My late night two cents.
Whoever they add, it's just going to have to be one character. Unless they want to try to make an echo fighter, none of the characters in ARMS really play alike aside from Spring Man and Spring Tron, and to a lesser extent Max Brass.
That said, I really want to say my honest guess is going to be Min Min because she ended on top for the final Party Crash Bash. I don't really WANT to say that's what I think is going to happen, because she's my most wanted first-party character and has been since before Ultimate came out (She's even been my Mii Brawler since late Wii U lol). Don't wanna be burned in case it doesn't lol.
But, yeah, Min Min is unique because she can actually mix her normals from having the slow long ranged stuff, and some faster kicks for close / weaker attacks. That way the fighter doesn't have to be such a laggy mess. She also does some flipkick acrobatics which can allow her to have some potential airdashing mechanics alongside deflecting projectiles / attacks while doing it (would be kinda neat if her backroll did reflect projectiles because why not). That's not to forget that she also has an install where she permacharges her left ARM until she's knocked down. Would be an interesting way to keep damage rolling if the opponent can't get in to put her in tumble or somethin'.
Otherwise, I could see a lot of potential for Helix or even Master Mummy. Helix being able to extend his body for your first jump so you can land grounded normals at higher elevations or being able to pancake with his crouch to avoid attacks while standing in place. He's also super slow movement-wise in ARMS, so it'd be a good way to maintain that balance while also remaining faithful.
Or with Master Mummy because his size and natural super armor is better fit for a character in Smash to have the type of range, power, and speed you'd expect to see in Smash. Could you imagine if shielding w/ him still let him heal? Mummy just becomes the lamest character in the game haha.
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Overall, I do wonder how they want to approach the weapon system for this fighter. I don't think they'll go beyond the three preferred ARMS the character they choose uses, but I'm unsure how they'll approach using them? Will they just make it so the character uses a type specifically for a normal, or could they code it so you can choose your ARMS? I think it would be really interesting if they made it so you pick your ARMS before a match starts in the character select screen, and between stocks you could maybe use the shoulder buttons to rotate ARMS like between rounds in ARMS. Maybe a bit too convoluted, but it would make Min Min much more interesting if she can choose which ARM she's perma-charging when she gets dragon arm set-up. you know?
EDIT: OH! I forgot the stage!
I mean, I think the stage is just going to be the fighter's home stage from ARMS. BUT I think the hazards could be really neat.
You have the two bomb types that appear when Items are on, Electric and Explosion, and the two Bottles, Burst and Health. Burst could probably increase your Smash Meter if it's turned on, but the other three are pretty self-explanatory.
The coolest thing I thought of is if they could incorporate Headlocke as an Item, or even a Boss character on the stage. Maybe some of the other ARMS combatants can watch in the background, and Headlocke appears and controls one to start wrecking havoc on the stage. Or- as an item- it starts charging it's burst explosion and releases it after a set amount of time, afterwards flying off of the user in the sky like in the game!
Some cool possibilities for gameplay there, unfortunately not a lot of the layouts really work for a legal stage for competitive play, but that's why we have Battlefield and Omega Forms right?
Whoever they add, it's just going to have to be one character. Unless they want to try to make an echo fighter, none of the characters in ARMS really play alike aside from Spring Man and Spring Tron, and to a lesser extent Max Brass.
That said, I really want to say my honest guess is going to be Min Min because she ended on top for the final Party Crash Bash. I don't really WANT to say that's what I think is going to happen, because she's my most wanted first-party character and has been since before Ultimate came out (She's even been my Mii Brawler since late Wii U lol). Don't wanna be burned in case it doesn't lol.
But, yeah, Min Min is unique because she can actually mix her normals from having the slow long ranged stuff, and some faster kicks for close / weaker attacks. That way the fighter doesn't have to be such a laggy mess. She also does some flipkick acrobatics which can allow her to have some potential airdashing mechanics alongside deflecting projectiles / attacks while doing it (would be kinda neat if her backroll did reflect projectiles because why not). That's not to forget that she also has an install where she permacharges her left ARM until she's knocked down. Would be an interesting way to keep damage rolling if the opponent can't get in to put her in tumble or somethin'.
Otherwise, I could see a lot of potential for Helix or even Master Mummy. Helix being able to extend his body for your first jump so you can land grounded normals at higher elevations or being able to pancake with his crouch to avoid attacks while standing in place. He's also super slow movement-wise in ARMS, so it'd be a good way to maintain that balance while also remaining faithful.
Or with Master Mummy because his size and natural super armor is better fit for a character in Smash to have the type of range, power, and speed you'd expect to see in Smash. Could you imagine if shielding w/ him still let him heal? Mummy just becomes the lamest character in the game haha.
- - - - -
Overall, I do wonder how they want to approach the weapon system for this fighter. I don't think they'll go beyond the three preferred ARMS the character they choose uses, but I'm unsure how they'll approach using them? Will they just make it so the character uses a type specifically for a normal, or could they code it so you can choose your ARMS? I think it would be really interesting if they made it so you pick your ARMS before a match starts in the character select screen, and between stocks you could maybe use the shoulder buttons to rotate ARMS like between rounds in ARMS. Maybe a bit too convoluted, but it would make Min Min much more interesting if she can choose which ARM she's perma-charging when she gets dragon arm set-up. you know?
EDIT: OH! I forgot the stage!
I mean, I think the stage is just going to be the fighter's home stage from ARMS. BUT I think the hazards could be really neat.
You have the two bomb types that appear when Items are on, Electric and Explosion, and the two Bottles, Burst and Health. Burst could probably increase your Smash Meter if it's turned on, but the other three are pretty self-explanatory.
The coolest thing I thought of is if they could incorporate Headlocke as an Item, or even a Boss character on the stage. Maybe some of the other ARMS combatants can watch in the background, and Headlocke appears and controls one to start wrecking havoc on the stage. Or- as an item- it starts charging it's burst explosion and releases it after a set amount of time, afterwards flying off of the user in the sky like in the game!
Some cool possibilities for gameplay there, unfortunately not a lot of the layouts really work for a legal stage for competitive play, but that's why we have Battlefield and Omega Forms right?
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