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I can confirm Mario's cape as well as his FLUDD.More things to test:
Is Mario's cape "set" (unless it reverses a move obviously)
Luigi's Down-B (except last hit?)
:mewtwo:
AddedPit's Uair, except for last
D3's first jab only
ROB's weak Utilt
Assuming Squirtle's Watergun as well then? (charged past the "burst" thing)I can confirm Mario's cape as well as his FLUDD.
I believe all multiple hits excluding the last hit of each.First few hits of Peach's Dair (and, as has become increasingly clear, almost all moves with multiple hits)?
It's not a "spike" per se, but one of hitboxes of nair (where he's in an upright position) sends the opponent down - if they DI out of it, they get sent down quickly.Lol Ivy's nair doesn't spike.. O.o
Yep, I was just thinking that as well.Assuming Squirtle's Watergun as well then? (charged past the "burst" thing)
That does seem to be the trend.I believe all multiple hits excluding the last hit of each.
:mewtwo:
Squirtle's "Burst" watergun also seems to be set.Yep, I was just thinking that as well.
That does seem to be the trend.
Just because something does not KO at 999& does not mean it is set. The last hits of jabs don't KO at 999% for most characters, either.Squirtle's "Burst" watergun also seems to be set.
It didn't KO at 999%
Thank you.Wario vs Wario ledge attack above 100% = set. Tested at 0% and 999%, they went the same distance.
Below quoteJust because something does not KO at 999& does not mean it is set. The last hits of jabs don't KO at 999% for most characters, either.
In order for knockback to be set, it has always stay the same (save for differences between characters). Some moves just have very negligible escalation in knockback.
/end commentsHe didn't word it the best way, but I'm sure that Squirtle's Burst is set.
I know it's set. I'm just correcting the misconception. Certain entries in the OP state that certain moves are believed to have set knockback due to them not KO:ing at 999%, after all.He didn't word it the best way, but I'm sure that Squirtle's Burst is set.
Anyone want to help me find the moves with SET knockback? lolSCOTU said:Note the Difference between "Fixed Knockback" and "Set Knockback"
These two things mean slightly different things, which you have taken for granted. Fixed knockback moves always deal the same amount of knockback to a character regardless of percent (i.e. they have no knockback growth). Set Knockback attacks, on the other hand, always deal the same amount of knockback regardless of percent or character (i.e. they replace the knockback formula with a specific number). Something like Diddy's banana, has set knockback, where something like DDD's dthrow has fixed knockback.
Very, very few.Anyone want to help me find the moves with SET knockback? lol
:mewtwo:
I can only seem to find Diddy Kong's Banana.Very, very few.
But regardless of the percentage, the opponent is still spinning around on top of Pikachu being electrified.You can visually see the knockback change in Pika's Dsmash very easily. Infact, it's not a little change, it's a big change in knockback.
If the knockback increases depending on percentage, even if it's just slight, then it's not set or fixed. This needs testing.But regardless of the percentage, the opponent is still spinning around on top of Pikachu being electrified.
SRSLY, it's the same thing.
It's like 1/4 of a Pikachu character length difference...If the knockback increases depending on percentage, even if it's just slight, then it's not set or fixed. This needs testing.
This is a better argument than others I have seen. I wasn't sure if the "knockback" you receive from SDI'ing out of it was relevant. If it matters, then I guess it's not fixed.It also matters if it's fixed because if you SDI out at a high percent, and it's not fixed, you might be dead anyways.
It's virtually the same knockback from the percentage range that really matters, which I would say is 0-150%. But TECHNICALLY, I suppose it's not fixed or set.What about Pikachus quick attack?
Then it's neither fixed nor set. The acculumation in knockback is just almost negligible.It's like 1/4 of a Pikachu character length difference...
Nope, not that I can get.What about Pikachus quick attack?
I'll leave my comment out of this :/ lolBut regardless of the percentage, the opponent is still spinning around on top of Pikachu being electrified.
SRSLY, it's the same thing.
Thanks, retested with same results. (all but the "projectile" of FC have Fixed Knockback)Kirby's dash attack, 'cept for last hit
And strangely, the physical attacks of Final Cutter
What needs testing?If the knockback increases depending on percentage, even if it's just slight, then it's not set or fixed. This needs testing.
Tested, knocback seems to be exactly the same only upon return for TL.Confirmed: Toon Links boomerang on its way back to toon link
same distance at 0-999%
Lol @ quick attack at 999%, it sends them to the other side of the stage xDD
I know, it's just so awesome though.Tested, knocback seems to be exactly the same only upon return for TL.
Also, I told you no on QA =p lol
:mewtwo:
Pikachu's Dsmash.What needs testing?
:mewtwo: