if ur having trouble with approaches, IF YOU HAVE THE LEAD
the mk can only do one of 3 or 4 things.
1. Run==>shield grab, hoping to block ur ftilt.
SOLUTION:
Instead of ftilt, read his approach, and simply stay on ur side, then when u think he's gona running shield, u do a dash grab (no shield) and meet him half way. That way your grabbing his approaching shield.
2. Jump in space dairs/fairs
SOLUTION:
for spacy mk's mixup between dash shielding==>grab (if they do recieding fairs), sh bairs or utilts out of shield for spacy dairs, be very patient with this...
like shield 2, even 3 dairs before making a move, if they're too high, try to time a full hop uair or fair after abotu the third or 4th dair, if they land before then, grab/dsmash the landing depending on spacing, only other option is nado which if ur shield is low either roll away or try to utilt it. if ur shield is fine (they did nado before doing 3-4 dairs on ur shield) then just hold shield, try to predict if he's gona stay inside u, OR retreat. if he retreats u can actually time a roll in that direction to move with him, and finish ur roll where he lands, this seems to be the only consistant way to punish retreating nado, if they stayed in ur shield at all, and it avoids the mindgame of -retreat, just kidding hit u while u run-
3. Walk slowly up and space tilts
SOLUTION:
DSMASH-sounds weird but it destroys mk's grounded spacing game once he's passed ur ftilt range. just hold shield accordingly, when he fuks up, give him a swing.
itss sooooo good and soooo big. and hurts, and puts them above u. i <3 dsmash..
4. Dash, jump, nado.
SOLUTION-This one you gota watch out for, as it can shut out like ur other two solutions if u pick wrong. (IE he has a rock that beats ur scissor and lizard, BUT you have this paper) this one will seem the most blatent if u pay attention enough, and aggressive, they will run full speed and jump AT you, not near you. thats ur que to either throw out utilt, try to grab it, OR the safest thing, shield. -----the issue is when they read ur shield, and instead of jump nadoing, they just dash grab ur shield, so watch out for that.
instead of linking specific vids, since i do all these strats often,
i'll link u here instead.
http://www.smashboards.com/showthread.php?t=241986
watch the latest vids vs mk to see these strats in action.
I only want to remind everyone, and this is something that should be on the TOP of the first post, Matchups=/=a scientific method to consistantly win. All matchups are is knowing how to find bad habits, and knowing what your characters best punishments are, how to use them, and how to avoid being punished. If i tell you to wait for a mk's 3rd Dair, that's me saying be patient, look at him, and find out what his habits are first before trying to blatently attack him. See if he likes to commit to dairing, or if he's gona throw in a nado. Im telling you what you can do for both options, and how to handle it, it's up to you (the players) to MIX IN the right options given certain circumstances. I cannot tell you do this, this and this, and you WILL beat this character. I can only give you the tools to to use, its up to you to find out how to best use those tools.
I hope my point gets accrossed. While I'm sure my words on MK have helped, they are not the end all be all, as you can see it takes a good deal of prediction, but the rewards are great. Almost makes the matchup seem even.