I've explained why banning a broken custom move that isn't working properly makes sense and is line with how we've banned things in the past. I don't need to say more than that, because it is a super simple argument on my part.
It may be simple, but it's not necessarily correct.
As much as I want to ban broken things you haven't shown it to be ban-worthy.
Not working properly
In line with how we've banned things in the past
Therefore, ban
Here are the issues you've got to fix before presenting it to be banned:
"Not working properly"
1) This is subject to opinion, and therefore cannot reasonably argue the case.
Like I've stated before, where is this evidence that it's not working properly? How do we know that this move is not supposed to work this way? We'll know when/if it gets patched, but when that happens arguing this point is moot.
The counterpoint you'll find against this is that air-dodging did not function "properly" and changed the game for some characters to incredible degrees, yet today we just refer to this glitch as "wave dashing".
"In line with how we've banned things in the past"
There is no "we" in reasoning. There is just reasoning that leads us to a valid conclusion.
Fallacy Traditionalis - Just because it was done in the past is not validity (owning African slaves was allowed in the past therefore we should be allowed to have slaves shipped here from Africa).
This is actually not how things have REASONABLY been banned in the past. Mistakes have happened, chain grabs, strategies, advanced techniques, and even entire characters have been banned in the past and subsequently had to be reinstated only after wrongfully taking otherwise legit wins from people who worked this into their game. Wobbling was controversial (and similar to the tech you want to ban) and any tourney that banned it had to reinstate it (after it affected the wins/losses of the players who could have used it).
Patch that up and you've got a better standing argument.
Seeing as these two premises are false, it does not follow to a true conclusion. This is definitive of an invalid argument and should not be respected by TO's hosting a Competitive Tournament.
But you are simply discussing the premise of banning. I am not writing something into law, I am opening the floor so we can discuss it.
Nobody is saying you are writing something into law, but when you are trying to ban something in a competitive sense you will have to abide by the competitive rules.
So the question comes down to this: Are you discussing this supposed ban in the Competitive Arena or in the Casual Scene?
What makes sense to me is soft-banning it until it is fixed - I am a common sense person and this is simply logical.
You'll have to tell us the logic behind any conclusion whether it's hard or soft ban.
you shouldn't turn this into a discussion about banning practices and the like.
Why not? This is the Competitive Smash Rules Discussion thread.
We ban things, your premise of "we never ban things" was already wrong.
I never had a premise of "we never ban things".
Don't strawman me, bro.
Your revised premise of "we only ban things when the argument makes sense and there is proof etc" brings things back into my ballpark
Again, don't strawman me, bro.
No, that's the problem. As pro-ban as I am with broken glitches, your argument does not make sense. I'll argue on your side, but you've got to give me something to work with here, or do you want me to go to the TO's or back room with a mess of an argument and get laughed at? Work with me here.
"considering a soft-ban until the bug is fixed" is in fact arguable and something worth discussing.
Virtually anything could be "arguable" but it doesn't mean it's going to be valid. Right now we're seeing if we can reasonable make an argument for a ban, but so far it's not working.
Again, you'll still need reasons for conclusions.