Lol glad y'all are still interested in this project of mine. I could have easily released an unfinished version weeks ago but I really want this to be polished and as faithful to Dark Samus as possible. I'll start mentioning some mechanics I've coded onto DS.
1.) -DS's down air has been tweaked. With the original dair (
Phazon Divebomb/Comet), I felt it was too out of place in Smash to be used so freely. And I didn't want to weaken the move to balance it because I thought this would butcher its "wow" factor. So I opted to implement a damage mechanic instead. This is exactly what happens during the first battle against her in Metroid Echoes- if she takes too much damage she powers up on Phazon and has a blue aura for the rest of the fight and gets several new moves.
Here is what I am referencing:
https://www.youtube.com/watch?v=ZSYx0oYM_LI#t=327
So DS has two dairs, one between 0 and 100% damage and the Phazon Divebomb for above 100% (100% is not set in stone but you get the idea). The Divebomb is flashy and powerful, but since it can only be used after taking a lot of damage I think it's a good move/mechanic to include. Upon impact, there's a lot of cool stuff going on in terms of hitboxes but I'll save that for later.
2.) -DS has two Up and Down Smashes, charged and uncharged variants. I already had a video on the Up Smash, and the down smash charged version works in a similar way- charging either down or up smash for 40 frames will commence a Phazon "charge" graphic to indicate that the charged version will occur. Instead of being incredibly OP, I wanted the charged variants to have different utilities than the normal smashes. For example, with up smash DS swings her arm cannon overhead and blasts phazon energy for a three hit combo move. With charged version, instead of the orbs bursting at the tip of her cannon she shoots them a good distance which can be annoying to an airborne enemy. The charged smashes are pretty telegraphed and not incredibly powerful so even if they're not "competitive" or super balanced, I just wanted DS to be as cool as possible
3.) This is currently not implemented yet, but I want to give DS a true crawl which would entail giving Marth a crawl (I think). I want the crawl to work like Project M Samus' but instead travel farther and hit harder (not necessarily having kill power, I mean just making the move sound and look more vicious lol) and of course having Phazon graphic effects. The only thing keeping me from working on this move is the fact that I don't know how to give her crawl yet... but it's definitely possible.
4.) The charged aerial Special N's end with a Special Fall animation, and the sweeping Plasma Beam has a cool down of about 30 seconds. They are damage based meaning she only gets them over 100% damage (the mechanic mentioned in the first on this list)