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Congratulations, Min Min! ARMS character(s) for Smash discussion

Which character do think will be revealed in June?

  • Spring Man

    Votes: 54 16.3%
  • Ribbon Girl

    Votes: 12 3.6%
  • Ninjara

    Votes: 1 0.3%
  • Mechanica

    Votes: 2 0.6%
  • Master Mummy

    Votes: 0 0.0%
  • Min Min

    Votes: 104 31.4%
  • Helix

    Votes: 7 2.1%
  • Kid Cobra

    Votes: 1 0.3%
  • Byte & Barq

    Votes: 2 0.6%
  • Twintelle

    Votes: 25 7.6%
  • Max Brass

    Votes: 18 5.4%
  • Lola Pop

    Votes: 7 2.1%
  • Spring Tron

    Votes: 2 0.6%
  • Misango

    Votes: 0 0.0%
  • Dr. Coyle

    Votes: 19 5.7%
  • Biff

    Votes: 8 2.4%
  • Combination of 2 or more interchangeable characters

    Votes: 66 19.9%
  • Other (specify in thread)

    Votes: 3 0.9%

  • Total voters
    331
  • Poll closed .

Koopaul

Smash Champion
Joined
Oct 29, 2013
Messages
2,336
Yeah I doubt they'd need to change much. ARMS is a fighting game. They usually stay very faithful to what moves and abilities a fighter has from their original game. I expect the same for ARMS. The only difference is that every fighter in ARMS can wear any glove.
 

SmashKeks

Smash Ace
Joined
Mar 10, 2018
Messages
844
Location
Normistotzka, Kekistan
Yeah I doubt they'd need to change much. ARMS is a fighting game. They usually stay very faithful to what moves and abilities a fighter has from their original game. I expect the same for ARMS. The only difference is that every fighter in ARMS can wear any glove.
The galaxy brain implementation here is that, regardless of who the ARMS rep is, they'll use every available ARM in the game somewhere in their moveset.
 
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MisterMike

Smash Champion
Joined
Jul 22, 2019
Messages
2,252
Since I feel like it, and I won't be able to do this when they are actually revealed, I've decided to make a moveset for this ARMS character. Any feedback is appreciated, so be sure to let me know what you think of it.
The ARMS Fighter will be overall average in terms of movement, which is done to better balance out their insane combat capabilities. Their walk will be below average, with their run being on par with Link's. Their air speed will be a bit lackluster as well, though not to Little Mac levels. In terms of size, they'd be somewhat comparable to most other human characters such Captain Falcon or Snake.

As you'd most likely have guessed, their fighting style would naturally involve a lot of keeping enemies at a range and striking them with powerful blows from their lengthy ARMS. As a trade off for this range, they aren't nearly as effective at close-quarters combat. Aside from their range, they would also have the Rush gimmick from their home series. Both giving and receiving damage will fill up a meter shown near their HUD icon, and upon fully charging will allow the use of their signature Rush Attack.

Now before I go any further with this, I should probably explain something rather important. As I make this, I'm imagining the ARMS Fighter as an amalgam of four characters from the game: Spring Man, Ribbon Girl, Ninjara, and Min-Min. They all share the same moveset and most if not all animations, which are envisioned to be as general as possible so as to not look weird for any of them. That said, a lot of this moveset would work well for just about any ARMS character on the roster.

-= Standard Attacks =-
Jab - A basic 1-2-3, nothing special. No rapid jab.
Side Tilt - A quick mid-range hook with their right arm.
Up Tilt - An overhead swipe with their right arm. It has little horizontal range.
Down Tilt - A quick, right handed swipe with the Slapamander, one of Ribbon Girl's signature ARMS. This can pop up grounded opponents to lead into combos.
Dash Attack - A slow ramming with the Guardian, one of Helix's signature ARMS. Does electric damage.

-= Aerial Attacks =-
Neutral Aerial - A quick horizontal spin, akin to Donkey Kong's Neutral Aerial.
Forward Aerial - A multi-hit from the Boomerang, one of Spring Man's signature ARMS.
Backward Aerial - A wide, long-ranged backwards strike with the Megawatt, one of Min-Min's signature ARMS. Quite a bit of endlag to compensate for it's range and power.
Upward Aerial - An overhead kick, taken from Min-Min. Think Mario's Up Air.
Downward Aerial - A mid-ranged downwards shot from the Triblast, one of Ninjara's signature ARMS.

-= Grab Attacks =-
Grab - The ARMS Fighter extends both of their arms together, with both of them connect by a green beam. Has good range and has an active hitbox throughout the extension period, but said extension period is slow and leaves the fighter vunerable at a distance. Thankfully, the retraction time is much shorter.
Pummel - A right-handed jab with decent speed.
Forward Throw - Two quick kicks followed by a solid strike from their left arm. Taken from Min-Min's grab.
Backward Throw - A swinging toss. Taken from Ribbon Girl's grab.
Upward Throw - A left hook followed by an uppercut. Taken from Spring Man's grab.
Downward Throw - A flipkick, followed by a downwards cross chop. Taken from Ninjara's grab.

-= Smash Attacks =-
Side Smash - The ARMS Fighter rears back and readies their left arm. When released, they deliver a strong, long-ranged punch. Plenty of endlag on this one.
Up Smash - The ARMS Fighter crouches down into a squat, readying their right arm. When released, they perform a mighty uppercut with the Parasol, one of Twintelle's signature ARMS.
Down Smash - The ARMS Fighter faces the screen and rears back with both arms crossed. When released, they bring down two Whammers, one of the signature ARMS of Mechanica, at both sides to deal massive damage. This launches opponents on the ground and spikes aerial opponents.

-= Special Attacks =-
Neutral Special: Charge/ARMS Punch/Rush Attack - When the special button is held down, the ARMS Fighter stands in place and charges up for a brief moment. Once this is accomplished, their next attack will be buffed, dealing more damage and knockback. This also replaces charge with ARMS Punch. Pressing the special button will extend their left arm for a long-ranged punch, which can also be done in mid-air. Once an attack is landed, whether it's ARMS Punch or any of their other moves, this charge buff goes away and ARMS Punch reverts back into Charge. This is similar to Incineroar's Revenge mechanic only it doesn't necessitate a counter and cannot be stacked.

As mentioned before, the ARMS Fighter has a Rush mechanic. Both giving and receiving damage will fill up a meter shown near their HUD icon. When it's fully charged, pressing the special button will activate their signature Rush Attack, a volley of fast-paced punches. Upon use, or if the Rush Attack is not used within 15 seconds of attaining a rull Rush meter, the Rush meter will be lost.

Side Special: Chakram - The ARMS Fighter will toss out a Chakram, one of Ninjara's signature ARMS, as a mid-ranged boomerang attack. Like Link's boomerang, it can be angled up or down, and only one Chakram can be used at one time.

Downward Special: Dragon Blast - One of the signature ARMS of Min-Min. A mid-to-long-ranged beam is fired low to the ground, dealing more damage the closer the opponent is to the ARMS Fighter. When performed in the air, it is fired at an angle. When used in the air, the beam is fired at a diagonal angle that, when hit up close, launches grounded opponents and spikes aerial opponents.

Upward Special: Funchuk Flight - The ARMS Fighter utilizes the Funchuk, one of the signature ARMS of Lola Pop, to elevate themselves a fair distance into the air like a helicopter. Any opponents caught in the attack are dragged along with it. Unlike a lot of other recovery moves, this move does not put the ARMS Fighter into freefall, allowing them to attack on the way down. This is similar in function to King K. Rool's Propellerpack. When performed on the ground, the ARMS Fighter will stay put on the ground and swing their Funchuk above themselves, creating a windbox. Holding the special button after imputting the move will allow them to maintain this indefinitely.

Final Smash: Hedlok Hammer - Upon activating their Final Smash, Hedlok appears and latches on to the ARMS Fighter's head, bestowing upon them 2 extra sets of ARMS. The opponent is then hit with an intense volley of punches dealing massive damage before launching them away. Once the attack concludes, Hedlok is released from the fighter and flies away. Despite not using it, the Rush Meter is fully depleted upon use.

-= Character-Specific Gimmicks =-
One thing that the ARMS Fighter has access to by virtue of being four characters in one is a wide variety of character-specific gimmicks. In ARMS, these gimmicks are used to give each character their own distinct flavor. In order to keep their moveset from looking weird for the other characters, some changes would have to be made to these gimmicks in order to represent them in Smash.

Spring Man's gimmicks are as follows:
- When he interrupts his charge before it fully completes, he will release a small shockwave that can deflect projectiles. Since charging your ARMS is a mechanic that this fighter posessed, this can easily be incorporated into the fighter.
- When his health is at or lower than 25%, his ARMS permanently remain at full charge. This would be easy to incorporate into Smash since we already have a similar mechanic that is universal among all fighters, that being the Rage mechanic.

