Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Up+B is frame 6Incoming more bull**** frame data from jungle
nair - 10
bair - 11
fair - 9
dair - 10
uair - 9
up b - 8 (I think)
counter - 9
grab - 7
counter would be a fairly decent option for those applying shield pressure behind you
, trying to force you to roll, it seems.
Theorycraft:I may be wrong but it seems to me that counter has slightly more range than fair OOS so if falco is lasering in your face just out of range I'll use it.
That's a pretty ingenious use of this. You could probably do this with other OoS options too.I've actually used this a lot in matches recently it has a good bit of uses imo. I do use it against Fox and Falco but it works for me because I light shield their aerial then I heavy shield into the counter oos. Takes them longer to reach you if they still try going for another aerial giving you the few frames you need. Granted you have to be smart with it other wise you fall victim to walk up and grab lawl.
sank you sank youUp+B is frame 6
jump 1 + 5 attack startup
quoting epic postCounter
Total: 59
Counters: 5-29
--when it counters--
Total: 46
Hit: 14-20 (or 1 frame later for real
strong moves)
Invincible 1-16
plus 4 frames of jump lag and add 2 for the fact your not frame perfect.
Just drop shield and attack under shieldpressure? Former brawl player or something?*Sigh*
I wasn't talking about dsmash OoS. Drop your shield, then dsmash. Now Im not a frame expert but it cant take a whole lot of frames to do that, at least not imo.
You could powershield like me. haha, risky as heck but I seem to be lucky at shieldingShield drop with Marth takes 16 frames. So no. That won't work.
If you ps normal attacks your will have got almost no shielddroplag.Doesn't it still take the same number of frames to drop your shield when powershielding, and just reduce shieldstun?
Powershielding normal attacks results in zero shield drop lag. However, you still have to go through shieldstun and shield hitlag as normal.Doesn't it still take the same number of frames to drop your shield when powershielding, and just reduce shieldstun?
Yeah in good pressure counter OoS will fail. But If they're pulling shenagians around your shield, it might be useful, as it lasts longer than a grab. Also, if they're behind you, this is one of his better options, as you can't grab, do a quick aerial out of shield, or even up-B. I'd usually opt for WD out of shield, but if they think they can smack the back of your shield nonchalantly, a counter OoS is a decent choice.As for the whole counter OoS thing. Counter OoS takes at LEAST 9 frames (5 frame jump+4 frame counter startup), making it a slower option than grab. So there's a decent reference point for if you wanna try to counter OoS during pressure (just ask, "would I have time to grab this?").