I think only min/min, default/default, and max height min weight miis should be legal. Min min for gunners and fighters, default default to accomodate newbies that want that, and max height min weight for swordsman's sake.
I think your proposal is completely fantastic, fun, and brilliant!
Likewise
since I agree to your proposal to limit my character selection I now get to limit yours.
Agreed?
If so, I can now limit you in regards to your character... maybe not allow you to play top tiers, or your strongest character, or maybe I can limit your character in other imaginable ways. The possibilities seem endless.
Do you agree to these terms?
I think your knockback test idea is convoluted, time consuming, and completely unethical for a
competitive community to accept.
But limiting your opponents' options and making up out-of-game rules is perfectly fine for the Casual Scene. But please remember you are in the thread titled "Competitive Smash Ruleset Dsicussion".
Competitive.
Not Casual.
Can we get a "Casual Ruleset Discussion" for all the out-of-game rule proposals?
On the topic of Mii Fighters, I think it'd be a profound shame to leave three original movesets by the wayside. That said, even small changes in knockback, weight, etc. can make a huge difference in high-level tourney play. Most sensible option to me is to leave all Mii Fighters at neutral stats.
As a decade-long competitive player who has competed in high level tournaments across the nation I have to disagree with your opinion: Good players (heck, even mediocre players) should and can adapt to a large degree of height/weight changes. It doesn't matter if it is Pichu or Giga Bowser, players adapt surprisingly quickly.
Additionally the proposal about "neutral stats" is ambiguous as you do not state what exactly "stats" are. So no comment there.
My opinion on Mii is that we should only allow one type, like default or min min / max min.
I would ask who this "we" is you refer to. You and your little sister?
You and your sister can limit your character selection options, but in the Competitive Arena that would be anathema (not acceptable at all).
Well, i don't know that much on mii, but i imagine that there is no fast way to check on miis. So one solution is that TO would create a stardard mii, who's gonna be used for all three miis (well, maybe 2 standards mii like @
popsofctown suggested), then create the miis with optimal moveset.
Good luck trying to get TO's to fit more into their schedule in addition to all the other organizing they have to do AND run the tournament.
I will offer them my solution: Just let the players play the game like they've come and paid to do.
I have a feeling my option will be more favored.
If there no simple and fast method to do that, i'll certainly be against mii in competitive plays.
Do you even host tournaments? If so I am not going to attend them since I am a competitive player.