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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


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Venus of the Desert Bloom

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Stylist
The Stylist is an unorthodox fighter who incorporates various elements from her series Style Savvy. Her appearance would largely be drawn from Trendsetters which appeared on the 3DS but would incorporate alternate costumes from the original NDS game as well as Fashion Forward and Styling Star. The Stylist isn’t a heavy-hitter by any stretch of the imagination and relies on her unique blend of tools and gimmicks to get through the fight - much like how an actual stylist has to be knowledgeable about many disciplines. A true beautician and stylist can’t get through the day just knowing how to comb hair and a fashion designer needs to know more about fashion than color coordination. As a character that incorporates both aspects; she needs to be able to have the tools available to succeed.

Let’s take a quick look at her stats which will be from a score of 0 to 10.

Attack Damage: 4/10
Speed: 3/10
Defense: 5/10
Jump: 6/10
Weight: 2/10
Size: 5.5/10
Reach: 7/10
Falling Speed: 3/19 (she is floaty)
Air Speed: 7/19

She is a light-weight fighter that subpar damage output, defense, jump, and comes to the bottom in almost all of her stats. That’s because, as a new and budding Stylist, you kind of start at rock bottom and try hard to work your way up to the top. That’s where her gimmick comes in...

The Stylist has a unique gimmick called Style Starz. These are stars that appear above her damage percentage meter and she starts off with only one Style Star. By attacking opponents, defending from attacks, scoring KOs, and avoiding stale moves - she can upgrade the Starz. Getting damaged, using the same move over and over, failing to attack, and stalling results in a loss of Starz. Getting KO’d loses all the Starz and resets them to zero. So, how does this Gimmick affect the Stylist? Well, they are all tied to her specials but, in particular, her Neutral and Down Specials.

Neutral Special: Makeover Style

Like any lover of fashion, knowing which makeup to put on is just as important as knowing which outfit to choose. But the Stylist isn’t the only one getting the makeover but also anyone else nearby! The effects differ between herself, her opponent, or even her allies! Inputting the special causes the Stylist to pull out a mirror which acts as a command grab-esque attack. This will capture the opponent (or ally) in the attack and will perform one of six attacks. These are selectable by holding down the special and moving the control stick to the appropriate icon much like Shul;k’s Monado Arts. Each Makeover Style besides the default is locked behind a Style Starz. Upgrading the Style Starz will unlock makeovers! The Makeovers are as follows:

  • The Usual: This is just a simple command grab that does mediocre damage, 5.8%. It doesn’t give her or her allies a buff.
  • Sizzling: It is unlocked at 2 Style Starz. This attack does fire damage to the opponent which causes lasting burn damage while also decreasing the defense stat for the opponent. She gains an Attack Damage buff increase including her allies nearby her. It does 10% initially and 2% every burn.
  • Cool: It is unlocked at 3 Style Starz. This attack has a chance of freezing the opponent while also decreasing the speed stat. She and her allies also gain a Defense buff increase. It does 14%. Status duration lasts 8 seconds for the Stylist, 10 seconds for the opponent, and 4 seconds for allies
  • Perky: It is unlocked at 4 Style Starz. This attack does lightning damage and has a large blast radius. It doesn’t nerf any of the opponent’s stats but it's her main damage dealer. She and her allies also gain a Speed Stat increase. It does 22.2%.
  • Dramatic: It is unlocked at 5 Style Starz. This does very minimal damage but a successful hit will act like Witch Time slows down the opponent’s movements. It will also boost the Stylists Smash stat for the Stylist and nearby allies. It does 4%.
  • Superstar:This is the final Makeover Style and is unlocked at 6 Style Starz. This one will unleash a powerful blast of dazzling stars and lights that deal large amounts of damage. It has minimal damage but high launching power. Opponents nearby the blast zone run the risk of getting stunned instead of being launched. It doesn’t buff any of her stats but will heal up to 12% depending on how much damage it dealt to opponents. It will heal up to 6% for any nearby allies.


The Makeover Styles can be used at any time as long as their are enough Style Starz available so they have unlimited uses. Unlike what the name suggests, the character’s don’t actually get a makeover but, rather, a colorful; and sparkly aura surrounds those affected. Sizzling has a Red aura, Cool has a Blue aura, Perky has a Yellow aura, Dramatic has a Purple aura, and Superstar has a Rainbow aura. Status duration for every Makeover lasts 8 seconds for the Stylist, 10 seconds for the opponent, and 4 seconds for allies.

