Wilmenz
Smash Journeyman
It only works if Snake's feet touch the ground while Cyphering?
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If only that actually worked and Diddy was overly hard for Snake.*move cursor to Diddy Kong*
*tell yourself "never approach, only punish"*
success!
i like this rule i made a while back betterI meant to fight MK
Okay how about this:
FD only, 10 minute timer, Ground Time Rule, LGL of 5 (75 for other characters), IDC Banned, MK clause*
*If your character is "Metaknight", you must approach stupidly on every single Tornado in a grounded state only.
Mk automatically loses the match if he spends 75% of the match in the air or if 85% of their attacks miss.
This covers air camping, sharking, scrooging and spamming hitting the c-stick to dsmash and fast as humanly(meta knightly) possible.
OOOOO i wanna see this post links when they up plz ^^I'll upload vids of us using it in our matches.
It's serves as a very good wall/mindgames.
I don't think so. That would make sense as to why you can't directly do it off stage. on stage, you probably won't have enough time to use a mid-air c4Does this work with a midair C4? Just asking.
Also: does it work if you plant the C4 on somebody else?
Some people... *sigh*Lastly, this works if you sticky someone too. ;o
I skim-read 4 pages worth of info, I was bound to miss something. >_>
Some people... *sigh*
lol
It isn't suicidal at all, if you use it the correct way =p.What the **** someone do something that isn't random and suicidal with this tech and show us how this may help any snakes that aren't trolling friendlies!!!!!!
its more for mindgames. eg, say you have an opponent that goes for the grab when you land from a jump a lot. Using this will avoid that, and punish him since he won't expect you to do a third jump out of no where.Has anybody put any more effort into applying this usefully into tactics? I've tried messing around with it but can't seem to find a really good use for it.