Video Analyzing
Ok!
Here is where we will watch a video of some high level players in order to stimulate matchup discussion and also to learn these matchups better and learn what style works best in what situations/matchups. We will also talk about what stages were played on and how they help/hurt us in the matchup and what Peach can do about combating the character on that stage, as well as just combating the character.
Today's Discussion:Ok!
Here is where we will watch a video of some high level players in order to stimulate matchup discussion and also to learn these matchups better and learn what style works best in what situations/matchups. We will also talk about what stages were played on and how they help/hurt us in the matchup and what Peach can do about combating the character on that stage, as well as just combating the character.
Here's a matchup that no one plays correctly. I make alot of mistakes here, but this is a matchup I feel we should only lose if the Olimar player is better than us. I think it is heavily in our favor, however we (mostly) seem to have a lot of trouble with it.
Nicole v Cook
http://www.youtube.com/user/2link121#p/u/7/vhAsw9F4_oE
What We Learned:
**Dair -> falling nair pressures Zamus's shield well. You can follow up with a quick jab or ftilt if Zamus lets her shield down after this, and if you land behind her she won't be able to do anything but roll away from you.
**Use your turnips wisely. You can juggle Zamus in the air with turnips, force an airdodge, and approach much easier from the air if you have thrown one of these out in front of you.
**Take advantage of Zamus when she is high up in the air. She can only airdodge or dair, and her dair is pretty bad (and you can react and airdodge it and punish her landing lag).
**Nair OOS against Zamus - she is used to pressuring opponents shields but she can't do it very well in this MU.
**Stay up close to Zamus. She wants you to be far away from her so that you cannot punish her lag. Always stay on her if you can and don't let her get space between you.
**Don't float too much - stay close to the ground and don't challenge her in the air. Peach should be in the air when Zamus is on the ground.
**Watch your recovery. Zamus has a ton of ranged attacks and killpower in her side-b and bair, and she can quickly jump up and punish a Peach who is trying to recover high. Use your float wisely and stay safe. Try to recover low whenever possible. Toad is probably not THAT bad if you are stuck in a dangerous place, too high up. Since Zamus doesn't have multiple jumps, although she can get to you, she can't stay close to you - she has to land. (I can't believe there's a situation where toad might be okay to use).
**Don't try to punish Zamus when she is on a platform. Her dsmash goes through and you will eat alot of damage. If you have a turnip in hand, just throw it up there instead. Otherwise just let her alone.
**Don't force the kill against Zamus. She is an excellent punisher but a terrible approacher. When you have a pretty good lead, let her try to approach you and punish her laggy moves. But don't get too defensive and let her pressure you. Keep a turnip with you while you camp her and you'll be able to punish her and feel safer. You don't need to actively try to hit her with turnips when you camp. Be patient.
What we Learned:
** Peach must abuse OOS options and small combos to rack up damage on the MK in this MU.
** Uairs are a great option in this MU, especially against an MK who wants to dair. Those uairs by Peach are monstrous. If a Metaknight is hovering above me throwing out dairs, I'm coming out with uair.
** To win this MU, you need (mostly) consistent mental stamina. Peach players don't normally have that come-back composure. Desperation hits most Peach players hard and we start seeing fair spam or a frantic search for stitchies. Peach needs to continue playing the matchup correctly and stay patient and cautious. Throwing out kill moves and spacing poorly is not the way to win this MU.
** Don't corner yourself when nado or glide attack comes. You don't need to run away too far. You can do a foxtrot away or walk away just to give yourself space to retaliate but don't get in a bad position. Of course running across the stage isn't always a bad option, but if you go too far you won't be able to punish MK. Always keep punish options in mind. And keep your position on the stage in mind too - Peaches in general don't do this enough.
** You can and should use float in this MU. Most Peaches think that you can't float much at all in this MU, but you can and you should. Peach can float over MK's ground moves and punish them. Floating is an excellent option in the MU, it's just situational.
** Don't try to Dtlit tornado. If you're on the ground, just use fsmash or ftilt instead. Or shield and punish. There are many good options for punishing tornado. Dtilt isn't one of them.
** Use turnips! Just pull them wisely so that you don't get punished.
Illmatic v Nike
http://www.youtube.com/watch?v=QguUdTm7w-Q