Okay, allow me to double back to Sunday's question:
As it stands, Lycanroc has a lot of stuff going for it, and the way they all compound each other only accentuates it.
It's definitely a package deal and that's what movesets should be. All parts working in unison to create a whole
We may take the whole earthbender angle for granted, but it's not only a major part of Lycanroc's identity, it also goes toward being such a unique choice. Smash has never had a character with a focus on earth-based attacks before, and with Rock Smash gone from Charizard's moveset, we don't have
a single move that uses the element (unless you count moves with burying effects, but that's hard to do when it includes stuff like ZSS' flip kick). Now that doesn't mean we need to "represent" the earth element or need something to fill that quota, but it
does mean that a character based around geokinesis would be doing something that no current fighter has done. And with a gigantic roster that just keeps growing, that kind of uniqueness can be
really interesting.
And unlike grass, the rock-type can be included in ways that affect gameplay. I'm not talking about it being able to be used in a "gimmick", but the rock-type can bring intrisic gameplay value that is exclusive to geokinesis.
Terraforming, while also being thrown around as a potential playstyle for Steve, also ties into Lycanroc's "territorial" habits. His Smashes, for example, could be a lingering hitbox to block fighters from speeding through. His Specials could also form walls, either directly around him but also a bit Luma Warp-ishly a distance away from him.
Splintered Stormshards could even be a Special instead of a Final Smash, where he can throw rocks towards the opponent. He could also create platforms to lift himself up and make his territory his own. (Think of how Scar moves in "Be Prepared")
These moves would all be based on the ground. Not that Lycanroc couldn't perform these moves in the air, but they'd all be pulled from the ground directly below him.
This way, Lycanroc's type feels less like a checklisty thing but it also goes hand in hand with what his movesets wants to achieve.
Compare this to Greninja and Ivysaur, whose movesets include their respective elemental type in little more than a visual way. (But also compare that to Greninja's Dark-type, whose sneaky and underhanded characteristics are employed in Greninja's core playstyle)
.But Lycanroc has more than just that, or at least the Midday and Dusk forms do. Feral characters and quadrupeds show up every now and then in fighting games, and to varying degrees--Kuma in Tekken touches on it a little, Suicune in Pokkén is the game's only quadrupedal fighter, and Amaterasu takes the concept and runs with it in MvC3. But that's another thing that Smash hasn't truly tapped into--Ivysaur relies on prehensile vines and the flower on its back for everything other than its dash attack, and the Duck Hunt dog is basically a Looney Tunes character with all the wackiness that entails, and even
then relies on the duck or on pulling stuff out of hammerspace for most attacks. Again, while that doesn't mean we
need to stick a feral character in just to say we have one, it
does mean that one who is already an option becomes that stronger of a choice.
Yes, and it allows for new sorts of hitboxes too. Lycanroc's main "limbs" to draw moves from are limited, so he'd have more headbutts, tail swipes and in general more dynamic moves since he can't punch directly forward. He needs to move his entire body in order to throw the weaponisable parts of his body around except for bites and low range headbutts. (Or Geokinesis of course)
A lot of characters have one big thing that could make them unique. Some don't have any, yet are still talked about a lot. Yet Lycanroc has at least two just from surface-level traits alone. And there's something really interesting to it, this idea that on a roster of all stars and rising stars and so many different backgrounds, there could be the option to play as literally a wolf...who also has earth powers.
hah, "surface level" traits, good one.
...And also even more unique stuff on top of that. Not every character needs a gimmick--case in point, my newest Challenger Approaching video is for a character whose concept didn't need one. You never want to force a gimmick, and you
especially don't want to cram one in just to redeem a concept that wouldn't feel unique otherwise, but if there's something that feels like a natural extension of the character's abilities, then it can make them even more interesting. Like how Link can use his shield to block projectiles when he stands or walks, or how Peach can float in midair just like in Super Mario Bros. 2, or how Mega Man's buster comprises his jab, forward tilt, and neutral air, and can seamlessly transition between any of them. And that's
another thing that makes Lycanroc even more unique:
multiple potential gimmicks that could work depending on what Sakurai and the Smash team felt would make for the most interesting character concept. Would they use the Dusk form's berserk state as some kind of temporary or situational buff? Or how about incorporating multiple forms into the moveset somehow, to emphasize how they are all parts of a greater whole? The fact that we not only have the option for a gimmick, but also more than one to choose from, takes an already unique character and cranks that uniqueness up even further.
There aren't even that many gimmicks, especially not in Smash Ultimate's newcomers. Heck, King K. Rool of all characters has a Down B Counter move. It's also hard to define what constitutes as a "gimmick". Some would argue Luma is a "gimmick".
Anyway, Ultimate seems to tone down on the gimmicks and none of the popular picks in the fanbase have a "gimmick" (Maybe Ridley's Pre-Smash 4 "Air Grab", but even moveset megaton K. Rool didn't have a gimmick in the hivemind moveset of the fanbase. Lycanroc doesn't have a signature ability that needs to be layered over the general themes he brings.
All of this for a character who has become a face of the 7th Generation, with promotions and merchandise in levels that outpace even the
starters save Rowlet, a giveaway at USUM's launch that basically made it a
second starter, and lest we forget, the lead role in the anime for this generation just like Greninja before it.
And also
that strangely timed tweet. It must say
something that they were willing to do a shout out like that for a form that you technically can't even obtain right now without having someone breed you another.
Most, or
all of this, would have been planned out far enough in advance that Sakurai would almost surely have been made aware of it. A character who hadn't yet been revealed to the public, but had grand plans in store for it, just like with Greninja. Prominent enough to be an option to add to Smash, and then its unusual build that Smash hasn't truly explored yet, elemental affinity that Smash has
never done
anything of note with, and even multiple potential gimmicks to choose from could all come together to create...well, a rock solid choice.
...Did I just improvise a five paragraph essay?