GFooChombey
Smash Ace
- Joined
- Jun 20, 2013
- Messages
- 595
- NNID
- GFooChombey
I know it's still rough, but do you have footage of the animations in game?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I can probably get a video of the ledge and damage animations cause that's what I've been working on lately. Not the most exciting part of the project but the animations need to be done in order to differentiate her further from Samus + transitions look way smoother.I know it's still rough, but do you have footage of the animations in game?
Cool man. Are you working on this entirely alone?I can probably get a video of the ledge and damage animations cause that's what I've been working on lately. Not the most exciting part of the project but the animations need to be done in order to differentiate her further from Samus + transitions look way smoother.
Lol actually I've watched MP2 cutscenes multiple times to take cues for her taunts, entry, victory screen poses, etc. I was able to import her laugh and it's over a taunt. It's pretty badass I have to say.I know you're not even thinking about this, but I have thought of a good victory screen. in prime 2 in torvus bog, there is a scene where Dark Samus rematerializes, laughs a creepy laugh, then shatters into particles under its own volition.
from the laugh on, I think that this would be a great victory screen
I would link a video but I'm at work haha
For the most part yep. I'm doing animations, graphics, sound effects and hitboxes. Though I'm getting some help from users on Brawlvault to implement some more complicated coding such as having two versions of the Up Smash, making her have a blue aura glow after using a taunt (like what she does in the second phase of the first fight in Echoes.)l and hopefully implementing her boost ball as a crawl attack.Cool man. Are you working on this entirely alone?
Thanks for the tip.I found this cheap capture card called the Sabrent, I believe. However, it seems to be very short and using it will not allow you to look at the screen while capturing it, as it looks like you're putting the wiis component cables directly into it.
A few questions(because I love DS and I want to know more): What character is DS going over? Do you have her alts and final smash figured out? Would you be okay with playtesters? What do you plan to be DS's play style?
Link?Hey, if you need any idea you can take them from the moveset i made, if you feel like it of course.
well for the most part her animations are heavily edited preexisting ones. The main concern is an animation being obviously copy and pasted. for example, Ganondorf's forward air in project M looks awesome and I'm using it atm. I tweaked the legs, head and chest a bit to make it seem more "dark samus" but I feel like I'm stealing lol.Taking premade animations isn't, in my opinion, lazy in the slightest.
It depends on how good you are at coding.The link is in his signature.
For Final Smash, I'm not sure if this is how it works
The pools of Phazon was a totally out there idea. I was thinking about having a hitbox randomly on the field but I have absolutely no idea how to do that and it's probably not even possible lol.The FSmash idea (leaving pools of phazon or whatever) isn't possible. At least not easily possible.
It depends on how good you are at coding.
I should probably add a disclaimer about the tendrils since that's the first thing people comment on lol. But yeah, they're placeholders until I get my hands on something better. All they are are vertexed Ivysaur vines, so that's why the texture is glitchy. If you could make new model, I'd be forever in your debt!Tendrils could use a graphics update, I just finished vertexing a Tidal Wave for Nidoking so I could create a new tendril if you want.
I saw an earlier post about making an attack absorbable, to do this use special flags I believe it's bit 9 or 10 that is set in order to allow Ness, Lucas, etc. to absorb the attack.
The previews look promising.
-Omni
Yup tendrils are temporary, the graphics on the Scattershot is fixed and idk what you mean about the PsiMagnet.. To me it looks great, especially when you mix it with different particle effects. It probably looks better in motion vs the pic.Looks good so far. Tendrills really need improvement. This Final Smash aura GFX looks like its misaligned. Scattershot (is it how its called?) GFX on the arm cannon should be at the tip of the cannon and not in the middle. It just looks awkward like that. This PSI Magnet GFX could be a bit brighter like other GFX used.
Good luck with it. I want to see this mod done and i hope animations are good enough and not like on that Dark Samus PSA we had before or nearly every PSA done. It really looks horrible when compared to other characters.
Yup tendrils are temporary, the graphics on the Scattershot is fixed and idk what you mean about the PsiMagnet.. To me it looks great, especially when you mix it with different particle effects. It probably looks better in motion vs the pic.Looks good so far. Tendrills really need improvement. This Final Smash aura GFX looks like its misaligned. Scattershot (is it how its called?) GFX on the arm cannon should be at the tip of the cannon and not in the middle. It just looks awkward like that. This PSI Magnet GFX could be a bit brighter like other GFX used.
Good luck with it. I want to see this mod done and i hope animations are good enough and not like on that Dark Samus PSA we had before or nearly every PSA done. It really looks horrible when compared to other characters.
I could't figure out how to animate them the way I needed them to be. And iirc, the model you sent me were a bunch of them placed in a circle doing some strange (but cool) animation... Ivysaur's up special is very close to what the tentacles need to look like. If you could envision the current ones from the latest pics, they emerge from the ground and grow large at the apex then shrink down back into the ground. If it's hard to picture just look at the Dark Samus assist trophy from Smash Wii U. I will look at your model again though because I only checked it once before moving on the rest of her moves.What happened with the tentacles I sent?
