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Comprehensive "Guide" to Fixed and Set Knockback? (title pending)

SCOTU

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don't worry about finding the actual MPH for any attacks and posting them, since the Smash Lab is going to do a more comprehensive version of that for every attack in the game.

edit: just include "No Knockback" attacks for completeness. Then this thread will have everything in 3 categories for all attacks that don't have knockback growth.
 

Denzi

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Side-B is like Fox's Neutral B.

It deals damage with no knockback/stun (that I know of) besides Purple, Purple is not 'fixed' or 'set' knockback, so I delete side B altogether.

I leave the character there JUST in case something is found for them (maybe Olimar's neutral air?) so I don't have to remake it.

:mewtwo:
I think Nair has fixed knockback on some of the hits, but I can't tell at what point it changes.

Olimar's Utilt: All but the last hit.
 

The_Dyne

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Bowser's Dthrow is NOT fixed.
His first jab is.
His Dair 'cept last hit.
The first hit of his downB too.
One of the hits of his aerial upB may be fixed, hard to tell...
 

The_Dyne

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I think Nair has fixed knockback on some of the hits, but I can't tell at what point it changes.

Olimar's Utilt: All but the last hit.
I think the first hit of Nair may be fixed, but the second definitely isn't.
Sorry for double post...

EDIT: I think that actually, none of the hits are fixed; they could just be weak enough that they don't escape the first few... /shrug.
 

SuSa

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OP has been fully updated.

its 12:30 am, and my girlfriends coming over at 2ish tomorrow, I need to sleep so I can wake up before the afternoon so I can get ready and stuff, lmao.

Night everyone, thanks for all the testing :) if anything else is found, I'll update it ASAP

:mewtwo:
 

The_Dyne

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Lol, I just fixed my post too, trying to avoid that misunderstanding...

Capt. Falcon's first 2 jabs, and his "flurry" jabs are odd. Sometimes, specific jabs are fixed, others they aren't. /Shrug
His first hit of Usmash and Nair.

I was messing around with Link's Gale Boomerang, and it seems that they don't go any further when you hit them, but the crowd cheers like you hit them hard, and when they're at 999%, it puts the opponent in a lot of hitstun but it can be airdodged out of quickly. It's weird.
 

The_Dyne

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Lucas's first 2 jabs
All but the first and last hits of his PK thunder 2
And from what I seem to find, the hits of his PK thunder 1 tail aren't fixed. It just seems to have really low knockback... but the difference is clear at 999%. Idk about Ness, but it may be the same with him too.
 

SuSa

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How about Toon Link's grounded up-B?

Lucas's Nair? (all but last and maybe first hits?)

took down the pkt tails.

What about Luigi's fireball? (I only tested Mario and assumed NO for Luigi's)

Wario's Up smash (all but last hit?) - did we already test this?

Olimar's Uair? (especially test YELLOW pikmin.. )

EDIT

OP Updated.

:mewtwo:
 

The_Dyne

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No for Lucas Nair and Luigi fireball...
I'll try Wario, TL and, Olimar.

EDIT: TL's upB 'cept for last hit is fixed.
Same for Olimar's Uair, apparently for all colors.
Wario's Usmash doesn't appear fixed; there may be a hit or two in there, but one of the hits before the end isn't.

Also somebody should see if the Links' bomb's "fuse" is fixed. I can't find a way to test them reliably.
 

ph00tbag

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I can confirm that ZSS's ledge get-ups both have set knockback. I haven't tested the fallen get-ups, but I think it's fair to suppose that they do as well.
 

DanGR

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Side-B is like Fox's Neutral B.

It deals damage with no knockback/stun (that I know of) besides Purple, Purple is not 'fixed' or 'set' knockback, so I delete side B altogether.

I leave the character there JUST in case something is found for them (maybe Olimar's neutral air?) so I don't have to remake it.

:mewtwo:
Except that purple pikmin do have fixed knockback.

Otherwise, Olimar doesn't have any. Nair isn't fixed.
 

The_Dyne

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And this is why you're on the thanks list.

lol

:mewtwo:
Lol

Olimar's first jab has two hits, the first hit is fixed, the second has no knockback (yes, you can hit only with the antenna)
Both of his ledge get-up attacks (above & below 100%) are fixed.
Purple Pikmin throw does NOT have fixed knockback. It kills at 999%.
 

