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Congratulations, Min Min! ARMS character(s) for Smash discussion

Which character do think will be revealed in June?

  • Spring Man

    Votes: 54 16.3%
  • Ribbon Girl

    Votes: 12 3.6%
  • Ninjara

    Votes: 1 0.3%
  • Mechanica

    Votes: 2 0.6%
  • Master Mummy

    Votes: 0 0.0%
  • Min Min

    Votes: 104 31.4%
  • Helix

    Votes: 7 2.1%
  • Kid Cobra

    Votes: 1 0.3%
  • Byte & Barq

    Votes: 2 0.6%
  • Twintelle

    Votes: 25 7.6%
  • Max Brass

    Votes: 18 5.4%
  • Lola Pop

    Votes: 7 2.1%
  • Spring Tron

    Votes: 2 0.6%
  • Misango

    Votes: 0 0.0%
  • Dr. Coyle

    Votes: 19 5.7%
  • Biff

    Votes: 8 2.4%
  • Combination of 2 or more interchangeable characters

    Votes: 66 19.9%
  • Other (specify in thread)

    Votes: 3 0.9%

  • Total voters
    331
  • Poll closed .

MattX20

Smash Hero
Joined
Aug 8, 2013
Messages
6,325
I'll chime in for this one: the line on that page had specifically said that Ness appeared in the Smash Bros. series until now. Which led to folks freaking out about Ness being replaced by Lucas, until it turns out he was a hidden unlockable fighter again.
Oh, I see. It's been so long since I looked at the Dojo that I forgot about that
 

Freduardo

Smash Champion
Joined
Jan 8, 2014
Messages
2,390
That reminds me of when ARMS was first revealed and released when people kept claiming "it was the new Punch-Out!!" or "Punch-Out!! is dead now that we have ARMS" and I just rolled my eyes. Both series have 2 TOTALLY different styles of gameplay and can co-exist. One series is a single player puzzle boxing game and the other is a multiplayer arena fighter. They have nothing in common other than both its cast of characters use boxing gloves.
I still want a crossover game.

Also with Teleroboxer.
 

MattX20

Smash Hero
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Messages
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I just hope if ARMS does get a sequel that the gameplay and mechanics are more heavily refined as that was the main criticism the original got
 

GolisoPower

Smash Master
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Messages
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I just hope if ARMS does get a sequel that the gameplay and mechanics are more heavily refined as that was the main criticism the original got
I already have a few ideas in mind for a sequel:
  • Increased interactivity with arenas (I.E. Swinging on the ceiling from one side of the arena to another, grabbing the corners to shoot yourself forwards, etc.)
  • Character-exclusive combo paths (Like in Tekken, another 3D fighting game)
  • Different punch types (We have curve punches and straight punches already, how about something like corkscrew punches or uppercuts and the like?)
I don't know how to refine the current mechanics and gameplay, but I'm sure what I listed can be a start.
 
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Sigran101

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I already have a few ideas in mind for a sequel:
  • Increased interactivity with arenas (I.E. Swinging on the ceiling from one side of the arena to another, grabbing the corners to shoot yourself forwards, etc.)
  • Character-exclusive combo paths (Like in Tekken, another 3D fighting game)
  • Different punch types (We have curve punches and straight punches already, how about something like corkscrew punches or uppercuts and the like?)
I don't know how to refine the current mechanics and gameplay, but I'm sure what I listed can be a start.
Man, these ideas would be so cool and unique! Between stuff like this and how amazing the characters are, that IP has so much dang potential!
 

MattX20

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Messages
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I already have a few ideas in mind for a sequel:
  • Increased interactivity with arenas (I.E. Swinging on the ceiling from one side of the arena to another, grabbing the corners to shoot yourself forwards, etc.)
  • Character-exclusive combo paths (Like in Tekken, another 3D fighting game)
  • Different punch types (We have curve punches and straight punches already, how about something like corkscrew punches or uppercuts and the like?)
I don't know how to refine the current mechanics and gameplay, but I'm sure what I listed can be a start.
There is merit to these concepts
 

dimensionsword64

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Don't know if this has been mentioned, but regarding Mii Costumes, a Hedlok hat would fit perfectly. It would hide some of the wacky Mii proportions and it would perfectly match what Hedlok does in ARMS: latch onto fighters heads. Obviously, it wouldn't be able to give them four extra arms, but I don't think that would be too bad of a sacrifice. It would make the potential Spirit Battle pretty realistic, assuming they were allowed to use a DLC Mii Costume. Just slap the Hedlok head onto any ARMS body, and it'd work great. I don't think we've gotten any DLC Mii Fighter costumes that were just a head, but this seems like too perfect of an opportunity to miss.
 

