like Bowser Bomb
View attachment 164894
Taunt: Bulk Up
This move gives Incineroar a temporary buff (think of deep breathing). The startup for this move is 3 seconds and cannot be canceled. The buff lasts for 7 seconds and gives incineroar the following: 20% knockback/damage reduction, 20% damage increase. Chargeable specials can be charged 20% faster too.
View attachment 164897
Fair: Cross Chop
Double slash attack with similar frame data to charizard's fair
Nair: Twirl
Quickly twirls in the air in a fetal position
Dair: Body Slam
Does a quick twirl in the air and quickly slams down with his stomach
Uair: Slash
Slashes in a wide circular arc above similar to Ike's new uair. Not as disjointed, but faster startup.
View attachment 164901
Fsmash: Throat Chop (punch variant)
Similar power and frame data to Ryu's Fsmash
Dsmash:
Similar to Bowser's new dsmash, slightly weaker and faster.
USmash:
Slashes high in the air with a small leap like megaman's utilt. Does the twirl as well.
Ftilt:
Quickly kicks forward like captain falcon's ftilt
Utilt:
Quickly punches both arms above his head as if doing a victory pose
Dtilt:
Sweeping leg kick like Ryu's dmash. Weaker and much less end endlag.
Jab: Fury Swipes
Simple 1-2-3 jab similar to Charizard's
Dthrow:
Suplex opponent to the ground but does not cause knockback (like Snake's dthrow)
Uthrow:
Like K Rool's Uthrow
Fthrow:
Similar to Kirby's fthrow
Bthrow:
Similar to Mario's back throw
Art by Cool Guy 36:
![](https://smashboards.com/proxy.php?image=https%3A%2F%2Fimg00.deviantart.net%2Fb0f4%2Fi%2F2018%2F240%2F5%2Ff%2Fpotential_ultimate_newcomers_by_kitsuoi-dclg6jv.jpg&hash=7138931d494210bcc51fe1157eb014f6)
(I'll probably touch up on this post over time.)
Last edited by a moderator: