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But it has knockbackWell what about Diddy's Banana's?
Those have knockback, but in essence, its about the stun from the slip/trip.
DangR said it was fixed..... was he wrong?Note: Olimar's Side B should exclude the purple Pikmin.
Cypher, I thought so.Snake's first 2 jabs.
His upB projectile.
The Ftilt is NOT fixed on aerial opponents.
So it's like Fox's laser? but it puts them to sleep!But it has knockback
With knockback always comes stun. Jiggly's Up B is stun without knockback.
Fox's lasers are weird. It lacks both knockback and stun. =sSo it's like Fox's laser? but it puts them to sleep!
:mewtwo:
Yes, I just checked. Purple Pikmin aren't fixed.DangR said it was fixed..... was he wrong?
:mewtwo:
Only Fox's laser lacks both hitstun and knockback.So it's like Fox's laser? but it puts them to sleep!
:mewtwo:
In games such as Soul Calibur, this effect is referred to as "Stun" (where are "Hitstun" is an effect due to being hit, "Stun" is a special type of animation certain moves will put you in, during most of which you can mash out of).Special status effects like Sing or Zero Suit Samus's down smash or pk freeze are not instances of "hitstun". I would imagine each of these status effects has its own rules.
So since this is a thread about Fixed/Set Knockback, should I just leave out Fox's B and Jigglypuffs Up B, or include them each in their own special category?i think moves that deal no knockback should be listed as "No Knockback", (this includes jigg's up b)
Moves that appear to have no knockback need to be watched out for though (i.e. falco's laser DOES have knockback).
No, because knockback increases depending on percentage.Should G&W's 60% bucket be counted because it's always an instant kill no matter the opponent's percent?
This is what I think would be best, creating a new class called "Stun". Fox's laser is unique (I think), so it, along with any moves with wind in them, should go into a "Special" category.So since this is a thread about Fixed/Set Knockback, should I just leave out Fox's B and Jigglypuffs Up B, or include them each in their own special category?
Jigglypuff's Up B - Stun
Fox's Neutral B - No stun OR knocback
I'd put them in their own categories, if not just to avoid qusestions about them later.So since this is a thread about Fixed/Set Knockback, should I just leave out Fox's B and Jigglypuffs Up B, or include them each in their own special category?
Jigglypuff's Up B - Stun
Fox's Neutral B - No stun OR knocback
OP has been updated.
"set" knockback is mentioned next to the move if it's set.. not about to make a third group just for that. (since "set" is a "fixed" knockback that just happens to be "true" for every character. )
(Anyone want to get the wind data?)
(Should we put MPH for wind data? To start showing exactly how much 'knockback' these moves have? Should we try and get MPH data for everything that we can?)
:mewtwo:
Just to make sure you see it Havokk.I think we should avoid wind...
EDIT: Also, I was wrong about Wolf's weak Nair. It kills at 999%.
His upB hits, besides the kick of course.
That Fsmash was for Pit, thanks for catching that.2 things:
You typed "Forward Smash" for Pikachu. Did you mean Forward air?
Also, re-read what SmashWiki has to share with us in the OP. Certain moves have fixed knockback up until a certain %. These moves include, but are not limited to, Bowser/Charizard's fire attacks, Pikachu's t-jolt and QA, and IC's blizzard. Do you think it's worth noting these type of moves?
Sorry for any confusion caused.Fox's first hit of Uair.
NOT his Fair or Dair
Pika's Quick attack, Fair = NOT fixed
Side-B is like Fox's Neutral B.You have nothing written for Olimar <_<
The wind you mean. Uair does have a hit box otherwise...Did you see my Pit/G&W post?
Pit's UpB - Fixed
G&W's Uair - Fixed