MattX20

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I would hope the aerial recovery would be better for the ARMS fighter than Little Mac...the latter needs a buff poor guy.
 

Sigran101

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I would hope the aerial recovery would be better for the ARMS fighter than Little Mac...the latter needs a buff poor guy.
The latter needs a conceptual overhaul. The very core of his character just does not work. That's coming from someone who plays Mac pretty frequently. If the ARMS fighter has as bad of a recovery as Mac I'm going to cry.
 

Koopaul

Smash Champion
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Oct 29, 2013
Messages
2,336
I just hope if ARMS does get a sequel that the gameplay and mechanics are more heavily refined as that was the main criticism the original got
Very few people understand ARMS on a technical level. And everytime I hear people trying to "improve it" shows they know little about what the core of the series is.

People are stuck in the mindset that a fighting game is as complex as there are moves and combos. Never considering that there are other ways to make a game complex and deep without having a bunch of moves and abilities. ARMS offers something that no fighting game has. Total. Spacial. Control. When you punch in any fighting game you always throw the same punch. But in ARMS that is not the case at all! It's all about how you move that punch and how you move yourself. You have total freedom of movement. So it's not about having a lot of moves but having a lot of options with the few moves you have. The game becomes more focused on mind games rather than combos. This is why many of the stages in ARMS have pillars to hide behind. Maneuvering around the environment and maneuvering your attacks is key.

I suggest people look at this channel.

https://www.youtube.com/channel/UCTZKwYfg185LNBgAif4bT_Q

The game needs improvement yes. I'm not denying that. But adding more moves is missing the point. It would be like suggesting golf would be better if they had the option to to shoot the ball with a cannon at the hole. Maybe it would become sport you'd like, but people who take golf seriously would call you insane.
 

pupNapoleon

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Anyways, not sure what that drama was…but HMK recently did a video on the possibilities for Vol. 2 after June:
An interesting point he made is about the fandom’s made-up rule book, which he calls “invisible rules”. The rules he mentioned are:

1. Assist Trophies deconfirm
2. Spirits deconfirm
3. Representation without an icon deconfirms (which, let’s be real, is purely subjective)

When it was revealed someone from ARMS would join the battle, invisible rule 3 was pretty much broken. As for the character itself, I see it going three ways.

-If it’s Spring Man, all 3 invisible rules will be broken.
-If it’s Ribbon Girl, Ninjara, Min Min or Twintelle, only rules 2 and 3 will be broken.
-If it’s any of the rest, only rule 3 will be broken.
That video didn't make any sense.

The third 'rule,' in addition to subjectively being something I have never heard, seems to completely ignore Byleth.
The third rule I think he'd have mentioned would be Mii Fighter costumes, which has not actually been broken as far as DLC goes in a single game- which is the standard set by the other two rules.

All of that said even more, just because fans tend to agree that Sakurai and our personal preferences are against non-gaming characters, it doesn't mean it holds any more credibility than other statements Sakurai has changed his mind upon.

This community can be very frustrating with its short sightedness. Or maybe thats what comes from aging.
 

DonkaFjord

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Very few people understand ARMS on a technical level. And everytime I hear people trying to "improve it" shows they know little about what the core of the series is.

People are stuck in the mindset that a fighting game is as complex as there are moves and combos. Never considering that there are other ways to make a game complex and deep without having a bunch of moves and abilities. ARMS offers something that no fighting game has. Total. Spacial. Control. When you punch in any fighting game you always throw the same punch. But in ARMS that is not the case at all! It's all about how you move that punch and how you move yourself. You have total freedom of movement. So it's not about having a lot of moves but having a lot of options with the few moves you have. The game becomes more focused on mind games rather than combos. This is why many of the stages in ARMS have pillars to hide behind. Maneuvering around the environment and maneuvering your attacks is key.

