KingK
Smash Apprentice
LOL I was talking about the second post in the thread, made by n00b. Go back a couple pages.Im not a noob...
i just joined smashboards late =\
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
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LOL I was talking about the second post in the thread, made by n00b. Go back a couple pages.Im not a noob...
i just joined smashboards late =\
Lol @ Wario having bad recovery. Seriously dude >_>Wario has bad recovery. Pit doesn't have a meteor smash on an aerial but it sounds like the guy for you.
oh. lmao my fault.LOL I was talking about the second post in the thread, made by n00b. Go back a couple pages.![]()
I would say, based on the multitude of other responses I've gotten, that you're wrong.Your criteria is ridiculous, you're basically looking for a top tier character and in doing so you're looking at the popular choices. Because of this, you won't find a character that fits the criteria without contradicting at least one. In my opinion, you should choose Zelda/Shiek. One makes up for what the other lacks in the things you listed, so you should be happy with using her.
In Short, Diddy. He's everything you want in a monkeybasket of pwn.Well, I've had Brawl for a while - since March - and I've played around a fair amount with pretty much every character. Yet, somehow, I still just haven't been able to decide on one particular character to main. Now, this is by no means an uncommon problem - I've seen many people posting with a similar dilemma. Most of them have given a list of characters they like, or simply told people to tell them who to main.
I'm not going to do that with this post. Not exactly. I'm going to list 5 criteria I have for a character that I want to main, and I'd like people to tell me which characters they feel meet the criteria.
For anybody thinking about posting something along the lines of "just play whoever you have the most fun with," I would like to respond ahead of time: I know. I've already given a lot of thought to which characters I like most. I've already sat down and tried to figure out which characters fall into my 5 criteria. I just thought it'd be interesting and perhaps enlightening to see what others thought, and see how their conclusions differ from mine.
Here are the 5 criteria, listed (more or less) in order of importance:
1. I don't want to play an overplayed character. I mean this in two senses; I don't want to play a character that is very popular among Brawl players in general, but I also don't want to play a character that is very popular on the tournament scene (i.e. you see at least a handful at every single tourny), among more serious Brawl players, even if that character isn't generally speaking a really popular character. Ideally the character would not be obviously overpowered (in the top 5-7 or so); I want to play a character that has the potential to be good (high mid / upper tier) but that isn't super dominant already.
Diddy
2. I want to play a character that can reasonably expect to compete (and hopefully win) in almost any matchup. Ideally I never want to feel like a particular matchup is impossible, particularly because of something like a chain grab or gimp that the opponent can pull off without much trouble. Obviously this is within reason; every character has some bad matchups (that will be true as long as Meta Knight is in the game), but I want to play a character that can expect to compete with the vast majority of the cast; not every matchup needs to be good, but there shouldn't be any impossible ones.
Diddy
3. I want to play a character with solid (doesn't have to be amazing) recovery and a good off-stage game. This is a personal preference, because I really hate feeling confined to the stage; I like edgehogging, chasing off the edge, and fighting in the air. As such I'd rather not play a character that is easily edgehogged or gimped, or that has particularly bad horizontal or vertical recovery.
Diddy
4. I want to play a character that has some depth to their metagame. I like having character-specific advanced techniques that I can work on and hope to eventually master. That doesn't mean they have to be AT heavy (though I wouldn't mind if they were), but there should be a fair amount of subtle things to master. Depth is the important word here.
Diddies bananas
5. This is by no means make-or-break, but I like characters with at least one or two moves that spike and / or sweetspot. I really like the challenge of trying to kill somebody with a well timed meteor smash that spikes them to their death or a perfectly sweetspotted attack that rockets them off into the distance.
Diddy has a few
Okay, that's it. I'll add any more criteria if I think of any good ones, but I think those should be sufficient.
Also, if you wouldn't mind, could you list which characters you eliminate as you go through each criteria? I think it'd be interesting.
P.S. If this is just totally the wrong kind of post for the Tactics forum, then by all means move it to the General Discussion. I know it's kind of bad form, but I purposefully posted here because the General forum tends to have less intelligent discussion.
No she doesn't. I fought Dedede just yesterday. . . you actually escape earlier thanks to floatiness.I think you should also give Yoshi a Try King. He also fits in the criteria really well. Just remember to turn Tap Jump off though...
Also Samus gets Infinited by Dedede
Well, I've had Brawl for a while - since March - and I've played around a fair amount with pretty much every character. Yet, somehow, I still just haven't been able to decide on one particular character to main. Now, this is by no means an uncommon problem - I've seen many people posting with a similar dilemma. Most of them have given a list of characters they like, or simply told people to tell them who to main.
I'm not going to do that with this post. Not exactly. I'm going to list 5 criteria I have for a character that I want to main, and I'd like people to tell me which characters they feel meet the criteria.
For anybody thinking about posting something along the lines of "just play whoever you have the most fun with," I would like to respond ahead of time: I know. I've already given a lot of thought to which characters I like most. I've already sat down and tried to figure out which characters fall into my 5 criteria. I just thought it'd be interesting and perhaps enlightening to see what others thought, and see how their conclusions differ from mine.