Thanks, your enthusiasm motivates me to work on her more haha.When I saw "A Project M Moveset WIP", I thought it was an idea thread... THIS IS FAR MORE AMAZING!! Though is there a standard special? I didn't see it in the video nor the initial post (though I didn't read, nor watch, everything, so I could've missed it) I've always imagined her standard-special to be akin to Metroid Prime 3's Hypermode, and the side-special to be like a fully charged ROB laser that stops at first contact of a player... But your usage of the current side-special IS AWESOME!! I never even thought of that... And your side-throw is absolutely BEAUTIFUL!! I think the textures should (and this might be a bit crazy) less detailed. Is the skeleton fully original, or is it based off of Samus'? Someone uploaded a Dark Samus to the Brawl Vault using Prime 3's model, I don't like it as much as Prime 2's design, but it might make for a good costume or placeholder while you improve the Prime 2 model.
Thanks for the feedback... but what version are you talking about though? I haven't released what I've done so far.First of all, this is good. What? Things tend to mean more when you aren't going "OMG THIS IS THE BEST THING EVER"( even though it kinda is, especially for a one man project )
As you can see, I'm a Samus main, and as you cannot see, I'm a MASSIVE Metroid fan. I love the original, Super Metroid, Fusion, Prime 1, and I've played all of them to 100%. I haven't played MP2 and MP3, but I think just being a Samus main and a knowledgable player overall makes stuff I say worth reading.
Forget about the Final Smash. Yeah, it's cool if you are a casual, but... meh. Focus more on balancing out the character while still maintaining their canonical aspects. Right now she is EXTREMELY OP. To make her fit into the 3.5 enviroment, nerf her using the PMDT's design choices that you see in their blogposts. I could go on and on about how genius their choices are ( except Olimar he sucks lol ), but just apply them to Damus and be smart about it.
It doesn't seem like you have a clear idea of what kind of character she is or what her pros and cons are. Since everyone just imagines Damus being an aggressive Samus, go with that. Give her a good SHFFL and sex kick. The closest thing to being aggressive with Samus is missile to dash attack, make her playstyle similar to that. Damus's projectiles are laggy and too good for camping right now, but that's not what we want. Think Falco's lasers but bad for camping. Make them easily nairable and not something you can spam. You may want to scrap her current up b because it's too good for the kind of character Damus is. Speaking of recovery, it could just be Samus's recovery without tethers and bomb jumps and a more mobile Screwattack. Giving her a reflector down b was a good idea and make it so that she can recover with it ala Mario's cape. Don't give a hitbox though since that's just making a spacie. As for her neutral b, something very similar to Robin's Arc Thunder would be perfect for her playstyle. Make all of her moves more combo oriented. If Samus's moves send them sideways then Damus's moves send them upwards.
lol he might be talking about the marth DS you used as a base floating around on brawl vault.. i'm personally looking forward to this. KCMM is back up although high traffic atm >.> you'll probably be seeing me and sirks there more. she's off work for the week and can help with animations. and we have internet again. so thats a plus xD i had ideas for a DS moveset.Thanks for the feedback... but what version are you talking about though? I haven't released what I've done so far.
Very cool ideas. Were you the person willing to look at cliff animations? Lol and didn't the original Marth import DS have a spammable aerial screw attack? That attack's long gone ha. Right now she has the aerial scattershot for the move, still gotta clean up the animation though.lol he might be talking about the marth DS you used as a base floating around on brawl vault.. i'm personally looking forward to this. KCMM is back up although high traffic atm >.> you'll probably be seeing me and sirks there more. she's off work for the week and can help with animations. and we have internet again. so thats a plus xD i had ideas for a DS moveset.
dark screw attack for an aerial side B is something i always thought would give a unique twist on one of samus's moves. something familliar yet completely different in functionality. basically it would be a single use horizontal screw attack that covers a decent distance. it would reset on contact with a target allowing another use each time it hits.
say dark samus is knocked off the stage, she uses her side B to recover. it would send her forward a ways back onto the stage. for a basic recovery. now lets say she was kicked farther off now and an opponent tries to edge guard her off stage. with good timing you would screw through the attacker once sending them off stage and be able to use the screw attack once more for a second time to further your recovery.
then there is the use as an attack. lets say you have several people in line attacking around the stage you could then "buzz saw" through them consecutively dealing moderate damage. each time you hit an opponent they would be kicked behind you a little ways so you can't infinitely screw any player.
this is just a comment on down B aerial. i liked croney's phazon comet. but it was too easy to spam an not very punishable for a strong attack. you could move far before the animation was even over >.<. i think it should be a really really powerful "OH SH**" move that takes time to pull off, giving plenty of warning to any fighter. (maybe 2-3 second start lag) then on the "crash" part of the attack have DS invulnerable. once she hits she suffers even more end lag (another 2-3 seconds) making before and after the moves very punishable and making it hard to spam. i saw you mention something about phazon comet as the up B recovery. i don't think this would be the right move. since you already have a comet move mapped to another attack if i remember. besides it would feel a little.. off
last this is a move sirks thought up and suggested but here is a final smash.