Ribbon Girl's gimmicks are as follows:
- She can jump up to four times. In Smash, it is series standard for characters to be able to jump at least two times, not counting Up-Specials. Also taking into account that the other three ARMS characters can only jump twice natively, the ARMS Fighter would be able to jump up to three times total. In other words, twice in mid-air.
- When airborn, she can dash horizontally in the air up to two times. Since directional air-dodging is a universal mechanic in Smash already, this would already technically be incorporated.
- When airborn, she can quickly drop to the ground. Since fast-falling is a universal mechanic in Smash already, this would already technically be incorporated.

Ninjara's gimmicks are as follows:
- When shielding, Ninjara can dodge out of the way of incoming attacks in a puff of smoke, avoiding chip damage entirely.
- When airborn, he can perform a mid-air dash by disappearing in a puff of smoke.
Both of these gimmicks are all technically a part of Smash by default. Being able to dodge out of shield is universal among all fighters, as is air dodging. In order to imcorporate this into Smash, the smoke puff effect would have to be limited to a visual flair exclusive to Ninjara. When he dodges, his model disappears for a brief moment, and reappears in a puff of smoke.

Min-Min's gimmicks are as follows:
- If she charges her ARMS slightly longer than usual, her let arm with transform from a noodle into a dragon. Any ARM attached to her left arm will remain permanently charged until she is knocked down. Due to Smash being a 2D fighter rather than a 3D fighter akin to ARMS, as well as her being part of a single fighter, her dragon arm gimmick would not be mechanically viable and have to be limited to a visual flair exclusive to Min-Min. When her ARMS are charged, as well as during her Rush Attack and Final Smash, her dragon arm is visible.
- When dodging, Min-Min will perform kung-fu kicks that can deflect attacks. This is incorporated as the ARMS Fighter's Upward-Aerial.

-= Misc. Details =-
Up Taunt - The ARMS Fighter fiddles with their ARMS akin to a fighter tightening their gloves.
Side Taunt - The ARMS Fighter lowers their guard slightly and makes a "Come at me" motion with their left hand.
Down Taunt - The ARMS Fighter performs the victory animation they do when they win a round, which varies depending on whether you're using Spring Man, Ribbon Girl, Ninjara, or Min-Min.
Idle Animation 1 - The ARMS Fighter punches their gloves together twice, then flexes.
Idle Animation 2 - The ARMS Fighter jumps in place a bit.

Victory Music - A slightly faster version of the "OOH-OOH-OOH-OH, OH-OH-OH-OH-OHHH" part of the Spring Stadium track, followed by the standard ARMS victory theme.
Victory Pose 1 - The ARMS Fighter performs the first victory animation they do when they win a match, which varies depending on whether you're using Spring Man, Ribbon Girl, Ninjara, or Min-Min.
Victory Pose 2 - The ARMS Fighter performs the second victory animation they do when they win a match, which varies depending on whether you're using Spring Man, Ribbon Girl, Ninjara, or Min-Min.
Victory Pose 3 - The ARMS Fighter performs some punches, ending in them punching towards the camera.

-= Alternate Colors =-
ARMSAltCostumes.png

Alt 1 - Spring Man, default colors.
Alt 2 - Spring Man, Down Alt.
Alt 3 - Ribbon Girl, default colors.
Alt 4 - Ribbon Girl, Down Alt.
Alt 5 - Ninjara, default colors.
Alt 6 - Ninjara, Left Alt.
Alt 7 - Min-Min, default colors.
Alt 8 - Min-Min, Down Alt.
 
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GoodGrief741

Smash Legend
Joined
Sep 22, 2012
Messages
10,169
Since I feel like it, and I won't be able to do this when they are actually revealed, I've decided to make a moveset for this ARMS character. Any feedback is appreciated, so be sure to let me know what you think of it.
The ARMS Fighter will be overall average in terms of movement, which is done to better balance out their insane combat capabilities. Their walk will be below average, with their run being on par with Link's. Their air speed will be a bit lackluster as well, though not to Little Mac levels. In terms of size, they'd be somewhat comparable to most other human characters such Captain Falcon or Snake.

As you'd most likely have guessed, their fighting style would naturally involve a lot of keeping enemies at a range and striking them with powerful blows from their lengthy ARMS. As a trade off for this range, they aren't nearly as effective at close-quarters combat. Aside from their range, they would also have the Rush gimmick from their home series. Both giving and receiving damage will fill up a meter shown near their HUD icon, and upon fully charging will allow the use of their signature Rush Attack.

Now before I go any further with this, I should probably explain something rather important. As I make this, I'm imagining the ARMS Fighter as an amalgam of four characters from the game: Spring Man, Ribbon Girl, Ninjara, and Min-Min. They all share the same moveset and most if not all animations, which are envisioned to be as general as possible so as to not look weird for any of them. That said, a lot of this moveset would work well for just about any ARMS character on the roster.

-= Standard Attacks =-
Jab - A basic 1-2-3, nothing special. No rapid jab.
Side Tilt - A quick mid-range hook with their right arm.
Up Tilt - An overhead swipe with their right arm. It has little horizontal range.
Down Tilt - A quick, right handed swipe with the Slapamander, one of Ribbon Girl's signature ARMS. This can pop up grounded opponents to lead into combos.
Dash Attack - A slow ramming with the Guardian, one of Helix's signature ARMS. Does electric damage.

-= Aerial Attacks =-
Neutral Aerial - A quick horizontal spin, akin to Donkey Kong's Neutral Aerial.
Forward Aerial - A multi-hit from the Boomerang, one of Spring Man's signature ARMS.
Backward Aerial - A wide, long-ranged backwards strike with the Megawatt, one of Min-Min's signature ARMS. Quite a bit of endlag to compensate for it's range and power.
Upward Aerial - An overhead kick, taken from Min-Min. Think Mario's Up Air.
Downward Aerial - A mid-ranged downwards shot from the Triblast, one of Ninjara's signature ARMS.

-= Grab Attacks =-
Grab - The ARMS Fighter extends both of their arms together, with both of them connect by a green beam. Has good range and has an active hitbox throughout the extension period, but said extension period is slow and leaves the fighter vunerable at a distance. Thankfully, the retraction time is much shorter.
Pummel - A right-handed jab with decent speed.
Forward Throw - Two quick kicks followed by a solid strike from their left arm. Taken from Min-Min's grab.
Backward Throw - A swinging toss. Taken from Ribbon Girl's grab.
Upward Throw - A left hook followed by an uppercut. Taken from Spring Man's grab.
Downward Throw - A flipkick, followed by a downwards cross chop. Taken from Ninjara's grab.

-= Smash Attacks =-
Side Smash - The ARMS Fighter rears back and readies their left arm. When released, they deliver a strong, long-ranged punch. Plenty of endlag on this one.
Up Smash - The ARMS Fighter crouches down into a squat, readying their right arm. When released, they perform a mighty uppercut with the Parasol, one of Twintelle's signature ARMS.
Down Smash - The ARMS Fighter faces the screen and rears back with both arms crossed. When released, they bring down two Whammers, one of the signature ARMS of Mechanica, at both sides to deal massive damage. This launches opponents on the ground and spikes aerial opponents.

-= Special Attacks =-
Neutral Special: Charge/ARMS Punch/Rush Attack - When the special button is held down, the ARMS Fighter stands in place and charges up for a brief moment. Once this is accomplished, their next attack will be buffed, dealing more damage and knockback. This also replaces charge with ARMS Punch. Pressing the special button will extend their left arm for a long-ranged punch, which can also be done in mid-air. Once an attack is landed, whether it's ARMS Punch or any of their other moves, this charge buff goes away and ARMS Punch reverts back into Charge. This is similar to Incineroar's Revenge mechanic only it doesn't necessitate a counter and cannot be stacked.

As mentioned before, the ARMS Fighter has a Rush mechanic. Both giving and receiving damage will fill up a meter shown near their HUD icon. When it's fully charged, pressing the special button will activate their signature Rush Attack, a volley of fast-paced punches. Upon use, or if the Rush Attack is not used within 15 seconds of attaining a rull Rush meter, the Rush meter will be lost.

Side Special: Chakram - The ARMS Fighter will toss out a Chakram, one of Ninjara's signature ARMS, as a mid-ranged boomerang attack. Like Link's boomerang, it can be angled up or down, and only one Chakram can be used at one time.

Downward Special: Dragon Blast - One of the signature ARMS of Min-Min. A mid-to-long-ranged beam is fired low to the ground, dealing more damage the closer the opponent is to the ARMS Fighter. When performed in the air, it is fired at an angle. When used in the air, the beam is fired at a diagonal angle that, when hit up close, launches grounded opponents and spikes aerial opponents.

Upward Special: Funchuk Flight - The ARMS Fighter utilizes the Funchuk, one of the signature ARMS of Lola Pop, to elevate themselves a fair distance into the air like a helicopter. Any opponents caught in the attack are dragged along with it. Unlike a lot of other recovery moves, this move does not put the ARMS Fighter into freefall, allowing them to attack on the way down. This is similar in function to King K. Rool's Propellerpack. When performed on the ground, the ARMS Fighter will stay put on the ground and swing their Funchuk above themselves, creating a windbox. Holding the special button after imputting the move will allow them to maintain this indefinitely.

