Phoenix_Dark
Smash Lord
Laaaaame. Would've been amazing.Doesn't seem to spike.
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Laaaaame. Would've been amazing.Doesn't seem to spike.
I can see how this could be seen as an advantage but unless you can demonstrate for me an example that's applicable to more than one character on one stage I'm going to stand by my assertion that the grounded spring doesn't hold a candle to the customs off-stage utility.I think he's referring to the setup of after killing Olimar on a stage like Battlefield where the middle platform sits very high and right below the respawn spot, you plant a spring there so Olimar is forced into the air when respawning. This was a pretty common Brawl tactic I believe. He can't pluck pikmin in the air and is at a huge disadvantage. I heard Olimar's whistle doesn't have the same properties anymore also, so this becomes that much more useful. Springs are definitely a valued option in a few scenarios.
The side b does not spike and attempting to do so is similar in danger as the dair spike, the range of it is much thinner in distance due to it's increased verticality, so it would only be possible to land by using it from the edge of the stage if you want to actually have a jump to come back safely.I don't really see the point of the custom up b. I believe you can't act out of it as fast as the normal, because of the hitbox and you only get the added height when connecting. Seems like a poor tradeoff. I'm curious about the side b though. If it pounds them into the ground during the arc down, you should test it offstage to see if it spikes. Would be a lot more effective than the d-air spike.
Let me scare you even more by saying that the DHD in the video shown is not even taking advantage of his toolset properly. That match could have looked a LOT more one-sided if the DHD was a lot more practiced and using his can properly.HA seems to lock on the disk projectile, it seems.
@6:06, 6:47, 9:24
No idea how useful/bad it can be, though.
I also realized how difficult it was for him to land the Dair spike. Oh well.
In my experience with Brawl, whenever I played Sonic, some of my hardest match-ups were against characters that could spam ranged attacks simply because they could make approaching them difficult.Let me scare you even more by saying that the DHD in the video shown is not even taking advantage of his toolset properly. That match could have looked a LOT more one-sided if the DHD was a lot more practiced and using his can properly.
Yeah I can see where you're coming from but DHD is seriously a completely different beastIn my experience with Brawl, whenever I played Sonic, some of my hardest match-ups were against characters that could spam ranged attacks simply because they could make approaching them difficult.
It will take a bit of practice, but once you get used to dealing with projectile spam, it'll make the match-up easier. Running and shielding the projectiles as I approached was one way I dealt with them, rather then relying on my spins.
However, if any more experienced users have some advice on better ways they deal with it, the help would be appreciated. Projectile spam is annoying for me.
I can see how this could be seen as an advantage but unless you can demonstrate for me an example that's applicable to more than one character on one stage I'm going to stand by my assertion that the grounded spring doesn't hold a candle to the customs off-stage utility.
Against one of his hardest matchups in Brawl on a starting stage, this was very helpful. This isn't limited to one stage either or one character. This was just the example I was giving.
The side b does not spike and attempting to do so is similar in danger as the dair spike, the range of it is much thinner in distance due to it's increased verticality, so it would only be possible to land by using it from the edge of the stage if you want to actually have a jump to come back safely.
I now know the side b doesn't spike, but it would have been insanely safer than the d-air, as you can act out of it instantly. The d-air spike looks as of now to be nothing more than a gimmick that won't be seen much of at all, unless some real setups are found. Better off using the more solid options of f-air or b-air offstage which were his go to moves in Brawl. D-air spike is incredibly high risk to next to no reward. It may have its moments, but I highly doubt it will ever be a legit threat like say Marth's d-air.
It does seem like you can't act out of it as quickly but the difference seems quite minimal, I'm almost curious as to whether it's placebo affect making me think there's a difference which means if a difference exists it is very small (nearly insignificant).
The point of it is that it lets you go much farther off-stage for spring gimps (low-based recoveries) while still being able to recover. I thought that was the most obvious, it's less about the actual headbutt portion.
Maybe I'm understanding this wrong. Is it if the spring hits them you get increased height distance? I assumed it was the hitbox on Sonic itself that caused this. IIRC, most moves clanged with spring anyways and it wasn't all that useful as a gimp in Brawl. It was still worth doing if recovering low, but most actual gimps with spring happened right under the edge of the stage. I guess I'll just have to wait and see the game for myself. Just not seeing the big hooplah.
Let me scare you even more by saying that the DHD in the video shown is not even taking advantage of his toolset properly. That match could have looked a LOT more one-sided if the DHD was a lot more practiced and using his can properly.
I'm under the impression that Snake is in Smash 4 and is just dressed up as the duck hunt dog. Great projectiles. Giant hitboxes. An explosive that can combo break in the air every time. Character looks insanely solid.
Well yea I would imagine the feeling is mutual at least occasionallyNot to be like that but as a DHD player facing a Sonic isn't so fun either so you and me both.
Sonic is defo improved in this game though, I even managed to win a few times with him without practising anything. Which would never have happened in Brawl.
I'm sorry to say but I don't think any current Smash 4 player, no matter your main, likes fighting a good DHD .I always hated playing Snake.
I love Duck Hunt I really don't want to hate him please no
Lucario is pretty formidable for obvious reasons, but I would like to dispel this very common notion that DHD is just a Snake clone.$20 that Lucario is still our very worst match up. DHD just looks like a quadrupedal Snake.
Well it's not. Let that sink in.Sounds like Snake to me.
I wonder if the mains of other characters feel similarly about fighting Duck Hunt?Well yea I would imagine the feeling is mutual at least occasionally
To me DHD just feels so abnormal of a character, it makes fighting him more different than fighting any other character, getting him in For Glory feels like a huge screeching stop to your momentum in a For Glory session, one that tends to be more frustrating than fun, haha.
noooooI'm sorry to say but I don't think any current Smash 4 player, no matter your main, likes fighting a good DHD .
Well don't we all on this board?
It seems M2k and ZeRo think very highly of sonic.
Well I don't consider myself a member of this character forum nor did I have a opinion of sonic being good or bad until I watch this video. I do think having well establish professionals say things likeWell don't we all on this board?
It's true a lot of the stuff they covered was pretty superficial I believe.They didn't even get into any of the nitty gritty of Sonic.