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Data Decisive Games Introduction Thread (make sure to check the new forum rules as well!)

ranmaru

Smash Legend
Joined
Feb 10, 2008
Messages
13,297
Switch FC
SW-0654 7794 0698
/in time travellers

Zen and July let's be friends :D
 

#HBC | J

Prince of DGamesia
Joined
Feb 14, 2010
Messages
7,591
Location
Colorado
1.) Shadow Moth
2.) SangfroidWarrior
3.) Panta
4.) pheonix561
5.) gargaglione
6.) Budget Player Cadet_
7.) asianaussie
8.) Zen (IC)
9.) th3kuzinator (IC)

This is most likely the player list for Newbie 13 and my co-mod is Gova for this game.
 

Tom

Bulletproof Doublevoter
BRoomer
Joined
Apr 11, 2006
Messages
15,019
Location
Nashville, TN
be sure to remind your ICs that their job is to play the game in a courteous manner that will promote activity and further games played !! its about the newbies !!
 

#HBC | J

Prince of DGamesia
Joined
Feb 14, 2010
Messages
7,591
Location
Colorado
Tom with them mind-ninjas. I was actually going to be writing them a PM as well.

Thread should be up by 3am.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
(Small) Overswarm's Time Travellers:

1. T-block
2. Raziek/Ryker
3. Dark Horse
4. videogames.jpg (Asdioh/X1-12)
5. Nabe
6. July
7. Laundry/Kuz
8. Vandy/J
9. Zen
10. Ranmaru
11. Reyth
12.
13.

holy crap it's almost full o_O

holy crap buncha hydras D: oh well.
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
Holy crap it is. I need to review the setup. SOoooooooooo much stuff going on. Real work, compiling data on stages, making a zombie game (Survivor Zero *****es), and now time travellers!
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
I'm one of the designers for the game ;)

I'm also handeling the twitter:
http://twitter.com/#!/survivor_zero

We have a playable build already with procedurally generated maps, but nothing release worthy yet. Hopefully it'll be awesome ^_^

I personally am going to be working more on game design and level design, and right now we're just getting the core stuff down (AI, procedural generation, etc.)


edit: we're also on IRC, we've been taking questions all day.

We're seriously listening to any suggestions sent in via Twitter, too.
 

Swiss

Smash Lord
Joined
Oct 27, 2008
Messages
1,082
Location
Don't get mad - get Swiss
I'm one of the designers for the game ;)

I'm also handeling the twitter:
http://twitter.com/#!/survivor_zero

We have a playable build already with procedurally generated maps, but nothing release worthy yet. Hopefully it'll be awesome ^_^

I personally am going to be working more on game design and level design, and right now we're just getting the core stuff down (AI, procedural generation, etc.)


edit: we're also on IRC, we've been taking questions all day.

We're seriously listening to any suggestions sent in via Twitter, too.
My respect for you just went up to 'mediocre'.

;D

Good job!
 

#HBC | ѕoup

The world is not beautiful, therefore it is.
Joined
Sep 15, 2010
Messages
6,865
kata kata kata.

Two questions:

Would you like to hydra with me?

Second, are you ever gonna make a sequel to bingo mafia? i'd sure play it again.
 
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