Final Smash: Hedlok Hammer - Upon activating their Final Smash, Hedlok appears and latches on to the ARMS Fighter's head, bestowing upon them 2 extra sets of ARMS. The opponent is then hit with an intense volley of punches dealing massive damage before launching them away. Once the attack concludes, Hedlok is released from the fighter and flies away. Despite not using it, the Rush Meter is fully depleted upon use.

-= Misc. Details =-
Up Taunt - The ARMS Fighter fiddles with their ARMS akin to a fighter tightening their gloves.
Side Taunt - The ARMS Fighter lowers their guard slightly and makes a "Come at me" motion with their left hand.
Down Taunt - The ARMS Fighter performs the victory animation they do when they win a round, which varies depending on whether you're using Spring Man, Ribbon Girl, Ninjara, or Min-Min.
Idle Animation 1 - The ARMS Fighter punches their gloves together twice, then flexes.
Idle Animation 2 - The ARMS Fighter jumps in place a bit.

Victory Music - A slightly faster version of the "OOH-OOH-OOH-OH, OH-OH-OH-OH-OHHH" part of the Spring Stadium track, followed by the standard ARMS victory theme.
Victory Pose 1 - The ARMS Fighter performs the first victory animation they do when they win a match, which varies depending on whether you're using Spring Man, Ribbon Girl, Ninjara, or Min-Min.
Victory Pose 2 - The ARMS Fighter performs the second victory animation they do when they win a match, which varies depending on whether you're using Spring Man, Ribbon Girl, Ninjara, or Min-Min.
Victory Pose 3 - The ARMS Fighter performs some punches, ending in them punching towards the camera.

-= Alternate Colors =-
View attachment 271259
Alt 1 - Spring Man, default colors.
Alt 2 - Spring Man, Down Alt.
Alt 3 - Ribbon Girl, default colors.
Alt 4 - Ribbon Girl, Down Alt.
Alt 5 - Ninjara, default colors.
Alt 6 - Ninjara, Left Alt.
Alt 7 - Min-Min, default colors.
Alt 8 - Min-Min, Down Alt.
Any moveset where the ARMS fighter doesn't do Master Mummy's slam as the down throw is worthless in my eyes.

Kidding! It's a very well thought out moveset, pretty complex.
 

KirbyWorshipper2465

Smash Legend
Joined
Oct 29, 2007
Messages
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Location
The Western side of Pop Star.
Here's a pretty good point brought up by PushDustin that not many people would dare admit:

There was a problem fetching the tweet

Faltering sales would only be due to the game being less recent, in this case (whatwith offerings from other developers and companies diverting buyers' attention). Even without knowing who the ARMS character is, several fans were likely sold on the idea of buying FP2 without knowing the rest of it anyway.

I feel like any combination of 3 ARMS, bodyshape and unique ability is going to have some drawbacks/challenges for the design team. Ultimately they aren't bound to those rules, or any rules really. Not to say it's not worthwhile speculating about each individual character via their default builds, but just respect that they might make some changes to better suit Smash. maybe the fighter might even use a completely new one specifically for Smash, like how Shulk brings new Monado Arts.

Afterall speculation on Byleth ended up differing from the released character quite a bit.
Boy, tell me about it. When I saw the Three Relics, I thought for a second that the lords would join too.
 
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osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
24,007
Here's a pretty good point brought up by PushDustin that not many people would dare admit:

Faltering sales would only be due to the game being less recent, in this case (whatwith offerings from other developers and companies diverting buyers' attention). Even without knowing who the ARMS character is, several fans were likely sold on the idea of buying FP2 without knowing the rest of it anyway.
He's completely right. Most of the whining over Byleth came from "I've bought the pass but-" people.
 

fogbadge

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Here's a pretty good point brought up by PushDustin that not many people would dare admit:

There was a problem fetching the tweet

Faltering sales would only be due to the game being less recent, in this case (whatwith offerings from other developers and companies diverting buyers' attention). Even without knowing who the ARMS character is, several fans were likely sold on the idea of buying FP2 without knowing the rest of it anyway.



