@roymustang1990- I laughed pretty hard at that.
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i have alot of troubles with characters with huge disjoints(think shulk or ike), campy characters that i'm forced to approach(link, toon link, olimar), and speedy characters that wont let me hit them(sonic, sheik)I guess? Mega Man is definitely the "differentest" character from Ganon's playstyle
Who do you generally have trouble with as Ganon? I'm not too familiar with his MUs in Smash4
I think Mega Man does pretty well against Shulk, Ike, Link, Toon Link, and Olimar, so he might be a good choice to cover those matchups.i have alot of troubles with characters with huge disjoints(think shulk or ike), campy characters that i'm forced to approach(link, toon link, olimar), and speedy characters that wont let me hit them(sonic, sheik)
the ones in parenthesis are just examples(also i believe shulk is one of ganons top 3 hardest matchups)
I play him pretty aggressively, yeah. Because of his range and speed he can just throw out attacks and pressure without too much risk.alright, megaman seems like a good choice atm
can he be played aggressively? or better yet, switch between aggressive and defensive?
What he says. MM best strength is the fact that he can weave in and out of melee and midrange fighting with incredible ease, as well as getting very easy grabs on people. Makes me sad that he doesn't have Captain Falcon's incredible DASG though.I play him pretty aggressively, yeah. Because of his range and speed he can just throw out attacks and pressure without too much risk.
I've said this before, but I think MM works best as a mix-up character. Switching up ranges and being unpredictable is what he's good at.
Links arrows and boomerang = pellets. Both clank with pellets, which you shoot out much faster than Link's arrows and boomerangs. Also, at long distance leaf shield > arrows and boomerang. Bombs are a bit harder to deal with; generally, you want to catch them. I believe that shielding and catching the bomb as it pops up is a pretty decent way to do it. I'm not sure about challenging Link's aerials, but a pretty safe way to approach would be a full-hop, diagonally thrown MB.How to deal with Link's projectiles when fighting him? Just fought one today on For Glory and it was hell, since our projectiles clashed and I ended up being forced to approach him and lost both times against him. I also hate having to deal with Link's aerials since they seem almost lagless (well, except for his Dair) and his Jab pushes me out whenever I do get in.
Thanks, will try that next time. As for ledge guarding, I usually stand right near the ledge and wait for them to make a move, sometimes with Leaf Shield activated.Links arrows and boomerang = pellets. Both clank with pellets, which you shoot out much faster than Link's arrows and boomerangs. Also, at long distance leaf shield > arrows and boomerang. Bombs are a bit harder to deal with; generally, you want to catch them. I believe that shielding and catching the bomb as it pops up is a pretty decent way to do it. I'm not sure about challenging Link's aerials, but a pretty safe way to approach would be a full-hop, diagonally thrown MB.
How do you guys typically handle ledge guarding? I find myself being able to cover ledge get-up decently well, but when it comes to jumping and ledge rolls, I can't seem to react/ cover that area based on my stage positioning. So, how do you typically position yourself when you want to cover those options? What attacks do you typically throw out to cover those areas? Is it match-up specific?
Yes! Mega has what we call the invinciblade! He can Z drop a picked up metal blade immediately after air dodging.What were the brawl techs regarding items? I remember invinci-bombing and Instant Item Toss... Do any those old techs apply to Mega Man?
To do what I like to call the Proto Hop, after Proto Man from Mega Man 3, I slide my right thumb from A to X. Mega will shoot a lemon and then immediately jump. Moving while doing so takes a little practice, just play around with the movement stick and you'll get a feel for it!How do you do short hop lemons back and forth?
It takes some stones, but if you're confident enough in your timing you can power/perfect shield many aerial approaches. Guaranteed utilt if you successfully perfect shield.I've found throwing Metal blade at point blank and upwards at low percentages can lead into Uptilt. Sometimes it doesn't work and they don't fly far enough though.
What do you guys think? I've found Uptilt is more of a punishing move after a spot dodge of shield myself.
So risky yet satisfying to land...
The Community Guide is the only thread with kill %, but they may not be the most accurate. They're fine for now, but they'll need to be re-tested in the future.Hey Spotters/Navigators,
Are there any threads showing the various kill percentages on different characters with each of Megaman's moves? (Outside the non-kill moves like Metal Blades, spaced pellets, etc.)
I tried searching around but could only find one for Up-tilts, and that was a pre-patch thread.
EDIT: Nevermind, I've found something that satisfies what I was looking for. =)
I find it works best when you short hop, uair, fast fall.Hey, do you guys have tips on doing shorthop uairs on 3DS? I'm having a hard time pulling them off.
Well, I personally never purposefully SD.*Hey, how do you guys feel about self-destructs in for glory?
I heard some people find it disrespectful, like you are taking pity on your opponent, and others find it to be good sportsmanship.
My mindset in FG, is that i am there to learn whatever i can, and try to improve a little. If the opponent sd's despite he kicking my *** at the beggining of the fight, i immediately sd as well, here is my reasoning: i won't learn anything if i need my opponent to kill himself and fight with a stock deficit in order to win.
And i don't mean like "we are fighting off stage and he sd's", i mean when the dude is obviously at the same level or more skilled than i and he sd's despite beating the crap outta me.
I KNOW THAT IN A TOURNAMENT YOU WOULD NEVER DO THAT. In that case you are playing to win, i wouldn't care if my opponent killed himself twice in order for me to win.
We are both playing seriously and it is what it is, the same way i wouldn't wait for my opponent to have sympathy for me
(WE LIKE IKE!) if i kill myself, neither would i use that as an excuse for why i lost.
For glory already is not much in the way of training since there is no skill level based matchmaking, plus everything is final destination, but i still want to learn whatever i can when i play there. The youtuber Shofu said something like "that is nice and all, but you won't get better if the opponent sd's for you", but like i said, i wont improve if i fight with an unfair stock lead either.
Anyone care to share their opinion on this?
You can throw Metal Blade in eight directions (cardinal directions + diagonals), so backwards Metal Blade throw without turning around is a thing.I'm on my phone so, forgive me for not checking, but how does Mega Man use a reverse Metal Saw? I know about reverse Specials for moves like Shield Breaker and Blaster along with the natural reversals for Warlock and Falcon Punch, but I never seen what this guy did.
Reversals usually involve a person turning, but this guy, his tag was jj, just threw a Metal Saw without turning like some cowboy poker trick or something you'd see Gambit do. I have a replay, but I don't know how to upload it.
You press B while the stick is at neutral, then you quickly tap the stick in the direction you want to throw. But not TOO quickly, because otherwise you get a B Reversal (i.e. Mega Man will turn around and throw, rather than throwing behind him like a cowboy poker trick). It can take some practice to get the two different timings down because they each have their uses.You can throw Metal Blade in eight directions (cardinal directions + diagonals), so backwards Metal Blade throw without turning around is a thing.
That's my point. Like i said, if my opponent is destroying me and then SD's accidentally, then off the screen i go. I agree with Chopper Dave and i would NOT do that on a tournament. Heck i don't do that when i fight my friends, neither they do it if i am the one that SD's (plus is kinda of a rule to laugh and mock each other when that happens. Friends are a beautiful thing).I only SD when my opponent is a skilled player and he or she makes a fatal error that wouldn't normally be made and loses a stock. This usually is in the form of a botched recovery that fails due to lag, etc. You know, something silly.
If I SD in that case, I know I've made the right choice when my opponent taunts me. I then taunt back. I take that exchange as a "Thank you," and my taunt back is a "There's no way I'd let our epic match go stupid like that!"
That to me is respect. But, in person, at a tournament... I agree with Chopper Dave entirely.
IIRC a fully charged Charge Shot or Aura Sphere will eat through Leaf Shield and keep on going. I think Oil Panic (the attack part) may be capable of doing that as well. Otherwise it is pretty much unstoppable and has to be shielded or dodged to be avoided, and dodging it ain't easy.Does anything stop Leaf Shield when you throw it?
Gonna redirect you to this here thread:So last night I was playing some for glory matches and I ran into a guy who used Jigglypuff, Captain Falcon and Sonic. I could manage against his Sonic just fine but Captain Falcon and Jigglypuff just outright destroyed me. I'm not all that familiar with the Jigglypuff match up and I was having a hard time countering his aerials. I noticed I didn't really know how to handle fighting the character and kept screwing up. Any tips on fighting both Captain Falcon and Jigglypuff with Megaman?
Very true if the opponent made a mistake, but I feel it is kinda unfair when you are at an advantage and some external issues (imput lag, frame delay,etc) drives you to a nunfair dead leading to a disadvantage that may end on a loss.I never SD on purpose, and I don't like it when people do it with me.. If a player makes a mistake (whether it's a flubbed input, a missed read, an SD, etc), then that's their problem and they should play with it. Otherwise there's no drive to improve
Oh well, my bad XDYou might have heard wrong. When playing Against Anyone the stock is set to 2 on the Wii U as well.