MyKo said:
wait so if u can play online for any whatever gc game, why the hell aren't we doing it now. lol
actually, shouldn't we just be patient, NR is coming out, if a woman can wait 9 months for her baby, we can wait 9 months more/less for our NR with online SSBM, so we shud quick the worries eh? lol
Well, first of all, it doesn't work with every game at the moment. In theory (note that I say "in theory"), it can work with any GameCube game, however, there are limitations in practice. Specifically, someone familiar with game code hacking (e.g. for Action Replay) needs to write a "script" for each game, which will (a) keep it synced and (b) make lag less noticible. The script contains instructions for ControlSim to sync certain RAM addresses, for example, the player's coordinates, the items on the field, the player's velocity, the menu selections, etc. This takes some major effort. At the moment, the only games with good scripts (i.e. ones that will stay synced) are Sonic Adventure 2: Battle USA (script by Fuzziqer) and possibly Super Monkey Ball 2 USA (script by me; it didn't work with GCARS-CS v0.3a, but it could work now due to bug fixes in GCARS-CS; no one's tested it). Super Smash Bros. Melee v1.0 USA is being worked on by Fuzziqer.
The reason why not many people are using it so far is, not many people know about it, it requires extra hardware (e.g. a Broadband Adapter) that many people don't have, and it requires some technical knowledge to set up. The first and third problems will be improved as the software gets more advanced.
As for the Revolution, yes, it will most likely obsolete ControlSim for people who are willing to go buy a new console and new games. However, for people who don't want to, or for people who want to play a game not released on the Revolution, ControlSim will still be there. Hey, people still play Genesis and N64 games online on Kaillera-enabled emulators, even though newer games are available online.