Down Special: Accessory

A Fashion Superstar doesn’t only rely on garments to win a Fashion Show but also uses various accessories like earrings, bracelets, and rings to complete the ensemble. This is true for the Stylist. In a way similar to the older version of Monado Arts and PAC-MAN’s Fruit Shuffle, she can cycle between six accessories which, like the Makeover Styles, unlock at a certain Style Star ranking. Cycling and stopping on one of the accessories will equip it and then give the Stylist a particular effect that is reminiscent of Hero’s Command Select. They are as follows:

  • Ring: This is unlocked with one Style Star and is the default. Equipping this accessory increases her shields by 5%. The duration lasts 20 seconds.
  • Bracelet: This is unlocked by two Style Starz. When equipped, it prioritizes her attacks which allows her to cancel our incoming melee attacks more easily. The duration lasts 20 seconds.
  • Scrunchy: This is unlocked with three Style Starz. Equipping it will reduce any incoming damage by 2.5%. The duration lasts 15 seconds.
  • Earring: This is unlocked with four Style Starz. This accessory will heal the Stylist by .8% per second and lasts 15 seconds.
  • Anklet: This is unlocked with five Style Starz. This negates any negative status effects such as Flower or Bury. It lasts 10 seconds.
  • Necklace: This is unlocked with Six Style Starz. It reflects any incoming projectiles and increases the damage by 2.2%. It lasts 10 seconds.

Once an Accessory finishes, it can be re-equipped but requires an 8 second cooldown timer in order to do so. Unlike the Makeover move which causes the selection icon to darken, the Accessory cycle will simply skip past the unavailable Accessories. Players can tell when an accessory is equipped based on a sparkle found on the hand for the Ring, on the wrist for the Bracelet, hair for the Scrunchy, face for the Earing, leg for the Anklet, and neck/chest for the Necklace.

Next, let’s take a look at her Side Special and Up Special…

Side Special: Blowdryer

The Stylist will pull out her trusty Blowdrier and will turn it on. This causes gusts of air to shoot out from it which act similar to Squirtle’s Watergun. She is even able to continue walking with it which is done by inputting the Side Special attack and then continuing to push forward after inputting the B button and holding it down. Letting it go stops the attack. It also has Style Star variants but they are far less … unique from each other.

  • 1 -2 Starz: Just as how it functions above.
  • 3- 4 Starz: Turbo: Just like the above but it has more knockback/windbox effects and does damage at8.2% per hit.
  • 5 - 6: High Heat: It will not only push back opponents but it even does fire damage which induces a burn status after use.

Up Special: Quick Change

This functions similar to a typical teleporting Up Special like Zelda and Mewtwo’s but it has an unique function. Upon being inputted, a red curtain circles around the Stylist who says either “Change time!” This will cause the curtain to close around the Stylist and will then become a floating ball of pinkish-red energy. Moving the control stick to a general direction will then cause this energy to move within that direction. The curtain will then reappear and rotate while opening up. The Stylist will then pop out while performing a pose. Much like the above specials, her Style Starz affects this but it’s far more subdued than the previous ones.

  • 1 Style Star: No effect. Does 1.3% for three hits upon teleporting out and 1.8% per four hits for the reappearing animations.
  • 2 Style Starz: Upon appearing out, flowers burst up around her. Each flower does 3.2% damage and has random trajectories.
  • 3 Style Starz: Reappearing causes sparkles to shoot out which takes the form of fireworks. They cause them to explode and will do an initial 3.4% damage plus an additional .2% burn damage. Explosions are similar to Villager’s Up Smash.
  • 4 Style Starz: After she reappears, hearts shoot out all around her. Unlike the flowers, these have very randomnized and floaty trajectories. They cause a small amount of hitstun when they appear and can cause freefall animations for 1,5 seconds. Does 3% per hit.
  • 5 Style Starz: She causes a burst of rainbow energy to shoot out all around her. Unlike the previous versions, this one does not deal any damage but will push the opponent away with mechanics similar to Squirtle’s Water Gun.
  • 6 Style Starz: She will cause stars to shoot out quickly all around her and will rotate swiftly. Each star does .32% damage and she shoots out a total of 15 stars. Getting hit will trap opponents within the stars which deals more damage.
NORMALS

Next, let’s look at her normals. The Stylist would actually never use her boutiquette tools and items as not to damage them. She needs to make money and break her precious tools would mean having to pay for them again. In this way, she uses a more unorthodox way of physically attacking. Also, outright throwing punches and kicks scares away customers so she’s adopted a more …. happy way of fighting. I will be forgoing damage percentages in this section.

