Job 225: DC Boss
Alias: The Amazing Android!
First Appearance: Brave and the Bold #30 (June, 1960)
I actually had this idea back when I nominated Doomsday; As I was typing this up, I thought to myself: Huh, Doomsday is really cool as a Justice League villain; I wonder if there are any other characters with this much of a reputation that could work well as a boss. And then I realized: Oh yeah, this guy!
I had already typed up the entire Doomsday prompt and didn't want to delete it so I nominated Doomsday; A bit of a mistake, really. Looking back I probably would've picked Brainiac again, since he's just a more interesting boss character, and truth be told he'd probably have won against BWL (Not a fan of his inclusion, btw)
But yeah, whatever, final DC Boss, I have this idea, and I think he'd be more interesting than both Doomsday and Brainiac put together for his central gimmick; the very thing that makes him such a threat against the Justice League.
General Playstyle
Amazo is an absolute powerhouse; Functioning as a bruiser, he uses the player's best strengths against them, and has plenty of defensive and offensive options to his disposable. Unfortunately, he can only use one ability at a time, and is left open when charging powerful attacks; If the player is equally as adaptive as Amazo to dodge/block their attacks, they have a chance to use their stronger attacks against Amazo and deal significant damage.
Unique Ability - Absorption Cell Technology
For any special move the player uses when fighting Amazo, he will automatically add that to his databank and use it against them. He can only copy one special move at a time, but can change which one he has saved in his moveset.
This has a cooldown so that he cannot immediately switch which ability he copies.
Obviously, this ability will not work if the player does not use a special move against him. Good luck trying to do that, though, because there is a high chance Amazo will kick the player's *ss otherwise.
Special Move | Description |
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Flight | Given that multiple heroes have flight, and this just being a very basic power in general, Amazo has this from the start; It functions similarly to Superman's (and most other characters') flight. |
Opponent's Special Moves (Unique Action) | The special move he copies from the opponent goes here |
Black Lightning's Thunderbolt | Amazo electrically charges both his hands, and fires a bolt of lightning at the opponent as non-physical projectile, with a 25% chance of stun occuring.
Just to differentiate this from Static and other electric heroes, BL's lightning will be yellow and not blue. |
Hawkman's Nth Metal Mace | Amazo morphs his arm into not just a mace, but Hawkman's mace! Replicating the same Nth Metal material it is constructed from, Amazo swings it across as a powerful melee attack; If it connects with the player, the impact creates a shockwave that sends them flying! |
Red Tornado's Wind Manipulation (Anti-Air) | Of course, given that both of these androids were built by T.O. Morrow, I had to include a reference to Red Tornado somewhere!
Amazo's hand begins twirling as he replicates the powers of his Android kin; He then blasts the player with a gust of wind, and if they are caught in the attack they are thus caught in a whirlwind in which Amazo can now air juggle them. |
Stargirl's Cosmic Converter Belt | Amazo shapeshifts his torso to now be wearing Stargirl's signatured red belt!
He uses this to drastically enhance his defense, speed and attack for his next several movements |
Firestorm's Flamethrower | Amazo's hands light on fire as he replicates the atomic power of Ronnie Raymond!
Amazo quickly sets a part of the stage aflame, meaning the player will take flame damage if they step within that zone. |
Mister Terrific's T-Spheres | Based off of Mr. Terrific's extremely sophisticated technological sphere, he begins splitting off small parts of him to replicate them (3, exactly).
Lacking Terrific's imagination, he simply utulizes them as a heatseeking explosive weapon, flying around the stage with unpredictable timing for when they explode |
Green Lantern's Contructs | Thought the first 4 Lanterns of Earth have gone to fight Thanoseid and the invading universes, there are still plenty of others left on the side; And unfortunately for them, they had to taste the might of Amazo!
Amazo surrounds himself in a green aura, and encases himself in a shield. Damage taken is now significantly reduced, but the shield can be cracked and temporarily stun Amazo |
Vixen's Totum | Replicating the power of the Tantu Totum, Amazo glows with the spirit of 1 of 4 animals, which can be seen emerging behind him), as he lunges towards the player for an attack. Depending on the animal he summons, it has a different status effect
- Sabretooth Tiger: Bleed
- Electric Eel: Stun
- Elephant: Double Damage
- Falcon: Knockback
|
Super Move | Description |
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Level 1 - Atom Smasher's Growth Formula | Amazo begins to grow greatly in size, until only his foot can be seen on screen. He then crushes the player beneath his feet for a devastating blow before shrinking back to normal size. |
Level 2 - Captain Atom's Nuclear Blast | Amazo flies in the air and his hands begin to fuse; Dangerously, he is fueling up to blast a single beam with the power of a nuclear bomb; He then fires it upon the stage and the screen turns white before fading back
This can be blocked but only upon precise impact; It can also be dodged, but Amazo will try to target the player, making it difficult to do so. |
Level 3 - Spectre's Unlimited Power
(Cinematic) | Amazo activates this move by slamming his fist into the stage and cracking the ground the player is standing on. If the player is caught within the shockwave of the initial impact, the cinematic starts.
Amazo begins tapping into the power of the most powerful metahuman in his database: The Spectre. This begins to overheat his system, causing him to smoke out of his circuitry joints, but Amazo intends on finishing the job. He freezes time around him like a bubble, and rewrites reality by increasing his strength tenfold. Flying towards the frozen player at a rapid speed, he picks them up by the throat whilst his eyes glow. Flying upwards, Amazo attempts to finish the player off with a deadly blow through the chest, until his systems overload, and in a bright flash of light, the player is caught within an explosion of godly energy that sends both them and Amazo flying downward onto the stage.
This does massive damage to the player, but has a trade-off in which Amazo is incapacitated as his self-regenerative takes hold, leaving an opening for the player given that they survived. |
Reward
TBD
Explanation
So, I thought about this for a while. I had ideas for about 25 different special moves that Amazo could have used, all based on different members of both the Justice League and Justice Society. Obviously it was too much so I had to find a way to cut it down, but one goal I had was to represent less famous heroes and members of both teams that are not actually present on the roster; And, then it hit me: Just focus on that latter aspect solely. Why? Well, I have three primary reasons for it.
1. The Unique Ability of being able to copy special moves of present playable characters would obviously cause issues for his moveset: What if he copies a move from Superman or Batman that he already has in his moveset; Sure, I could change that, but it starts to cause a lot of "What if" scenarios where I'd have to circumvent him copying X character's move that he already has. Plus it just gets redundant with him already being able to copy special moves anyway, so it was just easier to eliminate using playable characters entirely.
2. I wanted to represent superheroes that didn't make the roster, and likely won't even have a shot in the future (given that we only have 3 DC rounds left), so I think this makes his boss fight stand out more when as the references will be to characters not already present for hypothetical players to play.
And, finally, and hear me out on this one, but I think there is a
perfect narrative reason for it too: So, what if, while the playable roster of heroes was out solving the Multiversal crisis brought upon by Thanoseid, Amazo was simultaneously runamuck on DC's Earth, and the remaining members of the Justice League teamed up with the Justice Society to lock down the threat? And of course, it ends horribly for the heroes as they are defeated by Amazo, and now, having copied the abilities of the several heroes he has faced, he begins to target the next immediate threat and picks a fight with the player character?
I think this is a very neat, and very wonderful way to incorporate and tie-in non-playable characters into the background of this game's ongoing narrative of the Multiverse.
So, uh, that's basically my explanation for why I went with this specific direction for Amazo; But really, the possibilites for him are completely endless, because after all, the ability to copy
anyone's power means he can literally do anything. I'm definitely open to further discussion about this if he were to win, and if there is a consensus to change the moveset I'll roll with it, but I had this idea in mind as I was making the nomination and I think it makes for a stronger presentation of what he can do by including it now.