I suggest people look at this channel.

https://www.youtube.com/channel/UCTZKwYfg185LNBgAif4bT_Q

The game needs improvement yes. I'm not denying that. But adding more moves is missing the point. It would be like suggesting golf would be better if they had the option to to shoot the ball with a cannon at the hole. Maybe it would become sport you'd like, but people who take golf seriously would call you insane.
I think there is a middle ground option that could be explored (such as a more powerful charged punch that can do more damage/deflect larger ARMS but slows down the punch and time it recovers/springs back to you.) It'd allow for more mixups and a bit more variety to the kit. Anything else should probably be abilities for new fighters.

Other than that I agree people miss part of the point of ARMS. It takes some inspiration from both arena fighting games and from shooters- aim is a big part of the game. It's a unique game that is often sold short of it's gameplay and accomplishments.

Tbh if we do get a sequel I would love a single player campaign or mode that is a mix of on rails shooter and scrolling beat em ups. I think it'd be a fun side mode especially for those that didn't like the 1st game's traditional fighting game campaign.
 

meleebrawler

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The only thing I'd add to the fighting is more distinctive close range moves. They could have the benefit of not being affected by things like shockwave parries or slow auras, to give more flexible counterplay to thos kinds of moves instead of just hoping the other player makes a mistake.

The effectiveness of these moves could vary based on character choice and arm selection, ranging from highly rewarding to a last resort.
 

The Stoopid Unikorn

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I count all the masks/hats that don't have a costume portion to connect to.
Majora's Mask is different than the Skull Kid hat. They're even different options in Ultimate. Skull Kid's outfit in general wasn't in 4 either.

Inkling's squid form is different than the inkling hair too, but I guess the Inkling outfit can still fit with it if you want to make a really devoted Splatoon fan who wears Splatoon merch as your Mii fighter. :p
 
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Guybrush20X6

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Speaking of the Inkling hat, I wouldn't be too surprised if Octoling Mii costumes will come alongside the ARMS Fighter Pass.
 

Koopaul

Smash Champion
Joined
Oct 29, 2013
Messages
2,336
The only thing I'd add to the fighting is more distinctive close range moves. They could have the benefit of not being affected by things like shockwave parries or slow auras, to give more flexible counterplay to thos kinds of moves instead of just hoping the other player makes a mistake.

The effectiveness of these moves could vary based on character choice and arm selection, ranging from highly rewarding to a last resort.
Like quick short arm stretches that have a quicker retraction time? Yeah I can see that being a good addition.

As for myself, I always wondered how the game would be affected if you had the ability to toggle different ARMS mid battle. I can think of some crazy set ups if you could. But maybe it would be pretty broken and hard to balance?
 

Perkilator

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Writing Team
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Any ideas for levels?
Here’s mine:
Anyways, here’s my concept for a Ramen Bowl stage:
Game of Origin: ARMS (2017)


Description: The Ramen Bowl is an arena with a giant bowl in the middle. There is a gong in the background and tons of audience outside the arena. Other ARMS characters (such as Spring Man*, Twintelle, and Max Brass, just to name a few) make cameo appearances in the background.


*The Spring Man Assist Trophy is disabled on this stage.


Layout: The stage is basically one big downward half-circle with a large flat surface in the center. Platforms shaped like plates occasionally appear from opposite sides.


Gimmicks and Hazards: The red center of the stage will sometimes break if fighters hit it enough times while fighting. The platforms appear a couple seconds before the center breaks, so there could be a more stable fight. When the center breaks, there’s a 50/50 chance it will reveal either a spider web trampoline (taken from the Mausoleum stage) or a bottomless pit. After 35 seconds, the gong bangs with green dragon aura around it, and the center is repaired.


When the center is intact, drones will occasionally fly by and drop items. The items they drop are:


-HP Juice: Functionally identical to the Healing Field, so THAT item is disabled.

-Rush Juice: Increases the fighters’ attack and speed, but slightly lowers their defense. It also slowly fills up their Final Smash Meter, but only when it’s turned on.

