This probably doesn't really matter much, but I always thought Donkey Kong seemed to be like the Zangief of Smash 64, since his most unique aspect is his throws, particularly with his Cargo Throw. If Incineroar were to be playable, he could be like the King of Smash. For context, King is a wrestling character from Tekken who is known for
having grabs that link into other grabs.
Thing is, playstyles don't make perfect 1:1 transitions between traditional fighters and Smash (or other platform fighters). The different mechanics and styles of movement warrant different interpretations. This holds
especially true with the grappler archetype, because while characters in traditional fighters usually have only one or two basic throws, everyone in Smash has four throws from the get go, and they all often have different uses.
Characters like Luigi, DK, Smash 4 Bowser, etc. fit many of the trappings of the grappler style despite not relying on having a ton of command grabs because they don't need them! And it also frees up more of their specials to do different things that help keep their movesets from feeling too one-note.
However, it's not just about having a moveset built around using a lot of grabs and throws. There's a mentality to a grappler playstyle, with the way they have one or two moves that are big threats that their opponents have to always be afraid of. Then they use that threat, and the knowledge that their opponent will be trying to avoid it, to their advantage...along with other tools up close that tend to be powerful and pressure-heavy. What are you always afraid of against DK? Getting cargo thrown. What about Luigi? "Don't get grabbed" is more than just a meme against him. He even has fear-inducing options with his Fire Jump Punch and Green Missile misfires! And his Cyclone in Smash 4, but that wasn't really...intentional.
But the character who most embodies both the style
and mindset of a grappler, in as true an interpretation as can be done within the context of a platform fighter, is one we just got.
Ridley is all about exploiting the fear of the sheer strength of certain options--including his command grab--then using that fear alongside disjointed spacing tools to create pressure. He even has a combo throw!
That's what I think a lot of people are overlooking. Acting like a grappler must have their moveset be exactly like Zangief's would be like assuming every fast character must want to rush opponents down (Falcon sure doesn't; he's
the bait-and-punish character in Smash) or that every character with mulitple projectiles must want to sit back at long range and camp (Link would rather use his bombs and boomerang to confirm into big hits, and Robin wants to fight at midrange and push opponents back). It's an over-generalization that dismisses the grappler characters we
do have just because they aren't a 1:1 literal translation of the style from a different genre of fighting game.
To say no less of how Incineroar's actual moveset in the Pokémon games isn't even grab-heavy to begin with. Which just makes it seem more like people are trying to force an archetype and gimmick onto a character instead of looking for something that feels like a natural extension of their canon abilities. It's as if they want to pay lip service to the idea of a grappler exactly as they look in traditional fighters...and as we know, Sakurai isn't one to choose newcomers just for the sake of filling a quota.
That's why the idea doesn't line up. Especially since having grabs that combo into each other would be impossible with the current mechanics making it so a character cannot be grabbed for a full second after being thrown, which was added into Smash 4 to prevent chaingrabs. Removing that just for one character is asking for a balancing nightmare, not to mention a mountain of toxicity among players.
I think it's really cool and well done. The focus on Ash's progress thus far is nice.
But here's a major takeaway from this opening: I don't think Torracat will be evolving into Incineroar, at least, not until the we get another opening.
The staging of Torracat in this video simply wouldn't work with Incineroar's bipedal proportions. During the shot of Ash and his team walking, there's a very clear symmetry going, Rotom and Rowlet at the top, Lycanroc and Torracat at the bottom. If Incineroar were to evolve, not only would this symmetry be ruined, but Incineroar's height would push Rowlet out of the frame. Granted, they could just replace that scene with a new one as the season goes on (perhaps one with Incineroar and Eevee)
However, the battling scene is a death sentence. Not only is Torracat's style of striking very horizontal (something that would look awkward to Incineroar), but he's fighting an Incineroar! I don't think the animators would make the decision to have Incineroar as his rival if he was going to evolve, as it would lead to the audience being confused and thinking "Ok... He's fighting himself, I guess?". I think it's much more unlikely they would reanimate this scene, as the amount of fluidity and motion shows there was a ton of time, effort, and money put into that section in particular. To throw it away would be an extremely questionable choice.
Those are actually some very good points. Based on the setup, it really does seem like Ash's Torracat will not be evolving for at least the foreseeable future.
How often does the anime change openings? Would this be the second last opening for the Alola saga, or possibly
the last? At the very least, it'd carry us well past the point where Ash's then-Frogadier evolved in the Kalos saga, killing
that argument too.