Boy, tell me about it. When I saw the Three Relics, I thought for a second that the lords would join too.
you gotta wonder what the sales would have been like if it werent for the pre orders before they knew who it was, i mean you couldnt cancel those pre orders so those people were gonna be stuck with byleth no matter what
 

Mariomaniac45213

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Idc about having a full roster at all. So I buy the characters individually the ones that I like. I dont even play Smash that much anymore anyway but I always enjoy playing the new character for a week then putting the game down until the next character I like comes about. The only DLC characters I have bought were Banjo, Byleth, and the next will be the ARMS rep. So if the ARMS character is indicative of what the next pass will be it will be the first time I would actually be excited at the thought of buying a fighters pass. That being said I will still probably cherry pick.
 

Koopaul

Smash Champion
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Oct 29, 2013
Messages
2,336
Byleth was the only character that makes sense to apply all the Relics to. If they picked Edelgarde then it only makes sense to have her use the axe. Byleth is not the most popular character from Three Houses but he/she is the best character to represent the game and to apply the Relics to.

If they plan on combining a bunch of moves and abilities into one fighter, you know they'd probably pick Spring Man or Ribbon Girl to do it since they're joe average and a much more flexible characters than others.

I strongly believe that if they pick Min Min they'll do it because she is the fan favorite, and they'll make a moveset that's faithful to her. If the devs want a fighter who symbolizes ARMS and even possibly uses some of the ARMS and abilities of other fighters they'll pick Spring Man or Ribbon Girl.
 
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dimensionsword64

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My personal hope is that Sakurai will stick mostly with the ARM that the character is using in their official artwork. I feel like characters using different ARMS for all of their attacks would be a good way to throw in a lot of ARMS representation, but it would harm the representation and gameplay of the fighter, which is more important to me. Even if the character only uses their three signature ARMS for their attacks, it still feels odd for them to switch ARMS on the fly so much. I feel like it makes more sense for most of the attacks to stay relatively consistent in regards to which ARM is being used. By that I mean using just the one 'signature' ARM for most attacks, with the other two ARMS just taking up a couple moves, probably Specials.

If they do go this route, I think Min Min has it best. She's the only fighter to have two different ARMS in her artwork, a Megawatt on her right and a Dragon on her left. That combination would work pretty well in Smash, especially since they could also fill out her moveset with kicks. Her moves would be a mix between kicks, hits with the Megawatts, and lasers with the Dragon (and I could certainly see the Ramram being used as a special). She would likely have some sort of charge mechanic to power up her dragon arm, which would then make all of her laser attacks stronger.

After her, I think the character who's best off with just using their signature ARM is Coyle. We can't actually see Coyle's ARMS in her artwork, but it's pretty safe to say that she'd be using Lokjaws. Though this would mean she only has one ARM, unlike Min Min, the Lokjaws have a pretty good amount of moveset potential, given that they can punch, bite, or fire projectiles. Coyle's ability to manifest a third and fourth arm could also help to fill out her moveset. They could also easily put weird tricks in her moveset like summoning Cells or using Fire/Shock Bombs.

I want to add that I'm completely open to however Sakurai decides to do the moveset. I've seen a lot of really great moveset ideas that take a different route. This is just my personal preference for how the fighter should be represented.
 

SmashChu

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Here's a pretty good point brought up by PushDustin that not many people would dare admit:

There was a problem fetching the tweet

Faltering sales would only be due to the game being less recent, in this case (whatwith offerings from other developers and companies diverting buyers' attention). Even without knowing who the ARMS character is, several fans were likely sold on the idea of buying FP2 without knowing the rest of it anyway
He's spot on. I've mentioned the decline in sales before as well. It's easy to get people in on a DLC when they are excited for the game. Now, over a year later a lot of people won't buy the next one. Some people, like Mariomaniac45213 Mariomaniac45213 aren't playing Smash as much so they won't be encouraged to buy the DLC. Maybe they were disappointed with the DLC. What have you. It's one reason I think we could see more Nintendo characters as Nintendo would keep most of the money and wouldn't have to pay for licensed characters and music (which may be the real cost actually).
 

RetrogamerMax

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So in June do you guys expect for us to just see the Arms rep or the Arms rep and the next fighter? Personally, I think we still could see #77 in June.
 

KirbyWorshipper2465

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He's spot on. I've mentioned the decline in sales before as well. It's easy to get people in on a DLC when they are excited for the game. Now, over a year later a lot of people won't buy the next one. Some people, like Mariomaniac45213 Mariomaniac45213 aren't playing Smash as much so they won't be encouraged to buy the DLC. Maybe they were disappointed with the DLC. What have you. It's one reason I think we could see more Nintendo characters as Nintendo would keep most of the money and wouldn't have to pay for licensed characters and music (which may be the real cost actually).
That seems fair to me. :ulthero:'s music in particular had to cost an arm and a leg simply because their composer is pretty strict about that, so I wouldn't mind seeing at least two third-parties for this batch at most.