Jab: Clap, Clap, Peace
She claps once and once again while switching the placement of her hands. A final input does a thrusting peace sign followed by a cute giggle. No infinite jab.

Dash: Confetti
As she dashes, inputting the dash attack will cause her to pull out confetti and throw it. The confetti will scatter into the air and then fall down slowly. This dash attack is active even after it finishes and is capable of dealing damage as the paper falls down.

Forward Tilt: Towel Whip
This is just an ordinary towel that she uses to wipe messes or to test her makeup on. She doesn’t mind whipping it forward. This attack has a lot of reach but also has a lot of start-up lag,

Up Tilt: Fashion Catalog
She thrusts up a catalog into the air while holding it with both hands as she looks at her gleefully. It can even protect her incoming aerial attacks; especially when equipped with a Bracelet.

Down Tilt: Stomp
Her one angry attack, this captures her anger at possibly getting a poor score at the Fashion Show. She performs a stomp downwards which spikes opponents. Inputting this attack multiple times will actually move her forward.

SMASH ATTACKS

Side Smash: Mannequin

She takes out a Mannequin, fully dressed, seemingly out of thin air and places it down in front of her. The attack is capable of dealing damage as she places it down but it also serves an obstacle that slightly resembles PAC-MAN’s Fire Hydrant. It can be attacked and launched for additional damage. Charging the attack causes it to deal more damage when being slammed down but also causes it to fly further when launched.

Up Smash: CHEESE!
She takes out her phone and takes a picture. The flash will emanate around her in a 360 degree angle. Unlike most other Smash Attacks, this one doesn’t deal damage but will induce hitstun/freefall while in the air. This helps prevent opponents from approaching her...maybe cause they don’t have an appointment? The more you charge it up; the more stun duration is applied.

Down Smash: Spotlight
A spotlight will shine down onto the Stylist. The attack is similar in theory to Pikachu’s Thunder and Palutena’s Up Smash/Heavenly Light. The Spotlight won’t launch opponents but will do continuous damage to the opponent the longer they remain in the light.There is a singular point of light that appears three Stylist body frames above her own and will shine down a light that fans out to cover about one and a half Stylist body frame around her. This Smash Attack is unique in that it remains active 6-10 seconds after input as the light will follow her as she moves. Charging the attack increases the duration.

AERIALS

Neutral Aerial: Air Clapper

Much like her jab, she does a Clap attack that has similar effects like Sephiroth’s Neutral Aerial.

Forward Aerial: Foundation Dust
She pulls out her foundation and blows on it causes a puff of “smoke” to billow out. It will immediately launch the opponent upon contact.

Back Aerial: Star Point
She turns back and points out quickly as a star envelopes her pointer finger. She laughs as she does as if she saw a beautiful dress. The finger point has a sweetspot which does more damage and knockback when sweetspotted.

Up Aerial: Towel Whip
Much like her Forward Tilt but, instead, she aims upwards and snaps the towel upwards. It can even be used as a tether recovery making it one of the few Up Tilts that can be used as such.

Down Aerial: Sock Pull

She reaches down and pulls up her sock. It has a very weird set of animations. The hurtbox is centered around her right foot which she pulls up the sock with. It will knock the opponent diagonally up contrary to the direction she us facing.

THROWS

After grabbing someone, she places them in a styling chair with her standing behind.

Pummel: Deep Scrub
She deeply scrubs the opponents using shampoo.

Forward Throw: Chair Spin
She quickly spins the chair around which then launches the opponent after three quick rotations.

Back Throw: Chair Tilt
She tips the chair backwards and allows the opponent to tumble out of the chair and roll backwards.

Up Throw: Chair Vault
She hits the lever which causes the support bar of the chair to shoot upwards which then launches the opponent.

Down Throw: Shampoo and Rinse
She takes a bottle of shampoo and scrubs wildly before dousing with water which ejects the opponent out and launches them horizontally.

FINAL SMASH

Fashion Show

In a way that's similar to her Down Smash, a spotlight will envelope around the Styylist but has a far wider circumference than the Down Smash. Anyone caught within the Final Smash in a 3 seconds window will be transported to a cinematic Final Smash. This is set within a Fashion Show and will feature the Stylist walking down the runway while cameras flash all around her. She does a pose and smiles much to the adoration of the crowd. The camera then quickly pans to the right and shows the opponent who was first caught in the Final Smash standing, awkwardly, in the spotlight. Boos and jeers can be heard as the opponent looks dumbfounded. The spotlight flickers before the cinematic Final Smash transitions to the actual match. The opponent is then launched which also causes the audience to cheer and whistle (as opposed to booing and jeering).

Closing Remarks

I focused my proposal on giving Stylist an unique feel that is still true to her series. I wanted to avoid doing anything that changed her outward appearance due to the fact that she has alternate costumes. I felt that these costumes better represents the series then having her change half way during a match. In addition, I felt giving her the ability to change during a match would be hectic - especially in 8 player Smash. I generally dislike ideas of allowing charqcters to change appearances in mid-match; particularly because of the graphical limitations and issues but also from a balanced standpoint. Why give a character the ability to change an outfit when they simply have alternate costumes? It renders these costumes kind of useless then. I decided to approach the Stylist from a different angle to help her standout both in the roster as well as among the submissions.
 

GoodGrief741

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Stylist's Classic Mode: Fashion Victims

Her classic mode consists of fighting a sequence of fighters with questionable fashion choices, including weird accessories and color palettes.

Round 1: :ultsnake: using his brown alt on Shadow Moses (animal print? That's a no-no)
Round 2: :ultpacman: using his plaid alt on Pac-Land (plaid gloves are a strong fashion statement)
Round 3: :ultmetaknight: using his pink alt on Halberd (those colors don't work together Mr. Knight)
Round 4: :ultshulk: using any alt except the beach one, on Gaur Plains (too many straps!)
Round 5: :ultbylethf: using her default alt on Garret Mach Monastery (couldn't resist)
Round 6: A barrage of Mii Fighters of all three types, using randomized costumes for max mismatch, on whatever stage comes with the Stylist.
Boss: Dracula (that style went out of fashion long ago!)
 

Venus of the Desert Bloom

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Here is what we need to accomplish before finishing out E3 related content:

  • finish voting on Crash’s moveset and stage
  • finish submissions and voting for Stylist
  • finish submissions and voting for Crash
  • finish submissions and voting for a Crash-related Assist Trophy and Item
  • finish submissions and voting for the four mentioned veterans whose attacks we will be changing up
  • going back to our list of Assist Trophies, Pokémon, and Items and include 3 from each that did well in voting (didn’t quite get first or second place).
  • Finish submissions and voting on the official game title

From there, we will take a small break and then proceed to include content as well as gearing up for the first Nintendo Direct in August (E3 being in June).
 
D

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Venus of the Desert Bloom

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Stylist's Classic Mode: Fashion Victims

Her classic mode consists of fighting a sequence of fighters with questionable fashion choices, including weird accessories and color palettes.

Round 1: :ultsnake: using his brown alt on Shadow Moses (animal print? That's a no-no)
Round 2: :ultpacman: using his plaid alt on Pac-Land (plaid gloves are a strong fashion statement)
Round 3: :ultmetaknight: using his pink alt on Halberd (those colors don't work together Mr. Knight)
Round 4: :ultshulk: using any alt except the beach one, on Gaur Plains (too many straps!)
Round 5: :ultbylethf: using her default alt on Garret Mach Monastery (couldn't resist)
Round 6: A barrage of Mii Fighters of all three types, using randomized costumes for max mismatch, on whatever stage comes with the Stylist.
Boss: Dracula (that style went out of fashion long ago!)
I love it but could we change the name from Fashion Victims to “Lack of Fashion Sense”? Seems more self-explanatory this way.
 
D

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(i forgot to keep everything on separate posts like an idiot, please ignore)

Stage: Beaumonde Arena from Style Savvy: Fashion Forward
  • Appearance
    • Beaumonde Arena is where the fashion contests take place in Fashion Forward. Located in the Taylor Arcade area of Beaumonde City, the Arena grows in popularity as customers become satisfied with the player's exploits. It can take on a variety of styles based on the player's choice, ranging from Bold, Girly, Feminine, and a Mystery theme.
  • Design and Layout
    • Beaumonde Arena consists of a main platform similar to final destination. It also has several platforms that will rise up from the bottom of the stage periodically. These platforms act like the ones on Battlefield.
    • It could function similarly to Minecraft World or Mementos, where depending on a specific choice, the stage could take on a different appearance, or it could change throughout the match.
    • There could also be a Smash specific theme, similar to King of Fighters Stadium.
    • The Screen in the back could function similarly to Pokemon Stadium, where it could display the current score along with some promotional artwork of the characters in battle.
  • Hazards
    • The raised platforms are annoying.
  • Cameos
    • From Style Savvy:
      • Dominic, the player's benefactor $$$
      • Grace, the player's mentor
    • From Trendsetters:
      • MC Mode, a DJ who works in the contest hall
      • Emmylou, the player's coworker/rival
      • Michaela, the original owner of your boutique
    • From Fashion Forward:
      • Sophie, the player's mentor
      • Adelaide, the main antagonist
    • From Styling Star:
      • Angélique Noir, fashion celebrity
      • Yolanda, one of the up and coming stars the player helps
      • Alina, one of the up and coming stars the player helps
      • Rosie Mayfield, one of the up and coming stars the player helps
  • Importance to the Series
    • There's nothing more fun than showing off your fashion capabilities to the world. In Style Savvy, your main outlet of doing this is in the runways, where your prowess can be seen by the world. I chose Fashion Forward's contest hall because it has a name and is more visually interesting than the other ones.
 
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Commander_Alph

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Last edited:

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I know I'm a bit late, but real life got in the way.
Stylist.png
For the moveset I made for the Stylist, I mainly based it off the concept Luminario Luminario did back in 2017. So apologies if its a bit plagiaristic.
Intro: The Stylist hops off of a runway and waves to the crowd

Stance/Idle 1: Stylist stands upright
Idle 2: Stylist waves to the crowd
Idle 3: Stylist brushes dust off her outfit

Notable Palette Swaps:
  • Default: Red dress
  • Color 2: Blue dress
  • Color 3: Yellow dress
  • Color 4: Green dress
  • Color 5: Purple dress
  • Color 6: White dress
  • Color 7: Orange dress
  • Color 8: Pink dress

Walk: Stylist walks like she would on the runway
Dash: Stylist runs like she’s late for work
Damage: Stylist gets worried about dust on her dress
Jump: Stylist jumps somewhat low for each jump
Crouch: Stylist crouches with both knees and holds them

Normal Attacks
Jab: Stylist slaps twice with her handbag (6%, small knockback)
Forward+A: Stylist sweeps with a hanger holding a dress (7%, small knockback)
Down+A: Stylist blows a kiss towards the ground (4%, small knockback)
Up+A: Stylist spins a bowler hat in the air, which hits three times (7%, small knockback)

Aerial Attacks
Air+A: Stylist sparkles glitter all around herself (8%, small knockback)
Air Forward+A: Stylist takes a picture with her phone (7%, small knockback)
Air Back + A: Stylist takes a selfie with her phone (7%, small knockback)
Air Up+A: Stylist opens her handbag and a few accessories fly out upward (10%, OK knockback)
Air Down+A: Stylist kicks down with her stiletto (8%, OK knockback)

Dash Attack: Stylist spins forward with sparkles around her, hitting 3 times (9%, OK knockback)
Edge Attack: Stylist raises her hand in excitement and leaps back up (7%, small knockback)
Get-Up Attack: Stylist frantically gets up and accidentally sweeps around (6%, small knockback)

Smash Attacks
Forward+A: Stylist tries to keep up a mannequin, only for it to fall over (19%, medium knockback)
Up+A: Stylist poses while stage lights from the ground point at her (22%, medium knockback)
Down+A: Stylist poses while stage lights from above her head point at her (22%, medium knockback)

Grab Game
Grab: Stylist puts her hand on the opponent’s face
Pummel: Stylist puffs the opponent’s face with makeup (1%)
Forwards+Throw: Stylist takes the opponent’s picture (8%, small knockback)
Down+Throw: Stylist accidentally drops a perfume bottle that explodes in a cloud (12%, OK knockback)
Back+Throw: Stylist spins the opponent around her before getting a selfie with them (9%, OK knockback)
Up+Throw: Stage lights appear on either side of the opponent and toss them up after briefly paralyzing them

Special Moves
B + Down : Changing Room
; Stylist changes between three different outfits.

Hair Stylist (the default outfit seen in the picture above)
B : Hair Clip; Stylist throws a hair clip to the ground (only one is active at a time), and any opponent that steps on it (5%, small knockback) has it stuck on them for 5 seconds, dealing continuous additional damage.
B + Forwards : Back Mirror; Stylist pulls out a mirror, and can use it to reflect projectiles, but only from behind. It simply breaks if hit by physical projectiles.
B + Up : Blow Dryer; Stylist holds a hair dryer that blows her up in a gust of wind, weakly spiking opponents below (7%, small knockback)

Makeup Artist (a cute dress with a beret)
B : Perfume Bomb; Stylist throws a bottle of perfume in an arc that explodes upon hitting the ground in a medium area (8%, small knockback); the cloud that appears causes opponents to slow down.
B + Forwards : Makeover; Stylist rushes towards the opponent with makeup in hand. Once she makes contact, she does a 4-second-long makeover on the opponent (14%), then takes a picture that blasts away the opponent (8%, OK knockback)
B + Up : Lipstick; Stylist takes out lipstick and swipes three times in the given direction (5% each, small knockback)

Fashion Designer (a business suit with glasses)
B : Outfit Spin; Stylist poses with two dresses on hangers. When hit, the Stylist spins around three times with the two dresses (5% each hit, small knockback)
B + Forwards : Stiletto; Stylist lifts her leg backwards and uses a stiletto as a boomerang that goes above her head and back onto her foot (10%, OK knockback)
B + Up : Pirouette; Stylist spins straight up surrounded in sparkles, with good vertical range (15%, OK knockback)

Final Smash: Fashion Forward; Stylist poses and stage lights appear on either side of her (5%). Any opponents that are attacked are taken into a cutscene where the Stylist walks on a runway, and strikes a final pose at the end (60%, devastating knockback)

Gimmick: Changing Room; Stylist can change between three different outfits (those being Hair Stylist, Makeup Artist and Fashion Designer) on the fly in a changing room. Each outfit has their own set of special moves.


Taunts
1: Stylist takes a selfie
2: Stylist does multiple poses
1+2: Stylist takes out a pocket mirror and checks on her makeup


Winposes (all of which take place at the end of a catwalk)
1: Stylist waves to the audience
2: Stylist jumps around in joy and blows kisses
3: Stylist walks down and strikes a final pose

Applause: Stylist claps
Icon: Three sparkles circling around each other
Boxing Ring Title: Fashionista Fighter
Star K.O.: Stylist screams the girliest scream possible
Victory Music: 3DS Banner - Style Savvy: Trendsetters
Kirby Hat: The Stylist’s hair
(Fights stylish characters)
Round 1: :ultzelda: on Temple (Main Theme - The Legend of Zelda: Tri Force Heroes)
Round 2: :ultwendy: on Princess Peach’s Castle (Ring a Ding)
Round 3: :ultisabelle: on :smashville: (Title Theme - Animal Crossing: Happy Home Designer)
Round 4: :ultbayonetta: on Saffron City (Style Savvy: Trendsetters)
Round 5: :ultmiifighters:x6 on Prism Tower (Pop Fashion Show)
Round 6: :ultpeach::ultdaisy::ultrosalina: on Super Mario Maker (Mario Paint Medley)
Final Round:
Master Hand.png
(and
Crazy Hand.png
, on 7.0 or higher)
 
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Wario Wario Wario

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I know content from tie-in anime like the Persona OVAs and Advent Children is allowed, but what’s the stance on Western cartoon content? I was thinking of suggesting Eddie, Let Me Go Back To My Home when the DK song cap increases.
 

Venus of the Desert Bloom

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I know content from tie-in anime like the Persona OVAs and Advent Children is allowed, but what’s the stance on Western cartoon content? I was thinking of suggesting Eddie, Let Me Go Back To My Home when the DK song cap increases.
Was that ever featured in another game? If no, then no we won’t be adding that in.
 
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Commander_Alph

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So, I feel like I almost done filling in the alternate Costume and of course do we actually proceed to the Melee character or...
 

Venus of the Desert Bloom

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Voting for Crash will conclude in five hours. Submissions for Stylist and stage will remain open for 24 more hours.

My votes...

Moveset: ahemtoday
Stage: cashregister9


So, I feel like I almost done filling in the alternate Costume and of course do we actually proceed to the Melee character or...
We have just a little bit more to go in regards to the alts and then we will hold a vote on which four to choose for each character.
 
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Venus of the Desert Bloom

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Quick question about alt voting - will you be able to vote for your own alts? (Like say if I wanted to vote for Moo Moo Yoshi)
I don’t have any way of limiting someone from voting for their own alts as we will be using Google Forms for this. This is the easiest, quickest, and most efficient way to vote for 8 palette swaps for 12 charqcters all in one go.

Voting your own alts is a matter of personal preference.
 
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Commander_Alph

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I don’t have any way of limiting someone from voting for their own alts as we will be using Google Forms for this. This is the easiest, quickest, and most efficient way to vote for 8 palette swaps for 12 charqcters all in one go.

Voting your own alts is a matter of personal preference.
I literally filled a quarter of the costume, so no worries for me. Except maybe Mario and Luigi.
 
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Venus of the Desert Bloom

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Voting is now closed.

I literally filled a quarter of the costume, so no worries for me. Except maybe Mario and Luigi.
Actually, we are only allowing up to 2 per character but I’ve been pretty lenient with that -especially in regards to if the costumes are lacking. I decided to remove your final Link costume as I felt that was more appropriate for Young Link and replaced it with some more fitting
 

Venus of the Desert Bloom

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Ok, the votes are in for Crash and his stage!

@Otoad 2
Perkilator Perkilator 8
ahemtoday ahemtoday 6

We will be going with Perkilator’s moveset proposal for Crash. That being said, we won’t be using all of the content in the post such as classic mode routes, stages, and misc content. Only the moveset.

Wario Wario Wario Wario Wario Wario 7
cashregister9 cashregister9 8
Perkilator Perkilator 1

N. Sanity Beach took up all the submissions so it was a pretty tight race for the top 2 but Cashregister’s proposal ultimately won.

Congrats to the winners! I really enjoyed all of the submissions and I do want to say thank you for hard work and dedication.

We will begin opening Crash Bandicoot-related music.
 
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BowserKing

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Spirit: Helioptile (Pokémon: X and Y)
Spirit Type: Novice Attack
Spirit Effect: Electrical Attack plus
Spirit Battle: :ultpichu:
Rules: the enemies special attacks are more powerful
The enemy will take random damage (references Dry Skin)
Arena: :mky:
OST: Battle Trainer (X and Y)

Spirit: Broggy (Mario and Luigi: Bowser’s Inside Story)
Spirit Type: Advanced Shield
Spirit Effect: Fire Weakness
Spirit Battle: Giant :ultduckhunt:
Rules: The enemy is giant
The enemy prefers Rush attacks
Arena: Town and City
OST: Tough Guy Alert
 

Venus of the Desert Bloom

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Venus of the Desert Bloom

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Don’t forget to add your Stylist moveset and stage! Submissions ends in about 15 hours.

Job #37: Please submit an Assist Trophy from the Smash Ultimate DLC series.

We will be submitting Assist Trophies from Dragon Quest, Banjo-Kazooie, Fatal Fury/King of Fighters, Fire Emblem: Three Houses, ARMS, and Final Fantasy 7. We already included Creeper and Futaba so those won’t be counted. Please include the name, game they appeared in, what they do, and a short explanation why they deserve to be in there.

Job #38: Submit a Johto Pokeball Pokemon

We don’t have much Johto representation anymore so let’s fix that. Please submit a Johto (Generation II) Pokémon that’s entirely new to Smash! That means Pokémon like Chikotita and Unown aren’t acceptable as they appeared previously. Please include the name, typing, what attack they would do and how it would work, and an explanation why this pokémon should get it.

When submitting, please make Jobs #37 and 38 into separate posts and please avoid using spoilers.


I think you should limit to only one vote in case anyone decides to spam votes for any particular alt
The responses look pretty fair. Also, I’m pretty sure that if we limit it to just one choice, most everyone will just pick their own. I felt letting them pick 3 gives more incentive to vote for others.
 
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Wario Wario Wario

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I have an idea for an AT that’s loosely tied to Banjo (Mr. Pants, who has a few cameos in Banjo games and was a mascot for Rare at one point) - should I submit him as a Banjo AT or wait for another time?
 

