Goose moveset:
Neutral special: Rake. The Goose grabs a rake, which can be pulled around for as long as you hold the special button. When released, the rake will sit there, but if an opponent steps on it, it will pop up and smack them in the face,
Sideshow Bob-style, before disappearing. It also disappears after a certain amount of time, or if the Goose player presses the special button again.
Forward Special: Toy Cars. The Goose steps on to toy cars, using them like roller skates. They prove to be too fast for the Goose, and it hops off of them, letting them careen off of the stage. The cars do much more damage while the Goose is on them, though they still do a tiny amount of damage when they’re on their own.
Back Special: Pumpkin. The Goose nudges a pumpkin that's on its side, causing it to roll forward along the ground. If it falls off a ledge, it will break once it hits the ground.
Up Special: Special Delivery. The Goose gets into a box with balloons attached to it, and the balloons lift the Goose into the air for a short distance. This was taken from
the Rivals of Aether workshop version of the character, but since the Goose is purely groundbound in UGG, I didn’t have many options for a recovery.
Down Special: Walkie-Talkies. The Goose places a Walkie-Talkie on the ground, with a maximum of two being placed at a time. Any Honk moves (some of the Goose's regular attacks) that are used near the Walkie-Talkie are amplified in the spot where you placed the other Walkie-Talkie, dealing significantly more knockback. Any player can pick up a Walkie-Talkie and move it around, like any item. (though for an opposing player, trying to throw the Goose’s Walkie-Talkie off-stage makes you very vulnerable to being honked at) Trying to summon a Walkie-Talkie while both are active causes a puff of smoke to appear in front of the Goose. If more than one Goose is in the match, the Walkie-Talkie effect can’t be chained, though any Goose can use any other Goose’s walkie-talkie.
Guard: "No Goose" Sign. A "No Goose" sign appears in front of the Goose, though the Goose just ignores it. It reflects a projectile attack or blocks a melee attack before collapsing, and if it's released before blocking an attack, the Goose nudges it, knocking it over and dealing a small amount of damage to whoever's in front of the Goose.
A Hat in Time Cards:
1.
The Empress
2.
C.A.W. Agents
3.
White Seal Crew
Celeste Cards:
1.
Bird
2.
Vigilante Thief
3.
Last of the Order
Not sure if I can include Towerfall characters as part of Celeste, but there aren't many options for Celeste characters as far as I can tell, and Towerfall is already incorporated into Madeline's moveset. If I can't include them, then I'll just submit the Bird.
Buddies:
Nugget (Super Meat Boy)
Nugget crawls/hops around, following the player. He's just a baby, so he can't do much. (why Meat Boy, or anyone else for that matter, would bring a baby into a fight is beyond me, but it's not the worst that he's been through)
Parade Owl (A Hat In Time)
Much like a mission in A Hat In Time, the Parade Owl will follow the player around, playing music as part of a two-person parade. Thankfully, unlike the mission in question, the Parade Owl will not hurt the player if they come into contact with the player character. (and for the sake of the player's ears, the Parade Owl's instrument will be mute, so you won't have to deal with 1-4 Parade Owls making a racket depending on how many people pick them as a buddy - they'd only make a sound if the player gets a KO or gets KO'd themselves)