Only question is which Nintendo characters those would be, as some of the "obvious" requisite modern ones are pretty much out of the way now and we're steadily heading into "anything goes" territory.

So in June do you guys expect for us to just see the Arms rep or the Arms rep and the next fighter? Personally, I think we still could see #77 in June.
The latter could happen, yeah. It's not like Nintendo is ready to show off their major game plans for this Summer anyways, so might as well have a reveal for the second spot while they're at it.
 
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RetrogamerMax

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Only question is which Nintendo characters those would be, as some of the "obvious" requisite modern ones are pretty much out of the way now and we're steadily heading into "anything goes" territory.
Dixie Kong
Bandana Dee
Waluigi
Captain Toad
Krystal
Skull Kid
Paper Mario

I can go on and on exactly who's left and there are still a bunch of great characters left.
 

KirbyWorshipper2465

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Dixie Kong
Bandana Dee
Waluigi
Captain Toad
Krystal
Skull Kid
Paper Mario

I can go on and on exactly who's left and there are still a bunch of great characters left.
By that metric, it wouldn't be any different to say "any Nintendo character that currently isn't playable in Smash in any form", which is to say all of them.

I'm just saying to temper expectations, the next Nintendo characters could be an even mix of highly-requested ones, modern ones and complete curveballs. We don't know what to expect. :mybodyisreggie:
 

RetrogamerMax

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By that metric, it wouldn't be any different to say "any Nintendo character that currently isn't playable in Smash in any form", which is to say all of them.

I'm just saying to temper expectations, the next Nintendo characters could be an even mix of highly-requested ones, modern ones and complete curveballs. We don't know what to expect. :mybodyisreggie:
Still have the Iwata tribute rumored character to hang on to if that's true. Ayumi Tachibana would be interesting to see.
 

Mariomaniac45213

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KirbyWorshipper2465 KirbyWorshipper2465 . I could see Sword/Shield Pokemon and Bandana Dee as the 1st party DLC picks. I just dont see non-promo picks happening as part of DLC at least 1st party wise. Sylux and a BOTW2 could also be possible depending on when Prime 4 releases (if it ever does).
 

RetrogamerMax

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KirbyWorshipper2465 KirbyWorshipper2465 . I could see Sword/Shield Pokemon and Bandana Dee as the 1st party DLC picks. I just dont see non-promo picks happening as part of DLC at least 1st party wise. Sylux and a BOTW2 could also be possible depending on when Prime 4 releases (if it ever does).
Besides the Sword/Shield Pokemon and Bandana Dee, I could see another Xenoblade character getting in. Perhaps either Elma or Rex & Pyra.
 

MattX20

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So in June do you guys expect for us to just see the Arms rep or the Arms rep and the next fighter? Personally, I think we still could see #77 in June.
I firmly believe we will. While it's true this is the last wave of DLC, they still need a big headliner character to help sell the pass, whether it be a long requested character or a major 3rd party inclusion
 

Koopaul

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I get the feeling that any Nintendo fighter that is in the Fighters Pass will be to promote a Switch game. I could be wrong. We only have Byleth and ARMS to support this idea.
 

KirbyWorshipper2465

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KirbyWorshipper2465 KirbyWorshipper2465 . I could see Sword/Shield Pokemon and Bandana Dee as the 1st party DLC picks. I just dont see non-promo picks happening as part of DLC at least 1st party wise. Sylux and a BOTW2 could also be possible depending on when Prime 4 releases (if it ever does).
Right now there's an occasional debate regarding rumors about The Pokémon Company having the hardest time accepting DLC for any of their major Pokémon releases (which they only relented on for Sword/Shield). That Sword/Shield got a spirit event hasn't exactly helped.

So, I'm currently really unsure about a Pokémon being as much of a guarantee as people think it is.

Besides the Sword/Shield Pokemon and Bandana Dee, I could see another Xenoblade character getting in. Perhaps either Elma or Rex & Pyra.
I could see the latter pair, but the fact that Sak personally went out of his way to acknowledge that Rex had only managed to get a Mii costume for FP1's timing makes me wonder if he really would change his mind about leaving them as is.

I get the feeling that any Nintendo fighter that is in the Fighters Pass will be to promote a Switch game. I could be wrong. We only have Byleth and ARMS to support this idea.
If we're talking super-recent, some games or IPs have pretty much been thrown out (Ring Fit Adventure, Astral Chain, AC New Horizons).