Here are the 5 criteria, listed (more or less) in order of importance:
1. I don't want to play an overplayed character. I mean this in two senses; I don't want to play a character that is very popular among Brawl players in general, but I also don't want to play a character that is very popular on the tournament scene (i.e. you see at least a handful at every single tourny), among more serious Brawl players, even if that character isn't generally speaking a really popular character. Ideally the character would not be obviously overpowered (in the top 5-7 or so); I want to play a character that has the potential to be good (high mid / upper tier) but that isn't super dominant already.
2. I want to play a character that can reasonably expect to compete (and hopefully win) in almost any matchup. Ideally I never want to feel like a particular matchup is impossible, particularly because of something like a chain grab or gimp that the opponent can pull off without much trouble. Obviously this is within reason; every character has some bad matchups (that will be true as long as Meta Knight is in the game), but I want to play a character that can expect to compete with the vast majority of the cast; not every matchup needs to be good, but there shouldn't be any impossible ones.
3. I want to play a character with solid (doesn't have to be amazing) recovery and a good off-stage game. This is a personal preference, because I really hate feeling confined to the stage; I like edgehogging, chasing off the edge, and fighting in the air. As such I'd rather not play a character that is easily edgehogged or gimped, or that has particularly bad horizontal or vertical recovery.
4. I want to play a character that has some depth to their metagame. I like having character-specific advanced techniques that I can work on and hope to eventually master. That doesn't mean they have to be AT heavy (though I wouldn't mind if they were), but there should be a fair amount of subtle things to master. Depth is the important word here.
5. This is by no means make-or-break, but I like characters with at least one or two moves that spike and / or sweetspot. I really like the challenge of trying to kill somebody with a well timed meteor smash that spikes them to their death or a perfectly sweetspotted attack that rockets them off into the distance.
Okay, that's it. I'll add any more criteria if I think of any good ones, but I think those should be sufficient.
Also, if you wouldn't mind, could you list which characters you eliminate as you go through each criteria? I think it'd be interesting.
P.S. If this is just totally the wrong kind of post for the Tactics forum, then by all means move it to the General Discussion. I know it's kind of bad form, but I purposefully posted here because the General forum tends to have less intelligent discussion.
Actually MK fits #2 and #3 exactly. He has few, if any, bad matchups. Offstage and recovery is what makes MK useful. (read: broken)1: Not Meta-Knight
2: Not Meta-Knight
3: Not Meta-Knight
4: Not Meta-Knight
5: Not Meta-Knight
Dedede's moving Chain Grab isn't an Infinite against Samus; however, he has a standing Infinite against her that uses the same moves (Grab and D-Throw.)No she doesn't. I fought Dedede just yesterday. . . you actually escape earlier thanks to floatiness.
which is why I had to pick up snake as a secondary.....Ness has numerous impossible matchups
even though I love him!
Pokemon Trainer fits this EASILY.1. I don't want to play an overplayed character. I mean this in two senses; I don't want to play a character that is very popular among Brawl players in general, but I also don't want to play a character that is very popular on the tournament scene (i.e. you see at least a handful at every single tourny), among more serious Brawl players, even if that character isn't generally speaking a really popular character. Ideally the character would not be obviously overpowered (in the top 5-7 or so); I want to play a character that has the potential to be good (high mid / upper tier) but that isn't super dominant already.
Charizard and Ivasaur have almost entirely winnable matchups across between the two of them. The situation for the most part is:2. I want to play a character that can reasonably expect to compete (and hopefully win) in almost any matchup. Ideally I never want to feel like a particular matchup is impossible, particularly because of something like a chain grab or gimp that the opponent can pull off without much trouble. Obviously this is within reason; every character has some bad matchups (that will be true as long as Meta Knight is in the game), but I want to play a character that can expect to compete with the vast majority of the cast; not every matchup needs to be good, but there shouldn't be any impossible ones.
This applies to Charizard mostly as he is the only one with both a decent recovery (both vertical and horizontal) and good edgeguarding.3. I want to play a character with solid (doesn't have to be amazing) recovery and a good off-stage game. This is a personal preference, because I really hate feeling confined to the stage; I like edgehogging, chasing off the edge, and fighting in the air. As such I'd rather not play a character that is easily edgehogged or gimped, or that has particularly bad horizontal or vertical recovery.
Squirtle is somewhat difficult to control and he has the most ATs of the three. He is pretty aerial and has a one frame jab which is a staple in all good Squirtles' aresonals. Ivasaur is ALL about spacing. Bullet Seed is just awesome, but is somewhat difficult to implement on the opponent. He is also the only one of the three who can turtle camp. Charizard has good ground speed, a few spacing moves, quite a few hard hitting moves, a decent approach, a good way to build up damage, a GODLY grab range, and a grab release game.4. I want to play a character that has some depth to their metagame. I like having character-specific advanced techniques that I can work on and hope to eventually master. That doesn't mean they have to be AT heavy (though I wouldn't mind if they were), but there should be a fair amount of subtle things to master. Depth is the important word here.
Ivasaur has hard to hit with kill moves and a spike IIRC. Charizard has a spike and a few sweetspottable moves (fair, bair, nair, rock smash if you want maximum impact, and ftilt)5. This is by no means make-or-break, but I like characters with at least one or two moves that spike and / or sweetspot. I really like the challenge of trying to kill somebody with a well timed meteor smash that spikes them to their death or a perfectly sweetspotted attack that rockets them off into the distance.