Commander_Beef
Smash Champion
No because we're not Ice Climbers. The opposing King Dedede can recover fairly after he's been chaingrabbed and then forward throwed.
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Someone's gonna get ***** on his home turf...lol id play nothing but d3 dittos if i could. ugh I wish I had time to play more right now, getting mad rusty.
lol id play nothing but d3 dittos if i could.
Do you know what a ledge is? Should I look up that very strong vocabulary word for you?and then grabed on his ending lag for his up b.
Holy crap, you're in a world where only you can do whatever you want with success in it and not thinking about with the opponent can do.Why forward throw? Down throw em. Then bair spam em. Then get ready for the up b and grab once he lands.
If it's really just you two telling him off the ddd boards are too kind. The dude is a ****ing idiot.Finally, someone besides me telling off Crashic.
Stop acting like you do then.have as much experience as you.
And I do this by repeating stuff that Seibrik says?????Stop acting like you do then.
Thankfully, the chain grab helps in killing, so if you plan to kill off of it, it doesn't really matter. You down throw-pummel, and do for at the least 2 times and you've just unstalled your downtilt by at least 4 moves, and I'd be surprised if I ever saw a D3s downtilt that stale xDespecially in d3 dittos where you have a guaranteed setup into it i find it's better to save it.
Because I want to save down tilt for the kill. But then again, I would be doing a bunch of chaingrabs/pummels so it would probably be fresh by then. I guess I could do a down tilt once, only early in percents.Seriously Beef, why are you forward throwing D3? Downthrow to down tilt.
Dtilt puts them in a favorable recovery position, don't think so stale, you can do many things after dthrow that would work since they are expecting dtilt. fthrow can apply more damage depending on how stale dtilt/dthrow is too IIRC.And I do this by repeating stuff that Seibrik says?????
And there still is no reason to forward throw DDD after a chain grab when you can downtilt him.
assuming they are all at maximum stale moves (which is impossible since you are using 3 moves, down throw, pummel, and forward throwfthrow can apply more damage depending on how stale dtilt/dthrow is too IIRC.
Does he really? I've never tried to pummel release a D3, only the space animals.Wouldn't pummel releasing them off the edge be the best thing since it puts them so far down?
He's pretty much following up what I mean. So in conclusion, we can do chaingrabs, then a down tilt only at low percents, maybe 0-50%, then save it for the kill at around 160%. We can do other options while in the process of the 50-160 range like forward throwing, grab releasing [hoping you'll get a pummel break, it's by controller input of both players], a last down throw to forward tilt, or down throw to an aerial followup [if you can mindgame them into it].yeah but crash if you're getting as many cgs as you assume your getting then your dtilt will stale anyway just from continual use lol. so if you dtilt every time then. if you dtilt only at low %s that's a good idea.
I'm guessing that's pointed at me... I can't think at all right nowAdded damage plus worse position? Obviously thats no reason at all.
That's a good argument, but it's not solid. You left out one thing. Killing.assuming they are all at maximum stale moves (which is impossible since you are using 3 moves, down throw, pummel, and forward throw
pummel- 1
down throw- 4
down tilt- 5-6
at 100 percent stale (impossible, they are going to do 10-11 damage. That's 2 less than a fresh forward throw. Since this situation will never happen, down throw to down tilt will always do more damage.
Nah, this comes and goes. If you read our boards, you'd see if go off and on. We don't really have much D3 to talk about, so this happens at times, with the attack puppets being: CRASHiC, Serin, Celebi, Alby, and a times other random bistandards.D3 boards hate each other, holy smokes!
I'd guess I'd need more D3 doubles to get an accurate picture of this, watched or played with the infintie banned. (I've never seen any infinie banned D3 double) It would all come down to how it was best played. Like, if people camped the edges and platforms, then yeah, but if it went the way of one of Seibrik's and Co18's ditto of run up, spot dodge, grab, then you would get plenty of forward throws and pummels to keep it fresh. Just 3 grabs/pummels brings it back to a kill move, and at higher percents you can do two pummels per grab.That's a good argument, but it's not solid. You left out one thing. Killing.
We have to add killing into this situation, by saving a single move. Down tilt kills at earlier percents than forward throw.
God **** fogo is huge./this is known.THE MAGIC IS BACK BAYBEE.
http://www.youtube.com/watch?v=BNjZpWTtuWg