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Dair Run-off Tech (it ain't even advanced)

J4pu

Smash Champion
Joined
Mar 30, 2008
Messages
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Location
Torrance/Irvine, CA, USA
So we've recently been getting a ton of threads like this and the best answer I could give was that you either need to do a rising Dair or start holding down while you are rising so you don't FF when you are descending. I never had a good answer for how to do one while runnign off the stage, and I never saw anybody else give one either.
but now I have found one, and it's so freaking easy I'm kind of thinking it has been well known and I have just missed it for the past like 4 months or something, but here it is:
while running on the stage angle your control stick down so that it sits in the groove under where you would normally have it while running, now once you run off the stage with your stick angled like this you can Cstick a Dair without fast falling to your death
if you miss you are an easy gimp
and some stages also may have blastzone that isn't low enough to survive, but it works on the majority of stages.

the idea behind this is: This is technically the same idea as crouching then pressing down on Cstick to do Dtilt, but in the air. The pre-emptive down-tilted analog stick while running is read by the game as a down input which means Cstick can't input another one.
 

YagamiLight

Smash Champion
Joined
Feb 2, 2008
Messages
2,411
Location
California
You know, if you set your C-stick to tilts, run off and do a down aerial (With the Cstick), you won't fastfall it. I think that's a simpler solution to what you are searching for.
 

Rkey

Smash Journeyman
Joined
Oct 1, 2006
Messages
490
Location
Stockholm
Nah, the description was just very complicated. What you do, you run to the left (or right, but I will just take a direction here because I'm sooo anarchistic) hold the a-stick diagonally down to the left, and when you get of the stage you hit the c-stick down. It's not that difficult, at all.
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
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Tacoma, WA
lol, at least when I thought I had found something new I didn't name it after myself. :/ No offense.... I'm just poking fun at ya.
 

J4pu

Smash Champion
Joined
Mar 30, 2008
Messages
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Location
Torrance/Irvine, CA, USA
at everybody who thinks i was serious about naming it after myself try highlighting the last line of the OP where it doesn't look like there is any writing.
I love invisible messages.
so is it agreed upon that this is the first time this was brought up?
 

Kais3000

Smash Cadet
Joined
Aug 10, 2008
Messages
74
Location
UK
You do realise that all you are doing is "tilting" your dair rather than "smashing" it. If you push the control stick down just out of the neutral position you do a dair without fast falling it. All I do is run off the edge and as soon as I know that I'm going to fall off the stage I put my control into this position and dair away.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
You do realise that all you are doing is "tilting" your dair rather than "smashing" it. If you push the control stick down just out of the neutral position you do a dair without fast falling it. All I do is run off the edge and as soon as I know that I'm going to fall off the stage I put my control into this position and dair away.
But with this method, you can use the C-stick if you want. I don't know if you can your way.
 

J4pu

Smash Champion
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Messages
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Torrance/Irvine, CA, USA
in my method you can only use Cstick actually, otherwise you end up doing Fair i believe.
This is technically the same idea as crouching then pressing down on Cstick to do Dtilt, but in the air.
 

Kais3000

Smash Cadet
Joined
Aug 10, 2008
Messages
74
Location
UK
in my method you can only use Cstick actually, otherwise you end up doing Fair i believe.
This is technically the same idea as crouching then pressing down on Cstick to do Dtilt, but in the air.
Agreed, it is exactly this principle. C-stick can be used if you want to.
 

wangston

Smash Lord
Joined
Jul 23, 2006
Messages
1,660
Location
Provo Utah
hmmmm I like this. I think this will make intercepting peoples recoveries much easier. I was wondering if I would rather do this or run of and a bair stage spike while people are hanging on the edge and there invincibility runs out. I would imagine the dair would be much more deadly but the bair would be safer considering it ends faster. Well now that I think about it stage spikes are deadly, but if the person techs it you are in a bad spot.
 

donferd_donster

Smash Cadet
Joined
Nov 9, 2008
Messages
53
Location
Hinesville, Ga
Okay, an easy way to drill kick without FF, all you have to do while running off stage, right when u fall off do a SH drillkick and you wont FF to hell.... i've done a lot of meteor smashes this way. I've only slipped up a couple times when i first started it but when you get the hang of it, you'll be straight.
 

wangston

Smash Lord
Joined
Jul 23, 2006
Messages
1,660
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Okay, an easy way to drill kick without FF, all you have to do while running off stage, right when u fall off do a SH drillkick and you wont FF to hell.... i've done a lot of meteor smashes this way. I've only slipped up a couple times when i first started it but when you get the hang of it, you'll be straight.
lol thanks. But that sh will have me jump right over some one that is recovering. Now I can intercept peoples up b with what j4 is talking about.
 

Denzi

Smash Master
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Jul 25, 2008
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Cleveland, OH
I recently started using this, and it really does help a lot.

For the record, holding down slightly is easier than your method in the OP.
 

Vlade

Social Outcast
Joined
May 30, 2008
Messages
4,044
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Perth, Western Australia
I just realised that it reminds me of what was called 'the bombsoldier' back in melee. Just running off and spiking the opponent, except now you don't fall so fast.
 

Adapt

Smash Lord
Joined
May 7, 2008
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NS, Canada
Most of the time I will run off the stage and then jump and c-stick down at the exact same time. The dair comes out immediately and I stay around the level of the stage during the spiking portion of the dair. (You are still doing a rising dair, but the early spike occurs at stage level)
 

Denzi

Smash Master
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Most of the time I will run off the stage and then jump and c-stick down at the exact same time. The dair comes out immediately and I stay around the level of the stage during the spiking portion of the dair. (You are still doing a rising dair, but the early spike occurs at stage level)

This still gives them more time to get back to the stage before you intercept though. You have a better chance of gimping them using the non-FF Dair.
 

J4pu

Smash Champion
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Mar 30, 2008
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Torrance/Irvine, CA, USA
once you run off the stage you should also be able to move the analog stick anywhere you want (under the mid-line) as well since it is already inputting a down input, this allows you to follow where they are instead of just having to hold it in spot where you are moving forward.

Can somebody test or confirm this for me, since it's just a theory on my end and my TV is being used right now.
run off when stick is angled downward, once you fall off rotate the stick so it is facing straight downward, Dair, notice whether it is a FF or not.
thanks
 

8AngeL8

Smash Lord
Joined
Oct 4, 2008
Messages
1,298
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Dallas, TX
All Falco's should be required to play Snake for a couple of weeks. Having to use C4 recoveries will teach you how to hold down in the air without Fast Falling.
 
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