CO18
Smash Hero
Add aim: "mcabreact" play neo lets see how many times you gimp him. Also crashic why would the marth double jump when getting down thrown? Thats just a dumb marth -.- lol
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mostly cuz they can up-B out right? but if u block it..But CG'ing Marth is a ***** D=
the point isn't damage as i've said, its about staying in and keeping your range where you want it, throwing him back might give you a bit more % now but will ultimately ruin ur spacing game and put the battle back into neutral position, which is happier for marth than being cornered by a properly spaced DDD.You cant edgeguard marth unless theyre stupid or were forced to use their double jump already, most u can get is chip damage with waddle dees or if you time it right grab the ledge then punish him as hes forced to up+B over the ledge(which u still cant get all the time)
Though whats the point of doing down throw ftilt for like what 14$? When you can just cg for
20-40 then back throw for another 16?
Thats why you Waddle Dee Toss when your spaced away from your foeThrowing Waddle Dees in general is kind of dumb unless you're using it as a followup to an attack and you know they can't punish or you're using them as projectile shields against characters like Toon Link or Snake. Whenever I throw a Waddle Dee, unless the character is slow as **** like Ganon or something, I almost always get punished for it. It's the biggest reason why I didn't put Waddle Dee Toss in my flowchart.
okay so u intercept their jump then they do a unsweetspot up cause u ledge grab? I don't get it. Either way sounds like the marth is jumpin into the **** which doesn't happen with great marths very often.Oh yeah, I do that up b punish by using something seibrik proposed in the metagame thread.
Chaingrab to edge, downthrow, intercept their jump with ftilt, then the marth will up b, then I forward air. I love it
EDIT- Wow, aren't we productive lately.
Also Serin, its sometimes good make a Marth think you can't chaingrab him. He'll have the up b ready, then you punish it.
Or f throw for 13 and now ur still at advantage, unlike b throw which puts the situation in neutral.You cant edgeguard marth unless theyre stupid or were forced to use their double jump already, most u can get is chip damage with waddle dees or if you time it right grab the ledge then punish him as hes forced to up+B over the ledge(which u still cant get all the time)
Though whats the point of doing down throw ftilt for like what 14$? When you can just cg for
20-40 then back throw for another 16?
Oh, sorry I meant to say that if you angle them down and double jump/fullhop, its a bit less punishable.full hope waddles are prolly more punishable since now ur giving marth a strait run shot to ur face.
How to deal with ledgecampers:Also, next topic, Ledgecampers.
i play this match agressive as hell. I rush through them and go for the grab. Knowing sometimes he'll spot dodge because im rushing him i get the grab > offstage > damage rack/gimp.
Waddle dees do not fail... only the lag of the move does.Waddle dees fail in general
wow nice advice.fsmash, and spaced usmash are just about the whole moves to beat inhale, everything else, including grabs, and about 80% of his evasive manuevers get beaten by inhale.
also if u inhale his 2nd jump after a d-throw, and walk off low, and shoot
he doesnt get his jump back, and can barely even reach the ledge with his up b, regardless of if ur hogging it.
woo legit gimps..
IN HALE!
LOL!! You're funny when you're mad .If you inhale Olimar's Fsmash, it acts like a ****ing missile. >.<