Ramen Tengoku

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Job #37 DLC assist: Mumbo Jumbo (Banjo Kazooie)
SSBU_spirit_Mumbo_Jumbo.png

When summoned, Mumbo waves his staff and give everyone in the match a randomized transformation status. One of either:
  • Super Mushroom
  • Poison Mushroom
  • Bunny Hood
  • Tail
  • Rocket Belt
  • Invincibility
  • Curry
  • Clear
  • Metal
  • Golden
  • Reflect
  • Flower
Mumbo will then perform a little dance, then disappear.



Choosing Mumbo, cuz he's a prominent character in the Banjo Kazooie games, and given his transforming powers, it'd be kinda fun to transition that over, albiet under a very Smash-like way.
 
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D

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Job 27: Assist Trophy: Seteth


Something I found that was a glaring omission from Byleth's fighter pack was the lack of mention of gambits (which was a fun addition in 3H that kept the formula interesting and combat fun) except in a small segment in the trailer. I picked Seteth because he's a major character that I don't think people would get upset at being in a snow globe unlike the house leaders. Plus he's a wyvern rider! Cool!

When summoned, Seteth will fly to the background and summon his Cichol Wyvern Corps. This will cause several wyvern riders to come in from the edge of the screen and fly across, damaging anyone caught in the path. Seteth will then fly back to the foreground and do a final strike, inflicting a powerful attack that has a chance to stun.
 

Krookodilian

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The responses look pretty fair. Also, I’m pretty sure that if we limit it to just one choice, most everyone will just pick their own. I felt letting them pick 3 gives more incentive to vote for others.
I think airConditioner was referring to the fact that you can fill out the form multiple times which could lead to someone voting for the same alts over and over to increase their odds.
 

Venus of the Desert Bloom

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I think airConditioner was referring to the fact that you can fill out the form multiple times which could lead to someone voting for the same alts over and over to increase their odds.
Oh crap, I didn’t see that. I just looked at the votes and they are pretty consistent with what we typically get. Regardless, I selected to limit one entry per person but this requires anyone wanting to vote to log into Google
 

cashregister9

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Job 37

DRAGONLORD

The Dragonlord is the main villain in Dragon Quest and is the archetype for all the villains in the rest of the franchise

Once summoned The Dragonlord has 3 Spells that it will use randomly (with the exception of Summon which can only be used twice)
-Snooze, Works exactly like Heroes
-Sizzle, Works exactly like heroes
-Summon, it summons 1 of 5 monsters

SLIMEThe Slime will bounce around in a pronounced arc and damage those that touch it
MIMICThe mimic will spawn and it will look like a normal chest but if you get near it it will bite you and KO you if you are over 100%
CRUELCUMBERThe Cruelcumber will jump around and throw it's spear at opponents
SACKSQUATCHThe Sacksquatch will stay in place but it will jump or fall over and it deals damage around it
DRACKYDracky will fly around and bite opponents
 

Perkilator

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Job #37: Tifa Lockhart
Tifa.png

When summoned, Tifa would unleash her Limit Breaks in the following order:
  • Beat Rush
  • Somersault
  • Waterkick
  • Meteodrive
  • Dolphin Blow
  • Meteor Strike
  • Final Heaven
She can be interrupted and attacked for any of these save for Final Heaven, but she will skip to the next attack when interrupted

Job #38: Marill
Marill.png
This cute little Aqua Mouse originally in Melee and used Tackle, but here, it's been slightly reworked. It now hops around and uses Aqua Tail to attack opponents on either side of it.
 
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Wario Wario Wario

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Job #38

Xatu
Predicts the future by making an image of a Pokémon flash on screen for half a second, when a Poké Ball is next used (by any player) it will be that Pokémon, allowing strategic use of the item. Does not apply to Master Balls, but can predict legendaries. On very rare occasion it may predict the next Assist Trophy instead.
 
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Adrianette Bromide

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Job #37: Fat Chocobo



Fat Chocobo got cut from Midgar as a summon in Smash 4 according to Masahiro Sakurai himself so let's show them some love. Fat Chocobo appears and shoots itself right into the sky and like in Final Fantasy 7, it'll plop back down anywhere on the stage, breaking through platforms, and deal a colossal amount of damage with its maximum being 58%. There's a catch though to make this guy even funnier. Fat Chocobo has anywhere between 5 seconds to 1 whole minute to drop back down and he'll come soaring down fast. Be on your toes whenever this guy is summoned.

I have some ideas for the Gen 2 Pokemon too but I wanna think about it more before I post.
 
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