joenopride
Smash Journeyman
Yes, sorry. The wind.The wind you mean. Uair does have a hit box otherwise...
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Yes, sorry. The wind.The wind you mean. Uair does have a hit box otherwise...
I think Nair has fixed knockback on some of the hits, but I can't tell at what point it changes.Side-B is like Fox's Neutral B.
It deals damage with no knockback/stun (that I know of) besides Purple, Purple is not 'fixed' or 'set' knockback, so I delete side B altogether.
I leave the character there JUST in case something is found for them (maybe Olimar's neutral air?) so I don't have to remake it.
:mewtwo:
I think the first hit of Nair may be fixed, but the second definitely isn't.I think Nair has fixed knockback on some of the hits, but I can't tell at what point it changes.
Olimar's Utilt: All but the last hit.
Are you talking about Nair? Cause Utilt is definately fixed (except the last hit).I think the first hit may be fixed, but the second definitely isn't.
Sorry for double post...
Except that purple pikmin do have fixed knockback.Side-B is like Fox's Neutral B.
It deals damage with no knockback/stun (that I know of) besides Purple, Purple is not 'fixed' or 'set' knockback, so I delete side B altogether.
I leave the character there JUST in case something is found for them (maybe Olimar's neutral air?) so I don't have to remake it.
:mewtwo:
LolAnd this is why you're on the thanks list.
lol
:mewtwo:
Except that we've been testing this.Except that purple pikmin do have fixed knockback.
Otherwise, Olimar doesn't have any. Nair isn't fixed.
For completion purposes. And some people's jabs (excluding Ganon) that you would expect to have fixed knockback don't, so it's relatively important to test.You're counting the first hits of jabs?
... You're right. All this time I thought Purples had fixed knockback...Except that we've been testing this.
Go test your purples again... fixed knockback would mean if they don't KO at 0%, they wouldn't KO at 999%.
Purple pikmin toss KO's, and the knockback isn't fixed.
Uair has fixed knockback.
Nair may have a few hitboxes with fixed knockback.
@DangR
Have you read the thread recently at all?
:mewtwo:
All added, saw the Falcon post, thought I updated but I didn't.Sonic's first 2 jabs.
His Fair, 'cept for last hit.
Charizard's first jab.
His upB, 'cept for last hit.
He has a no knockback hit box on the tip of Fair.
Squirtle's first 2 jabs.
His Dair, 'cept for last hit.
His Dtilt, 'cept for last hit.
His upB, 'cept for last hit.
Ivysaur's jabs, except the second one.
The first hit of her Dtilt.
Her Ftilt doesn't seem to be fixed...
Capt. Falcon's first 2 jabs. I posted this earlier, I guess you missed it.
His "flurry" jabs are odd. Sometimes, they're are fixed, others they aren't.
Added and thank you.This was a ***** to test, but...
Marth's side B, third strike, forward (ie: hold forward, then do Marth's Dancing Blade. The third hit in that combination) is fixed.
Added, thank you for testing.Now for my main, Falco...
N-air, except last hit.
F-air is NOT fixed.
First hit of U-tilt is fixed.
All hits of his Jab are fixed.
Up-B is NOT fixed.
Are you sure about Up Smash? As an old Link main I'm fairly certain it's not set. (But it probably is)Link;
Aerial up-B except last hit.
Usmash except last hit.
Unsweetspotted Luigi UptheButt (up-B) is fixed.
Havokk - I have no idea how to desynch effectively... >_>