-Fire Bomb: A giant bomb that explodes in a huge radius, ignoring shields (35%, far knockback)

-Shock Bomb: A giant bomb that explodes in the same radius as the fire bomb, but fighters caught in the explosion are stunned for a couple seconds (35%, medium knockback)


Music:
-Grand Prix (Main Theme)~New Remix

-Spring Stadium~New Remix

-Ribbon Ring

-Ninja College~New Remix

-Mausoleum~New Remix

-Ramen Bowl~New Remix

-Scrapyard

-Cinema Deux~New Remix

-Buster Beach

-Snake Park

-DNA Lab~New Remix

-Sky Arena~New Remix

-Via Dolce~New Remix

-Temple Grounds

-Sparring Ring

-[NAME REDACTED]

-Vs. Hedlok~New Remix
 

Koopaul

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Messages
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Any ideas for levels?
It will definitely be one of these three options.

1. The Character's Home Stage
For example, if it's Min Min the stage could be the Ramen Bowl.
2. Spring Stadium
The standard first stage of the game. Pretty iconic, it's on the cover.
3. Sky Arena
Where the final showdown takes place. An important spot for pretty much every fighter. Not to mention it's the only stage without walls making it an easy stage to covert into Smash.
 
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Koopaul

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Messages
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The only stage I know it won't be is Snake Park. That stage's layout and gimmick would be a nightmare to replicate in Smash. And if they said "screw it, don't bother with the gimmick" then why even bother using Snake Park?
 

KirbyWorshipper2465

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it would be nice if every once in a while they went for a stage that wasnt the best fit
Can't go against tradition, I guess (well, that specific one, anyway). The only way a series remotely brings stage variety is if they last long enough to come back in more than one Smash entry.

Just be glad it's not ground/jungle stage #2465. At least we'd get a majestic view of the city while a sculpture of the champ smiles at us.
 
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Trevenant

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Sky arena is pretty boring all things considered. You could practically make a stage builder prediction of it and you'd probably get the basic layout correct save for a few background elements and a gimmick or two. IMO spring stadium would be more fun as although it's just flat, the trampolines would at least make it more fun than Sky Arena.
 

meleebrawler

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Sky arena is pretty boring all things considered. You could practically make a stage builder prediction of it and you'd probably get the basic layout correct save for a few background elements and a gimmick or two. IMO spring stadium would be more fun as although it's just flat, the trampolines would at least make it more fun than Sky Arena.
Problem is, Boxing Ring pretty much does that already. With a falling stage light to spice things up.
 

Trevenant

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Problem is, Boxing Ring pretty much does that already. With a falling stage light to spice things up.
Yeah i know. Maybe they could push the trampolines farther back a bit and then have blast zones between the actual platform and the trampolines. A travelling stage wouldn't make much sense in the context of arms since there is nothing that would make sense to move people to different areas. At the very least I think it could be more fun than Sky Arena but that's about it.
 

Koopaul

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Sky Arena is fine. Aesthetically its very unique. I hate stages with walk offs and I'm worried that any stage that isn't Sky Arena would be a walk off.
 

kirbsmash

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guys...biff taunt. think about it, like, he'd comment on the fighter.
 
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DonkaFjord

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Sky Arena is fine. Aesthetically its very unique. I hate stages with walk offs and I'm worried that any stage that isn't Sky Arena would be a walk off.
I feel like most of the traditional arenas could easily have their boundaries replaced with pits in smash and work well. The weirder stages that look less like an arena and more like a building or area repurposer as an arena probably would be harder to not make into walk offs, but those are usually for the DLC or weirder mechanically characters (so they prob won't be playable and I imagine the stage will match the fighter or be one of the more basic arenas.)
 

8-peacock-8

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Ribbongirl’s stage could easily have pits. Although they’d suffer from being obscured by the “audience” around the actual stage if they wanted it accurate.
 

Freduardo

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While we’re talking things we’d throw in ARMs 2.... I actually would throw in generic 3d “platforming” stages from Nintendo past... like Bob Omb Battlefield would be perfect. Sets up for a match atop the mountain too. Make a little story mode for the guy.

With double jumps and dashes, every character has an acceptable amount of 3d platforming mobility.
 
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Staarih

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If they choose one of the more traditional arenas for the ARMS stage in Smash, I hope they'd position it "diagonally" with the mayhem happening from corner to corner - say, Sky Arena or example, would have the Max Brass statue in the center looking down rather than on either side. Not only would this differentiate it from the Boxing Ring, it could also sort of represent the point of view of ARMS as the fights begin with the characters in the corners.

If they go for something like the Ramen Bowl or Via Dolce, then this is a moot point haha.
 
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