http://img2.wikia.nocookie.net/__cb20090404102438/metroid/images/4/4f/Darkburst_on_an_Ingsmasher.png
dark burst. the dark beam MP2 beam combo. basically she would fire a shot then create a black hole. i don't think this should be a lethal move tho. but one that will rack up a lot of damage if it hits. perhaps add wind collisions to it to pull players into it.
actually it was Sirks who offered to look at the animations. she has been pretty swamped with work tho. by now i think you made more progress so she would need an update.Very cool ideas. Were you the person willing to look at cliff animations? Lol and didn't the original Marth import DS have a spammable aerial screw attack? That attack's long gone ha. Right now she has the aerial scattershot for the move, still gotta clean up the animation though.
About the phazon comet, i totally agree with you and one of the first things I fixed was the lag time on landing. My brother refused to play Dark Samus cause of how it little lag it had lol. But now I added more frames to the landing animation so she's left open for longer, plus after she uses the attack in Echoes she's sitting there for like 6 seconds.
My original thought was to incorporate the comet into her Up B for two reasons,
1.) If you recall from the Echoes fights, she does a vertical backflip then crashes towards the ground at the very top. I thought this would be a cool, unique Up B.
2.) since King DDD already has an up B similar to what i was going for, i thought it would be relatively easy to implement.
But.... I've since scrapped the idea for something simpler. It just didn't feel right given DS's playstyle at the moment, plus it didn't make sense to have the comet on two moves. What she has down is similar to Charizard's Up Special, she launches vertically upwards a good distance and I animated it to look like what she does after coming out of being invisible in the elevator fight. I'm pretty happy with how it looks so far.
I kinda OD'd on this last night at worked on her for 7 hrs straight To have her ready to play against my bro who's coming in today... I had so many ideas but I got soooooo much done. All that's left is:
Make a new F smash
Fix a couple damage animations and cliff attack animations
Get someone to code for the Special N (will post pics soon)
Sound effect tweaks
And then I may be able to think about making her Final Smash finally.
I don't think she's going to have a screw attack. Right now it doesn't exactly fit in with the rest of her moves but thanks for the ideas. And for the most part I'm happy with the animations actually. There are a couple of hitches here and there but I played her against my bro yesterday (and he's incredibly critical) and he said she looks and plays like a fully fledged out character.actually it was Sirks who offered to look at the animations. she has been pretty swamped with work tho. by now i think you made more progress so she would need an update.
actually i was thinking more along the lines of an old brawl minus samus that had the side B screw attack (DS was a side A wich made little sinse if i remember right) tho i disliked the brawl minus samus for a few reasons. first was because the attack was spammable (tho it did drop with height every use) and that it made you near invincible on anything clankable. it nulled it out and kept coming. i was thinking of something a little less OP as stated before. don't get me wrong screw attack has always been OP when it hits. but for balancing i thought it would be best to make it a fast yet weak attack (maybe 1 damage each hit fo a total of 5 damage, and last one throwing the target back so they cant be screwed again) that is more geared for recovery and to reposition yourself away from a threat.
bandicam is pretty easy to use. it just records what ever is on your computer scree. however you would need to be able to play the dolphin emulator with decent quality on your comp which requires at least a 3ghz processor to play smoothly.i'd offer to take footage but my computer isn't strong enough to run the game at full frames so the sound is bad.I don't think she's going to have a screw attack. Right now it doesn't exactly fit in with the rest of her moves but thanks for the ideas. And for the most part I'm happy with the animations actually. There are a couple of hitches here and there but I played her against my bro yesterday (and he's incredibly critical) and he said she looks and plays like a fully fledged out character.
Now I just need to record footage. Anyone know if there's a way to hook up the Wii to my computer and record gameplay? I saw bandicam was mentioned, but I don't know how to use it.
Also for anyone skilled in using PSA, there are a couple of things I'm trying to implement so if anyone has any info please share:
1) Dark Samus's Neutral B has two versions, uncharged and charged. The uncharged is a "blob" of phazon that travels pretty much across the length of FD and explodes at the end of the animation.
-I want there to be a probability/chance for the opponent to freeze. I know there's a freeze flag option for the offensive collision in Brawlbox 0.68b but that freezes the 100% of the time and I don't want that. Anyone know if there's a way to do this?
2.) She is over Marth and as such, her neutral special works like Marth's Shield Breaker i.e. his neutral B. So you have to hold down B to get the fully charged version. Right now, all I can tweak is the charged time of the move. What I'd like is for you to be able to hold the charge like Samus' or Mewtwo's neutral Specials. Something tells me I can just look in there Action coding and copy and paste but I just want some more informed opinions.
There's more stuff I'm trying to implement but lets take it one move at a time!
I was anticipating early December but since coding help is hard to come by it'll probably be delayed.This is a great psa,do you have any idea when there will be a release date?I would love to use this,but since Marth is pretty much my favorite character,I won't be able to use this,but a friend of mine would love it.
Everything will be OP.It's starting to look OP, but neat.