Meanwhile we've yet to see much of anything substantial for Luigi's Mansion 3, even though it screams "spirit event".
 
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Koopaul

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If we're talking super-recent, some games or IPs have pretty much been thrown out (Ring Fit Adventure, Astral Chain, AC New Horizons).

Meanwhile we've yet to see much of anything substantial for Luigi's Mansion 3, even though it screams "spirit event".
This DLC cycle was originally planned to go all the way to 2021 (probably longer now). So I assume some more Nintendo titles might be in the works.
 
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MisterMike

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So in June do you guys expect for us to just see the Arms rep or the Arms rep and the next fighter? Personally, I think we still could see #77 in June.
Given how we're most likely not getting a Direct this June I'd bet that, barring a full-on Smash Direct, we're probably going to be waiting until the September/October Direct for any Smash reveals. Love to be wrong, though.
 

fogbadge

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Given how we're most likely not getting a Direct this June I'd bet that, barring a full-on Smash Direct, we're probably going to be waiting until the September/October Direct for any Smash reveals. Love to be wrong, though.
my guess i were getting a mr sakurai presents
 

RetrogamerMax

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I get the feeling that any Nintendo fighter that is in the Fighters Pass will be to promote a Switch game. I could be wrong. We only have Byleth and ARMS to support this idea.
Bandana Dee or Rex & Pyra I feel would be the exception to this rule if anybody. Though, there really isn't anything saying for this to be the case.

Given how we're most likely not getting a Direct this June I'd bet that, barring a full-on Smash Direct, we're probably going to be waiting until the September/October Direct for any Smash reveals. Love to be wrong, though.
Like Fatmanonice Fatmanonice has mentioned before, it's most likely the Arms rep, #77, and #78 have been on the fryer since September or at least the Arms rep and #77. I still expect to see #77 along with the Arms rep in June before we go on another long hiatus.
 

Koopaul

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I hate to be that guy but I see 0 reasons for them to add Bandana Dee as DLC. Rex and Pyra would still promote Xenoblade Chronicles 2 because it's still on the market.

ARMS proves that being a few years old doesn't mean Nintendo won't want to promote it still. Rex and Pyra still have a chance... but what does Bandana Dee promote? Star Allies?
 

RetrogamerMax

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I hate to be that guy but I see 0 reasons for them to add Bandana Dee as DLC. Rex and Pyra would still promote Xenoblade Chronicles 2 because it's still on the market.

ARMS proves that being a few years old doesn't mean Nintendo won't want to promote it still. Rex and Pyra still have a chance... but what does Bandana Dee promote? Star Allies?
Bandana Dee is always in the top 5 most notably top 3 in fan polls for example, he is number 2 on Source Gaming's poll from last year:

 

chocolatejr9

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I hate to be that guy but I see 0 reasons for them to add Bandana Dee as DLC. Rex and Pyra would still promote Xenoblade Chronicles 2 because it's still on the market.

ARMS proves that being a few years old doesn't mean Nintendo won't want to promote it still. Rex and Pyra still have a chance... but what does Bandana Dee promote? Star Allies?
Shouldn't you have posted this in the Bandana Dee thread?
 

Koopaul

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Yeah sorry. I should have. It was just brought up here.

EDIT: Actually no. You kidding? They won't listen to me.
 
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KirbyWorshipper2465

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For the record, we still don't know about any forthcoming Kirby games this year or the next one, which is really unusual since there's at least one or so per year. Just an art book that got published in English.

But I'd rather prefer that this specific topic not be brought up here. Even if nothing says the character will even be Dee at all.

This DLC cycle was originally planned to go all the way to 2021 (probably longer now). So I assume some more Nintendo titles might be in the works.
Probably, in the meantime we've yet to hear about any of them, since the bloody Direct got cancelled until further notice.

At least Xenoblade's remaster will get most of the attention since it won't cannibalize the sales for much of anything.

Edit: https://nintendoeverything.com/nint...s-been-announced-dependent-on-work-situation/

Well, didn't need to theorize for that one.
 
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RetrogamerMax

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After Ultimate's roster is all wrapped up, I'm not too sure if I will be around for Smash 6 speculation in the coming years ahead as the waiting game and certain debates can be a burden. Though, I'll wait and see how Smash 6 will look like before I decide to leave or stay.
 

Koopaul

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Oh don't take this all so seriously. I come here because speculation is fun. People get so bent out of shape over this stuff. It's a video game for pete's sake! If you want to speculate do it for fun. I love a good mystery.
 
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