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AzNsAnTaGiN

Smash Cadet
Joined
May 10, 2007
Messages
51
Thanks very much Ulevo. This is a handy reference guide.
Does DI affect any of these percents?
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
A) This thread already exists with more information

B) Marth does have chaingrab on some characters.

Thanks, but I wish you had run this by someone else first, because we could've saved you the trouble of making a repeat thread, and would've just bumped an old one for you, with more info.
 

Remzi

formerly VaBengal
Joined
Apr 20, 2008
Messages
3,398
Location
Fairfax, VA
NNID
Remziz4
3DS FC
0302-1081-8167
Awesome, I was thinking about making this. You just saved me a hell of a lot of time ^_^
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
A) This thread already exists with more information

B) Marth does have chaingrab on some characters.

Thanks, but I wish you had run this by someone else first, because we could've saved you the trouble of making a repeat thread, and would've just bumped an old one for you, with more info.
I tried using the search function, but it doesn't seem to be working at the moment. I figured if it were important enough, it would be in the sticky as well, which it wasn't. If you have a link handy, I'd like to view it.

Also I am aware he does have a CG. I was generalizing a little too much, as it isn't a very extensive one. My mistake.

Where's Lucario? Are we awesome enough to escape yet ANOTHER grab-based combo? :3
Yes, unfortunately. I was disappointed about that.

Stop posting

</3
no u
 

magikguy

Smash Lord
Joined
Apr 16, 2008
Messages
1,026
Location
Victorville , CA
pretty sure other characters like Dk, bowser , ike , and fox can get forward throw to a smash at higher percets 0-35 maybe not sure
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
I checked out the previous thread you were referring to. First off, the % are all very off. They would only work if you didn't Air Dodge, and were based off of the Consecutive Hits Counter in Training, which is not very accurate with its readings. My results indicate Grab combos that cannot be escaped, regardless of DI, and cannot be avoided via Air Dodging.

Mine also incorporates more information, since I also use DThrow, which is superior to use against a select group of characters, such as Meta Knight, Falco, Fox, and Jiggs.

So this thread wasn't a waste of time after all. :)
 

BacklashMarth

Smash Lord
Joined
Apr 2, 2008
Messages
1,784
Location
Directly above you tipping a dair.
pretty sure other characters like Dk, bowser , ike , and fox can get forward throw to a smash at higher percets 0-35 maybe not sure
And the marth boards cares about this why?

On another note to the creator of this thread, good job. Oh, and i had an idea for another thread involving Marth and things he can DI out of, @ what %, and what direction. I noticed that some marths (i can be included in this to some degree) dont DI very well and i think this can be traced back to a lack or knowledge how to properly do so. I would make this thread if a) i had the time to make/ maintain the thread and b) i had better DI knowledge myself with which to start said thread. If a thread has been made to contain all of this information then let me know. If not then i leave the starting of this thread to any of the more knowledgeable marths here (with proper credit for the idea given to me of course :p)
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
And the marth boards cares about this why?

On another note to the creator of this thread, good job. Oh, and i had an idea for another thread involving Marth and things he can DI out of, @ what %, and what direction. I noticed that some marths (i can be included in this to some degree) dont DI very well and i think this can be traced back to a lack or knowledge how to properly do so. I would make this thread if a) i had the time to make/ maintain the thread and b) i had better DI knowledge myself with which to start said thread. If a thread has been made to contain all of this information then let me know. If not then i leave the starting of this thread to any of the more knowledgeable marths here (with proper credit for the idea given to me of course :p)
That would be an extremely specified thread, and it would most likely not work. There are too many instances where DI should be done according to the situation. There are certain things you always need to DI a certain way, such as Meta Knights DThrow, but for the most part it is left up to the players judgement. As for correctly using DI, there is a thread made for that already in the Tactical Discussion forum.
 

Hype

Smash Lord
Joined
Apr 17, 2008
Messages
1,688
Location
Mississauga, Ontario
A) This thread already exists with more information

Thanks, but I wish you had run this by someone else first, because we could've saved you the trouble of making a repeat thread, and would've just bumped an old one for you, with more info.
The other thread did have MORE information, but the info wasn't as helpful. It wasn't as helpful because the other thread didn't take DI into account. Falco can get hit by the Fsmash up until like 40% with no DI but only 5% with DI.

This Thread is very useful. knowing who you had to studder step against would be also useful. What I would really love to see is a list of what percents your can Fthrow > Dair.

People who have really good experiance against marth can avoid the tipper completely regardless of percent if they know when to DI towards you.
 

Daimonster

Smash Journeyman
Joined
Jul 11, 2006
Messages
281
Location
Dallas
In short, you can f.throw > f.smash most characters at ~4-7%?