SuSa

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Except that purple pikmin do have fixed knockback.

Otherwise, Olimar doesn't have any. Nair isn't fixed.
Except that we've been testing this.

Go test your purples again... fixed knockback would mean if they don't KO at 0%, they wouldn't KO at 999%.

Purple pikmin toss KO's, and the knockback isn't fixed.

Uair has fixed knockback.

Nair may have a few hitboxes with fixed knockback.

@DangR
Have you read the thread recently at all?

:mewtwo:
 

DanGR

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Except that we've been testing this.

Go test your purples again... fixed knockback would mean if they don't KO at 0%, they wouldn't KO at 999%.

Purple pikmin toss KO's, and the knockback isn't fixed.

Uair has fixed knockback.

Nair may have a few hitboxes with fixed knockback.

@DangR
Have you read the thread recently at all?

:mewtwo:
... You're right. All this time I thought Purples had fixed knockback...
What else am I wrong about? :(
 

The_Dyne

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Sonic's first 2 jabs.
His Fair, 'cept for last hit.

Charizard's first jab.
His upB, 'cept for last hit.
He has a no knockback hit box on the tip of Fair.

Squirtle's first 2 jabs.
His Dair, 'cept for last hit.
His Dtilt, 'cept for last hit.
His upB, 'cept for last hit.

Ivysaur's jabs, except the second one.
The first hit of her Dtilt.
Her Ftilt doesn't seem to be fixed...

Capt. Falcon's first 2 jabs. I posted this earlier, I guess you missed it.
His "flurry" jabs are odd. Sometimes, they're are fixed, others they aren't.
 

TheUmbreonMonarchy

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This was a ***** to test, but...

Marth's side B, third strike, forward (ie: hold forward, then do Marth's Dancing Blade. The third hit in that combination) is fixed.
 

SuSa

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Sonic's first 2 jabs.
His Fair, 'cept for last hit.

Charizard's first jab.
His upB, 'cept for last hit.
He has a no knockback hit box on the tip of Fair.

Squirtle's first 2 jabs.
His Dair, 'cept for last hit.
His Dtilt, 'cept for last hit.
His upB, 'cept for last hit.

Ivysaur's jabs, except the second one.
The first hit of her Dtilt.
Her Ftilt doesn't seem to be fixed...

Capt. Falcon's first 2 jabs. I posted this earlier, I guess you missed it.
His "flurry" jabs are odd. Sometimes, they're are fixed, others they aren't.
All added, saw the Falcon post, thought I updated but I didn't.

This was a ***** to test, but...

Marth's side B, third strike, forward (ie: hold forward, then do Marth's Dancing Blade. The third hit in that combination) is fixed.
Added and thank you.

:mewtwo:
 

TheUmbreonMonarchy

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Now for my main, Falco...

N-air, except last hit.
F-air is NOT fixed.
First hit of U-tilt is fixed.
All hits of his Jab are fixed.
Up-B is NOT fixed.

Fox's entire Jab is NOT fixed.
 

The_Dyne

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Yeah, Falco's Fair seems to behave in a similar way to Link's Gale Boomerang.

Oh, I almost forgot, the first hit of Charizard's Usmash
 

The_Dyne

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Ness's dash attack, 'cept for last hit.
Sonic's Fair, 'cept for last hit.
Both Links' aerial upB

And Wolf has some no knockback hits in his Nair, like you said. :)

And he's right about the Usmash. I forgot to list that one too. :ohwell:
 

The_Dyne

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D3's Uair and Dair, 'cept last hit.
And it appears Sonic's Usmash, except for first and last hit.

And don't forget G&W's #1 hammer having no knockback or stun.
Doesn't Toon Link have some weird hit box on his Dair that has no knockback or stun? I remember it happening to me a few times, while I was on the ground.

EDIT: Zelda's jab is fixed, 'cept for last hit.
 

The_Dyne

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If you press the direction and shield to roll dodge at like, the exact same time Nana will roll the opposite way.

Sounds a little unclear, but I am not good at conveying command through typing...
 

SuSa

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The_Dyne

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Oh yeah, you should fix Toon Link's upB to not say only grounded.

Mario's upB, 'cept for last hit.
His Dair, 'cept for last hit.

Somebody should try to test it the Links' bombs' "fuse" hits are fixed.
 
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