Ulevo
Smash Master
The contents of this thread were deleted by the user.
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Read the top bro.Thanks very much Ulevo. This is a handy reference guide.
Does DI affect any of these percents?
I tried using the search function, but it doesn't seem to be working at the moment. I figured if it were important enough, it would be in the sticky as well, which it wasn't. If you have a link handy, I'd like to view it.A) This thread already exists with more information
B) Marth does have chaingrab on some characters.
Thanks, but I wish you had run this by someone else first, because we could've saved you the trouble of making a repeat thread, and would've just bumped an old one for you, with more info.
Yes, unfortunately. I was disappointed about that.Where's Lucario? Are we awesome enough to escape yet ANOTHER grab-based combo? :3
no uStop posting
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Yes.Question, does this assume all of Marth's throws are fresh?
Nevermind, Ulevo got it. -_-Question, does this assume all of Marth's throws are fresh?
Yes, one of my crewmates main Lucario, and he knows not the fear of tipper Fsmash out of Fthrow.Where's Lucario? Are we awesome enough to escape yet ANOTHER grab-based combo? :3
I checked out the previous thread you were referring to. First off, the % are all very off. They would only work if you didn't Air Dodge, and were based off of the Consecutive Hits Counter in Training, which is not very accurate with its readings. My results indicate Grab combos that cannot be escaped, regardless of DI, and cannot be avoided via Air Dodging.Stuff.
And the marth boards cares about this why?pretty sure other characters like Dk, bowser , ike , and fox can get forward throw to a smash at higher percets 0-35 maybe not sure
That would be an extremely specified thread, and it would most likely not work. There are too many instances where DI should be done according to the situation. There are certain things you always need to DI a certain way, such as Meta Knights DThrow, but for the most part it is left up to the players judgement. As for correctly using DI, there is a thread made for that already in the Tactical Discussion forum.And the marth boards cares about this why?
On another note to the creator of this thread, good job. Oh, and i had an idea for another thread involving Marth and things he can DI out of, @ what %, and what direction. I noticed that some marths (i can be included in this to some degree) dont DI very well and i think this can be traced back to a lack or knowledge how to properly do so. I would make this thread if a) i had the time to make/ maintain the thread and b) i had better DI knowledge myself with which to start said thread. If a thread has been made to contain all of this information then let me know. If not then i leave the starting of this thread to any of the more knowledgeable marths here (with proper credit for the idea given to me of course )
The other thread did have MORE information, but the info wasn't as helpful. It wasn't as helpful because the other thread didn't take DI into account. Falco can get hit by the Fsmash up until like 40% with no DI but only 5% with DI.A) This thread already exists with more information
Thanks, but I wish you had run this by someone else first, because we could've saved you the trouble of making a repeat thread, and would've just bumped an old one for you, with more info.
Yeah this is really awesome.I checked out the previous thread you were referring to. First off, the % are all very off. They would only work if you didn't Air Dodge, and were based off of the Consecutive Hits Counter in Training, which is not very accurate with its readings. My results indicate Grab combos that cannot be escaped, regardless of DI, and cannot be avoided via Air Dodging.
Mine also incorporates more information, since I also use DThrow, which is superior to use against a select group of characters, such as Meta Knight, Falco, Fox, and Jiggs.
So this thread wasn't a waste of time after all.
I was going to add the stutter stepped ones, but by the time I remembered that I should have done so, I was half way done, and was too lazy to go back and take notes on which I had to do that for. But I will quickly run through the list and see which ones I have to do stutter steps for, since it won't be too difficult now that I have the percent totals.The other thread did have MORE information, but the info wasn't as helpful. It wasn't as helpful because the other thread didn't take DI into account. Falco can get hit by the Fsmash up until like 40% with no DI but only 5% with DI.
This Thread is very useful. knowing who you had to studder step against would be also useful. What I would really love to see is a list of what percents your can Fthrow > Dair.
People who have really good experiance against marth can avoid the tipper completely regardless of percent if they know when to DI towards you.
-_-" sigh marth can grab those guys i mentioned into the forward grab to + fsmash at those percents i said. Good DayAnd the marth boards cares about this why?
On another note to the creator of this thread, good job. Oh, and i had an idea for another thread involving Marth and things he can DI out of, @ what %, and what direction. I noticed that some marths (i can be included in this to some degree) dont DI very well and i think this can be traced back to a lack or knowledge how to properly do so. I would make this thread if a) i had the time to make/ maintain the thread and b) i had better DI knowledge myself with which to start said thread. If a thread has been made to contain all of this information then let me know. If not then i leave the starting of this thread to any of the more knowledgeable marths here (with proper credit for the idea given to me of course )
On another note to the creator of this thread, good job. Oh, and i had an idea for another thread involving Marth and things he can DI out of, @ what %, and what direction. I noticed that some marths (i can be included in this to some degree) dont DI very well and i think this can be traced back to a lack or knowledge how to properly do so. I would make this thread if a) i had the time to make/ maintain the thread and b) i had better DI knowledge myself with which to start said thread. If a thread has been made to contain all of this information then let me know. If not then i leave the starting of this thread to any of the more knowledgeable marths here (with proper credit for the idea given to me of course )
Didn't overswarm try and make a thread for that? The "try and get everyone better really fast" thread or something?That would be an extremely specified thread, and it would most likely not work. There are too many instances where DI should be done according to the situation. There are certain things you always need to DI a certain way, such as Meta Knights DThrow, but for the most part it is left up to the players judgement. As for correctly using DI, there is a thread made for that already in the Tactical Discussion forum.
Thank you for contributing relevant information to the topic.ok so the moment someone posts crap in these boards ppl attempt to tear them to shreds for some reason
Why do I hear this so often?ok so the moment someone posts in these boards ppl attempt to tear them to shreds for some reason
If you fail, we enjoy letting you know about it.ok so the moment someone posts in these boards ppl attempt to tear them to shreds for some reason
Oh, I see we have a misunderstanding. The way you worded that in your previous post made it sound like you were talking about the other characters grabs on marth.-_-" sigh marth can grab those guys i mentioned into the forward grab to + fsmash at those percents i said. Good Day