I'd like to add that the characters you cannot do the above to; those characters are susceptible to d.throw > dancing blade. Tried it on lvl 9 comps. So take this input lightly.
 

illinialex24

Smash Hero
Joined
May 23, 2008
Messages
7,489
Location
Discovered: Sending Napalm
I checked out the previous thread you were referring to. First off, the % are all very off. They would only work if you didn't Air Dodge, and were based off of the Consecutive Hits Counter in Training, which is not very accurate with its readings. My results indicate Grab combos that cannot be escaped, regardless of DI, and cannot be avoided via Air Dodging.

Mine also incorporates more information, since I also use DThrow, which is superior to use against a select group of characters, such as Meta Knight, Falco, Fox, and Jiggs.

So this thread wasn't a waste of time after all. :)
Yeah this is really awesome.

And I'm a smash lord now!!!!!!
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
The other thread did have MORE information, but the info wasn't as helpful. It wasn't as helpful because the other thread didn't take DI into account. Falco can get hit by the Fsmash up until like 40% with no DI but only 5% with DI.

This Thread is very useful. knowing who you had to studder step against would be also useful. What I would really love to see is a list of what percents your can Fthrow > Dair.

People who have really good experiance against marth can avoid the tipper completely regardless of percent if they know when to DI towards you.
I was going to add the stutter stepped ones, but by the time I remembered that I should have done so, I was half way done, and was too lazy to go back and take notes on which I had to do that for. But I will quickly run through the list and see which ones I have to do stutter steps for, since it won't be too difficult now that I have the percent totals.

I'll also make a list for the FThrow to Dair and post it here, or just add it to the specified characters listed, and change the thread name. I'll likely do that tonight, along with an UThrow KO % list.
 

magikguy

Smash Lord
Joined
Apr 16, 2008
Messages
1,026
Location
Victorville , CA
And the marth boards cares about this why?

On another note to the creator of this thread, good job. Oh, and i had an idea for another thread involving Marth and things he can DI out of, @ what %, and what direction. I noticed that some marths (i can be included in this to some degree) dont DI very well and i think this can be traced back to a lack or knowledge how to properly do so. I would make this thread if a) i had the time to make/ maintain the thread and b) i had better DI knowledge myself with which to start said thread. If a thread has been made to contain all of this information then let me know. If not then i leave the starting of this thread to any of the more knowledgeable marths here (with proper credit for the idea given to me of course :p)
-_-" sigh marth can grab those guys i mentioned into the forward grab to + fsmash at those percents i said. Good Day
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
On another note to the creator of this thread, good job. Oh, and i had an idea for another thread involving Marth and things he can DI out of, @ what %, and what direction. I noticed that some marths (i can be included in this to some degree) dont DI very well and i think this can be traced back to a lack or knowledge how to properly do so. I would make this thread if a) i had the time to make/ maintain the thread and b) i had better DI knowledge myself with which to start said thread. If a thread has been made to contain all of this information then let me know. If not then i leave the starting of this thread to any of the more knowledgeable marths here (with proper credit for the idea given to me of course :p)
That would be an extremely specified thread, and it would most likely not work. There are too many instances where DI should be done according to the situation. There are certain things you always need to DI a certain way, such as Meta Knights DThrow, but for the most part it is left up to the players judgement. As for correctly using DI, there is a thread made for that already in the Tactical Discussion forum.
Didn't overswarm try and make a thread for that? The "try and get everyone better really fast" thread or something?
It's in the tactical discussion. It's not exactly what you want, but it lists multi-hit attacks and tells you how you can DI out of them.
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
That's right, it's finished, *****es. I added all characters that require a stutter step for the throws, as well as the characters that required a timed FSmash to tip. And to top it all off, I added the jumps required in order for Marth to Dair your character to the pits of hell should they be silly enough to stand near the ledge during low %.

Marth just got better. Don't get grabbed. :p
 

Remzi

formerly VaBengal
Joined
Apr 20, 2008
Messages
3,398
Location
Fairfax, VA
NNID
Remziz4
3DS FC
0302-1081-8167
I don't believe a stutter step is required to hit Link.
 

BacklashMarth

Smash Lord
Joined
Apr 2, 2008
Messages
1,784
Location
Directly above you tipping a dair.
-_-" sigh marth can grab those guys i mentioned into the forward grab to + fsmash at those percents i said. Good Day
Oh, I see we have a misunderstanding. The way you worded that in your previous post made it sound like you were talking about the other characters grabs on marth.

What you said: "pretty sure other characters like Dk, bowser , ike , and fox can get forward throw to a smash at higher percets 0-35 maybe not sure"

The red part was unclear. Sorry if i offended you though.

@legion:
You posted off-topic BS on the Marth boards. Thats like walking around with a sign saying "I'm a n00b, look at me!!!." Honestly, atm you deserve any and all flaming headed your way.
 
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